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-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/spatial.cpp23
2 files changed, 13 insertions, 12 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 15c089ec10..e192e040f2 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -162,7 +162,7 @@ void Skeleton::_update_process_order() {
//now check process order
int pass_count = 0;
while (pass_count < len * len) {
- //using bubblesort because of simplicity, it wont run every frame though.
+ //using bubblesort because of simplicity, it won't run every frame though.
//bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
bool swapped = false;
for (int i = 0; i < len; i++) {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 05fd984f93..efd418e3c7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -676,28 +676,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat(get_global_transform());
- if (lookat.origin == p_target) {
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
+}
+
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+
+ if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- Vector3 original_scale(lookat.basis.get_scale());
- lookat = lookat.looking_at(p_target, p_up);
- // as basis was normalized, we just need to apply original scale back
- lookat.basis.scale(original_scale);
- set_global_transform(lookat);
-}
-
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}