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-rw-r--r--scene/3d/area_3d.cpp70
-rw-r--r--scene/3d/area_3d.h5
-rw-r--r--scene/3d/audio_stream_player_3d.cpp70
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/baked_lightmap.cpp49
-rw-r--r--scene/3d/baked_lightmap.h1
-rw-r--r--scene/3d/bone_attachment_3d.cpp14
-rw-r--r--scene/3d/bone_attachment_3d.h1
-rw-r--r--scene/3d/camera_3d.cpp65
-rw-r--r--scene/3d/camera_3d.h2
-rw-r--r--scene/3d/collision_object_3d.cpp33
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/collision_polygon_3d.cpp15
-rw-r--r--scene/3d/collision_polygon_3d.h1
-rw-r--r--scene/3d/collision_shape_3d.cpp14
-rw-r--r--scene/3d/collision_shape_3d.h1
-rw-r--r--scene/3d/cpu_particles_3d.cpp80
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/3d/decal.cpp5
-rw-r--r--scene/3d/gi_probe.cpp24
-rw-r--r--scene/3d/gi_probe.h1
-rw-r--r--scene/3d/gpu_particles_3d.cpp42
-rw-r--r--scene/3d/immediate_geometry_3d.cpp16
-rw-r--r--scene/3d/immediate_geometry_3d.h1
-rw-r--r--scene/3d/light_3d.cpp42
-rw-r--r--scene/3d/light_3d.h4
-rw-r--r--scene/3d/listener_3d.cpp16
-rw-r--r--scene/3d/listener_3d.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp26
-rw-r--r--scene/3d/mesh_instance_3d.h2
-rw-r--r--scene/3d/multimesh_instance_3d.cpp5
-rw-r--r--scene/3d/navigation_3d.cpp6
-rw-r--r--scene/3d/navigation_3d.h1
-rw-r--r--scene/3d/navigation_agent_3d.cpp4
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp4
-rw-r--r--scene/3d/navigation_region_3d.cpp20
-rw-r--r--scene/3d/navigation_region_3d.h1
-rw-r--r--scene/3d/node_3d.cpp66
-rw-r--r--scene/3d/node_3d.h3
-rw-r--r--scene/3d/path_3d.cpp29
-rw-r--r--scene/3d/path_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp137
-rw-r--r--scene/3d/physics_body_3d.h10
-rw-r--r--scene/3d/physics_joint_3d.cpp74
-rw-r--r--scene/3d/physics_joint_3d.h6
-rw-r--r--scene/3d/position_3d.h1
-rw-r--r--scene/3d/proximity_group_3d.cpp23
-rw-r--r--scene/3d/proximity_group_3d.h1
-rw-r--r--scene/3d/ray_cast_3d.cpp35
-rw-r--r--scene/3d/ray_cast_3d.h1
-rw-r--r--scene/3d/reflection_probe.cpp27
-rw-r--r--scene/3d/remote_transform_3d.cpp11
-rw-r--r--scene/3d/skeleton_3d.cpp65
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/3d/skeleton_ik_3d.cpp24
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp26
-rw-r--r--scene/3d/soft_body_3d.h1
-rw-r--r--scene/3d/spring_arm_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp81
-rw-r--r--scene/3d/sprite_3d.h3
-rw-r--r--scene/3d/vehicle_body_3d.cpp56
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/3d/velocity_tracker_3d.cpp6
-rw-r--r--scene/3d/visibility_notifier_3d.cpp29
-rw-r--r--scene/3d/visibility_notifier_3d.h2
-rw-r--r--scene/3d/visual_instance_3d.cpp36
-rw-r--r--scene/3d/visual_instance_3d.h2
-rw-r--r--scene/3d/voxelizer.cpp42
-rw-r--r--scene/3d/voxelizer.h1
-rw-r--r--scene/3d/world_environment.cpp9
-rw-r--r--scene/3d/world_environment.h1
-rw-r--r--scene/3d/xr_nodes.cpp1
-rw-r--r--scene/3d/xr_nodes.h3
74 files changed, 0 insertions, 1471 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b72483d71b..4592b12bf8 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -35,27 +35,22 @@
#include "servers/physics_server_3d.h"
void Area3D::set_space_override_mode(SpaceOverride p_mode) {
-
space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
}
Area3D::SpaceOverride Area3D::get_space_override_mode() const {
-
return space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
-
gravity_is_point = p_enabled;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
}
bool Area3D::is_gravity_a_point() const {
-
return gravity_is_point;
}
void Area3D::set_gravity_distance_scale(real_t p_scale) {
-
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
@@ -65,57 +60,46 @@ real_t Area3D::get_gravity_distance_scale() const {
}
void Area3D::set_gravity_vector(const Vector3 &p_vec) {
-
gravity_vec = p_vec;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
}
Vector3 Area3D::get_gravity_vector() const {
-
return gravity_vec;
}
void Area3D::set_gravity(real_t p_gravity) {
-
gravity = p_gravity;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
}
real_t Area3D::get_gravity() const {
-
return gravity;
}
void Area3D::set_linear_damp(real_t p_linear_damp) {
-
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
real_t Area3D::get_linear_damp() const {
-
return linear_damp;
}
void Area3D::set_angular_damp(real_t p_angular_damp) {
-
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
}
real_t Area3D::get_angular_damp() const {
-
return angular_damp;
}
void Area3D::set_priority(real_t p_priority) {
-
priority = p_priority;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
}
real_t Area3D::get_priority() const {
-
return priority;
}
void Area3D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -127,13 +111,11 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -143,13 +125,11 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
-
bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -166,7 +146,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
-
E = body_map.insert(objid, BodyState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -187,7 +166,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -196,7 +174,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -218,7 +195,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
void Area3D::_clear_monitoring() {
-
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
@@ -227,7 +203,6 @@ void Area3D::_clear_monitoring() {
//disconnect all monitored stuff
for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -239,7 +214,6 @@ void Area3D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
@@ -251,13 +225,11 @@ void Area3D::_clear_monitoring() {
}
{
-
Map<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -269,7 +241,6 @@ void Area3D::_clear_monitoring() {
continue;
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
@@ -281,14 +252,12 @@ void Area3D::_clear_monitoring() {
}
}
void Area3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_EXIT_TREE) {
_clear_monitoring();
}
}
void Area3D::set_monitoring(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
@@ -297,7 +266,6 @@ void Area3D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
-
PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
} else {
@@ -308,7 +276,6 @@ void Area3D::set_monitoring(bool p_enable) {
}
void Area3D::_area_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -320,13 +287,11 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -336,13 +301,11 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
-
bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
@@ -359,7 +322,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
-
E = area_map.insert(objid, AreaState());
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
@@ -380,7 +342,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
} else {
-
E->get().rc--;
if (node)
@@ -389,7 +350,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
bool eraseit = false;
if (E->get().rc == 0) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -412,12 +372,10 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
bool Area3D::is_monitoring() const {
-
return monitoring;
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
-
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(body_map.size());
@@ -435,7 +393,6 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
}
void Area3D::set_monitorable(bool p_enable) {
-
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
@@ -447,12 +404,10 @@ void Area3D::set_monitorable(bool p_enable) {
}
bool Area3D::is_monitorable() const {
-
return monitorable;
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
-
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(area_map.size());
@@ -470,7 +425,6 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
}
bool Area3D::overlaps_area(Node *p_area) const {
-
ERR_FAIL_NULL_V(p_area, false);
const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
if (!E)
@@ -479,7 +433,6 @@ bool Area3D::overlaps_area(Node *p_area) const {
}
bool Area3D::overlaps_body(Node *p_body) const {
-
ERR_FAIL_NULL_V(p_body, false);
const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
if (!E)
@@ -487,28 +440,23 @@ bool Area3D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
void Area3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area3D::get_collision_mask() const {
-
return collision_mask;
}
void Area3D::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
}
uint32_t Area3D::get_collision_layer() const {
-
return collision_layer;
}
void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -518,12 +466,10 @@ void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool Area3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
@@ -533,26 +479,21 @@ void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool Area3D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
void Area3D::set_audio_bus_override(bool p_override) {
-
audio_bus_override = p_override;
}
bool Area3D::is_overriding_audio_bus() const {
-
return audio_bus_override;
}
void Area3D::set_audio_bus(const StringName &p_audio_bus) {
-
audio_bus = p_audio_bus;
}
StringName Area3D::get_audio_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -562,20 +503,16 @@ StringName Area3D::get_audio_bus() const {
}
void Area3D::set_use_reverb_bus(bool p_enable) {
-
use_reverb_bus = p_enable;
}
bool Area3D::is_using_reverb_bus() const {
-
return use_reverb_bus;
}
void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
-
reverb_bus = p_audio_bus;
}
StringName Area3D::get_reverb_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
return reverb_bus;
@@ -585,27 +522,21 @@ StringName Area3D::get_reverb_bus() const {
}
void Area3D::set_reverb_amount(float p_amount) {
-
reverb_amount = p_amount;
}
float Area3D::get_reverb_amount() const {
-
return reverb_amount;
}
void Area3D::set_reverb_uniformity(float p_uniformity) {
-
reverb_uniformity = p_uniformity;
}
float Area3D::get_reverb_uniformity() const {
-
return reverb_uniformity;
}
void Area3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
@@ -729,7 +660,6 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
-
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
locked = false;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index f6503c6d2d..377cf3ccbb 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -35,7 +35,6 @@
#include "scene/3d/collision_object_3d.h"
class Area3D : public CollisionObject3D {
-
GDCLASS(Area3D, CollisionObject3D);
public:
@@ -68,7 +67,6 @@ private:
void _body_exit_tree(ObjectID p_id);
struct ShapePair {
-
int body_shape;
int area_shape;
bool operator<(const ShapePair &p_sp) const {
@@ -86,7 +84,6 @@ private:
};
struct BodyState {
-
int rc;
bool in_tree;
VSet<ShapePair> shapes;
@@ -100,7 +97,6 @@ private:
void _area_exit_tree(ObjectID p_id);
struct AreaShapePair {
-
int area_shape;
int self_shape;
bool operator<(const AreaShapePair &p_sp) const {
@@ -118,7 +114,6 @@ private:
};
struct AreaState {
-
int rc;
bool in_tree;
VSet<AreaShapePair> shapes;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 8a00d67e12..83cf5b0142 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -138,7 +138,6 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig
}
void AudioStreamPlayer3D::_mix_audio() {
-
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_paused_fade_out)) {
return;
@@ -162,7 +161,6 @@ void AudioStreamPlayer3D::_mix_audio() {
// Mix if we're not paused or we're fading out
if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
-
float output_pitch_scale = 0.0;
if (output_count) {
//used for doppler, not realistic but good enough
@@ -179,7 +177,6 @@ void AudioStreamPlayer3D::_mix_audio() {
//write all outputs
for (int i = 0; i < output_count; i++) {
-
Output current = outputs[i];
//see if current output exists, to keep volume ramp
@@ -228,7 +225,6 @@ void AudioStreamPlayer3D::_mix_audio() {
current.filter.set_gain(current.filter_gain);
if (interpolate_filter) {
-
current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
@@ -238,7 +234,6 @@ void AudioStreamPlayer3D::_mix_audio() {
current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
for (int j = 0; j < buffer_size; j++) {
-
AudioFrame f = buffer[j] * vol;
current.filter_process[k * 2 + 0].process_one_interp(f.l);
current.filter_process[k * 2 + 1].process_one_interp(f.r);
@@ -253,7 +248,6 @@ void AudioStreamPlayer3D::_mix_audio() {
current.filter_process[k * 2 + 0].update_coeffs();
current.filter_process[k * 2 + 1].update_coeffs();
for (int j = 0; j < buffer_size; j++) {
-
AudioFrame f = buffer[j] * vol;
current.filter_process[k * 2 + 0].process_one(f.l);
current.filter_process[k * 2 + 1].process_one(f.r);
@@ -264,7 +258,6 @@ void AudioStreamPlayer3D::_mix_audio() {
}
if (current.reverb_bus_index >= 0) {
-
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k))
continue; //may have been deleted, will be updated on process
@@ -275,15 +268,12 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame rvol = prev_outputs[i].reverb_vol[k];
for (int j = 0; j < buffer_size; j++) {
-
rtarget[j] += buffer[j] * rvol;
rvol += rvol_inc;
}
} else {
-
AudioFrame rvol = current.reverb_vol[k];
for (int j = 0; j < buffer_size; j++) {
-
rtarget[j] += buffer[j] * rvol;
}
}
@@ -306,7 +296,6 @@ void AudioStreamPlayer3D::_mix_audio() {
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
-
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
@@ -340,9 +329,7 @@ void _update_sound() {
}
void AudioStreamPlayer3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
velocity_tracker->reset(get_global_transform().origin);
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
@@ -351,7 +338,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
@@ -367,18 +353,15 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
-
//update anything related to position first, if possible of course
if (!output_ready) {
-
Vector3 linear_velocity;
//compute linear velocity for doppler
@@ -423,7 +406,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
world_3d->get_camera_list(&cameras);
for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
-
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener())
@@ -451,7 +433,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (max_distance > 0) {
-
float total_max = max_distance;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
@@ -497,7 +478,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
if (area) {
-
if (area->is_overriding_audio_bus()) {
//override audio bus
StringName bus_name = area->get_audio_bus();
@@ -505,7 +485,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (area->is_using_reverb_bus()) {
-
filled_reverb = true;
StringName bus_name = area->get_reverb_bus();
output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
@@ -514,7 +493,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float area_send = area->get_reverb_amount();
if (uniformity > 0.0) {
-
float distance = listener_area_pos.length();
float attenuation = Math::db2linear(_get_attenuation_db(distance));
@@ -556,26 +534,21 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
for (int i = 0; i < vol_index_max; i++) {
-
output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation);
}
} else {
for (int i = 0; i < vol_index_max; i++) {
-
output.reverb_vol[i] = center_frame;
}
}
for (int i = 0; i < vol_index_max; i++) {
-
output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity);
output.reverb_vol[i] *= area_send;
}
} else {
-
for (int i = 0; i < vol_index_max; i++) {
-
output.reverb_vol[i] = output.vol[i] * area_send;
}
}
@@ -583,7 +556,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
-
Vector3 listener_velocity;
if (listener_is_camera) {
@@ -608,9 +580,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (!filled_reverb) {
-
for (int i = 0; i < vol_index_max; i++) {
-
output.reverb_vol[i] = AudioFrame(0, 0);
}
}
@@ -645,7 +615,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
-
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -670,34 +639,27 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
-
return stream;
}
void AudioStreamPlayer3D::set_unit_db(float p_volume) {
-
unit_db = p_volume;
}
float AudioStreamPlayer3D::get_unit_db() const {
-
return unit_db;
}
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
-
unit_size = p_volume;
}
float AudioStreamPlayer3D::get_unit_size() const {
-
return unit_size;
}
void AudioStreamPlayer3D::set_max_db(float p_boost) {
-
max_db = p_boost;
}
float AudioStreamPlayer3D::get_max_db() const {
-
return max_db;
}
@@ -710,7 +672,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
}
void AudioStreamPlayer3D::play(float p_from_pos) {
-
if (!is_playing()) {
// Reset the prev_output_count if the stream is stopped
prev_output_count = 0;
@@ -725,14 +686,12 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
}
void AudioStreamPlayer3D::seek(float p_seconds) {
-
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer3D::stop() {
-
if (stream_playback.is_valid()) {
active = false;
set_physics_process_internal(false);
@@ -741,7 +700,6 @@ void AudioStreamPlayer3D::stop() {
}
bool AudioStreamPlayer3D::is_playing() const {
-
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
@@ -750,7 +708,6 @@ bool AudioStreamPlayer3D::is_playing() const {
}
float AudioStreamPlayer3D::get_playback_position() {
-
if (stream_playback.is_valid()) {
return stream_playback->get_playback_position();
}
@@ -759,14 +716,12 @@ float AudioStreamPlayer3D::get_playback_position() {
}
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
-
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer3D::get_bus() const {
-
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
@@ -776,30 +731,24 @@ StringName AudioStreamPlayer3D::get_bus() const {
}
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
-
autoplay = p_enable;
}
bool AudioStreamPlayer3D::is_autoplay_enabled() {
-
return autoplay;
}
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
-
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer3D::_is_active() const {
-
return active;
}
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bus") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
@@ -813,28 +762,23 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer3D::_bus_layout_changed() {
-
_change_notify();
}
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
-
ERR_FAIL_COND(p_metres < 0.0);
max_distance = p_metres;
}
