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-rw-r--r--scene/3d/area.cpp15
-rw-r--r--scene/3d/arvr_nodes.cpp15
-rw-r--r--scene/3d/camera.cpp25
-rw-r--r--scene/3d/camera.h4
-rw-r--r--scene/3d/collision_object.cpp3
-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/cpu_particles.h4
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/mesh_instance.h3
-rw-r--r--scene/3d/multimesh_instance.h4
-rw-r--r--scene/3d/particles.h4
-rw-r--r--scene/3d/physics_body.cpp55
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/portal.h3
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/room_instance.h4
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/3d/soft_body.cpp10
-rw-r--r--scene/3d/spatial.cpp11
-rw-r--r--scene/3d/spatial.h4
-rw-r--r--scene/3d/sprite_3d.cpp21
-rw-r--r--scene/3d/sprite_3d.h5
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/3d/world_environment.h4
24 files changed, 73 insertions, 139 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 19f43dd274..77682abcb3 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -218,10 +218,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
void Area::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -291,10 +288,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
return;
@@ -441,10 +435,7 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 263a2d8de6..4c0449b68e 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -78,10 +78,7 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
return Camera::project_local_ray_normal(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -106,10 +103,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return Camera::unproject_position(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -138,10 +132,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) con
return Camera::project_position(p_point, p_z_depth);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index c7d6919a2b..9f8510248c 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -279,10 +279,7 @@ Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -304,10 +301,7 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -345,10 +339,7 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
}
Vector<Vector3> Camera::get_near_plane_points() const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -372,10 +363,7 @@ Vector<Vector3> Camera::get_near_plane_points() const {
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -400,10 +388,7 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
if (p_z_depth == 0) {
return get_global_transform().origin;
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 6460f17e85..22223880c1 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -35,9 +35,7 @@
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Camera : public Spatial {
GDCLASS(Camera, Spatial);
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 63301fc226..735b393171 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -105,7 +105,8 @@ void CollisionObject::_mouse_exit() {
void CollisionObject::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
+
+ bool pickable = ray_pickable && is_visible_in_tree();
if (area)
PhysicsServer::get_singleton()->area_set_ray_pickable(rid, pickable);
else
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index db07059b32..37aa95fb43 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -151,6 +151,8 @@ float CollisionPolygon::get_depth() const {
void CollisionPolygon::set_disabled(bool p_disabled) {
disabled = p_disabled;
+ update_gizmo();
+
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 71de56f59e..66b37f359a 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 5d365758b5..cc8675ead1 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -35,10 +35,6 @@
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Light : public VisualInstance {
GDCLASS(Light, VisualInstance);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 022ef15aad..8b690b0c21 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -34,9 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance);
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 8f41aa8fd2..ca69c73251 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MultiMeshInstance : public GeometryInstance {
GDCLASS(MultiMeshInstance, GeometryInstance);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 42c68010db..391491e8b8 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -35,10 +35,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Particles : public GeometryInstance {
private:
GDCLASS(Particles, GeometryInstance);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index fa2bb300fa..0756be5fc8 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -129,10 +129,7 @@ void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -140,10 +137,7 @@ void PhysicsBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -192,8 +186,7 @@ void StaticBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -206,8 +199,7 @@ void StaticBody::set_friction(real_t p_friction) {
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -222,8 +214,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -236,8 +227,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -636,8 +626,7 @@ void RigidBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -649,8 +638,7 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -665,8 +653,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -677,8 +664,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
}
@@ -867,10 +853,7 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
+ ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
@@ -1209,7 +1192,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
+ if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
@@ -1226,7 +1209,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
is_on_slope = true;
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1404,6 +1387,18 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
+void KinematicBody::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector3();
+ }
+}
+
void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index aa6030d44e..0967cb9cd5 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -162,6 +162,7 @@ protected:
ShapePair(int p_bs, int p_ls) {
body_shape = p_bs;
local_shape = p_ls;
+ tagged = false;
}
};
struct RigidBody_RemoveAction {
@@ -314,6 +315,7 @@ private:
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index f053867917..04af3a750c 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -32,9 +32,6 @@
#define PORTAL_H
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
/* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 10f92058e0..30eed8f1a7 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -102,6 +102,8 @@ Vector3 RayCast::get_collision_normal() const {
void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
+ update_gizmo();
+
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 9ee140d522..01efde53c9 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 5f43b3c6c3..5b55dffbc8 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#ifndef _3D_DISABLED
typedef int BoneId;
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 386e127f8b..6c3949a0a8 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -577,20 +577,14 @@ Array SoftBody::get_collision_exceptions() {
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
void SoftBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 1a41a31253..df831f92ef 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -684,15 +684,8 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
- if (p_pos == p_target) {
- ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
- ERR_FAIL();
- }
-
- if (p_up.cross(p_target - p_pos) == Vector3()) {
- ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform lookat;
lookat.origin = p_pos;
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 18a4a5b54d..eea2696767 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -34,10 +34,6 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class SpatialGizmo : public Reference {
GDCLASS(SpatialGizmo, Reference);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index fc5523633d..a9dacc442c 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -286,6 +286,18 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
return alpha_cut;
}
+void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode, 3);
+ billboard_mode = p_mode;
+ _queue_update();
+}
+
+SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
+
+ return billboard_mode;
+}
+
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
@@ -318,6 +330,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
+
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
@@ -333,6 +348,7 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
@@ -361,6 +377,7 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
alpha_cut = ALPHA_CUT_DISABLED;
+ billboard_mode = SpatialMaterial::BILLBOARD_DISABLED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
modulate = Color(1, 1, 1, 1);
@@ -463,7 +480,7 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1);
}
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
+ RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
@@ -788,7 +805,7 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1);
}
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
+ RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 5ae9b153f9..065931de84 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -80,6 +80,7 @@ private:
bool flags[FLAG_MAX];
AlphaCutMode alpha_cut;
+ SpatialMaterial::BillboardMode billboard_mode;
bool pending_update;
void _im_update();
@@ -130,6 +131,8 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+ void set_billboard_mode(SpatialMaterial::BillboardMode p_mode);
+ SpatialMaterial::BillboardMode get_billboard_mode() const;
virtual Rect2 get_item_rect() const = 0;
@@ -173,7 +176,7 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_row);
+ void set_frame_coords(const Vector2 &p_coord);
Vector2 get_frame_coords() const;
void set_vframes(int p_amount);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3b924e0454..63d15680aa 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -35,9 +35,7 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index bf36a0a532..656e16371f 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -33,10 +33,6 @@
#include "scene/3d/spatial.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);