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-rw-r--r--scene/3d/area_3d.cpp12
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/baked_lightmap.cpp8
-rw-r--r--scene/3d/baked_lightmap.h8
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp11
-rw-r--r--scene/3d/camera_3d.h5
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/collision_polygon_3d.cpp3
-rw-r--r--scene/3d/collision_polygon_3d.h2
-rw-r--r--scene/3d/collision_shape_3d.cpp23
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp18
-rw-r--r--scene/3d/cpu_particles_3d.h8
-rw-r--r--scene/3d/decal.h4
-rw-r--r--scene/3d/gi_probe.h10
-rw-r--r--scene/3d/gpu_particles_3d.cpp52
-rw-r--r--scene/3d/gpu_particles_3d.h25
-rw-r--r--scene/3d/immediate_geometry_3d.h4
-rw-r--r--scene/3d/light_3d.cpp22
-rw-r--r--scene/3d/light_3d.h23
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/multimesh_instance_3d.h4
-rw-r--r--scene/3d/navigation_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.h2
-rw-r--r--scene/3d/navigation_region_3d.h4
-rw-r--r--scene/3d/node_3d.cpp5
-rw-r--r--scene/3d/path_3d.cpp82
-rw-r--r--scene/3d/path_3d.h8
-rw-r--r--scene/3d/physics_body_3d.cpp61
-rw-r--r--scene/3d/physics_body_3d.h25
-rw-r--r--scene/3d/physics_joint_3d.h10
-rw-r--r--scene/3d/proximity_group_3d.cpp9
-rw-r--r--scene/3d/proximity_group_3d.h10
-rw-r--r--scene/3d/ray_cast_3d.cpp23
-rw-r--r--scene/3d/ray_cast_3d.h6
-rw-r--r--scene/3d/reflection_probe.cpp68
-rw-r--r--scene/3d/reflection_probe.h30
-rw-r--r--scene/3d/remote_transform_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp56
-rw-r--r--scene/3d/skeleton_3d.h15
-rw-r--r--scene/3d/skeleton_ik_3d.cpp5
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.h6
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.h18
-rw-r--r--scene/3d/vehicle_body_3d.cpp9
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/3d/visibility_notifier_3d.h4
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/world_environment.cpp1
-rw-r--r--scene/3d/world_environment.h4
-rw-r--r--scene/3d/xr_nodes.cpp36
-rw-r--r--scene/3d/xr_nodes.h44
58 files changed, 477 insertions, 350 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index a024757927..dc35f069c0 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -222,6 +222,9 @@ void Area3D::_clear_monitoring() {
}
//ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
+
if (!E->get().in_tree) {
continue;
}
@@ -231,9 +234,6 @@ void Area3D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
-
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
}
}
@@ -251,6 +251,9 @@ void Area3D::_clear_monitoring() {
}
//ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
+
if (!E->get().in_tree) {
continue;
}
@@ -260,9 +263,6 @@ void Area3D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
-
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
}
}
}
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 98f337d3e4..07d24f39a7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -132,7 +132,7 @@ private:
float reverb_amount;
float reverb_uniformity;
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
protected:
void _notification(int p_what);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 9f261c54b4..339475b469 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -141,7 +141,7 @@ private:
float _get_attenuation_db(float p_distance) const;
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index e2f1b3807d..e867891ec0 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -559,7 +559,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
subcell.position = Vector3(pos) * p_cell_size;
subcell.size = Vector3(half_size, half_size, half_size) * p_cell_size;
- if (!Geometry::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
+ if (!Geometry3D::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
continue;
}
@@ -894,13 +894,13 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_ALL, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 08098c3d5d..bebb579252 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -94,7 +94,7 @@ public:
void clear();
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
BakedLightmapData();
~BakedLightmapData();
};
@@ -224,7 +224,7 @@ private:
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds);
protected:
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
void _notification(int p_what);
@@ -268,8 +268,8 @@ public:
void set_generate_probes(GenerateProbes p_generate_probes);
GenerateProbes get_generate_probes() const;
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
BakedLightmap();
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index fec59217d2..70b871430f 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -43,7 +43,7 @@ class BoneAttachment3D : public Node3D {
void _check_unbind();
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 8dc5cd4aba..ecbaca7bd1 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -35,6 +35,7 @@
#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
+
void Camera3D::_update_audio_listener_state() {
}
@@ -318,8 +319,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform t = get_global_transform();
- Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
- return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
+ Vector3 eyedir = -t.basis.get_axis(2).normalized();
+ return eyedir.dot(p_pos - t.origin) < near;
}
Vector<Vector3> Camera3D::get_near_plane_points() const {
@@ -754,9 +755,9 @@ void ClippedCamera3D::_notification(int p_what) {
xf.origin = ray_from;
xf.orthonormalize();
- float csafe, cunsafe;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
+ float closest_safe = 1.0f, closest_unsafe = 1.0f;
+ if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
_update_camera();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 138b1b8a7a..6a778d45a2 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -34,6 +34,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
#include "scene/main/window.h"
+#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -96,7 +97,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const;
+ virtual void _validate_property(PropertyInfo &p_property) const override;
static void _bind_methods();
@@ -207,7 +208,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const;
+ virtual Transform get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 8bcbef0e98..39e7df40a8 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -108,7 +108,7 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
CollisionObject3D();
~CollisionObject3D();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index ad7297109e..b8a4ab74ee 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -31,6 +31,7 @@
#include "collision_polygon_3d.h"
#include "collision_object_3d.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
@@ -45,7 +46,7 @@ void CollisionPolygon3D::_build_polygon() {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0) {
return;
}
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 0cd9aee111..bab85b6011 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -70,7 +70,7 @@ public:
virtual AABB get_item_rect() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
CollisionPolygon3D();
};
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 2662bc7b52..6ff0ce6032 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -44,23 +44,36 @@
//TODO: Implement CylinderShape and HeightMapShape?