float AudioStreamPlayer3D::get_max_distance() const {
-
return max_distance;
}
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
-
area_mask = p_mask;
}
uint32_t AudioStreamPlayer3D::get_area_mask() const {
-
return area_mask;
}
@@ -859,30 +803,24 @@ float AudioStreamPlayer3D::get_emission_angle() const {
}
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
-
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
}
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
-
return emission_angle_filter_attenuation_db;
}
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
-
attenuation_filter_cutoff_hz = p_hz;
}
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
-
return attenuation_filter_cutoff_hz;
}
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
-
attenuation_filter_db = p_db;
}
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
-
return attenuation_filter_db;
}
@@ -896,18 +834,15 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model
}
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
-
ERR_FAIL_INDEX((int)p_mode, 2);
out_of_range_mode = p_mode;
}
AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
-
return out_of_range_mode;
}
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
-
if (doppler_tracking == p_tracking)
return;
@@ -925,12 +860,10 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
}
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
-
return doppler_tracking;
}
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
-
if (p_pause != stream_paused) {
stream_paused = p_pause;
stream_paused_fade_in = !stream_paused;
@@ -939,7 +872,6 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
}
bool AudioStreamPlayer3D::get_stream_paused() const {
-
return stream_paused;
}
@@ -948,7 +880,6 @@ Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
}
void AudioStreamPlayer3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
@@ -1054,7 +985,6 @@ void AudioStreamPlayer3D::_bind_methods() {
}
AudioStreamPlayer3D::AudioStreamPlayer3D() {
-
unit_db = 0;
unit_size = 1;
attenuation_model = ATTENUATION_INVERSE_DISTANCE;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 13e08339e2..9f261c54b4 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -39,7 +39,6 @@
class Camera3D;
class AudioStreamPlayer3D : public Node3D {
-
GDCLASS(AudioStreamPlayer3D, Node3D);
public:
@@ -69,7 +68,6 @@ private:
};
struct Output {
-
AudioFilterSW filter;
AudioFilterSW::Processor filter_process[8];
AudioFrame vol[4];
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 82a9a1e589..8838295e93 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -41,7 +41,6 @@
#include "lightmap_probe.h"
void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
-
User user;
user.path = p_path;
user.uv_scale = p_uv_scale;
@@ -51,29 +50,24 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale
}
int BakedLightmapData::get_user_count() const {
-
return users.size();
}
NodePath BakedLightmapData::get_user_path(int p_user) const {
-
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
int32_t BakedLightmapData::get_user_sub_instance(int p_user) const {
-
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].sub_instance;
}
Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const {
-
ERR_FAIL_INDEX_V(p_user, users.size(), Rect2());
return users[p_user].uv_scale;
}
int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const {
-
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].slice_index;
}
@@ -83,7 +77,6 @@ void BakedLightmapData::clear_users() {
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
-
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -92,7 +85,6 @@ void BakedLightmapData::_set_user_data(const Array &p_data) {
}
Array BakedLightmapData::_get_user_data() const {
-
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
@@ -190,7 +182,6 @@ Dictionary BakedLightmapData::_get_probe_data() const {
return d;
}
void BakedLightmapData::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
@@ -215,28 +206,23 @@ void BakedLightmapData::_bind_methods() {
}
BakedLightmapData::BakedLightmapData() {
-
lightmap = RS::get_singleton()->lightmap_create();
}
BakedLightmapData::~BakedLightmapData() {
-
RS::get_singleton()->free(lightmap);
}
///////////////////////////
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
-
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
-
bool all_have_uv2_and_normal = true;
bool surfaces_found = false;
for (int i = 0; i < mesh->get_surface_count(); i++) {
-
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
@@ -284,7 +270,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
for (int i = 0; i < bmeshes.size(); i += 2) {
-
Ref<Mesh> mesh = bmeshes[i];
if (!mesh.is_valid())
continue;
@@ -306,7 +291,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
Light3D *light = Object::cast_to<Light3D>(p_at_node);
if (light && light->get_bake_mode() != Light3D::BAKE_DISABLED) {
-
LightsFound lf;
lf.xform = get_global_transform().affine_inverse() * light->get_global_transform();
lf.light = light;
@@ -321,7 +305,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
}
for (int i = 0; i < p_at_node->get_child_count(); i++) {
-
Node *child = p_at_node->get_child(i);
if (!child->get_owner())
continue; //maybe a helper
@@ -331,7 +314,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
}
int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
-
int over = 0;
int under = 0;
int coplanar = 0;
@@ -360,7 +342,6 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const
//#define DEBUG_BSP
int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
-
//if we reach here, it means there is more than one simplex
int32_t node_index = (int32_t)bsp_nodes.size();
bsp_nodes.push_back(BSPNode());
@@ -427,7 +408,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
//score *= Math::sqrt(float(over_count + under_count) / p_simplex_indices.size()); //also multiply score
if (score > best_plane_score) {
-
best_plane = plane;
best_plane_score = score;
}
@@ -439,7 +419,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
//split again, but add to list
for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
-
uint32_t index = p_simplex_indices[i];
int side = _bsp_get_simplex_side(p_points, p_simplices, best_plane, index);
@@ -478,7 +457,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
AABB bounds;
for (uint32_t j = 0; j < 4; j++) {
-
Vector3 p = p_points[p_simplices[p_simplex_indices[i]].vertices[j]];
if (j == 0) {
bounds.position = p;
@@ -549,7 +527,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
}
bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
-
BakeStepUD *bsud = (BakeStepUD *)ud;
bool ret = false;
if (bsud->func) {
@@ -559,7 +536,6 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin
}
void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
-
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
uint32_t half_size = p_cell->size / 2;
@@ -594,9 +570,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
}
}
void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
-
for (int i = 0; i < 8; i++) {
-
Vector3i pos = p_cell->offset;
if (i & 1) {
pos.x += p_cell->size;
@@ -616,7 +590,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
const Vector3 *pp = probe_positions.ptr();
bool exists = false;
for (int j = 0; j < ppcount; j++) {
-
if (pp[j].distance_to(real_pos) < CMP_EPSILON) {
exists = true;
break;
@@ -636,13 +609,11 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
}
BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
-
if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) {
return BAKE_ERROR_NO_SAVE_PATH;
}
if (p_image_data_path == "") {
-
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
@@ -681,7 +652,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
//get the base material textures, help compute altlas size and bounds
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
-
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
p_bake_step(p * 0.1, vformat(TTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false);
@@ -718,7 +688,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
{
-
if (albedo->get_format() != Image::FORMAT_RGBA8) {
albedo->convert(Image::FORMAT_RGBA8);
}
@@ -779,7 +748,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
const int *ir = nullptr;
if (index.size()) {
-
facecount = index.size() / 3;
ir = index.ptr();
} else {
@@ -787,7 +755,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
for (int j = 0; j < facecount; j++) {
-
uint32_t vidx[3];
if (ir) {
@@ -893,7 +860,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
//skip first level, since probes are always added at bounds endpoints anyway (code above this)
for (int i = 0; i < 8; i++) {
-
if (octree.children[i]) {
_gen_new_positions_from_octree(octree.children[i], subdiv_cell_size, probes_found, new_probe_positions, positions_used, bounds);
}
@@ -910,7 +876,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
{
-
for (int i = 0; i < mesh_data.size(); i++) {
lightmapper->add_mesh(mesh_data[i]);
}
@@ -995,7 +960,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
Ref<TextureLayered> texture;
{
-
Vector<Ref<Image>> images;
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
@@ -1016,7 +980,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
config.instance();
if (FileAccess::exists(base_path + ".import")) {
-
config->load(base_path + ".import");
}
@@ -1095,7 +1058,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
PackedInt32Array tetrahedrons;
for (int i = 0; i < solved_simplices.size(); i++) {
-
//Prepare a special representation of the simplex, which uses a BSP Tree
BSPSimplex bsp_simplex;
for (int j = 0; j < 4; j++) {
@@ -1117,7 +1079,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
Plane p(a, b, c);
int plane_index = -1;
for (uint32_t k = 0; k < bsp_planes.size(); k++) {
-
if (bsp_planes[k].is_equal_approx_any_side(p)) {
plane_index = k;
break;
@@ -1218,14 +1179,12 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
void BakedLightmap::_notification(int p_what) {
if (p_what == NOTIFICATION_POST_ENTER_TREE) {
-
if (light_data.is_valid()) {
_assign_lightmaps();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
if (light_data.is_valid()) {
_clear_lightmaps();
}
@@ -1233,11 +1192,9 @@ void BakedLightmap::_notification(int p_what) {
}
void BakedLightmap::_assign_lightmaps() {
-
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
-
Node *node = get_node(light_data->get_user_path(i));
int instance_idx = light_data->get_user_sub_instance(i);
if (instance_idx >= 0) {
@@ -1272,7 +1229,6 @@ void BakedLightmap::_clear_lightmaps() {
}
void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
-
if (light_data.is_valid()) {
if (is_inside_tree()) {
_clear_lightmaps();
@@ -1292,7 +1248,6 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
}
Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
-
return light_data;
}
@@ -1312,12 +1267,10 @@ Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
}
void BakedLightmap::set_use_denoiser(bool p_enable) {
-
use_denoiser = p_enable;
}
bool BakedLightmap::is_using_denoiser() const {
-
return use_denoiser;
}
@@ -1415,7 +1368,6 @@ void BakedLightmap::_validate_property(PropertyInfo &property) const {
}
void BakedLightmap::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
@@ -1501,7 +1453,6 @@ void BakedLightmap::_bind_methods() {
}
BakedLightmap::BakedLightmap() {
-
environment_mode = ENVIRONMENT_MODE_DISABLED;
environment_custom_color = Color(0.2, 0.7, 1.0);
environment_custom_energy = 1.0;
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 748fdf913f..08098c3d5d 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -52,7 +52,6 @@ class BakedLightmapData : public Resource {
AABB bounds;
struct User {
-
NodePath path;
int32_t sub_instance;
Rect2 uv_scale;
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 825cb39e2d..5e4b995aa1 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -31,12 +31,10 @@
#include "bone_attachment_3d.h"
void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bone_name") {
Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
if (parent) {
-
String names;
for (int i = 0; i < parent->get_bone_count(); i++) {
if (i > 0)
@@ -47,7 +45,6 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = names;
} else {
-
property.hint = PROPERTY_HINT_NONE;
property.hint_string = "";
}
@@ -55,10 +52,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
}
void BoneAttachment3D::_check_bind() {
-
Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent());
if (sk) {
-
int idx = sk->find_bone(bone_name);
if (idx != -1) {
sk->bind_child_node_to_bone(idx, this);
@@ -69,12 +64,9 @@ void BoneAttachment3D::_check_bind() {
}
void BoneAttachment3D::_check_unbind() {
-
if (bound) {
-
Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent());
if (sk) {
-
int idx = sk->find_bone(bone_name);
if (idx != -1) {
sk->unbind_child_node_from_bone(idx, this);
@@ -85,7 +77,6 @@ void BoneAttachment3D::_check_unbind() {
}
void BoneAttachment3D::set_bone_name(const String &p_name) {
-
if (is_inside_tree())
_check_unbind();
@@ -96,20 +87,15 @@ void BoneAttachment3D::set_bone_name(const String &p_name) {
}
String BoneAttachment3D::get_bone_name() const {
-
return bone_name;
}
void BoneAttachment3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
_check_bind();
} break;
case NOTIFICATION_EXIT_TREE: {
-
_check_unbind();
} break;
}
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index d2a3ffec90..fec59217d2 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -34,7 +34,6 @@
#include "scene/3d/skeleton_3d.h"
class BoneAttachment3D : public Node3D {
-
GDCLASS(BoneAttachment3D, Node3D);
bool bound;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 871f3119bc..0f7aa28bf3 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -39,16 +39,13 @@ void Camera3D::_update_audio_listener_state() {
}
void Camera3D::_request_camera_update() {
-
_update_camera();
}
void Camera3D::_update_camera_mode() {
-
force_change = true;
switch (mode) {
case PROJECTION_PERSPECTIVE: {
-
set_perspective(fov, near, far);
} break;
@@ -78,7 +75,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
}
void Camera3D::_update_camera() {
-
if (!is_inside_tree())
return;
@@ -101,11 +97,8 @@ void Camera3D::_update_camera() {
}
void Camera3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
-
// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
@@ -118,14 +111,12 @@ void Camera3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
} break;
case NOTIFICATION_EXIT_WORLD: {
-
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
@@ -156,7 +147,6 @@ void Camera3D::_notification(int p_what) {
}
Transform Camera3D::get_camera_transform() const {
-
Transform tr = get_global_transform().orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
@@ -164,7 +154,6 @@ Transform Camera3D::get_camera_transform() const {
}
void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
-
if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
return;
@@ -178,7 +167,6 @@ void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_f
force_change = false;
}
void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
-
if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
return;
@@ -218,12 +206,10 @@ void Camera3D::set_projection(Camera3D::Projection p_mode) {
}
RID Camera3D::get_camera() const {
-
return camera;
};
void Camera3D::make_current() {
-
current = true;
if (!is_inside_tree())
@@ -235,7 +221,6 @@ void Camera3D::make_current() {
}
void Camera3D::clear_current(bool p_enable_next) {
-
current = false;
if (!is_inside_tree())
return;
@@ -258,27 +243,22 @@ void Camera3D::set_current(bool p_current) {
}
bool Camera3D::is_current() const {
-
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
-
return get_viewport()->get_camera() == this;
} else
return current;
}
bool Camera3D::_can_gizmo_scale() const {
-
return false;
}
Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const {
-
Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
};
Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
-
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
@@ -286,7 +266,6 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 ray;
if (mode == PROJECTION_ORTHOGONAL) {
-
ray = Vector3(0, 0, -1);
} else {
CameraMatrix cm;
@@ -299,7 +278,6 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
};
Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
-
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
@@ -307,10 +285,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
if (mode == PROJECTION_PERSPECTIVE) {
-
return get_camera_transform().origin;
} else {
-
Vector2 pos = cpos / viewport_size;
float vsize, hsize;
if (keep_aspect == KEEP_WIDTH) {
@@ -331,7 +307,6 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
};
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
-
Transform t = get_global_transform();
Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
@@ -361,7 +336,6 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
}
Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
-
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -386,7 +360,6 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
}
Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const {
-
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) {
@@ -414,7 +387,6 @@ Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const
}
void Camera3D::set_environment(const Ref<Environment> &p_environment) {
-
environment = p_environment;
if (environment.is_valid())
RS::get_singleton()->camera_set_environment(camera, environment->get_rid());
@@ -424,12 +396,10 @@ void Camera3D::set_environment(const Ref<Environment> &p_environment) {
}
Ref<Environment> Camera3D::get_environment() const {
-
return environment;
}
void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
-
effects = p_effects;
if (effects.is_valid())
RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
@@ -439,7 +409,6 @@ void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
}
Ref<CameraEffects> Camera3D::get_effects() const {
-
return effects;
}
@@ -451,12 +420,10 @@ void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
}
Camera3D::KeepAspect Camera3D::get_keep_aspect_mode() const {
-
return keep_aspect;
}
void Camera3D::set_doppler_tracking(DopplerTracking p_tracking) {
-
if (doppler_tracking == p_tracking)
return;
@@ -475,7 +442,6 @@ Camera3D::DopplerTracking Camera3D::get_doppler_tracking() const {
