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-rw-r--r--scene/3d/area.cpp1
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp10
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/soft_body.cpp8
-rw-r--r--scene/3d/soft_body.h1
6 files changed, 17 insertions, 7 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index e58e26d2d1..13d9181082 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -756,7 +756,6 @@ Area::Area() :
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index d8c2042c88..f542b021be 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) {
_update_pickable();
//get space
- };
+ } break;
case NOTIFICATION_TRANSFORM_CHANGED: {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 85bc2dd529..469a1e87db 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles::set_amount(int p_amount) {
@@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
-
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 848889155b..89072519d5 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index ac20609c21..d6a0595519 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
+SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
+ point_index = obj.point_index;
+ spatial_attachment_path = obj.spatial_attachment_path;
+ spatial_attachment = obj.spatial_attachment;
+ offset = obj.offset;
+ return *this;
+}
+
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index 2516d39552..ee455f8dab 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -75,6 +75,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
+ PinnedPoint operator=(const PinnedPoint &obj);
};
private: