diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/light_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/path_3d.cpp | 12 |
3 files changed, 9 insertions, 7 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 2455d46e43..81a5c6f4f3 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -272,6 +272,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("", ""); @@ -291,6 +292,7 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); BIND_ENUM_CONSTANT(PARAM_MAX); @@ -335,6 +337,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); set_param(PARAM_SHADOW_FADE_START, 0.8); set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); + set_param(PARAM_SHADOW_BLUR, 1.0); set_param(PARAM_SHADOW_BIAS, 0.02); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 21810e03dd..21e14f0e8b 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -58,6 +58,7 @@ public: PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, PARAM_MAX = RS::LIGHT_PARAM_MAX }; diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f06135f53d..4a425d1e0e 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -316,16 +316,14 @@ void PathFollow3D::set_offset(float p_offset) { offset = p_offset; if (path) { - if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { + if (path->get_curve().is_valid()) { float path_length = path->get_curve()->get_baked_length(); if (loop) { - while (offset > path_length) - offset -= path_length; - - while (offset < 0) - offset += path_length; - + offset = Math::fposmod(offset, path_length); + if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { + offset = path_length; + } } else { offset = CLAMP(offset, 0, path_length); } |