}
void Camera3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera3D::project_ray_normal);
ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera3D::project_local_ray_normal);
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera3D::project_ray_origin);
@@ -552,17 +518,14 @@ void Camera3D::_bind_methods() {
}
float Camera3D::get_fov() const {
-
return fov;
}
float Camera3D::get_size() const {
-
return size;
}
float Camera3D::get_znear() const {
-
return near;
}
@@ -571,12 +534,10 @@ Vector2 Camera3D::get_frustum_offset() const {
}
float Camera3D::get_zfar() const {
-
return far;
}
Camera3D::Projection Camera3D::get_projection() const {
-
return mode;
}
@@ -616,7 +577,6 @@ void Camera3D::set_cull_mask(uint32_t p_layers) {
}
uint32_t Camera3D::get_cull_mask() const {
-
return layers;
}
@@ -635,7 +595,6 @@ bool Camera3D::get_cull_mask_bit(int p_layer) const {
}
Vector<Plane> Camera3D::get_frustum() const {
-
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -649,13 +608,11 @@ Vector<Plane> Camera3D::get_frustum() const {
}
void Camera3D::set_v_offset(float p_offset) {
-
v_offset = p_offset;
_update_camera();
}
float Camera3D::get_v_offset() const {
-
return v_offset;
}
@@ -665,12 +622,10 @@ void Camera3D::set_h_offset(float p_offset) {
}
float Camera3D::get_h_offset() const {
-
return h_offset;
}
Vector3 Camera3D::get_doppler_tracked_velocity() const {
-
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
return velocity_tracker->get_tracked_linear_velocity();
} else {
@@ -678,7 +633,6 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
}
}
Camera3D::Camera3D() {
-
camera = RenderingServer::get_singleton()->camera_create();
size = 1;
fov = 0;
@@ -703,7 +657,6 @@ Camera3D::Camera3D() {
}
Camera3D::~Camera3D() {
-
RenderingServer::get_singleton()->free(camera);
}
@@ -716,7 +669,6 @@ float ClippedCamera3D::get_margin() const {
return margin;
}
void ClippedCamera3D::set_process_mode(ProcessMode p_mode) {
-
if (process_mode == p_mode) {
return;
}
@@ -729,7 +681,6 @@ ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const {
}
Transform ClippedCamera3D::get_camera_transform() const {
-
Transform t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
@@ -737,7 +688,6 @@ Transform ClippedCamera3D::get_camera_transform() const {
void ClippedCamera3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
-
Node3D *parent = Object::cast_to<Node3D>(get_parent());
if (!parent) {
return;
@@ -797,17 +747,14 @@ void ClippedCamera3D::_notification(int p_what) {
}
void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
}
uint32_t ClippedCamera3D::get_collision_mask() const {
-
return collision_mask;
}
void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -817,17 +764,14 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
-
exclude.insert(p_rid);
}
void ClippedCamera3D::add_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
if (!co)
@@ -836,12 +780,10 @@ void ClippedCamera3D::add_exception(const Object *p_object) {
}
void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
-
exclude.erase(p_rid);
}
void ClippedCamera3D::remove_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
if (!co)
@@ -850,37 +792,30 @@ void ClippedCamera3D::remove_exception(const Object *p_object) {
}
void ClippedCamera3D::clear_exceptions() {
-
exclude.clear();
}
float ClippedCamera3D::get_clip_offset() const {
-
return clip_offset;
}
void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
-
clip_to_areas = p_clip;
}
bool ClippedCamera3D::is_clip_to_areas_enabled() const {
-
return clip_to_areas;
}
void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
-
clip_to_bodies = p_clip;
}
bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
-
return clip_to_bodies;
}
void ClippedCamera3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 9a005226cb..138b1b8a7a 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -37,7 +37,6 @@
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
-
GDCLASS(Camera3D, Node3D);
public:
@@ -184,7 +183,6 @@ VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
class ClippedCamera3D : public Camera3D {
-
GDCLASS(ClippedCamera3D, Camera3D);
public:
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 5d050e32b0..9aaa182a13 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -34,11 +34,8 @@
#include "servers/physics_server_3d.h"
void CollisionObject3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
-
if (area)
PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
else
@@ -55,7 +52,6 @@ void CollisionObject3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
if (area)
PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
else
@@ -63,12 +59,10 @@ void CollisionObject3D::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
_update_pickable();
} break;
case NOTIFICATION_EXIT_WORLD: {
-
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
} else
@@ -79,7 +73,6 @@ void CollisionObject3D::_notification(int p_what) {
}
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
}
@@ -87,7 +80,6 @@ void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_in
}
void CollisionObject3D::_mouse_enter() {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
@@ -95,7 +87,6 @@ void CollisionObject3D::_mouse_enter() {
}
void CollisionObject3D::_mouse_exit() {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
@@ -114,18 +105,15 @@ void CollisionObject3D::_update_pickable() {
}
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
-
ray_pickable = p_ray_pickable;
_update_pickable();
}
bool CollisionObject3D::is_ray_pickable() const {
-
return ray_pickable;
}
void CollisionObject3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -158,7 +146,6 @@ void CollisionObject3D::_bind_methods() {
}
uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
-
ShapeData sd;
uint32_t id;
@@ -176,7 +163,6 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
}
void CollisionObject3D::remove_shape_owner(uint32_t owner) {
-
ERR_FAIL_COND(!shapes.has(owner));
shape_owner_clear_shapes(owner);
@@ -199,21 +185,18 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), false);
return shapes[p_owner].disabled;
}
void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
-
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
r_owners->push_back(E->key());
}
}
Array CollisionObject3D::_get_shape_owners() {
-
Array ret;
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
ret.push_back(E->key());
@@ -223,7 +206,6 @@ Array CollisionObject3D::_get_shape_owners() {
}
void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
@@ -237,21 +219,18 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
}
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
return shapes[p_owner].xform;
}
Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
return shapes[p_owner].owner;
}
void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_COND(p_shape.is_null());
@@ -269,20 +248,17 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
total_subshapes++;
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
return shapes[p_owner].shapes.size();
}
Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>());
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>());
return shapes[p_owner].shapes[p_shape].shape;
}
int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
-
ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
@@ -290,7 +266,6 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
}
void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
@@ -315,7 +290,6 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
}
void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
-
ERR_FAIL_COND(!shapes.has(p_owner));
while (shape_owner_get_shape_count(p_owner) > 0) {
@@ -324,7 +298,6 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
}
uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
-
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -340,7 +313,6 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
}
CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
-
rid = p_rid;
area = p_area;
capture_input_on_drag = false;
@@ -357,17 +329,14 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
}
void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
-
capture_input_on_drag = p_capture;
}
bool CollisionObject3D::get_capture_input_on_drag() const {
-
return capture_input_on_drag;
}
String CollisionObject3D::get_configuration_warning() const {
-
String warning = Node3D::get_configuration_warning();
if (shapes.empty()) {
@@ -381,7 +350,6 @@ String CollisionObject3D::get_configuration_warning() const {
}
CollisionObject3D::CollisionObject3D() {
-
capture_input_on_drag = false;
ray_pickable = true;
set_notify_transform(true);
@@ -391,6 +359,5 @@ CollisionObject3D::CollisionObject3D() {
}
CollisionObject3D::~CollisionObject3D() {
-
PhysicsServer3D::get_singleton()->free(rid);
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 67d3aed3c8..8bcbef0e98 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -35,7 +35,6 @@
#include "scene/resources/shape_3d.h"
class CollisionObject3D : public Node3D {
-
GDCLASS(CollisionObject3D, Node3D);
bool area;
@@ -43,7 +42,6 @@ class CollisionObject3D : public Node3D {
RID rid;
struct ShapeData {
-
Object *owner;
Transform xform;
struct ShapeBase {
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 66bd903eeb..bf123fa417 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -35,7 +35,6 @@
#include "scene/resources/convex_polygon_shape_3d.h"
void CollisionPolygon3D::_build_polygon() {
-
if (!parent)
return;
@@ -60,7 +59,6 @@ void CollisionPolygon3D::_build_polygon() {
Vector3 *w = cp.ptrw();
int idx = 0;
for (int j = 0; j < cs; j++) {
-
Vector2 d = decomp[i][j];
w[idx++] = Vector3(d.x, d.y, depth * 0.5);
w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
@@ -74,7 +72,6 @@ void CollisionPolygon3D::_build_polygon() {
}
void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -82,9 +79,7 @@ void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionPolygon3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_PARENTED: {
parent = Object::cast_to<CollisionObject3D>(get_parent());
if (parent) {
@@ -94,14 +89,12 @@ void CollisionPolygon3D::_notification(int p_what) {
}
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (parent) {
_update_in_shape_owner();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (parent) {
_update_in_shape_owner(true);
}
@@ -118,7 +111,6 @@ void CollisionPolygon3D::_notification(int p_what) {
}
void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
-
polygon = p_polygon;
if (parent) {
_build_polygon();
@@ -128,24 +120,20 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
}
Vector<Point2> CollisionPolygon3D::get_polygon() const {
-
return polygon;
}
AABB CollisionPolygon3D::get_item_rect() const {
-
return aabb;
}
void CollisionPolygon3D::set_depth(float p_depth) {
-
depth = p_depth;
_build_polygon();
update_gizmo();
}
float CollisionPolygon3D::get_depth() const {
-
return depth;
}
@@ -163,7 +151,6 @@ bool CollisionPolygon3D::is_disabled() const {
}
String CollisionPolygon3D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
@@ -179,7 +166,6 @@ bool CollisionPolygon3D::_is_editable_3d_polygon() const {
return true;
}
void CollisionPolygon3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth);
@@ -197,7 +183,6 @@ void CollisionPolygon3D::_bind_methods() {
}
CollisionPolygon3D::CollisionPolygon3D() {
-
aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 256aee3d7e..0cd9aee111 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -36,7 +36,6 @@
class CollisionObject3D;
class CollisionPolygon3D : public Node3D {
-
GDCLASS(CollisionPolygon3D, Node3D);
protected:
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index a66e84ac3c..711dfd6fb9 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -45,20 +45,16 @@
//TODO: Implement CylinderShape and HeightMapShape?
void CollisionShape3D::make_convex_from_brothers() {
-
Node *p = get_parent();
if (!p)
return;
for (int i = 0; i < p->get_child_count(); i++) {
-
Node *n = p->get_child(i);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi) {
-
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
-
Ref<Shape3D> s = m->create_convex_shape();
set_shape(s);
}
@@ -74,9 +70,7 @@ void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionShape3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_PARENTED: {
parent = Object::cast_to<CollisionObject3D>(get_parent());
if (parent) {
@@ -111,12 +105,10 @@ void CollisionShape3D::_notification(int p_what) {
}
void CollisionShape3D::resource_changed(RES res) {
-
update_gizmo();
}
String CollisionShape3D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
return TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
}
@@ -137,7 +129,6 @@ String CollisionShape3D::get_configuration_warning() const {
}
void CollisionShape3D::_bind_methods() {
-
//not sure if this should do anything
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
@@ -154,7 +145,6 @@ void CollisionShape3D::_bind_methods() {
}
void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
-
if (!shape.is_null()) {
shape->unregister_owner(this);
shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
@@ -178,12 +168,10 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
}
Ref<Shape3D> CollisionShape3D::get_shape() const {
-
return shape;
}
void CollisionShape3D::set_disabled(bool p_disabled) {
-
disabled = p_disabled;
update_gizmo();
if (parent) {
@@ -192,12 +180,10 @@ void CollisionShape3D::set_disabled(bool p_disabled) {
}
bool CollisionShape3D::is_disabled() const {
-
return disabled;
}
CollisionShape3D::CollisionShape3D() {
-
//indicator = RenderingServer::get_singleton()->mesh_create();
disabled = false;
debug_shape = nullptr;
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 8515d292af..4ed2f4007b 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -35,7 +35,6 @@
#include "scene/resources/shape_3d.h"
class CollisionObject3D;
class CollisionShape3D : public Node3D {
-
GDCLASS(CollisionShape3D, Node3D);
OBJ_CATEGORY("3D Physics Nodes");
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 414dc6f97b..631ab4e0f7 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -36,16 +36,13 @@
#include "servers/rendering_server.h"
AABB CPUParticles3D::get_aabb() const {
-
return AABB();
}
Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void CPUParticles3D::set_emitting(bool p_emitting) {
-
if (emitting == p_emitting)
return;
@@ -60,7 +57,6 @@ void CPUParticles3D::set_emitting(bool p_emitting) {
}
void CPUParticles3D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
@@ -79,97 +75,76 @@ void CPUParticles3D::set_amount(int p_amount) {
particle_order.resize(p_amount);
}
void CPUParticles3D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
void CPUParticles3D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
}
void CPUParticles3D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
}
void CPUParticles3D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
}
void CPUParticles3D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
}
void CPUParticles3D::set_lifetime_randomness(float p_random) {
-
lifetime_randomness = p_random;
}
void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
}
void CPUParticles3D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
}
bool CPUParticles3D::is_emitting() const {
-
return emitting;
}
int CPUParticles3D::get_amount() const {
-
return particles.size();
}
float CPUParticles3D::get_lifetime() const {
-
return lifetime;
}
bool CPUParticles3D::get_one_shot() const {
-
return one_shot;
}
float CPUParticles3D::get_pre_process_time() const {
-
return pre_process_time;
}
float CPUParticles3D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float CPUParticles3D::get_randomness_ratio() const {
-
return randomness_ratio;
}
float CPUParticles3D::get_lifetime_randomness() const {
-
return lifetime_randomness;
}
bool CPUParticles3D::get_use_local_coordinates() const {
-
return local_coords;
}
float CPUParticles3D::get_speed_scale() const {
-
return speed_scale;
}
void CPUParticles3D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
}
CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
-
return draw_order;
}
void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
-
mesh = p_mesh;
if (mesh.is_valid()) {
RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
@@ -179,7 +154,6 @@ void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
}
Ref<Mesh> CPUParticles3D::get_mesh() const {
-
return mesh;
}
@@ -200,7 +174,6 @@ bool CPUParticles3D::get_fractional_delta() const {
}
String CPUParticles3D::get_configuration_warning() const {
-
String warnings;
bool mesh_found = false;
@@ -236,7 +209,6 @@ String CPUParticles3D::get_configuration_warning() const {
}
void CPUParticles3D::restart() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;
@@ -256,62 +228,51 @@ void CPUParticles3D::restart() {
}
void CPUParticles3D::set_direction(Vector3 p_direction) {
-
direction = p_direction;
}
Vector3 CPUParticles3D::get_direction() const {
-
return direction;
}
void CPUParticles3D::set_spread(float p_spread) {
-
spread = p_spread;
}
float CPUParticles3D::get_spread() const {
-
return spread;
}
void CPUParticles3D::set_flatness(float p_flatness) {
-
flatness = p_flatness;
}
float CPUParticles3D::get_flatness() const {
-
return flatness;
}
void CPUParticles3D::set_param(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
float CPUParticles3D::get_param(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
void CPUParticles3D::set_param_randomness(Parameter p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
float CPUParticles3D::get_param_randomness(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
-
Ref<Curve> curve = p_curve;
if (!curve.is_valid())
return;
@@ -320,7 +281,6 @@ static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_
}
void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
curve_parameters[p_param] = p_curve;
@@ -351,7 +311,6 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_SCALE: {
-
} break;
case PARAM_HUE_VARIATION: {
_adjust_curve_range(p_curve, -1, 1);
@@ -366,29 +325,24 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
}
}
Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
return curve_parameters[p_param];
}
void CPUParticles3D::set_color(const Color &p_color) {
-
color = p_color;
}
Color CPUParticles3D::get_color() const {
-
return color;
}