-void CollisionShape3D::make_convex_from_brothers() {
+void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
if (!p) {
return;
}
+ Vector<Vector3> vertices;
+
for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi) {
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
- Ref<Shape3D> s = m->create_convex_shape();
- set_shape(s);
+ for (int j = 0; j < m->get_surface_count(); j++) {
+ Array a = m->surface_get_arrays(j);
+ if (!a.empty()) {
+ Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
+ for (int k = 0; k < v.size(); k++) {
+ vertices.append(mi->get_transform().xform(v[k]));
+ }
+ }
+ }
}
}
}
+
+ Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+ shape->set_points(vertices);
+ set_shape(shape);
}
void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
@@ -148,8 +161,8 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
- ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers);
- ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
+ ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 4ed2f4007b..35f40d27b1 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -60,7 +60,7 @@ protected:
static void _bind_methods();
public:
- void make_convex_from_brothers();
+ void make_convex_from_siblings();
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
@@ -68,7 +68,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
CollisionShape3D();
~CollisionShape3D();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 820847e81c..c977e0d4aa 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -726,13 +726,15 @@ void CPUParticles3D::_particles_process(float p_delta) {
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
if (flags[FLAG_DISABLE_Z]) {
- /*
- mat2 rotm;
- ";
- rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
- rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
- VELOCITY.xy = rotm * VELOCITY.xy;
- */
+ Vector3 normal = emission_normals.get(random_idx);
+ Vector2 normal_2d(normal.x, normal.y);
+ Transform2D m2;
+ m2.set_axis(0, normal_2d);
+ m2.set_axis(1, normal_2d.tangent());
+ Vector2 velocity_2d(p.velocity.x, p.velocity.y);
+ velocity_2d = m2.basis_xform(velocity_2d);
+ p.velocity.x = velocity_2d.x;
+ p.velocity.y = velocity_2d.y;
} else {
Vector3 normal = emission_normals.get(random_idx);
Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
@@ -1343,7 +1345,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 2afb6846c0..f44d0dfcfa 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -186,11 +186,11 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -279,7 +279,7 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
void restart();
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 665444829d..e821461772 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -102,8 +102,8 @@ public:
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Decal();
~Decal();
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index b7abfbd01b..2dadf48a06 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -59,7 +59,7 @@ class GIProbeData : public Resource {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
@@ -101,7 +101,7 @@ public:
void set_use_two_bounces(bool p_enable);
bool is_using_two_bounces() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
GIProbeData();
~GIProbeData();
@@ -162,10 +162,10 @@ public:
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
GIProbe();
~GIProbe();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index f33a987de0..da5c99a873 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -301,6 +301,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
+void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
+}
+
+void GPUParticles3D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
+ }
+ }
+}
+
+void GPUParticles3D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
+ sub_emitter = p_path;
+
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
+
+NodePath GPUParticles3D::get_sub_emitter() const {
+ return sub_emitter;
+}
+
void GPUParticles3D::_notification(int p_what) {
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
@@ -319,6 +349,16 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
// make sure particles are updated before rendering occurs if they were active before
if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
@@ -369,8 +409,14 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -396,6 +442,12 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c6653294b..0d8dadd31d 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -64,6 +64,7 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ NodePath sub_emitter;
Ref<Material> process_material;
@@ -71,14 +72,16 @@ private:
Vector<Ref<Mesh>> draw_passes;
+ void _attach_sub_emitter();
+
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
- AABB get_aabb() const;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ AABB get_aabb() const override;
+ Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -119,15 +122,29 @@ public:
void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
+
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
void restart();
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
AABB capture_aabb() const;
GPUParticles3D();
~GPUParticles3D();
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
index 7c9e8851a2..1403936e22 100644
--- a/scene/3d/immediate_geometry_3d.h
+++ b/scene/3d/immediate_geometry_3d.h
@@ -62,8 +62,8 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ImmediateGeometry3D();
~ImmediateGeometry3D();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index aeaaba57e1..46c3f18c38 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -144,7 +144,7 @@ Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
void Light3D::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
- RS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
+ RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode));
}
Light3D::BakeMode Light3D::get_bake_mode() const {
@@ -261,7 +261,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
@@ -270,6 +270,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -292,12 +293,13 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_INDIRECT);
- BIND_ENUM_CONSTANT(BAKE_ALL);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BAKE_STATIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
@@ -319,7 +321,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
RS::get_singleton()->instance_set_base(get_instance(), light);
reverse_cull = false;
- bake_mode = BAKE_INDIRECT;
+ bake_mode = BAKE_DYNAMIC;
editor_only = false;
set_color(Color(1, 1, 1, 1));
@@ -345,6 +347,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
+ set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
@@ -402,7 +405,7 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
ADD_GROUP("Directional Shadow", "directional_shadow_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
@@ -424,9 +427,11 @@ DirectionalLight3D::DirectionalLight3D() :
Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
+ // Increase the default shadow bias to better suit most scenes.
+ // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
+ set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
-
blend_splits = false;
}
@@ -468,6 +473,9 @@ void OmniLight3D::_bind_methods() {
OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
+ // Increase the default shadow biases to better suit most scenes.
+ set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
}
String SpotLight3D::get_configuration_warning() const {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f16773f6ae..69c0478b86 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LIGHT_H
-#define LIGHT_H
+#ifndef LIGHT_3D_H
+#define LIGHT_3D_H
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/texture.h"
@@ -58,14 +58,15 @@ public:
PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
+ PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
enum BakeMode {
BAKE_DISABLED,
- BAKE_INDIRECT,
- BAKE_ALL
+ BAKE_DYNAMIC,
+ BAKE_STATIC
};
private:
@@ -91,7 +92,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
Light3D(RenderingServer::LightType p_type);
@@ -128,8 +129,8 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Light3D();
~Light3D();
@@ -145,7 +146,7 @@ public:
enum ShadowMode {
SHADOW_ORTHOGONAL,
SHADOW_PARALLEL_2_SPLITS,
- SHADOW_PARALLEL_4_SPLITS
+ SHADOW_PARALLEL_4_SPLITS,
};
enum ShadowDepthRange {
@@ -197,7 +198,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
OmniLight3D();
};
@@ -211,10 +212,10 @@ protected:
static void _bind_methods();
public:
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
SpotLight3D() :
Light3D(RenderingServer::LIGHT_SPOT) {}
};
-#endif
+#endif // LIGHT_3D_H
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index e29204f702..4434e305e8 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -92,8 +92,8 @@ public:
void create_debug_tangents();
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
MeshInstance3D();
~MeshInstance3D();
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index 87ec9e120e..6e075b7f7f 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -44,12 +44,12 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
MultiMeshInstance3D();
~MultiMeshInstance3D();
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
index 07a4824c28..851966db2b 100644
--- a/scene/3d/navigation_3d.cpp
+++ b/scene/3d/navigation_3d.cpp
@@ -109,7 +109,7 @@ Navigation3D::Navigation3D() {
map = NavigationServer3D::get_singleton()->map_create();
set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius
+ set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
up = Vector3(0, 1, 0);
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 6517336ab7..422b566867 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -328,7 +328,7 @@ void NavigationAgent3D::update_navigation() {
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry::get_closest_point_to_segment(o, segment);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 6dc375ef24..e80367ea50 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -153,7 +153,7 @@ public:
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_navigation();
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index c7d2b556af..f2dc9182ca 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -62,7 +62,7 @@ public:
return agent;
}
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
private:
void update_agent_shape();
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index fcd2efd4ef..4b1d59206b 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -51,7 +51,7 @@ class NavigationRegion3D : public Node3D {
protected:
void _notification(int p_what);
static void _bind_methods();
- void _changed_callback(Object *p_changed, const char *p_prop);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
public:
void set_enabled(bool p_enabled);
@@ -65,7 +65,7 @@ public:
void bake_navigation_mesh();
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
NavigationRegion3D();
~NavigationRegion3D();
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 73f17060df..bf1445edf2 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -174,7 +174,7 @@ void Node3D::_notification(int p_what) {
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
@@ -202,7 +202,7 @@ void Node3D::_notification(int p_what) {
#endif
if (get_script_instance()) {
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_exit_world);
}
data.viewport = nullptr;
@@ -773,6 +773,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
ADD_GROUP("Matrix", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 6567dadcd0..d0d2d6f9f4 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -77,18 +77,14 @@ void Path3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
ADD_SIGNAL(MethodInfo("curve_changed"));
}
-Path3D::Path3D() {
- set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
-}
-
//////////////
-void PathFollow3D::_update_transform() {
+void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
if (!path) {
return;
}
@@ -160,45 +156,47 @@ void PathFollow3D::_update_transform() {
t.origin = pos;
- Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
- Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
-
- Vector3 axis = t_prev.cross(t_cur);
- float dot = t_prev.dot(t_cur);
- float angle = Math::acos(CLAMP(dot, -1, 1));
-
- if (likely(!Math::is_zero_approx(angle))) {
- if (rotation_mode == ROTATION_Y) {
- // assuming we're referring to global Y-axis. is this correct?
- axis.x = 0;
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
+ if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
+ Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
+
+ Vector3 axis = t_prev.cross(t_cur);
+ float dot = t_prev.dot(t_cur);
+ float angle = Math::acos(CLAMP(dot, -1, 1));
+
+ if (likely(!Math::is_zero_approx(angle))) {
+ if (rotation_mode == ROTATION_Y) {
+ // assuming we're referring to global Y-axis. is this correct?
