diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_polygon_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/gi_probe.cpp | 3 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/light_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 24 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 14 | ||||
-rw-r--r-- | scene/3d/physics_joint_3d.cpp | 92 | ||||
-rw-r--r-- | scene/3d/physics_joint_3d.h | 90 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 37 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.h | 16 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 72 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.h | 68 | ||||
-rw-r--r-- | scene/3d/visibility_notifier_3d.cpp | 9 | ||||
-rw-r--r-- | scene/3d/visibility_notifier_3d.h | 2 |
22 files changed, 258 insertions, 227 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index b69357387e..36312482cd 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -640,13 +640,13 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 5e77937533..742387b32d 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -132,13 +132,13 @@ AABB CollisionPolygon3D::get_item_rect() const { return aabb; } -void CollisionPolygon3D::set_depth(float p_depth) { +void CollisionPolygon3D::set_depth(real_t p_depth) { depth = p_depth; _build_polygon(); update_gizmo(); } -float CollisionPolygon3D::get_depth() const { +real_t CollisionPolygon3D::get_depth() const { return depth; } diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index ec13b9af6d..ba6ad2a3f0 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -39,7 +39,7 @@ class CollisionPolygon3D : public Node3D { GDCLASS(CollisionPolygon3D, Node3D); protected: - float depth; + real_t depth; AABB aabb; Vector<Point2> polygon; @@ -59,8 +59,8 @@ protected: static void _bind_methods(); public: - void set_depth(float p_depth); - float get_depth() const; + void set_depth(real_t p_depth); + real_t get_depth() const; void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 47966c772b..503d1be104 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -93,7 +93,6 @@ void CollisionShape3D::_notification(int p_what) { if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } - _update_in_shape_owner(); } } break; case NOTIFICATION_ENTER_TREE: { @@ -170,6 +169,9 @@ void CollisionShape3D::_bind_methods() { } void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { + if (p_shape == shape) { + return; + } if (!shape.is_null()) { shape->unregister_owner(this); shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed)); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index b00a0ec30b..0565193437 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -520,7 +520,10 @@ String GIProbe::get_configuration_warning() const { warning += "\n\n"; } warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."); + } else if (probe_data.is_null()) { + warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."); } + return warning; } diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 145b5afbd0..97241be60f 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -293,11 +293,11 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0) ? - MIN(MIN( + MIN(MIN( Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)), Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) : - nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); + nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); closest_distance = MIN(closest_distance, inside_d); } diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index b9293b364d..b998a1a400 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -212,6 +212,10 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") { + property.usage = 0; + } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { property.usage = 0; } @@ -257,7 +261,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 865510731e..44dd6e0e5f 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { if (mesh.is_valid()) { mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - materials.clear(); } mesh = p_mesh; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index b7b1415091..e8cfa05a4b 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -170,18 +170,17 @@ void _bake_navigation_mesh(void *p_user_data) { } void NavigationRegion3D::bake_navigation_mesh() { - ERR_FAIL_COND(bake_thread != nullptr); + ERR_FAIL_COND(bake_thread.is_started()); BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; - bake_thread = Thread::create(_bake_navigation_mesh, args); - ERR_FAIL_COND(bake_thread == nullptr); + bake_thread.start(_bake_navigation_mesh, args); } void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) { set_navigation_mesh(p_nav_mesh); - bake_thread = nullptr; + bake_thread.wait_to_finish(); emit_signal("bake_finished"); } diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index a5b8c2cd5e..e966523b64 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -46,7 +46,7 @@ class NavigationRegion3D : public Node3D { Navigation3D *navigation = nullptr; Node *debug_view = nullptr; - Thread *bake_thread = nullptr; + Thread bake_thread; protected: void _notification(int p_what); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 503dd5735b..2a49e60669 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -239,8 +239,8 @@ void Node3D::set_transform(const Transform &p_transform) { void Node3D::set_global_transform(const Transform &p_transform) { Transform xform = (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + data.parent->get_global_transform().affine_inverse() * p_transform : + p_transform; set_transform(xform); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5645923f22..0dc6933c5e 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -51,7 +51,7 @@ Vector3 PhysicsBody3D::get_angular_velocity() const { return Vector3(); } -float PhysicsBody3D::get_inverse_mass() const { +real_t PhysicsBody3D::get_inverse_mass() const { return 0; } @@ -924,7 +924,7 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector3 body_velocity = p_linear_velocity; Vector3 body_velocity_normal = body_velocity.normalized(); Vector3 up_direction = p_up_direction.normalized(); @@ -1018,7 +1018,7 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const return body_velocity; } -Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) { Vector3 up_direction = p_up_direction.normalized(); bool was_on_floor = on_floor; @@ -1090,7 +1090,7 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision Vector3 recover; int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); int deepest = -1; - float deepest_depth; + real_t deepest_depth; for (int i = 0; i < hits; i++) { if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { deepest = i; @@ -1131,12 +1131,12 @@ bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis); } -void KinematicBody3D::set_safe_margin(float p_margin) { +void KinematicBody3D::set_safe_margin(real_t p_margin) { margin = p_margin; PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin); } -float KinematicBody3D::get_safe_margin() const { +real_t KinematicBody3D::get_safe_margin() const { return margin; } @@ -1180,8 +1180,8 @@ void KinematicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed); ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true)); @@ -1716,6 +1716,10 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia String path = p_name; + if (!path.begins_with("joint_constraints/")) { + return false; + } + Vector3::Axis axis; { const String axis_s = path.get_slicec('/', 1); @@ -1872,6 +1876,10 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_ String path = p_name; + if (!path.begins_with("joint_constraints/")) { + return false; + } + int axis; { const String axis_s = path.get_slicec('/', 1); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index d9b95e6551..469c6b222c 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,7 +50,7 @@ protected: public: virtual Vector3 get_linear_velocity() const; virtual Vector3 get_angular_velocity() const; - virtual float get_inverse_mass() const; + virtual real_t get_inverse_mass() const; void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -183,7 +183,7 @@ public: void set_mass(real_t p_mass); real_t get_mass() const; - virtual float get_inverse_mass() const override { return 1.0 / mass; } + virtual real_t get_inverse_mass() const override { return 1.0 / mass; } void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -274,7 +274,7 @@ private: uint16_t locked_axis; - float margin; + real_t margin; Vector3 floor_normal; Vector3 floor_velocity; @@ -309,11 +309,11 @@ public: void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; - void set_safe_margin(float p_margin); - float get_safe_margin() const; + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); + Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 0a2af6b0cd..b8d8af2385 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -114,21 +114,23 @@ void Joint3D::_update_joint(bool p_only_free) { return; } - if (!body_a) { - SWAP(body_a, body_b); - } - warning = String(); update_configuration_warning(); - joint = _configure_joint(body_a, body_b); + if (body_a) { + joint = _configure_joint(body_a, body_b); + } else if (body_b) { + joint = _configure_joint(body_b, nullptr); + } ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint."); PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); - ba = body_a->get_rid(); - body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + if (body_a) { + ba = body_a->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + } if (body_b) { bb = body_b->get_rid(); @@ -263,7 +265,7 @@ void PinJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP); } -void PinJoint3D::set_param(Param p_param, float p_value) { +void PinJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, 3); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -271,7 +273,7 @@ void PinJoint3D::set_param(Param p_param, float p_value) { } } -float PinJoint3D::get_param(Param p_param) const { +real_t PinJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, 3, 0); return params[p_param]; } @@ -304,19 +306,19 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// -void HingeJoint3D::_set_upper_limit(float p_limit) { +void HingeJoint3D::_set_upper_limit(real_t p_limit) { set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); } -float HingeJoint3D::_get_upper_limit() const { +real_t HingeJoint3D::_get_upper_limit() const { return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); } -void HingeJoint3D::_set_lower_limit(float p_limit) { +void HingeJoint3D::_set_lower_limit(real_t p_limit) { set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); } -float HingeJoint3D::_get_lower_limit() const { +real_t HingeJoint3D::_get_lower_limit() const { return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); } @@ -361,7 +363,7 @@ void HingeJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_MAX); } -void HingeJoint3D::set_param(Param p_param, float p_value) { +void HingeJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -371,7 +373,7 @@ void HingeJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float HingeJoint3D::get_param(Param p_param) const { +real_t HingeJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -435,19 +437,19 @@ HingeJoint3D::HingeJoint3D() { ////////////////////////////////// -void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) { +void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) { set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); } -float SliderJoint3D::_get_upper_limit_angular() const { +real_t SliderJoint3D::_get_upper_limit_angular() const { return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); } -void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) { +void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) { set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); } -float SliderJoint3D::_get_lower_limit_angular() const { +real_t SliderJoint3D::_get_lower_limit_angular() const { return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); } @@ -512,7 +514,7 @@ void SliderJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); } -void SliderJoint3D::set_param(Param p_param, float p_value) { +void SliderJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -521,7 +523,7 @@ void SliderJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float SliderJoint3D::get_param(Param p_param) const { +real_t SliderJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -577,19 +579,19 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// -void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) { +void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) { set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); } -float ConeTwistJoint3D::_get_swing_span() const { +real_t ConeTwistJoint3D::_get_swing_span() const { return Math::rad2deg(get_param(PARAM_SWING_SPAN)); } -void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) { +void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) { set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); } -float ConeTwistJoint3D::_get_twist_span() const { +real_t ConeTwistJoint3D::_get_twist_span() const { return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); } @@ -618,7 +620,7 @@ void ConeTwistJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); } -void ConeTwistJoint3D::set_param(Param p_param, float p_value) { +void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) { @@ -628,7 +630,7 @@ void ConeTwistJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } -float ConeTwistJoint3D::get_param(Param p_param) const { +real_t ConeTwistJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } @@ -669,51 +671,51 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// -void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) { set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_x() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const { return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) { set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_x() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const { return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) { set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_y() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const { return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) { set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_y() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const { return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) { set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_hi_limit_z() const { +real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const { return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); } -void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) { +void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) { set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } -float Generic6DOFJoint3D::_get_angular_lo_limit_z() const { +real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const { return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); } @@ -875,7 +877,7 @@ void Generic6DOFJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_MAX); } -void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_x(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_x[p_param] = p_value; if (get_joint().is_valid()) { @@ -885,12 +887,12 @@ void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_x(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_x(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_x[p_param]; } -void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_y(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_y[p_param] = p_value; if (get_joint().is_valid()) { @@ -899,12 +901,12 @@ void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_y(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_y(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_y[p_param]; } -void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { +void Generic6DOFJoint3D::set_param_z(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params_z[p_param] = p_value; if (get_joint().is_valid()) { @@ -913,7 +915,7 @@ void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { update_gizmo(); } -float Generic6DOFJoint3D::get_param_z(Param p_param) const { +real_t Generic6DOFJoint3D::get_param_z(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_z[p_param]; } diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 9702076318..e5fd6e6c87 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -91,13 +91,13 @@ public: }; protected: - float params[3]; + real_t params[3]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; PinJoint3D(); }; @@ -127,20 +127,20 @@ public: }; protected: - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; bool flags[FLAG_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); - void _set_upper_limit(float p_limit); - float _get_upper_limit() const; + void _set_upper_limit(real_t p_limit); + real_t _get_upper_limit() const; - void _set_lower_limit(float p_limit); - float _get_lower_limit() const; + void _set_lower_limit(real_t p_limit); + real_t _get_lower_limit() const; public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; void set_flag(Flag p_flag, bool p_value); bool get_flag(Flag p_flag) const; @@ -184,19 +184,19 @@ public: }; protected: - void _set_upper_limit_angular(float p_limit_angular); - float _get_upper_limit_angular() const; + void _set_upper_limit_angular(real_t p_limit_angular); + real_t _get_upper_limit_angular() const; - void _set_lower_limit_angular(float p_limit_angular); - float _get_lower_limit_angular() const; + void _set_lower_limit_angular(real_t p_limit_angular); + real_t _get_lower_limit_angular() const; - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; SliderJoint3D(); }; @@ -217,19 +217,19 @@ public: }; protected: - void _set_swing_span(float p_limit_angular); - float _get_swing_span() const; + void _set_swing_span(real_t p_limit_angular); + real_t _get_swing_span() const; - void _set_twist_span(float p_limit_angular); - float _get_twist_span() const; + void _set_twist_span(real_t p_limit_angular); + real_t _get_twist_span() const; - float params[PARAM_MAX]; + real_t params[PARAM_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; ConeTwistJoint3D(); }; @@ -277,43 +277,43 @@ public: }; protected: - void _set_angular_hi_limit_x(float p_limit_angular); - float _get_angular_hi_limit_x() const; + void _set_angular_hi_limit_x(real_t p_limit_angular); + real_t _get_angular_hi_limit_x() const; - void _set_angular_hi_limit_y(float p_limit_angular); - float _get_angular_hi_limit_y() const; + void _set_angular_hi_limit_y(real_t p_limit_angular); + real_t _get_angular_hi_limit_y() const; - void _set_angular_hi_limit_z(float p_limit_angular); - float _get_angular_hi_limit_z() const; + void _set_angular_hi_limit_z(real_t p_limit_angular); + real_t _get_angular_hi_limit_z() const; - void _set_angular_lo_limit_x(float p_limit_angular); - float _get_angular_lo_limit_x() const; + void _set_angular_lo_limit_x(real_t p_limit_angular); + real_t _get_angular_lo_limit_x() const; - void _set_angular_lo_limit_y(float p_limit_angular); - float _get_angular_lo_limit_y() const; + void _set_angular_lo_limit_y(real_t p_limit_angular); + real_t _get_angular_lo_limit_y() const; - void _set_angular_lo_limit_z(float p_limit_angular); - float _get_angular_lo_limit_z() const; + void _set_angular_lo_limit_z(real_t p_limit_angular); + real_t _get_angular_lo_limit_z() const; - float params_x[PARAM_MAX]; + real_t params_x[PARAM_MAX]; bool flags_x[FLAG_MAX]; - float params_y[PARAM_MAX]; + real_t params_y[PARAM_MAX]; bool flags_y[FLAG_MAX]; - float params_z[PARAM_MAX]; + real_t params_z[PARAM_MAX]; bool flags_z[FLAG_MAX]; virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); public: - void set_param_x(Param p_param, float p_value); - float get_param_x(Param