void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
-
color_ramp = p_ramp;
}
Ref<Gradient> CPUParticles3D::get_color_ramp() const {
-
return color_ramp;
}
@@ -411,49 +365,39 @@ void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
}
void CPUParticles3D::set_emission_sphere_radius(float p_radius) {
-
emission_sphere_radius = p_radius;
}
void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
-
emission_box_extents = p_extents;
}
void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
-
emission_points = p_points;
}
void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
-
emission_normals = p_normals;
}
void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
-
emission_colors = p_colors;
}
float CPUParticles3D::get_emission_sphere_radius() const {
-
return emission_sphere_radius;
}
Vector3 CPUParticles3D::get_emission_box_extents() const {
-
return emission_box_extents;
}
Vector<Vector3> CPUParticles3D::get_emission_points() const {
-
return emission_points;
}
Vector<Vector3> CPUParticles3D::get_emission_normals() const {
-
return emission_normals;
}
Vector<Color> CPUParticles3D::get_emission_colors() const {
-
return emission_colors;
}
@@ -461,17 +405,14 @@ CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
return emission_shape;
}
void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
-
gravity = p_gravity;
}
Vector3 CPUParticles3D::get_gravity() const {
-
return gravity;
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
@@ -498,7 +439,6 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
}
static uint32_t idhash(uint32_t x) {
-
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
x = (x >> uint32_t(16)) ^ x;
@@ -519,7 +459,6 @@ static float rand_from_seed(uint32_t &seed) {
}
void CPUParticles3D::_update_internal() {
-
if (particles.size() == 0 || !is_visible_in_tree()) {
_set_redraw(false);
return;
@@ -547,7 +486,6 @@ void CPUParticles3D::_update_internal() {
bool processed = false;
if (time == 0 && pre_process_time > 0.0) {
-
float frame_time;
if (fixed_fps > 0)
frame_time = 1.0 / fixed_fps;
@@ -594,7 +532,6 @@ void CPUParticles3D::_update_internal() {
}
void CPUParticles3D::_particles_process(float p_delta) {
-
p_delta *= speed_scale;
int pcount = particles.size();
@@ -623,7 +560,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
float system_phase = time / lifetime;
for (int i = 0; i < pcount; i++) {
-
Particle &p = parray[i];
if (!emitting && !p.active)
@@ -681,7 +617,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
if (restart) {
-
if (!emitting) {
p.active = false;
continue;
@@ -750,7 +685,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
-
int pc = emission_points.size();
if (pc == 0)
break;
@@ -805,7 +739,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
} else if (p.time > p.lifetime) {
p.active = false;
} else {
-
uint32_t alt_seed = p.seed;
p.time += local_delta;
@@ -875,7 +808,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
if (flags[FLAG_DISABLE_Z]) {
-
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
@@ -903,7 +835,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
-
float v = p.velocity.length();
float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
@@ -960,7 +891,6 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.color *= p.base_color;
if (flags[FLAG_DISABLE_Z]) {
-
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.basis.set_axis(1, p.velocity.normalized());
@@ -1047,7 +977,6 @@ void CPUParticles3D::_update_particle_data_buffer() {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
-
// will look different from Particles in editor as this is based on the camera in the scenetree
// and not the editor camera
dir = inv_emission_transform.xform(dir).normalized();
@@ -1064,7 +993,6 @@ void CPUParticles3D::_update_particle_data_buffer() {
}
for (int i = 0; i < pc; i++) {
-
int idx = order ? order[i] : i;
Transform t = r[idx].transform;
@@ -1131,7 +1059,6 @@ void CPUParticles3D::_set_redraw(bool p_redraw) {
}
void CPUParticles3D::_update_render_thread() {
-
MutexLock lock(update_mutex);
if (can_update) {
@@ -1141,7 +1068,6 @@ void CPUParticles3D::_update_render_thread() {
}
void CPUParticles3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
set_process_internal(emitting);
@@ -1165,11 +1091,9 @@ void CPUParticles3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
-
inv_emission_transform = get_global_transform().affine_inverse();
if (!local_coords) {
-
int pc = particles.size();
float *w = particle_data.ptrw();
@@ -1177,7 +1101,6 @@ void CPUParticles3D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
-
Transform t = inv_emission_transform * r[i].transform;
if (r[i].active) {
@@ -1206,7 +1129,6 @@ void CPUParticles3D::_notification(int p_what) {
}
void CPUParticles3D::convert_from_particles(Node *p_particles) {
-
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
@@ -1276,7 +1198,6 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
}
void CPUParticles3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
@@ -1481,7 +1402,6 @@ void CPUParticles3D::_bind_methods() {
}
CPUParticles3D::CPUParticles3D() {
-
time = 0;
inactive_time = 0;
frame_remainder = 0;
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index ffe0ecc9a9..2afb6846c0 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -122,7 +122,6 @@ private:
const Particle *particles;
Vector3 axis;
bool operator()(int p_a, int p_b) const {
-
return axis.dot(particles[p_a].transform.origin) < axis.dot(particles[p_b].transform.origin);
}
};
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 4c824aedc4..b97859f44a 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -134,19 +134,16 @@ uint32_t Decal::get_cull_mask() const {
}
AABB Decal::get_aabb() const {
-
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2.0;
return aabb;
}
Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void Decal::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
@@ -212,7 +209,6 @@ void Decal::_bind_methods() {
}
Decal::Decal() {
-
extents = Vector3(1, 1, 1);
emission_energy = 1.0;
modulate = Color(1, 1, 1, 1);
@@ -230,6 +226,5 @@ Decal::Decal() {
}
Decal::~Decal() {
-
RS::get_singleton()->free(decal);
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 65a330ddc0..0ba1b3d984 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -212,7 +212,6 @@ bool GIProbeData::is_using_two_bounces() const {
}
RID GIProbeData::get_rid() const {
-
return probe;
}
@@ -283,7 +282,6 @@ void GIProbeData::_bind_methods() {
}
GIProbeData::GIProbeData() {
-
ao = 0.0;
ao_size = 0.5;
dynamic_range = 4;
@@ -299,7 +297,6 @@ GIProbeData::GIProbeData() {
}
GIProbeData::~GIProbeData() {
-
RS::get_singleton()->free(probe);
}
@@ -307,7 +304,6 @@ GIProbeData::~GIProbeData() {
//////////////////////
void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
-
if (p_data.is_valid()) {
RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
} else {
@@ -318,41 +314,34 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
}
Ref<GIProbeData> GIProbe::get_probe_data() const {
-
return probe_data;
}
void GIProbe::set_subdiv(Subdiv p_subdiv) {
-
ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX);
subdiv = p_subdiv;
update_gizmo();
}
GIProbe::Subdiv GIProbe::get_subdiv() const {
-
return subdiv;
}
void GIProbe::set_extents(const Vector3 &p_extents) {
-
extents = p_extents;
update_gizmo();
_change_notify("extents");
}
Vector3 GIProbe::get_extents() const {
-
return extents;
}
void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
-
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
-
AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
@@ -372,12 +361,9 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
Node3D *s = Object::cast_to<Node3D>(p_at_node);
if (s) {
-
if (s->is_visible_in_tree()) {
-
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
-
Transform mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid())
@@ -416,7 +402,6 @@ Vector3i GIProbe::get_estimated_cell_size() const {
axis_cell_size[longest_axis] = 1 << cell_subdiv;
for (int i = 0; i < 3; i++) {
-
if (i == longest_axis)
continue;
@@ -433,7 +418,6 @@ Vector3i GIProbe::get_estimated_cell_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
-
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
Voxelizer baker;
@@ -451,7 +435,6 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
int pmc = 0;
for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
-
if (bake_step_function) {
bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(mesh_list.size()));
}
@@ -483,7 +466,6 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
#endif
} else {
-
Ref<GIProbeData> probe_data = get_probe_data();
if (probe_data.is_null())
@@ -511,22 +493,18 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
void GIProbe::_debug_bake() {
-
bake(nullptr, true);
}
AABB GIProbe::get_aabb() const {
-
return AABB(-extents, extents * 2);
}
Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
String GIProbe::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
}
@@ -534,7 +512,6 @@ String GIProbe::get_configuration_warning() const {
}
void GIProbe::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
@@ -560,7 +537,6 @@ void GIProbe::_bind_methods() {
}
GIProbe::GIProbe() {
-
subdiv = SUBDIV_128;
extents = Vector3(10, 10, 10);
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 28b533e82d..b7abfbd01b 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -35,7 +35,6 @@
#include "scene/3d/visual_instance_3d.h"
class GIProbeData : public Resource {
-
GDCLASS(GIProbeData, Resource);
RID probe;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 01886a730f..1ce25f1e6e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -36,16 +36,13 @@
#include "servers/rendering_server.h"
AABB GPUParticles3D::get_aabb() const {
-
return AABB();
}
Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void GPUParticles3D::set_emitting(bool p_emitting) {
-
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
if (p_emitting && one_shot) {
@@ -56,25 +53,21 @@ void GPUParticles3D::set_emitting(bool p_emitting) {
}
void GPUParticles3D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles3D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
void GPUParticles3D::set_one_shot(bool p_one_shot) {
-
one_shot = p_one_shot;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
-
set_process_internal(true);
if (!one_shot)
RenderingServer::get_singleton()->particles_restart(particles);
@@ -85,34 +78,28 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
}
void GPUParticles3D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
void GPUParticles3D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
void GPUParticles3D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
-
visibility_aabb = p_aabb;
RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
update_gizmo();
_change_notify("visibility_aabb");
}
void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
}
void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
-
process_material = p_material;
RID material_rid;
if (process_material.is_valid())
@@ -123,83 +110,66 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
}
void GPUParticles3D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool GPUParticles3D::is_emitting() const {
-
return RS::get_singleton()->particles_get_emitting(particles);
}
int GPUParticles3D::get_amount() const {
-
return amount;
}
float GPUParticles3D::get_lifetime() const {
-
return lifetime;
}
bool GPUParticles3D::get_one_shot() const {
-
return one_shot;
}
float GPUParticles3D::get_pre_process_time() const {
-
return pre_process_time;
}
float GPUParticles3D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float GPUParticles3D::get_randomness_ratio() const {
-
return randomness_ratio;
}
AABB GPUParticles3D::get_visibility_aabb() const {
-
return visibility_aabb;
}
bool GPUParticles3D::get_use_local_coordinates() const {
-
return local_coords;
}
Ref<Material> GPUParticles3D::get_process_material() const {
-
return process_material;
}
float GPUParticles3D::get_speed_scale() const {
-
return speed_scale;
}
void GPUParticles3D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
-
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
-
ERR_FAIL_COND(p_count < 1);
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
_change_notify();
}
int GPUParticles3D::get_draw_passes() const {
-
return draw_passes.size();
}
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
-
ERR_FAIL_INDEX(p_pass, draw_passes.size());
draw_passes.write[p_pass] = p_mesh;
@@ -214,7 +184,6 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
}
Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const {
-
ERR_FAIL_INDEX_V(p_pass, draw_passes.size(), Ref<Mesh>());
return draw_passes[p_pass];
@@ -239,7 +208,6 @@ bool GPUParticles3D::get_fractional_delta() const {
}
String GPUParticles3D::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.");
}
@@ -291,18 +259,15 @@ String GPUParticles3D::get_configuration_warning() const {
}
void GPUParticles3D::restart() {
-
RenderingServer::get_singleton()->particles_restart(particles);
RenderingServer::get_singleton()->particles_set_emitting(particles, true);
}
AABB GPUParticles3D::capture_aabb() const {
-
return RS::get_singleton()->particles_get_current_aabb(particles);
}
void GPUParticles3D::_validate_property(PropertyInfo &property) const {
-
if (property.name.begins_with("draw_pass_")) {
int index = property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
@@ -313,12 +278,10 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
void GPUParticles3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
-
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
@@ -326,7 +289,6 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot are on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
if (one_shot && !is_emitting()) {
_change_notify();
set_process_internal(false);
@@ -342,7 +304,6 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles3D::set_lifetime);
@@ -404,7 +365,6 @@ void GPUParticles3D::_bind_methods() {
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
-
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
@@ -416,7 +376,6 @@ void GPUParticles3D::_bind_methods() {
}
GPUParticles3D::GPUParticles3D() {
-
particles = RS::get_singleton()->particles_create();
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
@@ -437,6 +396,5 @@ GPUParticles3D::GPUParticles3D() {
}
GPUParticles3D::~GPUParticles3D() {
-
RS::get_singleton()->free(particles);
}
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp
index 63d4b1ac84..0d0ce1505f 100644
--- a/scene/3d/immediate_geometry_3d.cpp
+++ b/scene/3d/immediate_geometry_3d.cpp
@@ -31,39 +31,32 @@
#include "immediate_geometry_3d.h"
void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) {
-
RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID());
if (p_texture.is_valid())
cached_textures.push_back(p_texture);
}
void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) {
-
RS::get_singleton()->immediate_normal(im, p_normal);
}
void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) {
-
RS::get_singleton()->immediate_tangent(im, p_tangent);
}
void ImmediateGeometry3D::set_color(const Color &p_color) {
-
RS::get_singleton()->immediate_color(im, p_color);
}
void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) {
-
RS::get_singleton()->immediate_uv(im, p_uv);
}
void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) {
-
RS::get_singleton()->immediate_uv2(im, p_uv2);
}
void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) {
-
RS::get_singleton()->immediate_vertex(im, p_vertex);
if (empty) {
aabb.position = p_vertex;
@@ -75,28 +68,23 @@ void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) {
}
void ImmediateGeometry3D::end() {
-
RS::get_singleton()->immediate_end(im);
}
void ImmediateGeometry3D::clear() {
-
RS::get_singleton()->immediate_clear(im);
empty = true;
cached_textures.clear();
}
AABB ImmediateGeometry3D::get_aabb() const {
-
return aabb;
}
Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
-
for (int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
double z0 = Math::sin(lat0);
@@ -107,7 +95,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
-
double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
@@ -143,7 +130,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo
}
void ImmediateGeometry3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal);
ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent);
@@ -157,13 +143,11 @@ void ImmediateGeometry3D::_bind_methods() {
}
ImmediateGeometry3D::ImmediateGeometry3D() {
-
im = RenderingServer::get_singleton()->immediate_create();
set_base(im);
empty = true;
}
ImmediateGeometry3D::~ImmediateGeometry3D() {
-
RenderingServer::get_singleton()->free(im);
}
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
index 6e15450a5b..7c9e8851a2 100644
--- a/scene/3d/immediate_geometry_3d.h
+++ b/scene/3d/immediate_geometry_3d.h
@@ -35,7 +35,6 @@
#include "scene/resources/mesh.h"
class ImmediateGeometry3D : public GeometryInstance3D {
-
GDCLASS(ImmediateGeometry3D, GeometryInstance3D);
RID im;
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 0aa0f7e5ac..1fa50b6872 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -35,12 +35,10 @@
#include "scene/resources/surface_tool.h"
bool Light3D::_can_gizmo_scale() const {
-
return false;
}
void Light3D::set_param(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
param[p_param] = p_value;
@@ -60,13 +58,11 @@ void Light3D::set_param(Param p_param, float p_value) {
}
float Light3D::get_param(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return param[p_param];
}
void Light3D::set_shadow(bool p_enable) {
-
shadow = p_enable;
RS::get_singleton()->light_set_shadow(light, p_enable);
@@ -75,50 +71,41 @@ void Light3D::set_shadow(bool p_enable) {
}
}
bool Light3D::has_shadow() const {
-
return shadow;
}
void Light3D::set_negative(bool p_enable) {
-
negative = p_enable;
RS::get_singleton()->light_set_negative(light, p_enable);
}
bool Light3D::is_negative() const {
-
return negative;
}
void Light3D::set_cull_mask(uint32_t p_cull_mask) {
-
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
}
uint32_t Light3D::get_cull_mask() const {
-
return cull_mask;
}
void Light3D::set_color(const Color &p_color) {
-
color = p_color;
RS::get_singleton()->light_set_color(light, p_color);
// The gizmo color depends on the light color, so update it.