+ axis.x = 0;
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
- if (likely(!Math::is_zero_approx(axis.length()))) {
- t.rotate_basis(axis.normalized(), angle);
+ if (likely(!Math::is_zero_approx(axis.length()))) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
}
- }
- // do the additional tilting
- float tilt_angle = c->interpolate_baked_tilt(offset);
- Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
-
- if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
- if (rotation_mode == ROTATION_Y) {
- tilt_axis.x = 0;
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
+ // do the additional tilting
+ float tilt_angle = c->interpolate_baked_tilt(offset);
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
+
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
+ if (rotation_mode == ROTATION_Y) {
+ tilt_axis.x = 0;
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
- if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
}
}
@@ -217,7 +215,7 @@ void PathFollow3D::_notification(int p_what) {
if (parent) {
path = Object::cast_to<Path3D>(parent);
if (path) {
- _update_transform();
+ _update_transform(false);
}
}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 5a33016bc6..1aa9f7ffd2 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -49,7 +49,7 @@ public:
void set_curve(const Ref<Curve3D> &p_curve);
Ref<Curve3D> get_curve() const;
- Path3D();
+ Path3D() {}
};
class PathFollow3D : public Node3D {
@@ -75,10 +75,10 @@ private:
bool loop;
RotationMode rotation_mode;
- void _update_transform();
+ void _update_transform(bool p_update_xyz_rot = true);
protected:
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
PathFollow3D();
};
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 6a03a44336..9a127c5425 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -358,6 +358,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
set_global_transform(state->get_transform());
linear_velocity = state->get_linear_velocity();
angular_velocity = state->get_angular_velocity();
+ inverse_inertia_tensor = state->get_inverse_inertia_tensor();
if (sleeping != state->is_sleeping()) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
@@ -594,6 +595,10 @@ Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
+Basis RigidBody3D::get_inverse_inertia_tensor() {
+ return inverse_inertia_tensor;
+}
+
void RigidBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
@@ -638,8 +643,9 @@ void RigidBody3D::add_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
- PhysicsServer3D::get_singleton()->body_add_force(get_rid(), p_force, p_pos);
+void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_add_force(get_rid(), p_force, p_position);
}
void RigidBody3D::add_torque(const Vector3 &p_torque) {
@@ -650,8 +656,9 @@ void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
+void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
+ singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
@@ -758,6 +765,8 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
+
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
@@ -782,11 +791,11 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity);
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody3D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force, Vector3());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody3D::add_torque);
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody3D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping);
@@ -945,6 +954,7 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_
Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 body_velocity = p_linear_velocity;
Vector3 body_velocity_normal = body_velocity.normalized();
+ Vector3 up_direction = p_up_direction.normalized();
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
@@ -988,11 +998,11 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
colliders.push_back(collision);
motion = collision.remainder;
- if (p_up_direction == Vector3()) {
+ if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = collision.normal;
@@ -1000,14 +1010,14 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
- gt.origin -= collision.travel.slide(p_up_direction);
+ gt.origin -= collision.travel.slide(up_direction);
set_global_transform(gt);
return Vector3();
}
}
- } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1036,9 +1046,10 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
}
Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
+ Vector3 up_direction = p_up_direction.normalized();
bool was_on_floor = on_floor;
- Vector3 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
+ Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector3()) {
return ret;
}
@@ -1048,8 +1059,8 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
bool apply = true;
- if (p_up_direction != Vector3()) {
- if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ if (up_direction != Vector3()) {
+ if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
floor_normal = col.normal;
on_floor_body = col.collider_rid;
@@ -1057,7 +1068,7 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(p_up_direction);
+ col.travel = col.travel.project(up_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
@@ -1135,6 +1146,11 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
void KinematicBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ if (p_lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= (~p_axis);
+ }
PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
}
@@ -1211,9 +1227,10 @@ void KinematicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody3D::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody3D::_get_slide_collision);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_x", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_y", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_z", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1231,12 +1248,12 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- margin = 0.001;
locked_axis = 0;
on_floor = false;
on_ceiling = false;
on_wall = false;
+ set_safe_margin(0.001);
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -1364,8 +1381,8 @@ void PhysicalBone3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void PhysicalBone3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
+void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
void PhysicalBone3D::reset_physics_simulation_state() {
@@ -2091,7 +2108,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &PhysicalBone3D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 4c58c73942..9830a55183 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -123,6 +123,7 @@ protected:
