diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/particles.cpp | 4 | ||||
-rw-r--r-- | scene/3d/path.cpp | 216 | ||||
-rw-r--r-- | scene/3d/path.h | 43 | ||||
-rw-r--r-- | scene/3d/reflection_probe.cpp | 4 | ||||
-rw-r--r-- | scene/3d/scenario_fx.cpp | 7 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 86 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 11 |
8 files changed, 362 insertions, 13 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 7b5eb8ebc3..2b3a62fcdc 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -1444,7 +1444,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); @@ -1483,7 +1483,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); ADD_GROUP("Angle", ""); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 154dcb4259..9acaa15641 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -329,3 +329,219 @@ PathFollow::PathFollow() { cubic = true; loop = true; } + +////////////// + +void OrientedPathFollow::_update_transform() { + + if (!path) + return; + + Ref<Curve3D> c = path->get_curve(); + if (!c.is_valid()) + return; + + int count = c->get_point_count(); + if (count < 2) + return; + + if (delta_offset == 0) { + return; + } + + float offset = get_offset(); + float bl = c->get_baked_length(); + float bi = c->get_bake_interval(); + float o = offset; + float o_next = offset + bi; + + if (has_loop()) { + o = Math::fposmod(o, bl); + o_next = Math::fposmod(o_next, bl); + } else if (o_next >= bl) { + o = bl - bi; + o_next = bl; + } + + bool cubic = get_cubic_interpolation(); + Vector3 pos = c->interpolate_baked(o, cubic); + Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; + + if (forward.length_squared() < CMP_EPSILON2) + forward = Vector3(0, 0, 1); + else + forward.normalize(); + + Vector3 up = c->interpolate_baked_up_vector(o, true); + + if (o_next < o) { + Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); + Vector3 axis = up.cross(up1); + + if (axis.length_squared() < CMP_EPSILON2) + axis = forward; + else + axis.normalize(); + + up.rotate(axis, up.angle_to(up1) * 0.5f); + } + + Transform t = get_transform(); + Vector3 scale = t.basis.get_scale(); + + Vector3 sideways = up.cross(forward).normalized(); + up = forward.cross(sideways).normalized(); + + t.basis.set(sideways, up, forward); + t.basis.scale_local(scale); + + t.origin = pos + sideways * get_h_offset() + up * get_v_offset(); + + set_transform(t); +} + +void OrientedPathFollow::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_ENTER_TREE: { + + Node *parent = get_parent(); + if (parent) { + path = Object::cast_to<Path>(parent); + if (path) { + _update_transform(); + } + } + + } break; + case NOTIFICATION_EXIT_TREE: { + + path = NULL; + } break; + } +} + +void OrientedPathFollow::set_cubic_interpolation(bool p_enable) { + + cubic = p_enable; +} + +bool OrientedPathFollow::get_cubic_interpolation() const { + + return cubic; +} + +void OrientedPathFollow::_validate_property(PropertyInfo &property) const { + + if (property.name == "offset") { + + float max = 10000; + if (path && path->get_curve().is_valid()) + max = path->get_curve()->get_baked_length(); + + property.hint_string = "0," + rtos(max) + ",0.01"; + } +} + +void OrientedPathFollow::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &OrientedPathFollow::get_offset); + + ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &OrientedPathFollow::set_h_offset); + ClassDB::bind_method(D_METHOD("get_h_offset"), &OrientedPathFollow::get_h_offset); + + ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &OrientedPathFollow::set_v_offset); + ClassDB::bind_method(D_METHOD("get_v_offset"), &OrientedPathFollow::get_v_offset); + + ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &OrientedPathFollow::set_unit_offset); + ClassDB::bind_method(D_METHOD("get_unit_offset"), &OrientedPathFollow::get_unit_offset); + + ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &OrientedPathFollow::set_cubic_interpolation); + ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &OrientedPathFollow::get_cubic_interpolation); + + ClassDB::bind_method(D_METHOD("set_loop", "loop"), &OrientedPathFollow::set_loop); + ClassDB::bind_method(D_METHOD("has_loop"), &OrientedPathFollow::has_loop); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); +} + +void OrientedPathFollow::set_offset(float p_offset) { + delta_offset = p_offset - offset; + offset = p_offset; + + if (path) + _update_transform(); + _change_notify("offset"); + _change_notify("unit_offset"); +} + +void OrientedPathFollow::set_h_offset(float p_h_offset) { + + h_offset = p_h_offset; + if (path) + _update_transform(); +} + +float OrientedPathFollow::get_h_offset() const { + + return h_offset; +} + +void OrientedPathFollow::set_v_offset(float p_v_offset) { + + v_offset = p_v_offset; + if (path) + _update_transform(); +} + +float OrientedPathFollow::get_v_offset() const { + + return v_offset; +} + +float OrientedPathFollow::get_offset() const { + + return offset; +} + +void OrientedPathFollow::set_unit_offset(float p_unit_offset) { + + if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) + set_offset(p_unit_offset * path->get_curve()->get_baked_length()); +} + +float OrientedPathFollow::get_unit_offset() const { + + if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) + return get_offset() / path->get_curve()->get_baked_length(); + else + return 0; +} + +void OrientedPathFollow::set_loop(bool p_loop) { + + loop = p_loop; +} + +bool OrientedPathFollow::has_loop() const { + + return loop; +} + +OrientedPathFollow::OrientedPathFollow() { + + offset = 0; + delta_offset = 0; + h_offset = 0; + v_offset = 0; + path = NULL; + cubic = true; + loop = true; +} diff --git a/scene/3d/path.h b/scene/3d/path.h index 2ed686ac3c..f73bf17dfe 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -111,4 +111,47 @@ public: VARIANT_ENUM_CAST(PathFollow::RotationMode); +class OrientedPathFollow : public Spatial { + + GDCLASS(OrientedPathFollow, Spatial); + +private: + Path *path; + real_t delta_offset; // change in offset since last _update_transform + real_t offset; + real_t h_offset; + real_t v_offset; + bool cubic; + bool loop; + + void _update_transform(); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_offset(float p_offset); + float get_offset() const; + + void set_h_offset(float p_h_offset); + float get_h_offset() const; + + void set_v_offset(float p_v_offset); + float get_v_offset() const; + + void set_unit_offset(float p_unit_offset); + float get_unit_offset() const; + + void set_loop(bool p_loop); + bool has_loop() const; + + void set_cubic_interpolation(bool p_enable); + bool get_cubic_interpolation() const; + + OrientedPathFollow(); +}; + #endif // PATH_H diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 7e3a87cbd4..4d50945062 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -241,8 +241,8 @@ void ReflectionProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "origin_offset"), "set_origin_offset", "get_origin_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index d5bff676cb..26cbfc0b11 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -93,9 +93,10 @@ String WorldEnvironment::get_configuration_warning() const { return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); } - if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) { - return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes)."); - } + // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated. + //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) { + // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes)."); + //} return String(); } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 232855c978..036a748c83 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -185,6 +185,9 @@ void SpriteBase3D::_queue_update() { if (pending_update) return; + triangle_mesh.unref(); + update_gizmo(); + pending_update = true; call_deferred(SceneStringNames::get_singleton()->_im_update); } @@ -198,6 +201,66 @@ PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } +Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { + if (triangle_mesh.is_valid()) + return triangle_mesh; + + PoolVector<Vector3> faces; + faces.resize(6); + PoolVector<Vector3>::Write facesw = faces.write(); + + Rect2 final_rect = get_item_rect(); + + if (final_rect.size.x == 0 || final_rect.size.y == 0) + return Ref<TriangleMesh>(); + + float pixel_size = get_pixel_size(); + + Vector2 vertices[4] = { + + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, + (final_rect.position + final_rect.size) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, + + }; + + int x_axis = ((axis + 1) % 3); + int y_axis = ((axis + 2) % 3); + + if (axis != Vector3::AXIS_Z) { + SWAP(x_axis, y_axis); + + for (int i = 0; i < 4; i++) { + if (axis == Vector3::AXIS_Y) { + vertices[i].y = -vertices[i].y; + } else if (axis == Vector3::AXIS_X) { + vertices[i].x = -vertices[i].x; + } + } + } + + static const int indices[6] = { + 0, 1, 2, + 0, 2, 3 + }; + + for (int j = 0; j < 6; j++) { + int i = indices[j]; + Vector3 vtx; + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; + facesw[j] = vtx; + } + + facesw = PoolVector<Vector3>::Write(); + + triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); + triangle_mesh->create(faces); + + return triangle_mesh; +} + void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); @@ -255,6 +318,7 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode); ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); + ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update); ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update); @@ -366,6 +430,16 @@ void Sprite3D::_draw() { final_rect.position * pixel_size, }; + + Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + + // Properly setup UVs for impostor textures (AtlasTexture). + Ref<AtlasTexture> atlas_tex = texture; + if (atlas_tex != NULL) { + src_tsize[0] = atlas_tex->get_atlas()->get_width(); + src_tsize[1] = atlas_tex->get_atlas()->get_height(); + } + Vector2 uvs[4] = { final_src_rect.position / tsize, (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, @@ -656,6 +730,16 @@ void AnimatedSprite3D::_draw() { final_rect.position * pixel_size, }; + + Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + + // Properly setup UVs for impostor textures (AtlasTexture). + Ref<AtlasTexture> atlas_tex = texture; + if (atlas_tex != NULL) { + src_tsize[0] = atlas_tex->get_atlas()->get_width(); + src_tsize[1] = atlas_tex->get_atlas()->get_height(); + } + Vector2 uvs[4] = { final_src_rect.position / tsize, (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, @@ -881,7 +965,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const { return Rect2(0, 0, 1, 1); Size2i s = t->get_size(); - Point2 ofs = offset; + Point2 ofs = get_offset(); if (centered) ofs -= s / 2; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 23e1d96b4b..a4705a8970 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -38,6 +38,8 @@ class SpriteBase3D : public GeometryInstance { GDCLASS(SpriteBase3D, GeometryInstance); + mutable Ref<TriangleMesh> triangle_mesh; //cached + public: enum DrawFlags { FLAG_TRANSPARENT, @@ -133,6 +135,7 @@ public: virtual AABB get_aabb() const; virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + Ref<TriangleMesh> generate_triangle_mesh() const; SpriteBase3D(); ~SpriteBase3D(); @@ -192,7 +195,6 @@ class AnimatedSprite3D : public SpriteBase3D { int frame; bool centered; - Point2 offset; float timeout; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index ee8d249981..385956dc16 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -583,11 +583,14 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec rel_vel = normal.dot(vel); // !BAS! We had this set to 0.4, in bullet its 0.2 - // real_t contactDamping = real_t(0.2); + real_t contactDamping = real_t(0.2); + + if (p_rollInfluence > 0.0) { + // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based + // keeping in mind our anti roll factor if it is set + contactDamping = s->get_step() / p_rollInfluence; + } - // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based - // keeping in mind our anti roll factor - real_t contactDamping = s->get_step() / p_rollInfluence; #define ONLY_USE_LINEAR_MASS #ifdef ONLY_USE_LINEAR_MASS real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass); |