update_gizmo();
}
Color Light3D::get_color() const {
-
return color;
}
void Light3D::set_shadow_color(const Color &p_shadow_color) {
-
shadow_color = p_shadow_color;
RS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
}
Color Light3D::get_shadow_color() const {
-
return shadow_color;
}
@@ -128,22 +115,17 @@ void Light3D::set_shadow_reverse_cull_face(bool p_enable) {
}
bool Light3D::get_shadow_reverse_cull_face() const {
-
return reverse_cull;
}
AABB Light3D::get_aabb() const {
-
if (type == RenderingServer::LIGHT_DIRECTIONAL) {
-
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == RenderingServer::LIGHT_OMNI) {
-
return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == RenderingServer::LIGHT_SPOT) {
-
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
@@ -153,7 +135,6 @@ AABB Light3D::get_aabb() const {
}
Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
@@ -167,7 +148,6 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
}
void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
-
projector = p_texture;
RID tex_id = projector.is_valid() ? projector->get_rid() : RID();
RS::get_singleton()->light_set_projector(light, tex_id);
@@ -179,7 +159,6 @@ Ref<Texture2D> Light3D::get_projector() const {
}
void Light3D::_update_visibility() {
-
if (!is_inside_tree())
return;
@@ -205,9 +184,7 @@ void Light3D::_update_visibility() {
}
void Light3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
_update_visibility();
}
@@ -217,18 +194,15 @@ void Light3D::_notification(int p_what) {
}
void Light3D::set_editor_only(bool p_editor_only) {
-
editor_only = p_editor_only;
_update_visibility();
}
bool Light3D::is_editor_only() const {
-
return editor_only;
}
void Light3D::_validate_property(PropertyInfo &property) const {
-
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
property.usage = 0;
}
@@ -243,7 +217,6 @@ void Light3D::_validate_property(PropertyInfo &property) const {
}
void Light3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light3D::set_editor_only);
ClassDB::bind_method(D_METHOD("is_editor_only"), &Light3D::is_editor_only);
@@ -323,7 +296,6 @@ void Light3D::_bind_methods() {
}
Light3D::Light3D(RenderingServer::LightType p_type) {
-
type = p_type;
switch (p_type) {
case RS::LIGHT_DIRECTIONAL:
@@ -373,13 +345,11 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
}
Light3D::Light3D() {
-
type = RenderingServer::LIGHT_DIRECTIONAL;
ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead.");
}
Light3D::~Light3D() {
-
RS::get_singleton()->instance_set_base(get_instance(), RID());
if (light.is_valid())
@@ -388,13 +358,11 @@ Light3D::~Light3D() {
/////////////////////////////////////////
void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) {
-
shadow_mode = p_mode;
RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode));
}
DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const {
-
return shadow_mode;
}
@@ -404,23 +372,19 @@ void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) {
}
DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const {
-
return shadow_depth_range;
}
void DirectionalLight3D::set_blend_splits(bool p_enable) {
-
blend_splits = p_enable;
RS::get_singleton()->light_directional_set_blend_splits(light, p_enable);
}
bool DirectionalLight3D::is_blend_splits_enabled() const {
-
return blend_splits;
}
void DirectionalLight3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode);
@@ -451,7 +415,6 @@ void DirectionalLight3D::_bind_methods() {
DirectionalLight3D::DirectionalLight3D() :
Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
-
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
@@ -461,13 +424,11 @@ DirectionalLight3D::DirectionalLight3D() :
}
void OmniLight3D::set_shadow_mode(ShadowMode p_mode) {
-
shadow_mode = p_mode;
RS::get_singleton()->light_omni_set_shadow_mode(light, RS::LightOmniShadowMode(p_mode));
}
OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
-
return shadow_mode;
}
@@ -485,7 +446,6 @@ String OmniLight3D::get_configuration_warning() const {
}
void OmniLight3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight3D::get_shadow_mode);
@@ -500,7 +460,6 @@ void OmniLight3D::_bind_methods() {
OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
-
set_shadow_mode(SHADOW_CUBE);
}
@@ -526,7 +485,6 @@ String SpotLight3D::get_configuration_warning() const {
}
void SpotLight3D::_bind_methods() {
-
ADD_GROUP("Spot", "spot_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 6e78217342..f16773f6ae 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -36,7 +36,6 @@
#include "servers/rendering_server.h"
class Light3D : public VisualInstance3D {
-
GDCLASS(Light3D, VisualInstance3D);
OBJ_CATEGORY("3D Light Nodes");
@@ -140,7 +139,6 @@ VARIANT_ENUM_CAST(Light3D::Param);
VARIANT_ENUM_CAST(Light3D::BakeMode);
class DirectionalLight3D : public Light3D {
-
GDCLASS(DirectionalLight3D, Light3D);
public:
@@ -180,7 +178,6 @@ VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange)
class OmniLight3D : public Light3D {
-
GDCLASS(OmniLight3D, Light3D);
public:
@@ -208,7 +205,6 @@ public:
VARIANT_ENUM_CAST(OmniLight3D::ShadowMode)
class SpotLight3D : public Light3D {
-
GDCLASS(SpotLight3D, Light3D);
protected:
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 426e34ea80..6a5307565b 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -36,12 +36,10 @@ void Listener3D::_update_audio_listener_state() {
}
void Listener3D::_request_listener_update() {
-
_update_listener();
}
bool Listener3D::_set(const StringName &p_name, const Variant &p_value) {
-
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
@@ -54,7 +52,6 @@ bool Listener3D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const {
-
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
@@ -68,21 +65,17 @@ bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const {
}
void Listener3D::_get_property_list(List<PropertyInfo> *p_list) const {
-
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
void Listener3D::_update_listener() {
-
if (is_inside_tree() && is_current()) {
get_viewport()->_listener_transform_changed_notify();
}
}
void Listener3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
bool first_listener = get_viewport()->_listener_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_listener))
@@ -92,7 +85,6 @@ void Listener3D::_notification(int p_what) {
_request_listener_update();
} break;
case NOTIFICATION_EXIT_WORLD: {
-
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
@@ -110,12 +102,10 @@ void Listener3D::_notification(int p_what) {
}
Transform Listener3D::get_listener_transform() const {
-
return get_global_transform().orthonormalized();
}
void Listener3D::make_current() {
-
current = true;
if (!is_inside_tree())
@@ -125,7 +115,6 @@ void Listener3D::make_current() {
}
void Listener3D::clear_current() {
-
current = false;
if (!is_inside_tree())
return;
@@ -137,9 +126,7 @@ void Listener3D::clear_current() {
}
bool Listener3D::is_current() const {
-
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
-
return get_viewport()->get_listener() == this;
} else
return current;
@@ -148,7 +135,6 @@ bool Listener3D::is_current() const {
}
bool Listener3D::_can_gizmo_scale() const {
-
return false;
}
@@ -159,7 +145,6 @@ RES Listener3D::_get_gizmo_geometry() const {
}
void Listener3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("make_current"), &Listener3D::make_current);
ClassDB::bind_method(D_METHOD("clear_current"), &Listener3D::clear_current);
ClassDB::bind_method(D_METHOD("is_current"), &Listener3D::is_current);
@@ -167,7 +152,6 @@ void Listener3D::_bind_methods() {
}
Listener3D::Listener3D() {
-
current = false;
force_change = false;
set_notify_transform(true);
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 3383d6725e..4b6923d6e8 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -35,7 +35,6 @@
#include "scene/main/window.h"
class Listener3D : public Node3D {
-
GDCLASS(Listener3D, Node3D);
private:
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index cdc8db8aea..08a2426e1c 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -37,7 +37,6 @@
#include "skeleton_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
-
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
//add to it that it's probably found on first call to _set anyway.
@@ -64,7 +63,6 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
}
bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
-
if (!get_instance().is_valid())
return false;
@@ -85,10 +83,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
}
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
-
List<String> ls;
for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) {
-
ls.push_back(E->key());
}
@@ -106,7 +102,6 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
-
if (mesh == p_mesh)
return;
@@ -119,9 +114,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
blend_shape_tracks.clear();
if (mesh.is_valid()) {
-
for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
-
BlendShapeTrack mt;
mt.idx = i;
mt.value = 0;
@@ -133,7 +126,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
set_base(mesh->get_rid());
} else {
-
set_base(RID());
}
@@ -142,12 +134,10 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
_change_notify();
}
Ref<Mesh> MeshInstance3D::get_mesh() const {
-
return mesh;
}
void MeshInstance3D::_resolve_skeleton_path() {
-
Ref<SkinReference> new_skin_reference;
if (!skeleton_path.is_empty()) {
@@ -184,7 +174,6 @@ Ref<Skin> MeshInstance3D::get_skin() const {
}
void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
-
skeleton_path = p_skeleton;
if (!is_inside_tree())
return;
@@ -196,7 +185,6 @@ NodePath MeshInstance3D::get_skeleton_path() {
}
AABB MeshInstance3D::get_aabb() const {
-
if (!mesh.is_null())
return mesh->get_aabb();
@@ -204,7 +192,6 @@ AABB MeshInstance3D::get_aabb() const {
}
Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
-
if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING)))
return Vector<Face3>();
@@ -215,7 +202,6 @@ Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
}
Node *MeshInstance3D::create_trimesh_collision_node() {
-
if (mesh.is_null())
return nullptr;
@@ -231,7 +217,6 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
}
void MeshInstance3D::create_trimesh_collision() {
-
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -245,7 +230,6 @@ void MeshInstance3D::create_trimesh_collision() {
}
Node *MeshInstance3D::create_convex_collision_node() {
-
if (mesh.is_null())
return nullptr;
@@ -261,7 +245,6 @@ Node *MeshInstance3D::create_convex_collision_node() {
}
void MeshInstance3D::create_convex_collision() {
-
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -275,19 +258,16 @@ void MeshInstance3D::create_convex_collision() {
}
void MeshInstance3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
_resolve_skeleton_path();
}
}
int MeshInstance3D::get_surface_material_count() const {
-
return materials.size();
}
void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
-
ERR_FAIL_INDEX(p_surface, materials.size());
materials.write[p_surface] = p_material;
@@ -299,14 +279,12 @@ void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_
}
Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
-
ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
return materials[p_surface];
}
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
-
Ref<Material> material_override = get_material_override();
if (material_override.is_valid()) {
return material_override;
@@ -326,12 +304,10 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
}
void MeshInstance3D::_mesh_changed() {
-
materials.resize(mesh->get_surface_count());
}
void MeshInstance3D::create_debug_tangents() {
-
Vector<Vector3> lines;
Vector<Color> colors;
@@ -373,7 +349,6 @@ void MeshInstance3D::create_debug_tangents() {
}
if (lines.size()) {
-
Ref<StandardMaterial3D> sm;
sm.instance();
@@ -406,7 +381,6 @@ void MeshInstance3D::create_debug_tangents() {
}
void MeshInstance3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh);
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance3D::set_skeleton_path);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 914148f427..e29204f702 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -37,7 +37,6 @@
#include "scene/resources/skin.h"
class MeshInstance3D : public GeometryInstance3D {
-
GDCLASS(MeshInstance3D, GeometryInstance3D);
protected:
@@ -48,7 +47,6 @@ protected:
NodePath skeleton_path;
struct BlendShapeTrack {
-
int idx;
float value;
BlendShapeTrack() {
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index a625a34283..9892323173 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -31,14 +31,12 @@
#include "multimesh_instance_3d.h"
void MultiMeshInstance3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}
void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
-
multimesh = p_multimesh;
if (multimesh.is_valid())
set_base(multimesh->get_rid());
@@ -47,17 +45,14 @@ void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
}
Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
-
return multimesh;
}
Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
AABB MultiMeshInstance3D::get_aabb() const {
-
if (multimesh.is_null())
return AABB();
else
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
index f880f65d37..07a4824c28 100644
--- a/scene/3d/navigation_3d.cpp
+++ b/scene/3d/navigation_3d.cpp
@@ -33,7 +33,6 @@
#include "servers/navigation_server_3d.h"
Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
-
return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
}
@@ -54,13 +53,11 @@ RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
}
void Navigation3D::set_up_vector(const Vector3 &p_up) {
-
up = p_up;
NavigationServer3D::get_singleton()->map_set_up(map, up);
}
Vector3 Navigation3D::get_up_vector() const {
-
return up;
}
@@ -75,7 +72,6 @@ void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
}
void Navigation3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
@@ -104,14 +100,12 @@ void Navigation3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->map_set_active(map, true);
} break;
case NOTIFICATION_EXIT_TREE: {
-
NavigationServer3D::get_singleton()->map_set_active(map, false);
} break;
}
}
Navigation3D::Navigation3D() {
-
map = NavigationServer3D::get_singleton()->map_create();
set_cell_size(0.3);
diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h
index daa9558125..890caed171 100644
--- a/scene/3d/navigation_3d.h
+++ b/scene/3d/navigation_3d.h
@@ -35,7 +35,6 @@
#include "scene/3d/node_3d.h"
class Navigation3D : public Node3D {
-
GDCLASS(Navigation3D, Node3D);
RID map;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 020d598f00..4b1e602f77 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -35,7 +35,6 @@
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -99,7 +98,6 @@ void NavigationAgent3D::_bind_methods() {
void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
-
agent_parent = Object::cast_to<Node3D>(get_parent());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
@@ -128,7 +126,6 @@ void NavigationAgent3D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
-
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
@@ -296,7 +293,6 @@ String NavigationAgent3D::get_configuration_warning() const {
}
void NavigationAgent3D::update_navigation() {
-
if (agent_parent == nullptr)
return;
if (navigation == nullptr)
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 2f99a5f99e..daa9222d84 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -36,7 +36,6 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node);
ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node);
}
@@ -44,7 +43,6 @@ void NavigationObstacle3D::_bind_methods() {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
-
update_agent_shape();
// Search the navigation node and set it
@@ -76,7 +74,6 @@ void NavigationObstacle3D::_notification(int p_what) {
PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
if (rigid) {
-
Vector3 v = rigid->get_linear_velocity();
NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
@@ -115,7 +112,6 @@ Node *NavigationObstacle3D::get_navigation_node() const {
String NavigationObstacle3D::get_configuration_warning() const {
if (!Object::cast_to<Node3D>(get_parent())) {
-
return TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index b15fa6166f..bc13b7097f 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -36,7 +36,6 @@
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
-
if (enabled == p_enabled)
return;
enabled = p_enabled;
@@ -45,12 +44,9 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
return;
if (!enabled) {
-
NavigationServer3D::get_singleton()->region_set_map(region, RID());
} else {
-
if (navigation) {
-
NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
}
}
@@ -68,25 +64,19 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
}
bool NavigationRegion3D::is_enabled() const {
-
return enabled;
}
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
Node3D *c = this;
while (c) {
-
navigation = Object::cast_to<Navigation3D>(c);
if (navigation) {
-
if (enabled) {
-
NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
}
break;
@@ -96,7 +86,6 @@ void NavigationRegion3D::_notification(int p_what) {
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
-
MeshInstance3D *dm = memnew(MeshInstance3D);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
@@ -110,14 +99,11 @@ void NavigationRegion3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (navigation) {
-
NavigationServer3D::get_singleton()->region_set_map(region, RID());
}
@@ -131,7 +117,6 @@ void NavigationRegion3D::_notification(int p_what) {
}
void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
-
if (p_navmesh == navmesh)
return;
@@ -158,7 +143,6 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
}
Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
-
return navmesh;
}
@@ -176,7 +160,6 @@ void _bake_navigation_mesh(void *p_user_data) {
args->nav_region->call_deferred("_bake_finished", nav_mesh);
memdelete(args);
} else {
-
ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>());
memdelete(args);
@@ -199,7 +182,6 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
}
String NavigationRegion3D::get_configuration_warning() const {
-
if (!is_visible_in_tree() || !is_inside_tree())
return String();
@@ -208,7 +190,6 @@ String NavigationRegion3D::get_configuration_warning() const {
}
const Node3D *c = this;
while (c) {
-
if (Object::cast_to<Navigation3D>(c))
return String();
