diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/proximity_group_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
6 files changed, 6 insertions, 5 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 97b562837a..cc1b620025 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -397,7 +397,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { bake_step_function(0, "Finding Meshes"); } - for (PlotMesh &pm : plot_meshes) { + for (const PlotMesh &pm : plot_meshes) { for (int i = 0; i < pm.mesh->get_surface_count(); i++) { if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 93cd088418..9ca1d55d0b 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -94,7 +94,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); - for (String &E : ls) { + for (const String &E : ls) { p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001")); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 6736a4ec40..93ecb2cd3a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -78,7 +78,7 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp index 037110eaa1..c8c61a9f00 100644 --- a/scene/3d/proximity_group_3d.cpp +++ b/scene/3d/proximity_group_3d.cpp @@ -128,6 +128,7 @@ void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) { void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) { if (dispatch_mode == MODE_PROXY) { + ERR_FAIL_COND(!is_inside_tree()); get_parent()->call(p_method, p_parameters); } else { emit_signal(SNAME("broadcast"), p_method, p_parameters); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fb5e9639c7..9ce4c37457 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -264,7 +264,7 @@ void Skeleton3D::_notification(int p_what) { b.global_pose_override_amount = 0.0; } - for (ObjectID &E : b.nodes_bound) { + for (const ObjectID &E : b.nodes_bound) { Object *obj = ObjectDB::get_instance(E); ERR_CONTINUE(!obj); Node3D *node_3d = Object::cast_to<Node3D>(obj); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 0d00d10d32..a7ff0842d2 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -592,7 +592,7 @@ Array SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); |