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-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.cpp6
-rw-r--r--scene/3d/bone_attachment_3d.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp78
-rw-r--r--scene/3d/mesh_instance_3d.h15
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp236
-rw-r--r--scene/3d/skeleton_3d.h15
-rw-r--r--scene/3d/xr_nodes.cpp629
-rw-r--r--scene/3d/xr_nodes.h110
12 files changed, 618 insertions, 492 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 7e4c40ca0e..d411525707 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -649,13 +649,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index c422070480..44a685f506 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -835,7 +835,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -843,7 +843,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index afd11482e3..8e89f4fc54 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -215,8 +215,6 @@ void BoneAttachment3D::_transform_changed() {
sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans));
}
}
}
@@ -273,8 +271,6 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
_transform_changed();
@@ -294,8 +290,6 @@ void BoneAttachment3D::set_override_mode(int p_mode) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
override_mode = p_mode;
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index cf681cace8..57b9854e0e 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -47,7 +47,6 @@ class BoneAttachment3D : public Node3D {
enum OVERRIDE_MODES {
MODE_GLOBAL_POSE,
MODE_LOCAL_POSE,
- MODE_CUSTOM_POSE
};
bool use_external_skeleton = false;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 67f4a88228..c148f95461 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- E->get().value = p_value;
- RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
+ set_blend_shape_value(E->get(), p_value);
return true;
}
@@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = E->get().value;
+ r_ret = get_blend_shape_value(E->get());
return true;
}
@@ -86,7 +85,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> ls;
- for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) {
+ for (const KeyValue<StringName, int> &E : blend_shape_properties) {
ls.push_back(E.key);
}
@@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- blend_shape_tracks.clear();
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
- BlendShapeTrack mt;
- mt.idx = i;
- mt.value = 0;
- blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
- }
-
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- surface_override_materials.resize(mesh->get_surface_count());
-
+ _mesh_changed();
set_base(mesh->get_rid());
} else {
+ blend_shape_tracks.clear();
+ blend_shape_properties.clear();
set_base(RID());
+ update_gizmos();
}
- update_gizmos();
-
notify_property_list_changed();
}
@@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const {
return mesh;
}
+int MeshInstance3D::get_blend_shape_count() const {
+ if (mesh.is_null()) {
+ return 0;
+ }
+ return mesh->get_blend_shape_count();
+}
+int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
+ if (mesh.is_null()) {
+ return -1;
+ }
+ for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
+ if (mesh->get_blend_shape_name(i) == p_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
+ ERR_FAIL_COND_V(mesh.is_null(), 0.0);
+ ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
+ return blend_shape_tracks[p_blend_shape];
+}
+void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
+ ERR_FAIL_COND(mesh.is_null());
+ ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
+ blend_shape_tracks[p_blend_shape] = p_value;
+ RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
+}
+
void MeshInstance3D::_resolve_skeleton_path() {
Ref<SkinReference> new_skin_reference;
if (!skeleton_path.is_empty()) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin_internal);
if (skin_internal.is_null()) {
+ new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
notify_property_list_changed();
+ } else {
+ new_skin_reference = skeleton->register_skin(skin_internal);
}
}
}
@@ -355,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
+
+ uint32_t initialize_bs_from = blend_shape_tracks.size();
+ blend_shape_tracks.resize(mesh->get_blend_shape_count());
+
+ for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
+ blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
+ if (i < initialize_bs_from) {
+ set_blend_shape_value(i, blend_shape_tracks[i]);
+ } else {
+ set_blend_shape_value(i, 0);
+ }
+ }
+
update_gizmos();
}
@@ -457,6 +492,11 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
+
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index beb7f6cf95..8f21726601 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -31,8 +31,8 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
+#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"
-
class Skin;
class SkinReference;
@@ -46,12 +46,8 @@ protected:
Ref<SkinReference> skin_ref;
NodePath skeleton_path = NodePath("..");
- struct BlendShapeTrack {
- int idx = 0;
- float value = 0.0;
- };
-
- Map<StringName, BlendShapeTrack> blend_shape_tracks;
+ LocalVector<float> blend_shape_tracks;