@@ -219,7 +200,6 @@ String NavigationRegion3D::get_configuration_warning() const {
}
void NavigationRegion3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion3D::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index a7b5077f53..fcd2efd4ef 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -38,7 +38,6 @@
class Navigation3D;
class NavigationRegion3D : public Node3D {
-
GDCLASS(NavigationRegion3D, Node3D);
bool enabled = true;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 913a3ea49f..c823e7e532 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -74,7 +74,6 @@ Node3DGizmo::Node3DGizmo() {
}
void Node3D::_notify_dirty() {
-
#ifdef TOOLS_ENABLED
if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
@@ -91,7 +90,6 @@ void Node3D::_update_local_transform() const {
data.dirty &= ~DIRTY_LOCAL;
}
void Node3D::_propagate_transform_changed(Node3D *p_origin) {
-
if (!is_inside_tree()) {
return;
}
@@ -104,7 +102,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
data.children_lock++;
for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
-
if (E->get()->data.toplevel_active)
continue; //don't propagate to a toplevel
E->get()->_propagate_transform_changed(p_origin);
@@ -122,7 +119,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
}
void Node3D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_tree());
@@ -137,7 +133,6 @@ void Node3D::_notification(int p_what) {
data.C = nullptr;
if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
-
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
@@ -152,7 +147,6 @@ void Node3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list())
get_tree()->xform_change_list.remove(&xform_change);
@@ -163,7 +157,6 @@ void Node3D::_notification(int p_what) {
data.toplevel_active = false;
} break;
case NOTIFICATION_ENTER_WORLD: {
-
data.inside_world = true;
data.viewport = nullptr;
Node *parent = get_parent();
@@ -175,16 +168,13 @@ void Node3D::_notification(int p_what) {
ERR_FAIL_COND(!data.viewport);
if (get_script_instance()) {
-
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
-
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
if (!data.gizmo_disabled) {
-
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (is_visible_in_tree()) {
@@ -198,7 +188,6 @@ void Node3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_WORLD: {
-
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->free();
@@ -207,7 +196,6 @@ void Node3D::_notification(int p_what) {
#endif
if (get_script_instance()) {
-
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
}
@@ -217,7 +205,6 @@ void Node3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->transform();
@@ -231,7 +218,6 @@ void Node3D::_notification(int p_what) {
}
void Node3D::set_transform(const Transform &p_transform) {
-
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
_change_notify("translation");
@@ -245,7 +231,6 @@ void Node3D::set_transform(const Transform &p_transform) {
}
void Node3D::set_global_transform(const Transform &p_transform) {
-
Transform xform =
(data.parent && !data.toplevel_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
@@ -255,30 +240,23 @@ void Node3D::set_global_transform(const Transform &p_transform) {
}
Transform Node3D::get_transform() const {
-
if (data.dirty & DIRTY_LOCAL) {
-
_update_local_transform();
}
return data.local_transform;
}
Transform Node3D::get_global_transform() const {
-
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
if (data.dirty & DIRTY_GLOBAL) {
-
if (data.dirty & DIRTY_LOCAL) {
-
_update_local_transform();
}
if (data.parent && !data.toplevel_active) {
-
data.global_transform = data.parent->get_global_transform() * data.local_transform;
} else {
-
data.global_transform = data.local_transform;
}
@@ -303,12 +281,10 @@ Transform Node3D::get_local_gizmo_transform() const {
#endif
Node3D *Node3D::get_parent_spatial() const {
-
return data.parent;
}
Transform Node3D::get_relative_transform(const Node *p_parent) const {
-
if (p_parent == this)
return Transform();
@@ -321,7 +297,6 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
}
void Node3D::set_translation(const Vector3 &p_translation) {
-
data.local_transform.origin = p_translation;
_change_notify("transform");
_propagate_transform_changed(this);
@@ -331,7 +306,6 @@ void Node3D::set_translation(const Vector3 &p_translation) {
}
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
-
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_VECTORS;
@@ -347,12 +321,10 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
}
void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) {
-
set_rotation(p_euler_deg * Math_PI / 180.0);
}
void Node3D::set_scale(const Vector3 &p_scale) {
-
if (data.dirty & DIRTY_VECTORS) {
data.rotation = data.local_transform.basis.get_rotation();
data.dirty &= ~DIRTY_VECTORS;
@@ -368,12 +340,10 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
Vector3 Node3D::get_translation() const {
-
return data.local_transform.origin;
}
Vector3 Node3D::get_rotation() const {
-
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.rotation = data.local_transform.basis.get_rotation();
@@ -385,12 +355,10 @@ Vector3 Node3D::get_rotation() const {
}
Vector3 Node3D::get_rotation_degrees() const {
-
return get_rotation() * 180.0 / Math_PI;
}
Vector3 Node3D::get_scale() const {
-
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
data.rotation = data.local_transform.basis.get_rotation();
@@ -402,7 +370,6 @@ Vector3 Node3D::get_scale() const {
}
void Node3D::update_gizmo() {
-
#ifdef TOOLS_ENABLED
if (!is_inside_world())
return;
@@ -418,7 +385,6 @@ void Node3D::update_gizmo() {
}
void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) {
-
#ifdef TOOLS_ENABLED
if (data.gizmo_disabled)
@@ -427,7 +393,6 @@ void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) {
data.gizmo->free();
data.gizmo = p_gizmo;
if (data.gizmo.is_valid() && is_inside_world()) {
-
data.gizmo->create();
if (is_visible_in_tree()) {
data.gizmo->redraw();
@@ -439,7 +404,6 @@ void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) {
}
Ref<Node3DGizmo> Node3D::get_gizmo() const {
-
#ifdef TOOLS_ENABLED
return data.gizmo;
@@ -450,7 +414,6 @@ Ref<Node3DGizmo> Node3D::get_gizmo() const {
}
void Node3D::_update_gizmo() {
-
#ifdef TOOLS_ENABLED
if (!is_inside_world())
return;
@@ -466,7 +429,6 @@ void Node3D::_update_gizmo() {
#ifdef TOOLS_ENABLED
void Node3D::set_disable_gizmo(bool p_enabled) {
-
data.gizmo_disabled = p_enabled;
if (!p_enabled && data.gizmo.is_valid())
data.gizmo = Ref<Node3DGizmo>();
@@ -475,7 +437,6 @@ void Node3D::set_disable_gizmo(bool p_enabled) {
#endif
void Node3D::set_disable_scale(bool p_enabled) {
-
data.disable_scale = p_enabled;
}
@@ -484,11 +445,9 @@ bool Node3D::is_scale_disabled() const {
}
void Node3D::set_as_toplevel(bool p_enabled) {
-
if (data.toplevel == p_enabled)
return;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
-
if (p_enabled)
set_transform(get_global_transform());
else if (data.parent)
@@ -503,12 +462,10 @@ void Node3D::set_as_toplevel(bool p_enabled) {
}
bool Node3D::is_set_as_toplevel() const {
-
return data.toplevel;
}
Ref<World3D> Node3D::get_world_3d() const {
-
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
@@ -516,7 +473,6 @@ Ref<World3D> Node3D::get_world_3d() const {
}
void Node3D::_propagate_visibility_changed() {
-
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
_change_notify("visible");
@@ -526,7 +482,6 @@ void Node3D::_propagate_visibility_changed() {
#endif
for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
-
Node3D *c = E->get();
if (!c || !c->data.visible)
continue;
@@ -535,7 +490,6 @@ void Node3D::_propagate_visibility_changed() {
}
void Node3D::show() {
-
if (data.visible)
return;
@@ -548,7 +502,6 @@ void Node3D::show() {
}
void Node3D::hide() {
-
if (!data.visible)
return;
@@ -561,7 +514,6 @@ void Node3D::hide() {
}
bool Node3D::is_visible_in_tree() const {
-
const Node3D *s = this;
while (s) {
@@ -575,7 +527,6 @@ bool Node3D::is_visible_in_tree() const {
}
void Node3D::set_visible(bool p_visible) {
-
if (p_visible)
show();
else
@@ -583,7 +534,6 @@ void Node3D::set_visible(bool p_visible) {
}
bool Node3D::is_visible() const {
-
return data.visible;
}
@@ -594,34 +544,29 @@ void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
}
void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
-
Transform t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate_x(float p_angle) {
-
Transform t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_y(float p_angle) {
-
Transform t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_z(float p_angle) {
-
Transform t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
-
Transform t = get_transform();
t.translate(p_offset);
set_transform(t);
@@ -636,7 +581,6 @@ void Node3D::translate_object_local(const Vector3 &p_offset) {
}
void Node3D::scale(const Vector3 &p_ratio) {
-
Transform t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
@@ -649,14 +593,12 @@ void Node3D::scale_object_local(const Vector3 &p_scale) {
}
void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
-
Transform t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
-
Transform t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
@@ -669,25 +611,21 @@ void Node3D::global_translate(const Vector3 &p_offset) {
}
void Node3D::orthonormalize() {
-
Transform t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
-
set_transform(Transform());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
-
Vector3 origin(get_global_transform().origin);
look_at_from_position(origin, p_target, p_up);
}
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
-
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
@@ -701,12 +639,10 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target
}
Vector3 Node3D::to_local(Vector3 p_global) const {
-
return get_global_transform().affine_inverse().xform(p_global);
}
Vector3 Node3D::to_global(Vector3 p_local) const {
-
return get_global_transform().xform(p_local);
}
@@ -737,7 +673,6 @@ void Node3D::force_update_transform() {
}
void Node3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
@@ -821,7 +756,6 @@ void Node3D::_bind_methods() {
Node3D::Node3D() :
xform_change(this) {
-
data.dirty = DIRTY_NONE;
data.children_lock = 0;
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index a4191eb2b3..327d4671e9 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -35,7 +35,6 @@
#include "scene/main/scene_tree.h"
class Node3DGizmo : public Reference {
-
GDCLASS(Node3DGizmo, Reference);
public:
@@ -50,7 +49,6 @@ public:
};
class Node3D : public Node {
-
GDCLASS(Node3D, Node);
OBJ_CATEGORY("3D");
@@ -64,7 +62,6 @@ class Node3D : public Node {
mutable SelfList<Node> xform_change;
struct Data {
-
mutable Transform global_transform;
mutable Transform local_transform;
mutable Vector3 rotation;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 4a425d1e0e..6f57bf81c4 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -37,7 +37,6 @@ void Path3D::_notification(int p_what) {
}
void Path3D::_curve_changed() {
-
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update_gizmo();
if (is_inside_tree()) {
@@ -57,7 +56,6 @@ void Path3D::_curve_changed() {
}
void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
-
if (curve.is_valid()) {
curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed));
}
@@ -71,12 +69,10 @@ void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
}
Ref<Curve3D> Path3D::get_curve() const {
-
return curve;
}
void Path3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
@@ -86,14 +82,12 @@ void Path3D::_bind_methods() {
}
Path3D::Path3D() {
-
set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
}
//////////////
void PathFollow3D::_update_transform() {
-
if (!path)
return;
@@ -124,7 +118,6 @@ void PathFollow3D::_update_transform() {
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
-
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
if (forward.length_squared() < CMP_EPSILON2)
@@ -213,11 +206,8 @@ void PathFollow3D::_update_transform() {
}
void PathFollow3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
Node *parent = get_parent();
if (parent) {
path = Object::cast_to<Path3D>(parent);
@@ -228,26 +218,21 @@ void PathFollow3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
path = nullptr;
} break;
}
}
void PathFollow3D::set_cubic_interpolation(bool p_enable) {
-
cubic = p_enable;
}
bool PathFollow3D::get_cubic_interpolation() const {
-
return cubic;
}
void PathFollow3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "offset") {
-
float max = 10000;
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
@@ -257,7 +242,6 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const {
}
String PathFollow3D::get_configuration_warning() const {
-
if (!is_visible_in_tree() || !is_inside_tree())
return String();
@@ -274,7 +258,6 @@ String PathFollow3D::get_configuration_warning() const {
}
void PathFollow3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
@@ -336,42 +319,35 @@ void PathFollow3D::set_offset(float p_offset) {
}
void PathFollow3D::set_h_offset(float p_h_offset) {
-
h_offset = p_h_offset;
if (path)
_update_transform();
}
float PathFollow3D::get_h_offset() const {
-
return h_offset;
}
void PathFollow3D::set_v_offset(float p_v_offset) {
-
v_offset = p_v_offset;
if (path)
_update_transform();
}
float PathFollow3D::get_v_offset() const {
-
return v_offset;
}
float PathFollow3D::get_offset() const {
-
return offset;
}
void PathFollow3D::set_unit_offset(float p_unit_offset) {
-
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
float PathFollow3D::get_unit_offset() const {
-
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
return get_offset() / path->get_curve()->get_baked_length();
else
@@ -379,7 +355,6 @@ float PathFollow3D::get_unit_offset() const {
}
void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
-
rotation_mode = p_rotation_mode;
update_configuration_warning();
@@ -387,22 +362,18 @@ void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
}
PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
-
return rotation_mode;
}
void PathFollow3D::set_loop(bool p_loop) {
-
loop = p_loop;
}
bool PathFollow3D::has_loop() const {
-
return loop;
}
PathFollow3D::PathFollow3D() {
-
offset = 0;
delta_offset = 0;
h_offset = 0;
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 6f0db8c5c2..5a33016bc6 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -35,7 +35,6 @@
#include "scene/resources/curve.h"
class Path3D : public Node3D {
-
GDCLASS(Path3D, Node3D);
Ref<Curve3D> curve;
@@ -54,7 +53,6 @@ public:
};
class PathFollow3D : public Node3D {
-
GDCLASS(PathFollow3D, Node3D);
public:
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d672c6f6b5..01e456debc 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -45,43 +45,35 @@
#endif
Vector3 PhysicsBody3D::get_linear_velocity() const {
-
return Vector3();
}
Vector3 PhysicsBody3D::get_angular_velocity() const {
-
return Vector3();
}
float PhysicsBody3D::get_inverse_mass() const {
-
return 0;
}
void PhysicsBody3D::set_collision_layer(uint32_t p_layer) {
-
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
}
uint32_t PhysicsBody3D::get_collision_layer() const {
-
return collision_layer;
}
void PhysicsBody3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
}
uint32_t PhysicsBody3D::get_collision_mask() const {
-
return collision_mask;
}
void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -91,12 +83,10 @@ void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_layer();
if (p_value)
mask |= 1 << p_bit;
@@ -106,7 +96,6 @@ void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
@@ -125,7 +114,6 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
}
void PhysicsBody3D::add_collision_exception_with(Node *p_node) {
-
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
@@ -133,7 +121,6 @@ void PhysicsBody3D::add_collision_exception_with(Node *p_node) {
}
void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
-
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
@@ -146,7 +133,6 @@ void PhysicsBody3D::_set_layers(uint32_t p_mask) {
}
uint32_t PhysicsBody3D::_get_layers() const {
-
return get_collision_layer();
}
@@ -173,7 +159,6 @@ void PhysicsBody3D::_bind_methods() {
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(p_mode), false) {
-
collision_layer = 1;
collision_mask = 1;
}
@@ -198,28 +183,23 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
}
void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
-
constant_linear_velocity = p_vel;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
-
constant_angular_velocity = p_vel;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector3 StaticBody3D::get_constant_linear_velocity() const {
-
return constant_linear_velocity;
}
Vector3 StaticBody3D::get_constant_angular_velocity() const {
-
return constant_angular_velocity;
}
void StaticBody3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
@@ -254,7 +234,6 @@ void StaticBody3D::_reload_physics_characteristics() {
}
void RigidBody3D::_body_enter_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -271,7 +250,6 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
@@ -279,7 +257,6 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) {
}
void RigidBody3D::_body_exit_tree(ObjectID p_id) {
-
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -294,7 +271,6 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
-
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
@@ -302,7 +278,6 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) {
}
void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
-
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -316,7 +291,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
-
E = contact_monitor->body_map.insert(objid, BodyState());
//E->get().rc=0;
E->get().in_tree = node && node->is_inside_tree();
@@ -337,7 +311,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
} else {
-
//E->get().rc--;
if (node)
@@ -346,7 +319,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
bool in_tree = E->get().in_tree;
if (E->get().shapes.empty()) {
-
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
@@ -363,14 +335,12 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
struct _RigidBodyInOut {
-
ObjectID id;
int shape;
int local_shape;
};
void RigidBody3D::_direct_state_changed(Object *p_state) {
-
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
#else
@@ -390,15 +360,12 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
set_ignore_transform_notification(false);
