diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area.cpp | 4 | ||||
-rw-r--r-- | scene/3d/gi_probe.cpp | 2 | ||||
-rw-r--r-- | scene/3d/light.cpp | 8 | ||||
-rw-r--r-- | scene/3d/light.h | 4 | ||||
-rw-r--r-- | scene/3d/navigation.h | 6 | ||||
-rw-r--r-- | scene/3d/particles.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 16 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 4 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 20 |
9 files changed, 34 insertions, 34 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 266bc5e381..422aa556f9 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -737,8 +737,8 @@ void Area::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area::Area() - : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { +Area::Area() : + CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 2754d56a05..8e2f87738a 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -410,7 +410,7 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ if (min > rad || max < -rad) return false; -/*======================== Z-tests ========================*/ + /*======================== Z-tests ========================*/ #define AXISTEST_Z12(a, b, fa, fb) \ p1 = a * v1.x - b * v1.y; \ diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 126c07f0be..1fc4e932e8 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -367,8 +367,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } -DirectionalLight::DirectionalLight() - : Light(VisualServer::LIGHT_DIRECTIONAL) { +DirectionalLight::DirectionalLight() : + Light(VisualServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); @@ -422,8 +422,8 @@ void OmniLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL); } -OmniLight::OmniLight() - : Light(VisualServer::LIGHT_OMNI) { +OmniLight::OmniLight() : + Light(VisualServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); diff --git a/scene/3d/light.h b/scene/3d/light.h index 8514b429ec..33e62214b1 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -208,8 +208,8 @@ protected: static void _bind_methods(); public: - SpotLight() - : Light(VisualServer::LIGHT_SPOT) {} + SpotLight() : + Light(VisualServer::LIGHT_SPOT) {} }; #endif diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 010d16dedd..d9a38f7b00 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -58,9 +58,9 @@ class Navigation : public Spatial { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index f8685a7b7c..ea8e617adc 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -1523,8 +1523,8 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); } -ParticlesMaterial::ParticlesMaterial() - : element(this) { +ParticlesMaterial::ParticlesMaterial() : + element(this) { set_spread(45); set_flatness(0); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 4e06b272e2..f2f00bb617 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); } -PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) - : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { +PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : + CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { collision_layer = 1; collision_mask = 1; @@ -241,8 +241,8 @@ void StaticBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } -StaticBody::StaticBody() - : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { +StaticBody::StaticBody() : + PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { bounce = 0; friction = 1; @@ -881,8 +881,8 @@ void RigidBody::_bind_methods() { BIND_ENUM_CONSTANT(AXIS_LOCK_Z); } -RigidBody::RigidBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +RigidBody::RigidBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -1104,8 +1104,8 @@ void KinematicBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody::KinematicBody() - : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { +KinematicBody::KinematicBody() : + PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { margin = 0.001; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 588aa2881a..d9f88ac693 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -756,8 +756,8 @@ void Spatial::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); } -Spatial::Spatial() - : xform_change(this) { +Spatial::Spatial() : + xform_change(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index a072572142..2e3e179a7b 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -54,8 +54,8 @@ public: const Vector3 &inertiaInvA, const real_t massInvA, const Vector3 &inertiaInvB, - const real_t massInvB) - : m_linearJointAxis(jointAxis) { + const real_t massInvB) : + m_linearJointAxis(jointAxis) { m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis)); m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis)); m_0MinvJt = inertiaInvA * m_aJ; @@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec #endif } -VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) - : m_s(s), - m_body1(body1), - m_frictionPositionWorld(frictionPosWorld), - m_frictionDirectionWorld(frictionDirectionWorld), - m_maxImpulse(maxImpulse) { +VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : + m_s(s), + m_body1(body1), + m_frictionPositionWorld(frictionPosWorld), + m_frictionDirectionWorld(frictionDirectionWorld), + m_maxImpulse(maxImpulse) { float denom0 = 0; float denom1 = 0; @@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction"); } -VehicleBody::VehicleBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +VehicleBody::VehicleBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); |