+ Map<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
@@ -75,6 +71,11 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_blend_shape_count() const;
+ int find_blend_shape_by_name(const StringName &p_name);
+ float get_blend_shape_value(int p_blend_shape) const;
+ void set_blend_shape_value(int p_blend_shape, float p_value);
+
int get_surface_override_material_count() const;
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_override_material(int p_surface) const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 272a06bce4..c96204cf60 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -371,6 +371,9 @@ void Node3D::update_gizmos() {
if (data.gizmos.is_empty()) {
return;
}
+ if (data.gizmos_dirty) {
+ return;
+ }
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
#endif
@@ -467,6 +470,7 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
+ data.gizmos_dirty = false;
return;
}
data.gizmos_dirty = false;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 976bff4fbc..8cb348d6e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1040,8 +1040,8 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 79504b10bb..fbc3767151 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -171,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+void Skeleton3D::_validate_property(PropertyInfo &property) const {
+ PackedStringArray spr = property.name.split("/");
+ if (spr.size() == 3 && spr[0] == "bones") {
+ if (spr[2] == "rest") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (is_show_rest_only()) {
+ if (spr[2] == "enabled") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else if (!is_bone_enabled(spr[1].to_int())) {
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+ }
+
+ Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -557,18 +596,6 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
_make_dirty();
}
-void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].disable_rest = p_disable;
-}
-
-bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, false);
- return bones[p_bone].disable_rest;
-}
-
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
@@ -723,23 +750,6 @@ Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
return bones[p_bone].pose_cache;
}
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- //ERR_FAIL_COND( !is_inside_scene() );
-
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
- bones.write[p_bone].custom_pose = p_custom_pose;
-
- _make_dirty();
-}
-
-Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].custom_pose;
-}
-
void Skeleton3D::_make_dirty() {
if (dirty) {
return;
@@ -938,59 +948,57 @@ void Skeleton3D::_skin_changed() {
_make_dirty();
}
-Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- if (E->get()->skin == p_skin) {
- return Ref<SkinReference>(E->get());
+Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
+ Ref<Skin> skin;
+
+ skin.instantiate();
+ skin->set_bind_count(bones.size());
+ _update_process_order(); // Just in case.
+
+ // Pose changed, rebuild cache of inverses.
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+
+ // Calculate global rests and invert them.
+ LocalVector<int> bones_to_process;
+ bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ const Bone &b = bonesptr[current_bone_idx];
+ bones_to_process.erase(current_bone_idx);
+ LocalVector<int> child_bones_vector;
+ child_bones_vector = get_bone_children(current_bone_idx);
+ int child_bones_size = child_bones_vector.size();
+ if (b.parent < 0) {
+ skin->set_bind_pose(current_bone_idx, b.rest);
+ }
+ for (int i = 0; i < child_bones_size; i++) {
+ int child_bone_idx = child_bones_vector[i];
+ const Bone &cb = bonesptr[child_bone_idx];
+ skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
+ // Add the bone's children to the list of bones to be processed.
+ bones_to_process.push_back(child_bones_vector[i]);
}
}
- Ref<Skin> skin = p_skin;
-
- if (skin.is_null()) {
- // Need to create one from existing code, this is for compatibility only
- // when skeletons did not support skins. It is also used by gizmo
- // to display the skeleton.
-
- skin.instantiate();
- skin->set_bind_count(bones.size());
- _update_process_order(); // Just in case.
-
- // Pose changed, rebuild cache of inverses.
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
-
- // Calculate global rests and invert them.
- LocalVector<int> bones_to_process;
- bones_to_process = get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- const Bone &b = bonesptr[current_bone_idx];
- bones_to_process.erase(current_bone_idx);
- LocalVector<int> child_bones_vector;
- child_bones_vector = get_bone_children(current_bone_idx);
- int child_bones_size = child_bones_vector.size();
- if (b.parent < 0) {
- skin->set_bind_pose(current_bone_idx, b.rest);
- }
- for (int i = 0; i < child_bones_size; i++) {
- int child_bone_idx = child_bones_vector[i];
- const Bone &cb = bonesptr[child_bone_idx];
- skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
- // Add the bone's children to the list of bones to be processed.
- bones_to_process.push_back(child_bones_vector[i]);
- }
- }
+ for (int i = 0; i < len; i++) {
+ // The inverse is what is actually required.