if (contact_monitor) {
-
contact_monitor->locked = true;
//untag all
int rc = 0;
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
for (int i = 0; i < E->get().shapes.size(); i++) {
-
E->get().shapes[i].tagged = false;
rc++;
}
@@ -412,7 +379,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
//put the ones to add
for (int i = 0; i < state->get_contact_count(); i++) {
-
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
@@ -431,7 +397,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
-
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -445,11 +410,8 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
//put the ones to remove
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
for (int i = 0; i < E->get().shapes.size(); i++) {
-
if (!E->get().shapes[i].tagged) {
-
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
@@ -460,14 +422,12 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
//process remotions
for (int i = 0; i < toremove_count; i++) {
-
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
//process aditions
for (int i = 0; i < toadd_count; i++) {
-
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}
@@ -478,7 +438,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
}
void RigidBody3D::_notification(int p_what) {
-
#ifdef TOOLS_ENABLED
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -496,16 +455,12 @@ void RigidBody3D::_notification(int p_what) {
}
void RigidBody3D::set_mode(Mode p_mode) {
-
mode = p_mode;
switch (p_mode) {
-
case MODE_RIGID: {
-
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
} break;
case MODE_STATIC: {
-
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
} break;
@@ -514,7 +469,6 @@ void RigidBody3D::set_mode(Mode p_mode) {
} break;
case MODE_KINEMATIC: {
-
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
} break;
}
@@ -522,12 +476,10 @@ void RigidBody3D::set_mode(Mode p_mode) {
}
RigidBody3D::Mode RigidBody3D::get_mode() const {
-
return mode;
}
void RigidBody3D::set_mass(real_t p_mass) {
-
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
_change_notify("mass");
@@ -535,16 +487,13 @@ void RigidBody3D::set_mass(real_t p_mass) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
real_t RigidBody3D::get_mass() const {
-
return mass;
}
void RigidBody3D::set_weight(real_t p_weight) {
-
set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
}
real_t RigidBody3D::get_weight() const {
-
return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
}
@@ -568,39 +517,32 @@ Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const {
}
void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) {
-
gravity_scale = p_gravity_scale;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
real_t RigidBody3D::get_gravity_scale() const {
-
return gravity_scale;
}
void RigidBody3D::set_linear_damp(real_t p_linear_damp) {
-
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
real_t RigidBody3D::get_linear_damp() const {
-
return linear_damp;
}
void RigidBody3D::set_angular_damp(real_t p_angular_damp) {
-
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
real_t RigidBody3D::get_angular_damp() const {
-
return angular_damp;
}
void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) {
-
Vector3 v = state ? state->get_linear_velocity() : linear_velocity;
Vector3 axis = p_axis.normalized();
v -= axis * axis.dot(v);
@@ -614,7 +556,6 @@ void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) {
}
void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) {
-
linear_velocity = p_velocity;
if (state)
state->set_linear_velocity(linear_velocity);
@@ -623,12 +564,10 @@ void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) {
}
Vector3 RigidBody3D::get_linear_velocity() const {
-
return linear_velocity;
}
void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) {
-
angular_velocity = p_velocity;
if (state)
state->set_angular_velocity(angular_velocity);
@@ -636,12 +575,10 @@ void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) {
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
Vector3 RigidBody3D::get_angular_velocity() const {
-
return angular_velocity;
}
void RigidBody3D::set_use_custom_integrator(bool p_enable) {
-
if (custom_integrator == p_enable)
return;
@@ -649,40 +586,33 @@ void RigidBody3D::set_use_custom_integrator(bool p_enable) {
PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
bool RigidBody3D::is_using_custom_integrator() {
-
return custom_integrator;
}
void RigidBody3D::set_sleeping(bool p_sleeping) {
-
sleeping = p_sleeping;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping);
}
void RigidBody3D::set_can_sleep(bool p_active) {
-
can_sleep = p_active;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active);
}
bool RigidBody3D::is_able_to_sleep() const {
-
return can_sleep;
}
bool RigidBody3D::is_sleeping() const {
-
return sleeping;
}
void RigidBody3D::set_max_contacts_reported(int p_amount) {
-
max_contacts_reported = p_amount;
PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
int RigidBody3D::get_max_contacts_reported() const {
-
return max_contacts_reported;
}
@@ -703,7 +633,6 @@ void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
}
void RigidBody3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
-
PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
@@ -712,27 +641,22 @@ void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
}
void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) {
-
ccd = p_enable;
PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
}
bool RigidBody3D::is_using_continuous_collision_detection() const {
-
return ccd;
}
void RigidBody3D::set_contact_monitor(bool p_enabled) {
-
if (p_enabled == is_contact_monitor_enabled())
return;
if (!p_enabled) {
-
ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
-
//clean up mess
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
@@ -746,14 +670,12 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) {
memdelete(contact_monitor);
contact_monitor = nullptr;
} else {
-
contact_monitor = memnew(ContactMonitor);
contact_monitor->locked = false;
}
}
bool RigidBody3D::is_contact_monitor_enabled() const {
-
return contact_monitor != nullptr;
}
@@ -766,7 +688,6 @@ bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
}
Array RigidBody3D::get_colliding_bodies() const {
-
ERR_FAIL_COND_V(!contact_monitor, Array());
Array ret;
@@ -785,7 +706,6 @@ Array RigidBody3D::get_colliding_bodies() const {
}
String RigidBody3D::get_configuration_warning() const {
-
Transform t = get_transform();
String warning = CollisionObject3D::get_configuration_warning();
@@ -801,7 +721,6 @@ String RigidBody3D::get_configuration_warning() const {
}
void RigidBody3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody3D::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody3D::get_mode);
@@ -905,7 +824,6 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
-
mode = MODE_RIGID;
mass = 1;
@@ -928,7 +846,6 @@ RigidBody3D::RigidBody3D() :
}
RigidBody3D::~RigidBody3D() {
-
if (contact_monitor)
memdelete(contact_monitor);
}
@@ -947,7 +864,6 @@ void RigidBody3D::_reload_physics_characteristics() {
//////////////////////////
Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
-
Collision col;
if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
if (motion_cache.is_null()) {
@@ -972,7 +888,6 @@ Vector3 KinematicBody3D::get_angular_velocity() const {
}
bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
-
Transform gt = get_global_transform();
PhysicsServer3D::MotionResult result;
bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
@@ -1008,7 +923,6 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_
#define FLOOR_ANGLE_THRESHOLD 0.01
Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
-
Vector3 body_velocity = p_linear_velocity;
Vector3 body_velocity_normal = body_velocity.normalized();
@@ -1030,7 +944,6 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
floor_velocity = Vector3();
while (p_max_slides) {
-
Collision collision;
bool found_collision = false;
@@ -1102,7 +1015,6 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
}
Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
-
bool was_on_floor = on_floor;
Vector3 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
@@ -1114,7 +1026,6 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
Transform gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
-
bool apply = true;
if (p_up_direction != Vector3()) {
if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
@@ -1141,38 +1052,31 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci
}
bool KinematicBody3D::is_on_floor() const {
-
return on_floor;
}
bool KinematicBody3D::is_on_wall() const {
-
return on_wall;
}
bool KinematicBody3D::is_on_ceiling() const {
-
return on_ceiling;
}
Vector3 KinematicBody3D::get_floor_normal() const {
-
return floor_normal;
}
Vector3 KinematicBody3D::get_floor_velocity() const {
-
return floor_velocity;
}
bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
-
ERR_FAIL_COND_V(!is_inside_tree(), false);
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
-
PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays
Transform gt = get_global_transform();
@@ -1217,17 +1121,14 @@ bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
}
void KinematicBody3D::set_safe_margin(float p_margin) {
-
margin = p_margin;
PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
}
float KinematicBody3D::get_safe_margin() const {
-
return margin;
}
int KinematicBody3D::get_slide_count() const {
-
return colliders.size();
}
@@ -1237,7 +1138,6 @@ KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) co
}
Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
-
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
@@ -1265,7 +1165,6 @@ void KinematicBody3D::_notification(int p_what) {
}
void KinematicBody3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
@@ -1309,7 +1208,6 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
-
margin = 0.001;
locked_axis = 0;
on_floor = false;
@@ -1319,7 +1217,6 @@ KinematicBody3D::KinematicBody3D() :
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
KinematicBody3D::~KinematicBody3D() {
-
if (motion_cache.is_valid()) {
motion_cache->owner = nullptr;
}
@@ -1333,7 +1230,6 @@ KinematicBody3D::~KinematicBody3D() {
///////////////////////////////////////
Vector3 KinematicCollision3D::get_position() const {
-
return collision.collision;
}
Vector3 KinematicCollision3D::get_normal() const {
@@ -1353,7 +1249,6 @@ Object *KinematicCollision3D::get_local_shape() const {
}
Object *KinematicCollision3D::get_collider() const {
-
if (collision.collider.is_valid()) {
return ObjectDB::get_instance(collision.collider);
}
@@ -1361,11 +1256,9 @@ Object *KinematicCollision3D::get_collider() const {
return nullptr;
}
ObjectID KinematicCollision3D::get_collider_id() const {
-
return collision.collider;
}
Object *KinematicCollision3D::get_collider_shape() const {
-
Object *collider = get_collider();
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
@@ -1378,20 +1271,16 @@ Object *KinematicCollision3D::get_collider_shape() const {
return nullptr;
}
int KinematicCollision3D::get_collider_shape_index() const {
-
return collision.collider_shape;
}
Vector3 KinematicCollision3D::get_collider_velocity() const {
-
return collision.collider_vel;
}
Variant KinematicCollision3D::get_collider_metadata() const {
-
return Variant();
}
void KinematicCollision3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision3D::get_position);
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
@@ -1418,7 +1307,6 @@ void KinematicCollision3D::_bind_methods() {
}
KinematicCollision3D::KinematicCollision3D() {
-
collision.collider_shape = 0;
collision.local_shape = 0;
owner = nullptr;
@@ -2039,11 +1927,9 @@ bool PhysicalBone3D::_get(const StringName &p_name, Variant &r_ret) const {
}
void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const {
-
Skeleton3D *parent = find_skeleton_parent(get_parent());
if (parent) {
-
String names;
for (int i = 0; i < parent->get_bone_count(); i++) {
if (i > 0)
@@ -2053,7 +1939,6 @@ void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name", PROPERTY_HINT_ENUM, names));
} else {
-
p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name"));
}
@@ -2087,7 +1972,6 @@ void PhysicalBone3D::_notification(int p_what) {
break;
case NOTIFICATION_TRANSFORM_CHANGED:
if (Engine::get_singleton()->is_editor_hint()) {
-
update_offset();
}
break;
@@ -2095,7 +1979,6 @@ void PhysicalBone3D::_notification(int p_what) {
}
void PhysicalBone3D::_direct_state_changed(Object *p_state) {
-
if (!simulate_physics || !_internal_simulate_physics) {
return;
}
@@ -2238,7 +2121,6 @@ void PhysicalBone3D::_fix_joint_offset() {
}
void PhysicalBone3D::_reload_joint() {
-
if (joint.is_valid()) {
PhysicsServer3D::get_singleton()->free(joint);
joint = RID();
@@ -2259,7 +2141,6 @@ void PhysicalBone3D::_reload_joint() {
switch (get_joint_type()) {
case JOINT_TYPE_PIN: {
-
joint = PhysicsServer3D::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin);
const PinJointData *pjd(static_cast<const PinJointData *>(joint_data));
PhysicsServer3D::get_singleton()->pin_joint_set_param(joint, PhysicsServer3D::PIN_JOINT_BIAS, pjd->bias);
@@ -2268,7 +2149,6 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_CONE: {
-
joint = PhysicsServer3D::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset);
const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data));
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span);
@@ -2279,7 +2159,6 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_HINGE: {
-
joint = PhysicsServer3D::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset);
const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data));
PhysicsServer3D::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled);
@@ -2291,7 +2170,6 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_SLIDER: {
-
joint = PhysicsServer3D::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset);
const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data));
PhysicsServer3D::get_singleton()->slider_joint_set_param(joint, PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper);
@@ -2307,7 +2185,6 @@ void PhysicalBone3D::_reload_joint() {
} break;
case JOINT_TYPE_6DOF: {
-
joint = PhysicsServer3D::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset);
const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data));
for (int axis = 0; axis < 3; ++axis) {
@@ -2370,7 +2247,6 @@ Skeleton3D *PhysicalBone3D::find_skeleton_parent() {
}
void PhysicalBone3D::set_joint_type(JointType p_joint_type) {
-
if (p_joint_type == get_joint_type())
return;
@@ -2469,7 +2345,6 @@ bool PhysicalBone3D::is_simulating_physics() {
}
void PhysicalBone3D::set_bone_name(const String &p_name) {
-
bone_name = p_name;
bone_id = -1;
@@ -2478,34 +2353,28 @@ void PhysicalBone3D::set_bone_name(const String &p_name) {
}
const String &PhysicalBone3D::get_bone_name() const {
-
return bone_name;
}
void PhysicalBone3D::set_mass(real_t p_mass) {
-
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
real_t PhysicalBone3D::get_mass() const {
-
return mass;
}
void PhysicalBone3D::set_weight(real_t p_weight) {
-
set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
}
real_t PhysicalBone3D::get_weight() const {
-
return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
}
void PhysicalBone3D::set_friction(real_t p_friction) {
-
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
friction = p_friction;
@@ -2513,12 +2382,10 @@ void PhysicalBone3D::set_friction(real_t p_friction) {
}
real_t PhysicalBone3D::get_friction() const {
-
return friction;
}
void PhysicalBone3D::set_bounce(real_t p_bounce) {
-
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
bounce = p_bounce;
@@ -2526,18 +2393,15 @@ void PhysicalBone3D::set_bounce(real_t p_bounce) {
}
real_t PhysicalBone3D::get_bounce() const {
-
return bounce;
}
void PhysicalBone3D::set_gravity_scale(real_t p_gravity_scale) {
-
gravity_scale = p_gravity_scale;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
real_t PhysicalBone3D::get_gravity_scale() const {
-
return gravity_scale;
}
@@ -2614,7 +2478,6 @@ void PhysicalBone3D::update_bone_id() {
void PhysicalBone3D::update_offset() {
#ifdef TOOLS_ENABLED
if (parent_skeleton) {
-
Transform bone_transform(parent_skeleton->get_global_transform());
if (-1 != bone_id)
bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 205052f798..3a5b94e3b7 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -38,7 +38,6 @@
#include "skeleton_3d.h"
class PhysicsBody3D : public CollisionObject3D {
-
GDCLASS(PhysicsBody3D, CollisionObject3D);
uint32_t collision_layer;
@@ -76,7 +75,6 @@ public:
};
class StaticBody3D : public PhysicsBody3D {
-
GDCLASS(StaticBody3D, PhysicsBody3D);
Vector3 constant_linear_velocity;
@@ -105,7 +103,6 @@ private:
};
class RigidBody3D : public PhysicsBody3D {
-
GDCLASS(RigidBody3D, PhysicsBody3D);
public:
@@ -138,7 +135,6 @@ protected:
bool custom_integrator;
struct ShapePair {
-
int body_shape;
int local_shape;
bool tagged;
@@ -157,19 +153,16 @@ protected:
}
};
struct RigidBody3D_RemoveAction {
-
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
-
//int rc;
bool in_tree;
VSet<ShapePair> shapes;
};
struct ContactMonitor {
-
bool locked;
Map<ObjectID, BodyState> body_map;
};
@@ -261,7 +254,6 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
class KinematicBody3D : public PhysicsBody3D {
-
GDCLASS(KinematicBody3D, PhysicsBody3D);
public:
@@ -338,7 +330,6 @@ public:
};
class KinematicCollision3D : public Reference {
-
GDCLASS(KinematicCollision3D, Reference);
KinematicBody3D *owner;
@@ -365,7 +356,6 @@ public:
};
class PhysicalBone3D : public PhysicsBody3D {
-
GDCLASS(PhysicalBone3D, PhysicsBody3D);
public:
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index b6953fafac..d1a26f33bf 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -31,7 +31,6 @@
#include "physics_joint_3d.h"
void Joint3D::_update_joint(bool p_only_free) {
-
if (joint.is_valid()) {
if (ba.is_valid() && bb.is_valid())
PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
@@ -72,7 +71,6 @@ void Joint3D::_update_joint(bool p_only_free) {
}
void Joint3D::set_node_a(const NodePath &p_node_a) {
-
if (a == p_node_a)
return;
@@ -81,38 +79,31 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
}
NodePath Joint3D::get_node_a() const {
-
return a;
}
void Joint3D::set_node_b(const NodePath &p_node_b) {
-
if (b == p_node_b)
return;
b = p_node_b;
_update_joint();
}