Vector3 linear_velocity;
Vector3 angular_velocity;
+ Basis inverse_inertia_tensor;
real_t gravity_scale;
real_t linear_damp;
real_t angular_damp;
@@ -185,7 +186,7 @@ public:
void set_mass(real_t p_mass);
real_t get_mass() const;
- virtual float get_inverse_mass() const { return 1.0 / mass; }
+ virtual float get_inverse_mass() const override { return 1.0 / mass; }
void set_weight(real_t p_weight);
real_t get_weight() const;
@@ -194,12 +195,14 @@ public:
Ref<PhysicsMaterial> get_physics_material_override() const;
void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 get_linear_velocity() const;
+ Vector3 get_linear_velocity() const override;
void set_axis_velocity(const Vector3 &p_axis);
void set_angular_velocity(const Vector3 &p_velocity);
- Vector3 get_angular_velocity() const;
+ Vector3 get_angular_velocity() const override;
+
+ Basis get_inverse_inertia_tensor();
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
@@ -234,14 +237,14 @@ public:
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
- void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
void add_torque(const Vector3 &p_torque);
void apply_central_impulse(const Vector3 &p_impulse);
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RigidBody3D();
~RigidBody3D();
@@ -301,8 +304,8 @@ protected:
virtual void _direct_state_changed(Object *p_state);
public:
- virtual Vector3 get_linear_velocity() const;
- virtual Vector3 get_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
@@ -538,8 +541,8 @@ public:
public:
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
+ virtual Transform get_global_gizmo_transform() const override;
+ virtual Transform get_local_gizmo_transform() const override;
#endif
const JointData *get_joint_data() const;
@@ -597,7 +600,7 @@ public:
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
void apply_central_impulse(const Vector3 &p_impulse);
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void reset_physics_simulation_state();
void reset_to_rest_position();
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index a3225ab01c..8e2de82527 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -87,7 +87,7 @@ public:
protected:
float params[3];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -124,7 +124,7 @@ public:
protected:
float params[PARAM_MAX];
bool flags[FLAG_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
void _set_upper_limit(float p_limit);
@@ -186,7 +186,7 @@ protected:
float _get_lower_limit_angular() const;
float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -220,7 +220,7 @@ protected:
float _get_twist_span() const;
float params[PARAM_MAX];
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
@@ -301,7 +301,7 @@ protected:
int precision = 1;
- virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b);
+ virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
public:
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index cdc88abf4c..1a0677c603 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -179,14 +179,5 @@ void ProximityGroup3D::_bind_methods() {
};
ProximityGroup3D::ProximityGroup3D() {
- group_version = 0;
- dispatch_mode = MODE_PROXY;
-
- cell_size = 1.0;
- grid_radius = Vector3(1, 1, 1);
set_notify_transform(true);
};
-
-ProximityGroup3D::~ProximityGroup3D(){
-
-};
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
index 780c65e92b..dd3a2f0a87 100644
--- a/scene/3d/proximity_group_3d.h
+++ b/scene/3d/proximity_group_3d.h
@@ -49,14 +49,14 @@ public:
void _notification(int p_what);
- DispatchMode dispatch_mode;
+ DispatchMode dispatch_mode = MODE_PROXY;
Map<StringName, uint32_t> groups;
String group_name;
- float cell_size;
- Vector3 grid_radius;
- uint32_t group_version;
+ float cell_size = 1.0;
+ Vector3 grid_radius = Vector3(1, 1, 1);
+ uint32_t group_version = 0;
void add_groups(int *p_cell, String p_base, int p_depth);
void _new_group(StringName p_name);
@@ -78,7 +78,7 @@ public:
void broadcast(String p_name, Variant p_params);
ProximityGroup3D();
- ~ProximityGroup3D();
+ ~ProximityGroup3D() {}
};
VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 68f4b3132c..69f09ef569 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -35,8 +35,8 @@
#include "mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
-void RayCast3D::set_cast_to(const Vector3 &p_point) {
- cast_to = p_point;
+void RayCast3D::set_target_position(const Vector3 &p_point) {
+ target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update_gizmo();
}
@@ -45,8 +45,8 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) {
}
}
-Vector3 RayCast3D::get_cast_to() const {
- return cast_to;
+Vector3 RayCast3D::get_target_position() const {
+ return target_position;
}
void RayCast3D::set_collision_mask(uint32_t p_mask) {
@@ -202,7 +202,7 @@ void RayCast3D::_update_raycast_state() {
Transform gt = get_global_transform();
- Vector3 to = cast_to;
+ Vector3 to = target_position;
if (to == Vector3()) {
to = Vector3(0, 0.01, 0);
}
@@ -276,8 +276,8 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position);
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding);
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update);
@@ -312,7 +312,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Collide With", "collide_with");
@@ -360,7 +360,7 @@ void RayCast3D::_update_debug_shape() {
Vector<Vector3> verts;
verts.push_back(Vector3());
- verts.push_back(cast_to);
+ verts.push_back(target_position);
a[Mesh::ARRAY_VERTEX] = verts;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
@@ -383,12 +383,11 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
- enabled = false;
-
+ enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;
- cast_to = Vector3(0, -1, 0);
+ target_position = Vector3(0, -1, 0);
debug_shape = nullptr;
exclude_parent_body = true;
collide_with_areas = false;
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 8f617e5491..f4fe7ba621 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -43,7 +43,7 @@ class RayCast3D : public Node3D {
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 cast_to;
+ Vector3 target_position;
Set<RID> exclude;
uint32_t collision_mask;
@@ -74,8 +74,8 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector3 &p_point);
- Vector3 get_cast_to() const;
+ void set_target_position(const Vector3 &p_point);
+ Vector3 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index b1f19053d9..c7948395d3 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -39,31 +39,32 @@ float ReflectionProbe::get_intensity() const {