+ skin->set_bind_bone(i, i);
+ skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ }
+
+ return skin;
+}
- for (int i = 0; i < len; i++) {
- // The inverse is what is actually required.
- skin->set_bind_bone(i, i);
- skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
+ ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
+
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ if (E->get()->skin == p_skin) {
+ return Ref<SkinReference>(E->get());
}
}
- ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
-
Ref<SkinReference> skin_ref;
skin_ref.instantiate();
@@ -998,11 +1006,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_ref->bind_count = 0;
skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create();
skin_ref->skeleton_node = this;
- skin_ref->skin = skin;
+ skin_ref->skin = p_skin;
skin_bindings.insert(skin_ref.operator->());
- skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); // Skin needs to be updated, so update skeleton.
@@ -1038,61 +1046,33 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
Bone &b = bonesptr[current_bone_idx];
bool bone_enabled = b.enabled && !show_rest_only;
- if (b.disable_rest) {
- if (bone_enabled) {
- b.update_pose_cache();
- Transform3D pose = b.pose_cache;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (bone_enabled) {
+ b.update_pose_cache();
+ Transform3D pose = b.pose_cache;
+
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = Transform3D();
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = pose;
+ b.pose_global_no_override = b.pose_global;
}
-
} else {
- if (bone_enabled) {
- b.update_pose_cache();
- Transform3D pose = b.pose_cache;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest * pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest;
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.pose_global;
}
}
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
if (b.parent >= 0) {
- override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override);
+ override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override;
} else {
- override_local_pose = (b.rest * b.local_pose_override);
+ override_local_pose = b.local_pose_override;
}
b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount);
}
@@ -1133,8 +1113,8 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform.affine_inverse() * p_global_pose;
+ Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse();
+ return conversion_transform * p_global_pose;
} else {
return p_global_pose;
}
@@ -1145,8 +1125,7 @@ Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform * p_local_pose;
+ return bones[parent_bone_idx].pose_global * p_local_pose;
} else {
return p_local_pose;
}
@@ -1236,13 +1215,11 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton3D::localize_rests);
- ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
- ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
@@ -1267,9 +1244,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override);
- ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
-
ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index aacee3da4e..f7bc3df94e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -76,7 +76,6 @@ private:
bool enabled;
int parent;
- bool disable_rest = false;
Transform3D rest;
_FORCE_INLINE_ void update_pose_cache() {
@@ -95,9 +94,6 @@ private:
Transform3D pose_global;
Transform3D pose_global_no_override;
- bool custom_pose_enable = false;
- Transform3D custom_pose;
-
real_t global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
Transform3D global_pose_override;
@@ -119,8 +115,6 @@ private:
Bone() {
parent = -1;
enabled = true;
- disable_rest = false;
- custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -159,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -199,9 +194,6 @@ public:
void remove_bone_child(int p_bone, int p_child);
Vector<int> get_parentless_bones();
- void set_bone_disable_rest(int p_bone, bool p_disable);
- bool is_bone_rest_disabled(int p_bone) const;
-
int get_bone_count() const;
void set_bone_rest(int p_bone, const Transform3D &p_rest);
@@ -228,9 +220,6 @@ public:
Quaternion get_bone_pose_rotation(int p_bone) const;
Vector3 get_bone_pose_scale(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
- Transform3D get_bone_custom_pose(int p_bone) const;
-
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
@@ -241,6 +230,8 @@ public:
void localize_rests(); // used for loaders and tools
+ Ref<Skin> create_skin_from_rest_transforms();
+
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
void force_update_all_dirty_bones();
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index ebfb58e9fe..9dbee58f0e 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -47,13 +47,45 @@ void XRCamera3D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
// need to find our XROrigin3D parent and let it know we're no longer its camera!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin != nullptr) {
- origin->clear_tracked_camera_if(this);
+ if (origin != nullptr && origin->get_tracked_camera() == this) {
