diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/physics_body.cpp | 162 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 23 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 2 |
3 files changed, 161 insertions, 26 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e851c8d643..8c5d4da117 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -30,6 +30,7 @@ #include "physics_body.h" +#include "core/core_string_names.h" #include "engine.h" #include "method_bind_ext.gen.inc" #include "scene/scene_string_names.h" @@ -178,28 +179,75 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : collision_mask = 1; } +#ifndef DISABLE_DEPRECATED void StaticBody::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + } + physics_material_override->set_friction(p_friction); + _reload_physics_characteristics(); } + real_t StaticBody::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void StaticBody::set_bounce(real_t p_bounce) { + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + } + physics_material_override->set_bounce(p_bounce); + _reload_physics_characteristics(); } + real_t StaticBody::get_bounce() const { - return bounce; + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 0; + } + + return physics_material_override->get_bounce(); +} +#endif + +void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> StaticBody::get_physics_material_override() const { + return physics_material_override; } void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { @@ -236,24 +284,39 @@ void StaticBody::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics); + ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with); ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); - + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { - - bounce = 0; - friction = 1; } -StaticBody::~StaticBody() { +StaticBody::~StaticBody() {} + +void StaticBody::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT); + } else { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode()); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode()); + } } void RigidBody::_body_enter_tree(ObjectID p_id) { @@ -550,28 +613,67 @@ real_t RigidBody::get_weight() const { return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } +#ifndef DISABLE_DEPRECATED void RigidBody::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + } + physics_material_override->set_friction(p_friction); + _reload_physics_characteristics(); } real_t RigidBody::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void RigidBody::set_bounce(real_t p_bounce) { - + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + } + physics_material_override->set_bounce(p_bounce); + _reload_physics_characteristics(); } real_t RigidBody::get_bounce() const { + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + if (physics_material_override.is_null()) { + return 0; + } - return bounce; + return physics_material_override->get_bounce(); +} +#endif + +void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> RigidBody::get_physics_material_override() const { + return physics_material_override; } void RigidBody::set_gravity_scale(real_t p_gravity_scale) { @@ -812,6 +914,11 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody::_reload_physics_characteristics); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity); @@ -865,6 +972,7 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); @@ -903,9 +1011,7 @@ RigidBody::RigidBody() : mode = MODE_RIGID; - bounce = 0; mass = 1; - friction = 1; max_contacts_reported = 0; state = NULL; @@ -929,6 +1035,21 @@ RigidBody::~RigidBody() { if (contact_monitor) memdelete(contact_monitor); } + +void RigidBody::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT); + } else { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce()); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction()); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode()); + PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode()); + } +} + ////////////////////////////////////////////////////// ////////////////////////// @@ -2228,6 +2349,7 @@ void PhysicalBone::set_bounce(real_t p_bounce) { bounce = p_bounce; PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); } + real_t PhysicalBone::get_bounce() const { return bounce; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 7236eba685..44d6502be1 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -32,6 +32,7 @@ #define PHYSICS_BODY__H #include "scene/3d/collision_object.h" +#include "scene/resources/physics_material.h" #include "servers/physics_server.h" #include "skeleton.h" #include "vset.h" @@ -81,18 +82,22 @@ class StaticBody : public PhysicsBody { Vector3 constant_linear_velocity; Vector3 constant_angular_velocity; - real_t bounce; - real_t friction; + Ref<PhysicsMaterial> physics_material_override; protected: static void _bind_methods(); public: +#ifndef DISABLE_DEPRECATED void set_friction(real_t p_friction); real_t get_friction() const; void set_bounce(real_t p_bounce); real_t get_bounce() const; +#endif + + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); + Ref<PhysicsMaterial> get_physics_material_override() const; void set_constant_linear_velocity(const Vector3 &p_vel); void set_constant_angular_velocity(const Vector3 &p_vel); @@ -102,6 +107,9 @@ public: StaticBody(); ~StaticBody(); + +private: + void _reload_physics_characteristics(); }; class RigidBody : public PhysicsBody { @@ -121,9 +129,8 @@ protected: PhysicsDirectBodyState *state; Mode mode; - real_t bounce; real_t mass; - real_t friction; + Ref<PhysicsMaterial> physics_material_override; Vector3 linear_velocity; Vector3 angular_velocity; @@ -196,11 +203,16 @@ public: void set_weight(real_t p_weight); real_t get_weight() const; +#ifndef DISABLE_DEPRECATED void set_friction(real_t p_friction); real_t get_friction() const; void set_bounce(real_t p_bounce); real_t get_bounce() const; +#endif + + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); + Ref<PhysicsMaterial> get_physics_material_override() const; void set_linear_velocity(const Vector3 &p_velocity); Vector3 get_linear_velocity() const; @@ -249,6 +261,9 @@ public: RigidBody(); ~RigidBody(); + +private: + void _reload_physics_characteristics(); }; VARIANT_ENUM_CAST(RigidBody::Mode); diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 385956dc16..4b870ca54c 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -942,8 +942,6 @@ VehicleBody::VehicleBody() : engine_force = 0; brake = 0; - friction = 1; - state = NULL; ccd = false; |