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-rw-r--r--scene/3d/physics_body.cpp31
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier.cpp2
4 files changed, 37 insertions, 2 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 7e599ce2f5..9feed2fe7b 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -473,6 +473,21 @@ void RigidBody::_direct_state_changed(Object *p_state) {
}
void RigidBody::_notification(int p_what) {
+
+#ifdef TOOLS_ENABLED
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (get_tree()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ }
+
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ if (get_tree()->is_editor_hint()) {
+ update_configuration_warning();
+ }
+ }
+
+#endif
}
void RigidBody::set_mode(Mode p_mode) {
@@ -747,6 +762,22 @@ Array RigidBody::get_colliding_bodies() const {
return ret;
}
+String RigidBody::get_configuration_warning() const {
+
+ Transform t = get_transform();
+
+ String warning = CollisionObject::get_configuration_warning();
+
+ if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ }
+
+ return warning;
+}
+
void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody::set_mode);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index f86d7d957f..83811a1d93 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -252,6 +252,8 @@ public:
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual String get_configuration_warning() const;
+
RigidBody();
~RigidBody();
};
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 78e8e92afc..1b9b58ceb1 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -502,7 +502,7 @@ void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
_queue_update();
- _change_notify("frame");
+ _change_notify();
}
int Sprite3D::get_vframes() const {
@@ -514,7 +514,7 @@ void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
_queue_update();
- _change_notify("frame");
+ _change_notify();
}
int Sprite3D::get_hframes() const {
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 5e6561adb7..cc81a4cb56 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "visibility_notifier.h"
+#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
@@ -42,6 +43,7 @@ void VisibilityNotifier::_enter_camera(Camera *p_camera) {
emit_signal(SceneStringNames::get_singleton()->screen_entered);
_screen_enter();
}
+
emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
}