+ origin->set_tracked_camera(nullptr);
}
}; break;
};
};
+void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == tracker_name) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ tracker = xr_server->get_tracker(p_tracker_name);
+ if (tracker.is_valid()) {
+ tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+
+ Ref<XRPose> pose = tracker->get_pose(pose_name);
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+ }
+ }
+}
+
+void XRCamera3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == tracker_name) {
+ if (tracker.is_valid()) {
+ tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+ }
+ tracker.unref();
+ }
+}
+
+void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) {
+ if (p_pose->get_name() == pose_name) {
+ set_transform(p_pose->get_adjusted_transform());
+ }
+}
+
TypedArray<String> XRCamera3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -172,195 +204,215 @@ Vector<Plane> XRCamera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
};
-////////////////////////////////////////////////////////////////////////////////////////////////////
+XRCamera3D::XRCamera3D() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
-void XRController3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- set_process_internal(true);
- }; break;
- case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- }; break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- // find the tracker for our controller
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- // this controller is currently turned off
- is_active = false;
- button_states = 0;
- } else {
- is_active = true;
- set_transform(tracker->get_transform(true));
-
- int joy_id = tracker->get_joy_id();
- if (joy_id >= 0) {
- int mask = 1;
- // check button states
- for (int i = 0; i < 16; i++) {
- bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)i);
-
- if (!was_pressed && is_pressed) {
- emit_signal(SNAME("button_pressed"), i);
- button_states += mask;
- } else if (was_pressed && !is_pressed) {
- emit_signal(SNAME("button_released"), i);
- button_states -= mask;
- };
-
- mask = mask << 1;
- };
-
- } else {
- button_states = 0;
- };
-
- // check for an updated mesh
- Ref<Mesh> trackerMesh = tracker->get_mesh();
- if (mesh != trackerMesh) {
- mesh = trackerMesh;
- emit_signal(SNAME("mesh_updated"), mesh);
- }
- };
- }; break;
- default:
- break;
- };
-};
+ xr_server->connect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->connect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->connect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker));
+}
-void XRController3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &XRController3D::set_controller_id);
- ClassDB::bind_method(D_METHOD("get_controller_id"), &XRController3D::get_controller_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
- ClassDB::bind_method(D_METHOD("get_controller_name"), &XRController3D::get_controller_name);
+XRCamera3D::~XRCamera3D() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
- // passthroughs to information about our related joystick
- ClassDB::bind_method(D_METHOD("get_joystick_id"), &XRController3D::get_joystick_id);
- ClassDB::bind_method(D_METHOD("is_button_pressed", "button"), &XRController3D::is_button_pressed);
- ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis);
+ xr_server->disconnect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->disconnect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->disconnect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker));
+}
- ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// XRNode3D is a node that has it's transform updated by an XRPositionalTracker.
+// Note that trackers are only available in runtime and only after an XRInterface registers one.
+// So we bind by name and as long as a tracker isn't available, our node remains inactive.
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
+void XRNode3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tracker", "tracker_name"), &XRNode3D::set_tracker);
+ ClassDB::bind_method(D_METHOD("get_tracker"), &XRNode3D::get_tracker);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tracker", PROPERTY_HINT_ENUM_SUGGESTION), "set_tracker", "get_tracker");
- ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_pose_name", "pose"), &XRNode3D::set_pose_name);
+ ClassDB::bind_method(D_METHOD("get_pose_name"), &XRNode3D::get_pose_name);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "pose", PROPERTY_HINT_ENUM_SUGGESTION), "set_pose_name", "get_pose_name");
- ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+ ClassDB::bind_method(D_METHOD("get_is_active"), &XRNode3D::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRNode3D::get_has_tracking_data);
+ ClassDB::bind_method(D_METHOD("get_pose"), &XRNode3D::get_pose);
+ ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
};
-void XRController3D::set_controller_id(int p_controller_id) {
- // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
- // Note that setting this to 0 means this node is not bound to a controller yet.