p_param) const; + void set_param_x(Param p_param, real_t p_value); + real_t get_param_x(Param p_param) const; - void set_param_y(Param p_param, float p_value); - float get_param_y(Param p_param) const; + void set_param_y(Param p_param, real_t p_value); + real_t get_param_y(Param p_param) const; - void set_param_z(Param p_param, float p_value); - float get_param_z(Param p_param) const; + void set_param_z(Param p_param, real_t p_value); + real_t get_param_z(Param p_param) const; void set_flag_x(Flag p_flag, bool p_enabled); bool get_flag_x(Flag p_flag) const; diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 59b59c7163..0b7c15a023 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -148,14 +148,14 @@ void RayCast3D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); - - if (get_tree()->is_debugging_collisions_hint()) { - _update_debug_shape(); - } } else { set_physics_process_internal(false); } + if (get_tree()->is_debugging_collisions_hint()) { + _update_debug_shape(); + } + if (Object::cast_to<CollisionObject3D>(get_parent())) { if (exclude_parent_body) { exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); @@ -348,23 +348,32 @@ void RayCast3D::_update_debug_shape() { } MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); - if (!mi->get_mesh().is_valid()) { + Ref<ArrayMesh> mesh = mi->get_mesh(); + if (!mesh.is_valid()) { return; } - Ref<ArrayMesh> mesh = mi->get_mesh(); - mesh->clear_surfaces(); - - Array a; - a.resize(Mesh::ARRAY_MAX); - Vector<Vector3> verts; verts.push_back(Vector3()); verts.push_back(target_position); - a[Mesh::ARRAY_VERTEX] = verts; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); - mesh->surface_set_material(0, debug_material); + if (mesh->get_surface_count() == 0) { + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX] = verts; + + uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); + mesh->surface_set_material(0, debug_material); + } else { + Vector<uint8_t> byte_array; + int array_size = sizeof(Vector3) * verts.size(); + byte_array.resize(array_size); + copymem(byte_array.ptrw(), verts.ptr(), array_size); + + RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array); + } } void RayCast3D::_clear_debug_shape() { diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 6812282844..9518b47696 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -78,11 +78,11 @@ void SpringArm3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); } -float SpringArm3D::get_length() const { +real_t SpringArm3D::get_length() const { return spring_length; } -void SpringArm3D::set_length(float p_length) { +void SpringArm3D::set_length(real_t p_length) { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); } @@ -106,11 +106,11 @@ uint32_t SpringArm3D::get_mask() { return mask; } -float SpringArm3D::get_margin() { +real_t SpringArm3D::get_margin() { return margin; } -void SpringArm3D::set_margin(float p_margin) { +void SpringArm3D::set_margin(real_t p_margin) { margin = p_margin; } @@ -126,7 +126,7 @@ void SpringArm3D::clear_excluded_objects() { excluded_objects.clear(); } -float SpringArm3D::get_hit_length() { +real_t SpringArm3D::get_hit_length() { return current_spring_length; } @@ -143,7 +143,7 @@ void SpringArm3D::process_spring() { PhysicsDirectSpaceState3D::RayResult r; bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); if (intersected) { - float dist = get_global_transform().origin.distance_to(r.position); + real_t dist = get_global_transform().origin.distance_to(r.position); dist -= margin; motion_delta = dist / (spring_length); } diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index 4c2d2a54ff..864919c631 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -38,19 +38,19 @@ class SpringArm3D : public Node3D { Ref<Shape3D> shape; Set<RID> excluded_objects; - float spring_length = 1; - float current_spring_length = 0; + real_t spring_length = 1; + real_t current_spring_length = 0; bool keep_child_basis = false; uint32_t mask = 1; - float margin = 0.01; + real_t margin = 0.01; protected: void _notification(int p_what); static void _bind_methods(); public: - void set_length(float p_length); - float get_length() const; + void set_length(real_t p_length); + real_t get_length() const; void set_shape(Ref<Shape3D> p_shape); Ref<Shape3D> get_shape() const; void set_mask(uint32_t p_mask); @@ -58,9 +58,9 @@ public: void add_excluded_object(RID p_rid); bool remove_excluded_object(RID p_rid); void clear_excluded_objects(); - float get_hit_length(); - void set_margin(float p_margin); - float get_margin(); + real_t get_hit_length(); + void set_margin(real_t p_margin); + real_t get_margin(); SpringArm3D() {} diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 120bbbae43..ec8a300653 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -147,77 +147,77 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { } } -void VehicleWheel3D::set_radius(float p_radius) { +void VehicleWheel3D::set_radius(real_t p_radius) { m_wheelRadius = p_radius; update_gizmo(); } -float VehicleWheel3D::get_radius() const { +real_t VehicleWheel3D::get_radius() const { return m_wheelRadius; } -void VehicleWheel3D::set_suspension_rest_length(float p_length) { +void VehicleWheel3D::set_suspension_rest_length(real_t p_length) { m_suspensionRestLength = p_length; update_gizmo(); } -float VehicleWheel3D::get_suspension_rest_length() const { +real_t VehicleWheel3D::get_suspension_rest_length() const { return m_suspensionRestLength; } -void VehicleWheel3D::set_suspension_travel(float p_length) { +void VehicleWheel3D::set_suspension_travel(real_t p_length) { m_maxSuspensionTravelCm = p_length / 0.01; } -float VehicleWheel3D::get_suspension_travel() const { +real_t VehicleWheel3D::get_suspension_travel() const { return m_maxSuspensionTravelCm * 0.01; } -void VehicleWheel3D::set_suspension_stiffness(float p_value) { +void VehicleWheel3D::set_suspension_stiffness(real_t p_value) { m_suspensionStiffness = p_value; } -float VehicleWheel3D::get_suspension_stiffness() const { +real_t VehicleWheel3D::get_suspension_stiffness() const { return m_suspensionStiffness; } -void VehicleWheel3D::set_suspension_max_force(float p_value) { +void VehicleWheel3D::set_suspension_max_force(real_t p_value) { m_maxSuspensionForce = p_value; } -float VehicleWheel3D::get_suspension_max_force() const { +real_t VehicleWheel3D::get_suspension_max_force() const { return m_maxSuspensionForce; } -void VehicleWheel3D::set_damping_compression(float p_value) { +void VehicleWheel3D::set_damping_compression(real_t p_value) { m_wheelsDampingCompression = p_value; } -float VehicleWheel3D::get_damping_compression() const { +real_t VehicleWheel3D::get_damping_compression() const { return m_wheelsDampingCompression; } -void VehicleWheel3D::set_damping_relaxation(float p_value) { +void VehicleWheel3D::set_damping_relaxation(real_t p_value) { m_wheelsDampingRelaxation = p_value; } -float VehicleWheel3D::get_damping_relaxation() const { +real_t VehicleWheel3D::get_damping_relaxation() const { return m_wheelsDampingRelaxation; } -void VehicleWheel3D::set_friction_slip(float p_value) { +void VehicleWheel3D::set_friction_slip(real_t p_value) { m_frictionSlip = p_value; } -float VehicleWheel3D::get_friction_slip() const { +real_t VehicleWheel3D::get_friction_slip() const { return m_frictionSlip; } -void VehicleWheel3D::set_roll_influence(float p_value) { +void VehicleWheel3D::set_roll_influence(real_t p_value) { m_rollInfluence = p_value; } -float VehicleWheel3D::get_roll_influence() const { +real_t VehicleWheel3D::get_roll_influence() const { return m_rollInfluence; } @@ -295,27 +295,27 @@ void VehicleWheel3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } -void VehicleWheel3D::set_engine_force(float p_engine_force) { +void VehicleWheel3D::set_engine_force(real_t p_engine_force) { m_engineForce = p_engine_force; } -float VehicleWheel3D::get_engine_force() const { +real_t VehicleWheel3D::get_engine_force() const { return m_engineForce; } -void VehicleWheel3D::set_brake(float p_brake) { +void VehicleWheel3D::set_brake(real_t p_brake) { m_brake = p_brake; } -float VehicleWheel3D::get_brake() const { +real_t VehicleWheel3D::get_brake() const { return m_brake; } -void VehicleWheel3D::set_steering(float p_steering) { +void VehicleWheel3D::set_steering(real_t p_steering) { m_steering = p_steering; } -float VehicleWheel3D::get_steering() const { +real_t VehicleWheel3D::get_steering() const { return m_steering; } @@ -335,11 +335,11 @@ bool VehicleWheel3D::is_used_as_steering() const { return steers; } -float VehicleWheel3D::get_skidinfo() const { +real_t VehicleWheel3D::get_skidinfo() const { return m_skidInfo; } -float VehicleWheel3D::get_rpm() const { +real_t VehicleWheel3D::get_rpm() const { return m_rpm; } @@ -564,7 +564,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const Vector3 vel = vel1 - vel2; Basis b2trans; - float b2invmass = 0; + real_t b2invmass = 0; Vector3 b2lv; Vector3 b2av; Vector3 b2invinertia; //todo @@ -622,8 +622,8 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir m_frictionPositionWorld(frictionPosWorld), m_frictionDirectionWorld(frictionDirectionWorld), m_maxImpulse(maxImpulse) { - float denom0 = 0; - float denom1 = 0; + real_t denom0 = 0; + real_t denom1 = 0; { Vector3 r0 = frictionPosWorld - s->get_transform().origin; @@ -831,7 +831,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - float step = state->get_step(); + real_t step = state->get_step(); for (int i = 0; i < wheels.size(); i++) { _update_wheel(i, state); @@ -891,7 +891,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { state = nullptr; } -void VehicleBody3D::set_engine_force(float p_engine_force) { +void VehicleBody3D::set_engine_force(real_t p_engine_force) { engine_force = p_engine_force; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -901,11 +901,11 @@ void VehicleBody3D::set_engine_force(float p_engine_force) { } } -float VehicleBody3D::get_engine_force() const { +real_t VehicleBody3D::get_engine_force() const { return engine_force; } -void VehicleBody3D::set_brake(float p_brake) { +void VehicleBody3D::set_brake(real_t p_brake) { brake = p_brake; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -913,11 +913,11 @@ void VehicleBody3D::set_brake(float p_brake) { } } -float VehicleBody3D::get_brake() const { +real_t VehicleBody3D::get_brake() const { return brake; } -void VehicleBody3D::set_steering(float p_steering) { +void VehicleBody3D::set_steering(real_t p_steering) { m_steeringValue = p_steering; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -927,7 +927,7 @@ void VehicleBody3D::set_steering(float p_steering) { } } -float VehicleBody3D::get_steering() const { +real_t VehicleBody3D::get_steering() const { return m_steeringValue; } diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index ca7ea6574d..790179a8f0 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -97,29 +97,29 @@ protected: static void _bind_methods(); public: - void set_radius(float p_radius); - float get_radius() const; + void set_radius(real_t p_radius); + real_t get_radius() const; - void set_suspension_rest_length(float p_length); - float get_suspension_rest_length() const; + void set_suspension_rest_length(real_t p_length); + real_t get_suspension_rest_length() const; - void set_suspension_travel(float p_length); - float get_suspension_travel() const; + void set_suspension_travel(real_t p_length); + real_t get_suspension_travel() const; - void set_suspension_stiffness(float p_value); - float get_suspension_stiffness() const; + void set_suspension_stiffness(real_t p_value); + real_t get_suspension_stiffness() const; - void set_suspension_max_force(float p_value); - float get_suspension_max_force() const; + void set_suspension_max_force(real_t p_value); + real_t get_suspension_max_force() const; - void set_damping_compression(float p_value); - float get_damping_compression() const; + void set_damping_compression(real_t p_value); + real_t get_damping_compression() const; - void set_damping_relaxation(float p_value); - float get_damping_relaxation() const; + void set_damping_relaxation(real_t p_value); + real_t get_damping_relaxation() const; - void set_friction_slip(float p_value); - float get_friction_slip() const; + void set_friction_slip(real_t p_value); + real_t get_friction_slip() const; void set_use_as_traction(bool p_enable); bool is_used_as_traction() const; @@ -129,21 +129,21 @@ public: bool is_in_contact() const; - void set_roll_influence(float p_value); - float get_roll_influence() const; + void set_roll_influence(real_t p_value); + real_t get_roll_influence() const; - float get_skidinfo() const; + real_t get_skidinfo() const; - float get_rpm() const; + real_t get_rpm() const; - void set_engine_force(float p_engine_force); - float get_engine_force() const; + void set_engine_force(real_t p_engine_force); + real_t get_engine_force() const; - void set_brake(float p_brake); - float get_brake() const; + void set_brake(real_t p_brake); + real_t get_brake() const; - void set_steering(float p_steering); - float get_steering() const; + void set_steering(real_t p_steering); + real_t get_steering() const; String get_configuration_warning() const override; @@ -153,8 +153,8 @@ public: class VehicleBody3D : public RigidBody3D { GDCLASS(VehicleBody3D, RigidBody3D); - float engine_force; - float brake; + real_t engine_force; + real_t brake; real_t m_pitchControl; real_t m_steeringValue; @@ -195,14 +195,14 @@ class VehicleBody3D : public RigidBody3D { void _direct_state_changed(Object *p_state) override; public: - void set_engine_force(float p_engine_force); - float get_engine_force() const; + void set_engine_force(real_t p_engine_force); + real_t get_engine_force() const; - void set_brake(float p_brake); - float get_brake() const; + void set_brake(real_t p_brake); + real_t get_brake() const; - void set_steering(float p_steering); - float get_steering() const; + void set_steering(real_t p_steering); + real_t get_steering() const; VehicleBody3D(); }; diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 494709fe84..14c7659de4 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -80,13 +80,16 @@ AABB VisibilityNotifier3D::get_aabb() const { void VisibilityNotifier3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb)); + world = get_world_3d(); + ERR_FAIL_COND(!world.is_valid()); + world->_register_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); + world->_update_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_EXIT_WORLD: { - get_world_3d()->_remove_notifier(this); + ERR_FAIL_COND(!world.is_valid()); + world->_remove_notifier(this); } break; } } diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 29552510b7..d566b7e40b 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -33,10 +33,12 @@ #include "scene/3d/node_3d.h" +class World3D; class Camera3D; class VisibilityNotifier3D : public Node3D { GDCLASS(VisibilityNotifier3D, Node3D); + Ref<World3D> world; Set<Camera3D *> cameras; AABB aabb; |