diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 11 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/decal.cpp | 2 | ||||
-rw-r--r-- | scene/3d/fog_volume.cpp | 1 | ||||
-rw-r--r-- | scene/3d/light_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 6 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 65 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.h | 17 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/occluder_instance_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 84 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 40 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 11 | ||||
-rw-r--r-- | scene/3d/reflection_probe.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 27 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/voxel_gi.cpp | 4 |
21 files changed, 261 insertions, 73 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 9179983220..e459c42e8c 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -334,11 +334,11 @@ void Area3D::set_monitoring(bool p_enable) { monitoring = p_enable; if (monitoring) { - PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); - PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); + PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout)); + PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout)); } else { - PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName()); - PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName()); + PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable()); + PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable()); _clear_monitoring(); } } @@ -630,9 +630,6 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); - ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout); - ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout); - ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override); ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index b5e4eac5d5..34f748b197 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -327,7 +327,13 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() { PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); + PhysicsDirectSpaceState3D::PointParameters point_params; + point_params.position = global_pos; + point_params.collision_mask = area_mask; + point_params.collide_with_bodies = false; + point_params.collide_with_areas = true; + + int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { if (!sr[i].collider) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index af3b3ae5bc..cc5b7078e3 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -60,15 +60,15 @@ void Camera3D::_update_camera_mode() { void Camera3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "fov") { if (mode != PROJECTION_PERSPECTIVE) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (p_property.name == "size") { if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (p_property.name == "frustum_offset") { if (mode != PROJECTION_FRUSTUM) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 5f13ed3c66..d347d24c2c 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1328,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color(material->get_color()); - Ref<GradientTexture> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = material->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index e3c63d62f9..c9f634a5e5 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -158,7 +158,7 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { void Decal::_validate_property(PropertyInfo &property) const { if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } VisualInstance3D::_validate_property(property); } diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index cc4fbbb41b..694defd7dc 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -50,6 +50,7 @@ void FogVolume::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; return; } + VisualInstance3D::_validate_property(property); } void FogVolume::set_extents(const Vector3 &p_extents) { diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index fbdbd79c0c..5d9ae019c2 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -197,7 +197,7 @@ bool Light3D::is_editor_only() const { void Light3D::_validate_property(PropertyInfo &property) const { if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { @@ -379,12 +379,12 @@ bool DirectionalLight3D::is_sky_only() const { void DirectionalLight3D::_validate_property(PropertyInfo &property) const { if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 3bcb6add76..1b5d4ad243 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -200,9 +200,9 @@ void LightmapGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); } LightmapGIData::LightmapGIData() { diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index c148f95461..ae686143e4 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -244,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -253,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -274,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -283,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -306,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { for (int i = 0; i < shapes.size(); i++) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shapes[i]); - static_body->add_child(cshape); + static_body->add_child(cshape, true); } return static_body; } @@ -316,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { static_body->set_owner(get_owner()); int count = static_body->get_child_count(); @@ -460,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi); + add_child(mi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 20ffc3b00e..f9fff802e0 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,19 +35,41 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); + ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_radius", "get_radius"); +} + +void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "radius") { + if (estimate_radius) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + } } void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { + initialize_agent(); + parent_node3d = Object::cast_to<Node3D>(get_parent()); + if (parent_node3d != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { + parent_node3d = nullptr; set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { parent_node3d = Object::cast_to<Node3D>(get_parent()); - update_agent_shape(); + reevaluate_agent_radius(); } break; case NOTIFICATION_UNPARENTED: { parent_node3d = nullptr; @@ -86,7 +108,22 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { return warnings; } -void NavigationObstacle3D::update_agent_shape() { +void NavigationObstacle3D::initialize_agent() { + NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); +} + +void NavigationObstacle3D::reevaluate_agent_radius() { + if (!estimate_radius) { + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); + } else if (parent_node3d) { + NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); + } +} + +real_t NavigationObstacle3D::estimate_agent_radius() const { if (parent_node3d) { // Estimate the radius of this physics body real_t radius = 0.0; @@ -110,15 +147,21 @@ void NavigationObstacle3D::update_agent_shape() { Vector3 s = parent_node3d->get_global_transform().basis.get_scale(); radius *= MAX(s.x, MAX(s.y, s.z)); - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius + if (radius > 0.0) { + return radius; } - - // Initialize the Agent as an object - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); } + return 1.0; // Never a 0 radius +} + +void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { + estimate_radius = p_estimate_radius; + notify_property_list_changed(); + reevaluate_agent_radius(); +} + +void NavigationObstacle3D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0."); + radius = p_radius; + reevaluate_agent_radius(); } diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index ab0b158303..12c813ab08 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -39,8 +39,12 @@ class NavigationObstacle3D : public Node { Node3D *parent_node3d = nullptr; RID agent; + bool estimate_radius = true; + real_t radius = 1.0; + protected: static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const override; void _notification(int p_what); public: @@ -51,10 +55,21 @@ public: return agent; } + void set_estimate_radius(bool p_estimate_radius); + bool is_radius_estimated() const { + return estimate_radius; + } + void set_radius(real_t p_radius); + real_t get_radius() const { + return radius; + } + TypedArray<String> get_configuration_warnings() const override; private: - void update_agent_shape(); + void initialize_agent(); + void reevaluate_agent_radius(); + real_t estimate_agent_radius() const; }; #endif diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 1265679b36..b7b88c7135 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -943,7 +943,7 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index f3e174c01b..6c548edc74 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -130,8 +130,8 @@ void Occluder3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices); ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); } Occluder3D::Occluder3D() { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 4f1003839e..d0506227b4 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -758,8 +758,26 @@ real_t RigidDynamicBody3D::get_gravity_scale() const { return gravity_scale; } +void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) { + linear_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); +} + +RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const { + return linear_damp_mode; +} + +void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) { + angular_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); +} + +RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const { + return angular_damp_mode; +} + void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); + ERR_FAIL_COND(p_linear_damp < 0.0); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } @@ -769,7 +787,7 @@ real_t RigidDynamicBody3D::get_linear_damp() const { } void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); + ERR_FAIL_COND(p_angular_damp < 0.0); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } @@ -970,6 +988,12 @@ void RigidDynamicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp); @@ -1035,10 +1059,12 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); @@ -1051,12 +1077,15 @@ void RigidDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); + + BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); + BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); } void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } PhysicsBody3D::_validate_property(property); @@ -1904,8 +1933,8 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); ADD_GROUP("Floor", "floor_"); @@ -1931,7 +1960,7 @@ void CharacterBody3D::_bind_methods() { void CharacterBody3D::_validate_property(PropertyInfo &property) const { if (motion_mode == MOTION_MODE_FREE) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } PhysicsBody3D::_validate_property(property); @@ -2825,6 +2854,12 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &PhysicalBone3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &PhysicalBone3D::get_linear_damp_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &PhysicalBone3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &PhysicalBone3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp); @@ -2845,10 +2880,15 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); + BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); + BIND_ENUM_CONSTANT(JOINT_TYPE_NONE); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); BIND_ENUM_CONSTANT(JOINT_TYPE_CONE); @@ -3146,8 +3186,27 @@ real_t PhysicalBone3D::get_gravity_scale() const { return gravity_scale; } +void PhysicalBone3D::set_linear_damp_mode(DampMode p_mode) { + linear_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); +} + +PhysicalBone3D::DampMode PhysicalBone3D::get_linear_damp_mode() const { + return linear_damp_mode; +} + +void PhysicalBone3D::set_angular_damp_mode(DampMode p_mode) { + angular_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); +} + +PhysicalBone3D::DampMode PhysicalBone3D::get_angular_damp_mode() const { + return angular_damp_mode; +} + void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); + ERR_FAIL_COND(p_linear_damp < 0); + linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } @@ -3157,7 +3216,8 @@ real_t PhysicalBone3D::get_linear_damp() const { } void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); + ERR_FAIL_COND(p_angular_damp < 0); + angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 5677df730c..2ea796d335 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -143,6 +143,11 @@ public: CENTER_OF_MASS_MODE_CUSTOM, }; + enum DampMode { + DAMP_MODE_COMBINE, + DAMP_MODE_REPLACE, + }; + private: bool can_sleep = true; bool lock_rotation = false; @@ -160,8 +165,12 @@ private: Vector3 angular_velocity; Basis inverse_inertia_tensor; real_t gravity_scale = 1.0; - real_t linear_damp = -1.0; - real_t angular_damp = -1.0; + + DampMode linear_damp_mode = DAMP_MODE_COMBINE; + DampMode angular_damp_mode = DAMP_MODE_COMBINE; + + real_t linear_damp = 0.0; + real_t angular_damp = 0.0; bool sleeping = false; bool ccd = false; @@ -265,6 +274,12 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp_mode(DampMode p_mode); + DampMode get_linear_damp_mode() const; + + void set_angular_damp_mode(DampMode p_mode); + DampMode get_angular_damp_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; @@ -310,6 +325,7 @@ private: VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode); class KinematicCollision3D; @@ -494,6 +510,11 @@ class PhysicalBone3D : public PhysicsBody3D { GDCLASS(PhysicalBone3D, PhysicsBody3D); public: + enum DampMode { + DAMP_MODE_COMBINE, + DAMP_MODE_REPLACE, + }; + enum JointType { JOINT_TYPE_NONE, JOINT_TYPE_PIN, @@ -632,10 +653,14 @@ private: real_t mass = 1.0; real_t friction = 1.0; real_t gravity_scale = 1.0; - real_t linear_damp = -1.0; - real_t angular_damp = -1.0; bool can_sleep = true; + DampMode linear_damp_mode = DAMP_MODE_COMBINE; + DampMode angular_damp_mode = DAMP_MODE_COMBINE; + + real_t linear_damp = 0.0; + real_t angular_damp = 0.0; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -698,6 +723,12 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp_mode(DampMode p_mode); + DampMode get_linear_damp_mode() const; + + void set_angular_damp_mode(DampMode p_mode); + DampMode get_angular_damp_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; @@ -725,5 +756,6 @@ private: }; VARIANT_ENUM_CAST(PhysicalBone3D::JointType); +VARIANT_ENUM_CAST(PhysicalBone3D::DampMode); #endif // PHYSICS_BODY__H diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index fd4c6e7416..646f659996 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -212,9 +212,16 @@ void RayCast3D::_update_raycast_state() { to = Vector3(0, 0.01, 0); } - PhysicsDirectSpaceState3D::RayResult rr; + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = gt.get_origin(); + ray_params.to = gt.xform(to); + ray_params.exclude = exclude; + ray_params.collision_mask = collision_mask; + ray_params.collide_with_bodies = collide_with_bodies; + ray_params.collide_with_areas = collide_with_areas; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { + PhysicsDirectSpaceState3D::RayResult rr; + if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; collision_point = rr.position; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 29c382cd05..40d4d822c9 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -185,7 +185,7 @@ Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const { void ReflectionProbe::_validate_property(PropertyInfo &property) const { if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") { if (ambient_mode != AMBIENT_COLOR) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } VisualInstance3D::_validate_property(property); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index e3744ad5e9..d4d3c0ebe1 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -155,13 +155,13 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < bones.size(); i++) { String prep = "bones/" + itos(i) + "/"; - p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } #ifndef _3D_DISABLED diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 116cab19b1..0b5af8823b 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -149,10 +149,24 @@ void SpringArm3D::process_spring() { //use camera rotation, but spring arm position Transform3D base_transform = camera->get_global_transform(); base_transform.origin = get_global_transform().origin; - get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = camera->get_pyramid_shape_rid(); + shape_params.transform = base_transform; + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } else { + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = get_global_transform().origin; + ray_params.to = get_global_transform().origin + motion; + ray_params.exclude = excluded_objects; + ray_params.collision_mask = mask; + PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r); if (intersected) { real_t dist = get_global_transform().origin.distance_to(r.position); dist -= margin; @@ -160,7 +174,14 @@ void SpringArm3D::process_spring() { } } } else { - get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = shape->get_rid(); + shape_params.transform = get_global_transform(); + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } current_spring_length = spring_length * motion_delta; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 61cba17cde..90db093137 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -407,7 +407,13 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { PhysicsDirectSpaceState3D *ss = s->get_space_state(); - bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask()); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = source; + ray_params.to = target; + ray_params.exclude = exclude; + ray_params.collision_mask = get_collision_mask(); + + bool col = ss->intersect_ray(ray_params, rr); wheel.m_raycastInfo.m_groundObject = nullptr; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index f0cf8f5016..c7108cbae0 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -225,7 +225,7 @@ void VoxelGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy"); @@ -403,7 +403,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { if (p_create_visual_debug) { MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D); mmi->set_multimesh(baker.create_debug_multimesh()); - add_child(mmi); + add_child(mmi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) { mmi->set_owner(this); |