- controller_id = p_controller_id;
- update_configuration_warnings();
-};
+void XRNode3D::_validate_property(PropertyInfo &property) const {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
-int XRController3D::get_controller_id() const {
- return controller_id;
-};
+ if (property.name == "tracker") {
+ PackedStringArray names = xr_server->get_suggested_tracker_names();
+ String hint_string;
+ for (const String &name : names) {
+ hint_string += name + ",";
+ }
+ property.hint_string = hint_string;
+ } else if (property.name == "pose") {
+ PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
+ String hint_string;
+ for (const String &name : names) {
+ hint_string += name + ",";
+ }
+ property.hint_string = hint_string;
+ }
+}
-String XRController3D::get_controller_name() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, String());
+void XRNode3D::set_tracker(const StringName p_tracker_name) {
+ if (tracker.is_valid() && tracker->get_tracker_name() == p_tracker_name) {
+ // didn't change
+ return;
+ }
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return String("Not connected");
- };
+ // just in case
+ _unbind_tracker();
- return tracker->get_tracker_name();
-};
+ // copy the name
+ tracker_name = p_tracker_name;
+ pose_name = "default";
-int XRController3D::get_joystick_id() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0);
+ // see if it's already available
+ _bind_tracker();
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- // No tracker? no joystick id... (0 is our first joystick)
- return -1;
- };
+ update_configuration_warnings();
+ notify_property_list_changed();
+}
- return tracker->get_joy_id();
-};
+StringName XRNode3D::get_tracker() const {
+ return tracker_name;
+}
-bool XRController3D::is_button_pressed(int p_button) const {
- int joy_id = get_joystick_id();
- if (joy_id == -1) {
- return false;
- };
+void XRNode3D::set_pose_name(const StringName p_pose_name) {
+ pose_name = p_pose_name;
- return Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)p_button);
-};
+ // Update pose if we are bound to a tracker with a valid pose
+ Ref<XRPose> pose = get_pose();
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+}
-float XRController3D::get_joystick_axis(int p_axis) const {
- int joy_id = get_joystick_id();
- if (joy_id == -1) {
- return 0.0;
- };
+StringName XRNode3D::get_pose_name() const {
+ return pose_name;
+}
- return Input::get_singleton()->get_joy_axis(joy_id, (JoyAxis)p_axis);
-};
+bool XRNode3D::get_is_active() const {
+ if (tracker.is_null()) {
+ return false;
+ } else if (!tracker->has_pose(pose_name)) {
+ return false;
+ } else {
+ return true;
+ }
+}
-real_t XRController3D::get_rumble() const {
- // get our XRServer
+bool XRNode3D::get_has_tracking_data() const {
+ if (tracker.is_null()) {
+ return false;
+ } else if (!tracker->has_pose(pose_name)) {
+ return false;
+ } else {
+ return tracker->get_pose(pose_name)->get_has_tracking_data();
+ }
+}
+
+void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
+ // TODO need to link trackers to the interface that registered them so we can call this on the correct interface.
+ // For now this works fine as in 99% of the cases we only have our primary interface active
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0.0);
+ if (xr_server != nullptr) {
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_valid()) {
+ xr_interface->trigger_haptic_pulse(p_action_name, tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec);
+ }
+ }
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return 0.0;
- };
+Ref<XRPose> XRNode3D::get_pose() {
+ if (tracker.is_valid()) {
+ return tracker->get_pose(pose_name);
+ } else {
+ return Ref<XRPose>();
+ }
+}
- return tracker->get_rumble();
-};
+void XRNode3D::_bind_tracker() {
+ ERR_FAIL_COND_MSG(tracker.is_valid(), "Unbind the current tracker first");
-void XRController3D::set_rumble(real_t p_rumble) {
- // get our XRServer
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
+ if (xr_server != nullptr) {
+ tracker = xr_server->get_tracker(tracker_name);
+ if (tracker.is_null()) {
+ // It is possible and valid if the tracker isn't available (yet), in this case we just exit
+ return;
+ }
+
+ tracker->connect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed));
+
+ Ref<XRPose> pose = get_pose();
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+ }
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+void XRNode3D::_unbind_tracker() {
if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- };
-};
+ tracker->disconnect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed));
-Ref<Mesh> XRController3D::get_mesh() const {
- return mesh;
+ tracker.unref();
+ }
}
-bool XRController3D::get_is_active() const {
- return is_active;
-};
+void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == p_tracker_name) {
+ // just in case unref our current tracker
+ _unbind_tracker();
-XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
- // get our XRServer
+ // get our new tracker
+ _bind_tracker();
+ }
+}
+
+void XRNode3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == p_tracker_name) {
+ // unref our tracker, it's no longer available
+ _unbind_tracker();
+ }
+}
+
+void XRNode3D::_pose_changed(const Ref<XRPose> &p_pose) {
+ if (p_pose.is_valid() && p_pose->get_name() == pose_name) {
+ set_transform(p_pose->get_adjusted_transform());
+ }
+}
+
+XRNode3D::XRNode3D() {
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
+ ERR_FAIL_NULL(xr_server);
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
