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-rw-r--r--scene/3d/ray_cast_3d.cpp4
-rw-r--r--scene/3d/ray_cast_3d.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index d2ba6809b3..3bb65d07a0 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -355,7 +355,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-float RayCast3D::get_debug_shape_thickness() const {
+int RayCast3D::get_debug_shape_thickness() const {
return debug_shape_thickness;
}
@@ -384,7 +384,7 @@ void RayCast3D::_update_debug_shape_vertices() {
}
}
-void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
debug_shape_thickness = p_debug_shape_thickness;
update_gizmos();
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a580afe8db..a53e2c83fc 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -105,8 +105,8 @@ public:
Ref<StandardMaterial3D> get_debug_material();
- float get_debug_shape_thickness() const;
- void set_debug_shape_thickness(const float p_debug_thickness);
+ int get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;