diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/node_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.h | 3 |
6 files changed, 11 insertions, 10 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index ec60c8fdc2..3865d70ae4 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -561,8 +561,8 @@ void Node3D::clear_gizmos() { #endif } -Array Node3D::get_gizmos_bind() const { - Array ret; +TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const { + TypedArray<Node3DGizmo> ret; #ifdef TOOLS_ENABLED for (int i = 0; i < data.gizmos.size(); i++) { diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 2757f9e9ed..90c7bc89ef 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -216,7 +216,7 @@ public: void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void clear_subgizmo_selection(); Vector<Ref<Node3DGizmo>> get_gizmos() const; - Array get_gizmos_bind() const; + TypedArray<Node3DGizmo> get_gizmos_bind() const; void add_gizmo(Ref<Node3DGizmo> p_gizmo); void remove_gizmo(Ref<Node3DGizmo> p_gizmo); void clear_gizmos(); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 515665bde6..bd03d22547 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -960,10 +960,10 @@ bool RigidDynamicBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidDynamicBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>()); - Array ret; + TypedArray<Node3D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 5d466f7e3c..96e1688c23 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -304,7 +304,7 @@ public: void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - Array get_colliding_bodies() const; + TypedArray<Node3D> get_colliding_bodies() const; void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index c9eafc77e0..2650d62fa4 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -591,10 +591,10 @@ Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indi return pinned_points; } -Array SoftDynamicBody3D::get_collision_exceptions() { +TypedArray<PhysicsBody3D> SoftDynamicBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); - Array ret; + TypedArray<PhysicsBody3D> ret; for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 04f3365f72..2b86fe2cae 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -34,6 +34,7 @@ #include "scene/3d/mesh_instance_3d.h" #include "servers/physics_server_3d.h" +class PhysicsBody3D; class SoftDynamicBody3D; class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { @@ -168,7 +169,7 @@ public: void set_drag_coefficient(real_t p_drag_coefficient); real_t get_drag_coefficient(); - Array get_collision_exceptions(); + TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); void remove_collision_exception_with(Node *p_node); |