- };
+ xr_server->connect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->connect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->connect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker));
+}
- return tracker->get_tracker_hand();
-};
+XRNode3D::~XRNode3D() {
+ _unbind_tracker();
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ xr_server->disconnect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->disconnect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->disconnect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker));
+}
-TypedArray<String> XRController3D::get_configuration_warnings() const {
+TypedArray<String> XRNode3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
@@ -370,142 +422,179 @@ TypedArray<String> XRController3D::get_configuration_warnings() const {
warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent."));
}
- if (controller_id == 0) {
- warnings.push_back(TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."));
+ if (tracker_name == "") {
+ warnings.push_back(TTR("No tracker name is set."));
+ }
+
+ if (pose_name == "") {
+ warnings.push_back(TTR("No pose is set."));
}
}
return warnings;
-};
+}
////////////////////////////////////////////////////////////////////////////////////////////////////
-void XRAnchor3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- set_process_internal(true);
- }; break;
- case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- }; break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- // find the tracker for our anchor
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (!tracker.is_valid()) {
- // this anchor is currently not available
- is_active = false;
- } else {
- is_active = true;
- Transform3D transform;
-
- // we'll need our world_scale
- real_t world_scale = xr_server->get_world_scale();
-
- // get our info from our tracker
- transform.basis = tracker->get_orientation();
- transform.origin = tracker->get_position(); // <-- already adjusted to world scale
-
- // our basis is scaled to the size of the plane the anchor is tracking
- // extract the size from our basis and reset the scale
- size = transform.basis.get_scale() * world_scale;
- transform.basis.orthonormalize();
-
- // apply our reference frame and set our transform
- set_transform(xr_server->get_reference_frame() * transform);
-
- // check for an updated mesh
- Ref<Mesh> trackerMesh = tracker->get_mesh();
- if (mesh != trackerMesh) {
- mesh = trackerMesh;
- emit_signal(SNAME("mesh_updated"), mesh);
- }
- };
- }; break;
- default:
- break;
- };
-};
-
-void XRAnchor3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id);
- ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
- ClassDB::bind_method(D_METHOD("get_anchor_name"), &XRAnchor3D::get_anchor_name);
+void XRController3D::_bind_methods() {
+ // passthroughs to information about our related joystick
+ ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
+ ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
+ ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
- ClassDB::bind_method(D_METHOD("get_is_active"), &XRAnchor3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size);
+ ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane);
+ ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
+ ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
- ClassDB::bind_method(D_METHOD("get_mesh"), &XRAnchor3D::get_mesh);
- ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+ ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
+ ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
};
-void XRAnchor3D::set_anchor_id(int p_anchor_id) {
- // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
- // Note that setting this to 0 means this node is not bound to an anchor yet.
- anchor_id = p_anchor_id;
- update_configuration_warnings();
-};
+void XRController3D::_bind_tracker() {
+ XRNode3D::_bind_tracker();
+ if (tracker.is_valid()) {
+ // bind to input signals
+ tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
+ tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
+ tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
+ tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ }
+}
-int XRAnchor3D::get_anchor_id() const {
- return anchor_id;
-};
+void XRController3D::_unbind_tracker() {
+ if (tracker.is_valid()) {
+ // unbind input signals
+ tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
+ tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
+ tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
+ tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ }
-Vector3 XRAnchor3D::get_size() const {
- return size;
-};
+ XRNode3D::_unbind_tracker();
+}
-String XRAnchor3D::get_anchor_name() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, String());
+void XRController3D::_button_pressed(const String &p_name) {
+ // just pass it on...
+ emit_signal("button_pressed", p_name);
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (!tracker.is_valid()) {
- return String("Not connected");
- };
+void XRController3D::_button_released(const String &p_name) {
+ // just pass it on...
+ emit_signal("button_released", p_name);
+}
- return tracker->get_tracker_name();
-};
+void XRController3D::_input_value_changed(const String &p_name, float p_value) {
+ // just pass it on...
+ emit_signal("input_value_changed", p_name, p_value);
+}
-bool XRAnchor3D::get_is_active() const {
- return is_active;
-};
+void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
+ // just pass it on...