return intensity;
}
-void ReflectionProbe::set_interior_ambient(Color p_ambient) {
- interior_ambient = p_ambient;
- RS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
+void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {
+ ambient_mode = p_mode;
+ RS::get_singleton()->reflection_probe_set_ambient_mode(probe, RS::ReflectionProbeAmbientMode(p_mode));
+ _change_notify();
}
-void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
- interior_ambient_energy = p_energy;
- RS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy);
+ReflectionProbe::AmbientMode ReflectionProbe::get_ambient_mode() const {
+ return ambient_mode;
}
-float ReflectionProbe::get_interior_ambient_energy() const {
- return interior_ambient_energy;
+void ReflectionProbe::set_ambient_color(Color p_ambient) {
+ ambient_color = p_ambient;
+ RS::get_singleton()->reflection_probe_set_ambient_color(probe, p_ambient);
}
-Color ReflectionProbe::get_interior_ambient() const {
- return interior_ambient;
+void ReflectionProbe::set_ambient_color_energy(float p_energy) {
+ ambient_color_energy = p_energy;
+ RS::get_singleton()->reflection_probe_set_ambient_energy(probe, p_energy);
}
-void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
- interior_ambient_probe_contribution = p_contribution;
- RS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
+float ReflectionProbe::get_ambient_color_energy() const {
+ return ambient_color_energy;
}
-float ReflectionProbe::get_interior_ambient_probe_contribution() const {
- return interior_ambient_probe_contribution;
+Color ReflectionProbe::get_ambient_color() const {
+ return ambient_color;
}
void ReflectionProbe::set_max_distance(float p_distance) {
@@ -130,7 +131,6 @@ bool ReflectionProbe::is_box_projection_enabled() const {
void ReflectionProbe::set_as_interior(bool p_enable) {
interior = p_enable;
RS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
- _change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
@@ -176,8 +176,8 @@ Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
- if (!interior) {
+ if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
+ if (ambient_mode != AMBIENT_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -187,14 +187,14 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
- ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient);
- ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient);
+ ClassDB::bind_method(D_METHOD("set_ambient_mode", "ambient"), &ReflectionProbe::set_ambient_mode);
+ ClassDB::bind_method(D_METHOD("get_ambient_mode"), &ReflectionProbe::get_ambient_mode);
- ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy);
- ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_color", "ambient"), &ReflectionProbe::set_ambient_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_color"), &ReflectionProbe::get_ambient_color);
- ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution);
- ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution);
+ ClassDB::bind_method(D_METHOD("set_ambient_color_energy", "ambient_energy"), &ReflectionProbe::set_ambient_color_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_color_energy"), &ReflectionProbe::get_ambient_color_energy);
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
@@ -226,24 +226,28 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_GROUP("Interior", "interior_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
+ ADD_GROUP("Ambient", "ambient_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,ConstantColor"), "set_ambient_mode", "get_ambient_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ambient_color", "get_ambient_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_color_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_color_energy", "get_ambient_color_energy");
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
+
+ BIND_ENUM_CONSTANT(AMBIENT_DISABLED);
+ BIND_ENUM_CONSTANT(AMBIENT_ENVIRONMENT);
+ BIND_ENUM_CONSTANT(AMBIENT_COLOR);
}
ReflectionProbe::ReflectionProbe() {
intensity = 1.0;
- interior_ambient = Color(0, 0, 0);
- interior_ambient_probe_contribution = 0;
- interior_ambient_energy = 1.0;
+ ambient_mode = AMBIENT_ENVIRONMENT;
+ ambient_color = Color(0, 0, 0);
+ ambient_color_energy = 1.0;
max_distance = 0;
extents = Vector3(1, 1, 1);
origin_offset = Vector3(0, 0, 0);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 3867d13435..56177d0f95 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -45,6 +45,12 @@ public:
UPDATE_ALWAYS,
};
+ enum AmbientMode {
+ AMBIENT_DISABLED,
+ AMBIENT_ENVIRONMENT,
+ AMBIENT_COLOR
+ };
+
private:
RID probe;
float intensity;
@@ -54,26 +60,29 @@ private:
bool box_projection;
bool enable_shadows;
bool interior;
- Color interior_ambient;
- float interior_ambient_energy;
- float interior_ambient_probe_contribution;
+ AmbientMode ambient_mode;
+ Color ambient_color;
+ float ambient_color_energy;
uint32_t cull_mask;
UpdateMode update_mode;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_intensity(float p_intensity);
float get_intensity() const;
- void set_interior_ambient(Color p_ambient);
- Color get_interior_ambient() const;
+ void set_ambient_mode(AmbientMode p_mode);
+ AmbientMode get_ambient_mode() const;
+
+ void set_ambient_color(Color p_ambient);
+ Color get_ambient_color() const;
- void set_interior_ambient_energy(float p_energy);
- float get_interior_ambient_energy() const;
+ void set_ambient_color_energy(float p_energy);
+ float get_ambient_color_energy() const;
void set_interior_ambient_probe_contribution(float p_contribution);
float get_interior_ambient_probe_contribution() const;
@@ -102,13 +111,14 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
};
+VARIANT_ENUM_CAST(ReflectionProbe::AmbientMode);
VARIANT_ENUM_CAST(ReflectionProbe::UpdateMode);
#endif // REFLECTIONPROBE_H
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 50d7c5a9b2..0ce30f7fce 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
RemoteTransform3D();
};
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 7516cf95b0..6723ca04b9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -36,6 +36,7 @@
#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
if (skeleton_node) {
@@ -66,6 +67,8 @@ SkinReference::~SkinReference() {
RS::get_singleton()->free(skeleton);
}
+///////////////////////////////////////
+
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
@@ -157,12 +160,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -214,7 +217,7 @@ void Skeleton3D::_update_process_order() {
}