+ emit_signal("input_axis_changed", p_name, p_value);
+}
-TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+bool XRController3D::is_button_pressed(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type
+ bool pressed = tracker->get_input(p_name);
+ return pressed;
+ } else {
+ return false;
+ }
+}
- if (is_visible() && is_inside_tree()) {
- // must be child node of XROrigin3D!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin == nullptr) {
- warnings.push_back(TTR("XRAnchor3D must have an XROrigin3D node as its parent."));
- }
+float XRController3D::get_value(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
+ Variant input = tracker->get_input(p_name);
+ switch (input.get_type()) {
+ case Variant::BOOL: {
+ bool value = input;
+ return value ? 1.0 : 0.0;
+ } break;
+ case Variant::FLOAT: {
+ float value = input;
+ return value;
+ } break;
+ default:
+ return 0.0;
+ };
+ } else {
+ return 0.0;
+ }
+}
- if (anchor_id == 0) {
- warnings.push_back(TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."));
+Vector2 XRController3D::get_axis(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
+ Variant input = tracker->get_input(p_name);
+ switch (input.get_type()) {
+ case Variant::BOOL: {
+ bool value = input;
+ return Vector2(value ? 1.0 : 0.0, 0.0);
+ } break;
+ case Variant::FLOAT: {
+ float value = input;
+ return Vector2(value, 0.0);
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 axis = input;
+ return axis;
+ }
+ default:
+ return Vector2();
}
+ } else {
+ return Vector2();
}
+}
- return warnings;
-};
+real_t XRController3D::get_rumble() const {
+ if (!tracker.is_valid()) {
+ return 0.0;
+ }
+
+ return tracker->get_rumble();
+}
+
+void XRController3D::set_rumble(real_t p_rumble) {
+ if (tracker.is_valid()) {
+ tracker->set_rumble(p_rumble);
+ }
+}
+
+XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
+ // get our XRServer
+ if (!tracker.is_valid()) {
+ return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
+ }
+
+ return tracker->get_tracker_hand();
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void XRAnchor3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size);
+ ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane);
+}
+
+Vector3 XRAnchor3D::get_size() const {
+ return size;
+}
Plane XRAnchor3D::get_plane() const {
Vector3 location = get_position();
Basis orientation = get_transform().basis;
- Plane plane(location, orientation.get_axis(1).normalized());
+ Plane plane(orientation.get_axis(1).normalized(), location);
return plane;
-};
-
-Ref<Mesh> XRAnchor3D::get_mesh() const {
- return mesh;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -525,23 +614,21 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
return warnings;
-};
+}
void XROrigin3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale);
ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
-};
+}
void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) {
tracked_camera = p_tracked_camera;
-};
+}
-void XROrigin3D::clear_tracked_camera_if(XRCamera3D *p_tracked_camera) {
- if (tracked_camera == p_tracked_camera) {
- tracked_camera = nullptr;
- };
-};
+XRCamera3D *XROrigin3D::get_tracked_camera() const {
+ return tracked_camera;
+}
real_t XROrigin3D::get_world_scale() const {
// get our XRServer
@@ -549,7 +636,7 @@ real_t XROrigin3D::get_world_scale() const {
ERR_FAIL_NULL_V(xr_server, 1.0);
return xr_server->get_world_scale();
-};
+}
void XROrigin3D::set_world_scale(real_t p_world_scale) {
// get our XRServer
@@ -557,7 +644,7 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) {
ERR_FAIL_NULL(xr_server);
xr_server->set_world_scale(p_world_scale);
-};
+}
void XROrigin3D::_notification(int p_what) {
// get our XRServer
@@ -596,4 +683,4 @@ void XROrigin3D::_notification(int p_what) {
interface->notification(p_what);
}
}
-};
+}
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 6e54ff83d7..5e7d06093d 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -45,8 +45,18 @@ class XRCamera3D : public Camera3D {
GDCLASS(XRCamera3D, Camera3D);
protected:
+ // The name and pose for our HMD tracker is currently the only hardcoded bit.
+ // If we ever are able to support multiple HMDs we may need to make this settable.
+ StringName tracker_name = "head";
+ StringName pose_name = "default";
+ Ref<XRPositionalTracker> tracker;
+
void _notification(int p_what);
+ void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _pose_changed(const Ref<XRPose> &p_pose);
+
public:
TypedArray<String> get_configuration_warnings() const override;
@@ -55,48 +65,88 @@ public:
virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const override;
virtual Vector<Plane> get_frustum() const override;
- XRCamera3D() {}
- ~XRCamera3D() {}
+ XRCamera3D();
+ ~XRCamera3D();
};
/*
- XRController3D is a helper node that automatically updates its position based on tracker data.
+ XRNode3D is a helper node that implements binding to a tracker.
It must be a child node of our XROrigin node
*/
-class XRController3D : public Node3D {
- GDCLASS(XRController3D, Node3D);
+class XRNode3D : public Node3D {
+ GDCLASS(XRNode3D, Node3D);
private:
- int controller_id = 1;
+ StringName tracker_name;
+ StringName pose_name = "default";
bool is_active = true;
- int button_states = 0;
- Ref<Mesh> mesh;
protected:
- void _notification(int p_what);
+ Ref<XRPositionalTracker> tracker;
+
static void _bind_methods();
-public:
- void set_controller_id(int p_controller_id);
- int get_controller_id() const;
- String get_controller_name() const;
+ virtual void _bind_tracker();
+ virtual void _unbind_tracker();
+ void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
- int get_joystick_id() const;
- bool is_button_pressed(int p_button) const;
- float get_joystick_axis(int p_axis) const;
+ void _pose_changed(const Ref<XRPose> &p_pose);
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
+public:
+ virtual void _validate_property(PropertyInfo &property) const override;
+ void set_tracker(const StringName p_tracker_name);
+ StringName get_tracker() const;
+
+ void set_pose_name(const StringName p_pose);
+ StringName get_pose_name() const;
bool get_is_active() const;
- XRPositionalTracker::TrackerHand get_tracker_hand() const;
+ bool get_has_tracking_data() const;
- Ref<Mesh> get_mesh() const;
+ void trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0);
+
+ Ref<XRPose> get_pose();
TypedArray<String> get_configuration_warnings() const override;
+ XRNode3D();
+ ~XRNode3D();
+};
+
+/*
+ XRController3D is a helper node that automatically updates its position based on tracker data.
+
+ It must be a child node of our XROrigin node
+*/
+
+class XRController3D : public XRNode3D {
+ GDCLASS(XRController3D, XRNode3D);
+
+private:
+protected:
+ static void _bind_methods();
+
+ virtual void _bind_tracker() override;
+ virtual void _unbind_tracker() override;
+
+ void _button_pressed(const String &p_name);
+ void _button_released(const String &p_name);
+ void _input_value_changed(const String &p_name, float p_value);
+ void _input_axis_changed(const String &p_name, Vector2 p_value);
+
+public:
+ bool is_button_pressed(const StringName &p_name) const;
+ float get_value(const StringName &p_name) const;
+ Vector2 get_axis(const StringName &p_name) const;
+
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
+
+ XRPositionalTracker::TrackerHand get_tracker_hand() const;
+
XRController3D() {}
~XRController3D() {}
};
@@ -106,33 +156,19 @@ public:
It must be a child node of our XROrigin3D node
*/
-class XRAnchor3D : public Node3D {
- GDCLASS(XRAnchor3D, Node3D);
+class XRAnchor3D : public XRNode3D {
+ GDCLASS(XRAnchor3D, XRNode3D);
private:
- int anchor_id = 1;
- bool is_active = true;
Vector3 size;
- Ref<Mesh> mesh;
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
- void set_anchor_id(int p_anchor_id);
- int get_anchor_id() const;
- String get_anchor_name() const;
-
- bool get_is_active() const;
Vector3 get_size() const;
-
Plane get_plane() const;
- Ref<Mesh> get_mesh() const;
-
- TypedArray<String> get_configuration_warnings() const override;
-
XRAnchor3D() {}
~XRAnchor3D() {}
};
@@ -159,7 +195,7 @@ public:
TypedArray<String> get_configuration_warnings() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
- void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
+ XRCamera3D *get_tracked_camera() const;
real_t get_world_scale() const;
void set_world_scale(real_t p_world_scale);