if (pass_count == len * len) {
- ERR_PRINT("Skeleton parenthood graph is cyclic");
+ ERR_PRINT("Skeleton3D parenthood graph is cyclic");
}
process_order_dirty = false;
@@ -223,7 +226,7 @@ void Skeleton3D::_update_process_order() {
void Skeleton3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
- RenderingServer *vs = RenderingServer::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
@@ -288,9 +291,9 @@ void Skeleton3D::_notification(int p_what) {
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
- Node3D *sp = Object::cast_to<Node3D>(obj);
- ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global);
+ Node3D *node_3d = Object::cast_to<Node3D>(obj);
+ ERR_CONTINUE(!node_3d);
+ node_3d->set_transform(b.pose_global);
}
}
@@ -323,7 +326,7 @@ void Skeleton3D::_notification(int p_what) {
}
if (!found) {
- ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
+ ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
@@ -346,11 +349,16 @@ void Skeleton3D::_notification(int p_what) {
for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
- vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
+ rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
dirty = false;
+
+#ifdef TOOLS_ENABLED
+ emit_signal(SceneStringNames::get_singleton()->pose_updated);
+#endif // TOOLS_ENABLED
+
} break;
#ifndef _3D_DISABLED
@@ -603,6 +611,11 @@ int Skeleton3D::get_process_order(int p_idx) {
return process_order[p_idx];
}
+Vector<int> Skeleton3D::get_bone_process_orders() {
+ _update_process_order();
+ return process_order;
+}
+
void Skeleton3D::localize_rests() {
_update_process_order();
@@ -842,7 +855,17 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
return skin_ref;
}
+// helper functions
+Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
+ return get_global_transform() * p_bone_transform;
+}
+
+Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
+ return get_global_transform().affine_inverse() * p_world_transform;
+}
+
void Skeleton3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -880,6 +903,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
+ ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
+ ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
@@ -893,6 +919,10 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
+#ifdef TOOLS_ENABLED
+ ADD_SIGNAL(MethodInfo("pose_updated"));
+#endif // TOOLS_ENABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 1e864c1c48..a21891a32e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -71,10 +71,6 @@ class Skeleton3D : public Node3D {
private:
friend class SkinReference;
- Set<SkinReference *> skin_bindings;
-
- void _skin_changed();
-
struct Bone {
String name;
@@ -116,6 +112,10 @@ private:
}
};
+ Set<SkinReference *> skin_bindings;
+
+ void _skin_changed();
+
bool animate_physical_bones;
Vector<Bone> bones;
Vector<int> process_order;
@@ -196,9 +196,14 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+ // Helper functions
+ Transform bone_transform_to_world_transform(Transform p_transform);
+ Transform world_transform_to_bone_transform(Transform p_transform);
+
#ifndef _3D_DISABLED
// Physical bone API
@@ -212,7 +217,7 @@ public:
PhysicalBone3D *get_physical_bone_parent(int p_bone);
private:
- /// This is a slow API os it's cached
+ /// This is a slow API, so it's cached
PhysicalBone3D *_get_physical_bone_parent(int p_bone);
void _rebuild_physical_bones_cache();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 9023f3c68a..32d7afd5df 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
void SkeletonIK3D::start(bool p_one_time) {
if (p_one_time) {
set_process_internal(false);
+
+ if (target_node_override) {
+ reload_goal();
+ }
+
_solve_chain();
} else {
set_process_internal(true);
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 0d948f13a9..80acc3e937 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -150,7 +150,7 @@ class SkeletonIK3D : public Node {
protected:
virtual void
- _validate_property(PropertyInfo &property) const;
+ _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index a267c57f5e..d3d7cdc1ce 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
-SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 0063e342f2..c59a0b3aa3 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -74,7 +74,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
- PinnedPoint operator=(const PinnedPoint &obj);
+ PinnedPoint &operator=(const PinnedPoint &obj);
};
private:
@@ -107,12 +107,12 @@ protected:
bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value);
bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
+ virtual void _changed_callback(Object *p_changed, const char *p_prop) override;
void _notification(int p_what);
static void _bind_methods();
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
protected:
void _update_physics_server();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index f879f8f7c6..9f4d64cb32 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -667,8 +667,8 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 721bed56f1..cb8467aac6 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -135,8 +135,8 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual AABB get_aabb() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
@@ -158,10 +158,10 @@ class Sprite3D : public SpriteBase3D {
void _texture_changed();
protected:
- virtual void _draw();
+ virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -185,7 +185,7 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 get_item_rect() const override;
Sprite3D();
//~Sprite3D();
@@ -215,10 +215,10 @@ class AnimatedSprite3D : public SpriteBase3D {
bool _is_playing() const;
protected:
- virtual void _draw();
+ virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
@@ -234,9 +234,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 get_item_rect() const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
AnimatedSprite3D();
};
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 7519f74116..b58f313c16 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -799,7 +799,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
s->get_transform().origin;
if (m_forwardImpulse[wheel] != real_t(0.)) {
- s->apply_impulse(rel_pos, m_forwardWS[wheel] * (m_forwardImpulse[wheel]));
+ s->apply_impulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos);
}
if (m_sideImpulse[wheel] != real_t(0.)) {
PhysicsBody3D *groundObject = wheelInfo.m_raycastInfo.m_groundObject;
@@ -817,7 +817,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
#else
rel_pos[1] *= wheelInfo.m_rollInfluence; //?
#endif
- s->apply_impulse(rel_pos, sideImp);
+ s->apply_impulse(sideImp, rel_pos);
//apply friction impulse on the ground
//todo
@@ -855,10 +855,9 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
suspensionForce = wheel.m_maxSuspensionForce;
}
Vector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
- Vector3 relpos = wheel.m_raycastInfo.m_contactPointWS - state->get_transform().origin;
+ Vector3 relative_position = wheel.m_raycastInfo.m_contactPointWS - state->get_transform().origin;
- state->apply_impulse(relpos, impulse);
- //getRigidBody()->applyImpulse(impulse, relpos);
+ state->apply_impulse(impulse, relative_position);
}
_update_friction(state);
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index e76f44acfd..0b4b3a4440 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -145,7 +145,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
VehicleWheel3D();
};
@@ -192,7 +192,7 @@ class VehicleBody3D : public RigidBody3D {
static void _bind_methods();
- void _direct_state_changed(Object *p_state);
+ void _direct_state_changed(Object *p_state) override;
public:
void set_engine_force(float p_engine_force);
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 3864b398f4..35f6c02e83 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -71,8 +71,8 @@ public:
};
protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
+ virtual void _screen_enter() override;
+ virtual void _screen_exit() override;
bool visible;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9fc3feb49a..de5496ee35 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "voxelizer.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"
@@ -124,7 +124,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 half = (to - from) * 0.5;
//is in this cell?
- if (!Geometry::triangle_box_overlap(from + half, half, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(from + half, half, p_vtx)) {
continue; //face does not span this cell
}
@@ -267,7 +267,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
- if (!Geometry::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
//if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
//does not fit in child, go on
continue;
@@ -439,7 +439,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot
@@ -471,7 +471,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot face
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 6811ecc71c..3c12d4991e 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "world_environment.h"
+
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index ddb2af7bd3..3fd3dc0b50 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -32,6 +32,8 @@
#define SCENARIO_FX_H
#include "scene/3d/node_3d.h"
+#include "scene/resources/camera_effects.h"
+#include "scene/resources/environment.h"
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
@@ -50,7 +52,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
WorldEnvironment();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a1dc45a3c7..c0015aa338 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "xr_nodes.h"
+
#include "core/input/input.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
@@ -173,14 +174,6 @@ Vector<Plane> XRCamera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
};
-XRCamera3D::XRCamera3D(){
- // nothing to do here yet for now..
-};
-
-XRCamera3D::~XRCamera3D(){
- // nothing to do here yet for now..
-};
-
////////////////////////////////////////////////////////////////////////////////////////////////////
void XRController3D::_notification(int p_what) {
@@ -395,16 +388,6 @@ String XRController3D::get_configuration_warning() const {
return warning;
};
-XRController3D::XRController3D() {
- controller_id = 1;
- is_active = true;
- button_states = 0;
-};
-
-XRController3D::~XRController3D(){
- // nothing to do here yet for now..
-};
-
////////////////////////////////////////////////////////////////////////////////////////////////////
void XRAnchor3D::_notification(int p_what) {
@@ -543,15 +526,6 @@ Ref<Mesh> XRAnchor3D::get_mesh() const {
return mesh;
}
-XRAnchor3D::XRAnchor3D() {
- anchor_id = 1;
- is_active = true;
-};
-
-XRAnchor3D::~XRAnchor3D(){
- // nothing to do here yet for now..
-};
-
////////////////////////////////////////////////////////////////////////////////////////////////////
String XROrigin3D::get_configuration_warning() const {
@@ -641,11 +615,3 @@ void XROrigin3D::_notification(int p_what) {
}
}
};
-
-XROrigin3D::XROrigin3D() {
- tracked_camera = nullptr;
-};
-
-XROrigin3D::~XROrigin3D(){
- // nothing to do here yet for now..
-};
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 4685328f16..751b2b68cb 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -50,15 +50,15 @@ protected:
void _notification(int p_what);
public:
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
- virtual Vector<Plane> get_frustum() const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override;
+ virtual Point2 unproject_position(const Vector3 &p_pos) const override;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const override;
+ virtual Vector<Plane> get_frustum() const override;
- XRCamera3D();
- ~XRCamera3D();
+ XRCamera3D() {}
+ ~XRCamera3D() {}
};
/*
@@ -71,9 +71,9 @@ class XRController3D : public Node3D {
GDCLASS(XRController3D, Node3D);
private:
- int controller_id;
- bool is_active;
- int button_states;
+ int controller_id = 1;
+ bool is_active = true;
+ int button_states = 0;
Ref<Mesh> mesh;
protected:
@@ -97,10 +97,10 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
- XRController3D();
- ~XRController3D();
+ XRController3D() {}
+ ~XRController3D() {}
};
/*
@@ -112,8 +112,8 @@ class XRAnchor3D : public Node3D {
GDCLASS(XRAnchor3D, Node3D);
private:
- int anchor_id;
- bool is_active;
+ int anchor_id = 1;
+ bool is_active = true;
Vector3 size;
Ref<Mesh> mesh;
@@ -133,10 +133,10 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
- XRAnchor3D();
- ~XRAnchor3D();
+ XRAnchor3D() {}
+ ~XRAnchor3D() {}
};
/*
@@ -151,14 +151,14 @@ class XROrigin3D : public Node3D {
GDCLASS(XROrigin3D, Node3D);
private:
- XRCamera3D *tracked_camera;
+ XRCamera3D *tracked_camera = nullptr;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
@@ -166,8 +166,8 @@ public:
float get_world_scale() const;
void set_world_scale(float p_world_scale);
- XROrigin3D();
- ~XROrigin3D();
+ XROrigin3D() {}
+ ~XROrigin3D() {}
};
#endif /* XR_NODES_H */