NodePath Joint3D::get_node_b() const {
-
return b;
}
void Joint3D::set_solver_priority(int p_priority) {
-
solver_priority = p_priority;
if (joint.is_valid())
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
}
int Joint3D::get_solver_priority() const {
-
return solver_priority;
}
void Joint3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
_update_joint();
} break;
@@ -125,7 +116,6 @@ void Joint3D::_notification(int p_what) {
}
void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
-
if (exclude_from_collision == p_enable)
return;
exclude_from_collision = p_enable;
@@ -133,12 +123,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
}
bool Joint3D::get_exclude_nodes_from_collision() const {
-
return exclude_from_collision;
}
void Joint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint3D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint3D::get_node_a);
@@ -159,7 +147,6 @@ void Joint3D::_bind_methods() {
}
Joint3D::Joint3D() {
-
exclude_from_collision = true;
solver_priority = 1;
set_notify_transform(true);
@@ -168,7 +155,6 @@ Joint3D::Joint3D() {
///////////////////////////////////
void PinJoint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &PinJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &PinJoint3D::get_param);
@@ -182,20 +168,17 @@ void PinJoint3D::_bind_methods() {
}
void PinJoint3D::set_param(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, 3);
params[p_param] = p_value;
if (get_joint().is_valid())
PhysicsServer3D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer3D::PinJointParam(p_param), p_value);
}
float PinJoint3D::get_param(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, 3, 0);
return params[p_param];
}
RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
-
Vector3 pinpos = get_global_transform().origin;
Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
Vector3 local_b;
@@ -213,7 +196,6 @@ RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
}
PinJoint3D::PinJoint3D() {
-
params[PARAM_BIAS] = 0.3;
params[PARAM_DAMPING] = 1;
params[PARAM_IMPULSE_CLAMP] = 0;
@@ -224,27 +206,22 @@ PinJoint3D::PinJoint3D() {
///////////////////////////////////
void HingeJoint3D::_set_upper_limit(float p_limit) {
-
set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
}
float HingeJoint3D::_get_upper_limit() const {
-
return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
}
void HingeJoint3D::_set_lower_limit(float p_limit) {
-
set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
}
float HingeJoint3D::_get_lower_limit() const {
-
return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
}
void HingeJoint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param);
@@ -286,7 +263,6 @@ void HingeJoint3D::_bind_methods() {
}
void HingeJoint3D::set_param(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
if (get_joint().is_valid())
@@ -295,13 +271,11 @@ void HingeJoint3D::set_param(Param p_param, float p_value) {
update_gizmo();
}
float HingeJoint3D::get_param(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
void HingeJoint3D::set_flag(Flag p_flag, bool p_value) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_value;
if (get_joint().is_valid())
@@ -310,13 +284,11 @@ void HingeJoint3D::set_flag(Flag p_flag, bool p_value) {
update_gizmo();
}
bool HingeJoint3D::get_flag(Flag p_flag) const {
-
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
return flags[p_flag];
}
RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
-
Transform gt = get_global_transform();
Transform ainv = body_a->get_global_transform().affine_inverse();
@@ -343,7 +315,6 @@ RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b)
}
HingeJoint3D::HingeJoint3D() {
-
params[PARAM_BIAS] = 0.3;
params[PARAM_LIMIT_UPPER] = Math_PI * 0.5;
params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5;
@@ -362,27 +333,22 @@ HingeJoint3D::HingeJoint3D() {
//////////////////////////////////
void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) {
-
set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
}
float SliderJoint3D::_get_upper_limit_angular() const {
-
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
}
void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) {
-
set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
}
float SliderJoint3D::_get_lower_limit_angular() const {
-
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
}
void SliderJoint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param);
@@ -444,7 +410,6 @@ void SliderJoint3D::_bind_methods() {
}
void SliderJoint3D::set_param(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
if (get_joint().is_valid())
@@ -452,13 +417,11 @@ void SliderJoint3D::set_param(Param p_param, float p_value) {
update_gizmo();
}
float SliderJoint3D::get_param(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
-
Transform gt = get_global_transform();
Transform ainv = body_a->get_global_transform().affine_inverse();
@@ -482,7 +445,6 @@ RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b
}
SliderJoint3D::SliderJoint3D() {
-
params[PARAM_LINEAR_LIMIT_UPPER] = 1.0;
params[PARAM_LINEAR_LIMIT_LOWER] = -1.0;
params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0;
@@ -511,27 +473,22 @@ SliderJoint3D::SliderJoint3D() {
//////////////////////////////////
void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) {
-
set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
}
float ConeTwistJoint3D::_get_swing_span() const {
-
return Math::rad2deg(get_param(PARAM_SWING_SPAN));
}
void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) {
-
set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
}
float ConeTwistJoint3D::_get_twist_span() const {
-
return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
}
void ConeTwistJoint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
@@ -557,7 +514,6 @@ void ConeTwistJoint3D::_bind_methods() {
}
void ConeTwistJoint3D::set_param(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
if (get_joint().is_valid())
@@ -566,13 +522,11 @@ void ConeTwistJoint3D::set_param(Param p_param, float p_value) {
update_gizmo();
}
float ConeTwistJoint3D::get_param(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
-
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
@@ -599,7 +553,6 @@ RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *bod
}
ConeTwistJoint3D::ConeTwistJoint3D() {
-
params[PARAM_SWING_SPAN] = Math_PI * 0.25;
params[PARAM_TWIST_SPAN] = Math_PI;
params[PARAM_BIAS] = 0.3;
@@ -610,67 +563,54 @@ ConeTwistJoint3D::ConeTwistJoint3D() {
/////////////////////////////////////////////////////////////////////
void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) {
-
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
-
return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
}
void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) {
-
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
-
return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
}
void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) {
-
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
-
return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
}
void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) {
-
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
-
return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
}
void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) {
-
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
-
return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
}
void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) {
-
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
}
float Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
-
return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
}
void Generic6DOFJoint3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x);
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x);
@@ -834,7 +774,6 @@ void Generic6DOFJoint3D::_bind_methods() {
}
void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_x[p_param] = p_value;
if (get_joint().is_valid())
@@ -843,13 +782,11 @@ void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) {
update_gizmo();
}
float Generic6DOFJoint3D::get_param_x(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_x[p_param];
}
void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_y[p_param] = p_value;
if (get_joint().is_valid())
@@ -857,13 +794,11 @@ void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) {
update_gizmo();
}
float Generic6DOFJoint3D::get_param_y(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_y[p_param];
}
void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) {
-
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_z[p_param] = p_value;
if (get_joint().is_valid())
@@ -871,13 +806,11 @@ void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) {
update_gizmo();
}
float Generic6DOFJoint3D::get_param_z(Param p_param) const {
-
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_z[p_param];
}
void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_x[p_flag] = p_enabled;
if (get_joint().is_valid())
@@ -885,13 +818,11 @@ void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) {
update_gizmo();
}
bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const {
-
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
return flags_x[p_flag];
}
void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_y[p_flag] = p_enabled;
if (get_joint().is_valid())
@@ -899,13 +830,11 @@ void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) {
update_gizmo();
}
bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const {
-
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
return flags_y[p_flag];
}
void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags_z[p_flag] = p_enabled;
if (get_joint().is_valid())
@@ -913,7 +842,6 @@ void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) {
update_gizmo();
}
bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
-
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
return flags_z[p_flag];
}
@@ -927,7 +855,6 @@ void Generic6DOFJoint3D::set_precision(int p_precision) {
}
RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
-
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
@@ -961,7 +888,6 @@ RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *b
}
Generic6DOFJoint3D::Generic6DOFJoint3D() {
-
set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 38a3f314ba..a3225ab01c 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -35,7 +35,6 @@
#include "scene/3d/physics_body_3d.h"
class Joint3D : public Node3D {
-
GDCLASS(Joint3D, Node3D);
RID ba, bb;
@@ -77,7 +76,6 @@ public:
///////////////////////////////////////////
class PinJoint3D : public Joint3D {
-
GDCLASS(PinJoint3D, Joint3D);
public:
@@ -102,7 +100,6 @@ public:
VARIANT_ENUM_CAST(PinJoint3D::Param);
class HingeJoint3D : public Joint3D {
-
GDCLASS(HingeJoint3D, Joint3D);
public:
@@ -150,7 +147,6 @@ VARIANT_ENUM_CAST(HingeJoint3D::Param);
VARIANT_ENUM_CAST(HingeJoint3D::Flag);
class SliderJoint3D : public Joint3D {
-
GDCLASS(SliderJoint3D, Joint3D);
public:
@@ -203,7 +199,6 @@ public:
VARIANT_ENUM_CAST(SliderJoint3D::Param);
class ConeTwistJoint3D : public Joint3D {
-
GDCLASS(ConeTwistJoint3D, Joint3D);
public:
@@ -238,7 +233,6 @@ public:
VARIANT_ENUM_CAST(ConeTwistJoint3D::Param);
class Generic6DOFJoint3D : public Joint3D {
-
GDCLASS(Generic6DOFJoint3D, Joint3D);
public:
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 9c806723fb..1c5f05ef95 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -34,7 +34,6 @@
#include "scene/3d/node_3d.h"
class Position3D : public Node3D {
-
GDCLASS(Position3D, Node3D);
public:
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 44ffabb655..cef3381fc1 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -33,7 +33,6 @@
#include "core/math/math_funcs.h"
void ProximityGroup3D::clear_groups() {
-
Map<StringName, uint32_t>::Element *E;
{
@@ -42,7 +41,6 @@ void ProximityGroup3D::clear_groups() {
E = groups.front();
int num = 0;
while (E && num < size) {
-
if (E->get() != group_version) {
remove_list[num++] = E->key();
};
@@ -50,7 +48,6 @@ void ProximityGroup3D::clear_groups() {
E = E->next();
};
for (int i = 0; i < num; i++) {
-
groups.erase(remove_list[i]);
};
};
@@ -61,7 +58,6 @@ void ProximityGroup3D::clear_groups() {
};
void ProximityGroup3D::update_groups() {
-
if (grid_radius == Vector3(0, 0, 0))
return;
@@ -77,10 +73,8 @@ void ProximityGroup3D::update_groups() {
};
void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
-
p_base = p_base + "|";
if (grid_radius[p_depth] == 0) {
-
if (p_depth == 2) {
_new_group(p_base);
} else {
@@ -92,7 +86,6 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
int end = p_cell[p_depth] + grid_radius[p_depth];
for (int i = start; i <= end; i++) {
-
String gname = p_base + itos(i);
if (p_depth == 2) {
_new_group(gname);
@@ -103,7 +96,6 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
};
void ProximityGroup3D::_new_group(StringName p_name) {
-
const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
if (!E) {
add_to_group(p_name);
@@ -113,9 +105,7 @@ void ProximityGroup3D::_new_group(StringName p_name) {
};
void ProximityGroup3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_EXIT_TREE:
++group_version;
clear_groups();
@@ -127,59 +117,47 @@ void ProximityGroup3D::_notification(int p_what) {
};
void ProximityGroup3D::broadcast(String p_name, Variant p_params) {
-
Map<StringName, uint32_t>::Element *E;
E = groups.front();
while (E) {
-
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
E = E->next();
};
};
void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) {
-
if (dispatch_mode == MODE_PROXY) {
-
get_parent()->call(p_name, p_params);
} else {
-
emit_signal("broadcast", p_name, p_params);
};
};
void ProximityGroup3D::set_group_name(const String &p_group_name) {
-
group_name = p_group_name;
};
String ProximityGroup3D::get_group_name() const {
-
return group_name;
};
void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
-
dispatch_mode = p_mode;
};
ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
-
return dispatch_mode;
};
void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
-
grid_radius = p_radius;
};
Vector3 ProximityGroup3D::get_grid_radius() const {
-
return grid_radius;
};
void ProximityGroup3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name);
ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode);
@@ -200,7 +178,6 @@ void ProximityGroup3D::_bind_methods() {
};
ProximityGroup3D::ProximityGroup3D() {
-
group_version = 0;
dispatch_mode = MODE_PROXY;
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
index 751bfbdb52..780c65e92b 100644
--- a/scene/3d/proximity_group_3d.h
+++ b/scene/3d/proximity_group_3d.h
@@ -34,7 +34,6 @@
#include "node_3d.h"
class ProximityGroup3D : public Node3D {
-
GDCLASS(ProximityGroup3D, Node3D);
OBJ_CATEGORY("3D");
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 304a5e1254..7693906f6f 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -36,7 +36,6 @@
#include "servers/physics_server_3d.h"
void RayCast3D::set_cast_to(const Vector3 &p_point) {
-
cast_to = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
@@ -45,22 +44,18 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) {
}
Vector3 RayCast3D::get_cast_to() const {
-
return cast_to;
}
void RayCast3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
}
uint32_t RayCast3D::get_collision_mask() const {
-
return collision_mask;
}
void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -70,16 +65,13 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
bool RayCast3D::is_colliding() const {
-
return collided;
}
Object *RayCast3D::get_collider() const {
-
if (against.is_null())
return nullptr;
@@ -87,20 +79,16 @@ Object *RayCast3D::get_collider() const {
}
int RayCast3D::get_collider_shape() const {
-
return against_shape;
}
Vector3 RayCast3D::get_collision_point() const {
-
return collision_point;
}
Vector3 RayCast3D::get_collision_normal() const {
-
return collision_normal;
}
void RayCast3D::set_enabled(bool p_enabled) {
-
enabled = p_enabled;
update_gizmo();
@@ -118,12 +106,10 @@ void RayCast3D::set_enabled(bool p_enabled) {
}
bool RayCast3D::is_enabled() const {
-
return enabled;
}
void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) {
-
if (exclude_parent_body == p_exclude_parent_body)
return;
@@ -141,16 +127,12 @@ void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) {
}
bool RayCast3D::get_exclude_parent_body() const {
-
return exclude_parent_body;
}
void RayCast3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
@@ -168,7 +150,6 @@ void RayCast3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (enabled) {
set_physics_process_internal(false);
}
@@ -178,7 +159,6 @@ void RayCast3D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-
if (!enabled)
break;
@@ -211,7 +191,6 @@ void RayCast3D::_update_raycast_state() {
PhysicsDirectSpaceState3D::RayResult rr;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
-
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -229,12 +208,10 @@ void RayCast3D::force_raycast_update() {
}
void RayCast3D::add_exception_rid(const RID &p_rid) {
-
exclude.insert(p_rid);
}
void RayCast3D::add_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
if (!co)
@@ -243,12 +220,10 @@ void RayCast3D::add_exception(const Object *p_object) {
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
-
exclude.erase(p_rid);
}
void RayCast3D::remove_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
if (!co)
@@ -257,32 +232,26 @@ void RayCast3D::remove_exception(const Object *p_object) {
}
void RayCast3D::clear_exceptions() {
-
exclude.clear();
}
void RayCast3D::set_collide_with_areas(bool p_clip) {
-
collide_with_areas = p_clip;
}
bool RayCast3D::is_collide_with_areas_enabled() const {
-
return collide_with_areas;
}
void RayCast3D::set_collide_with_bodies(bool p_clip) {
-
collide_with_bodies = p_clip;
}
bool RayCast3D::is_collide_with_bodies_enabled() const {
-
return collide_with_bodies;
}
void RayCast3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
@@ -331,7 +300,6 @@ void RayCast3D::_bind_methods() {
}
void RayCast3D::_create_debug_shape() {
-
if (!debug_material.is_valid()) {
debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
@@ -350,7 +318,6 @@ void RayCast3D::_create_debug_shape() {
}
void RayCast3D::_update_debug_shape() {
-
if (!enabled)
return;
@@ -377,7 +344,6 @@ void RayCast3D::_update_debug_shape() {
}
void RayCast3D::_clear_debug_shape() {
-
if (!debug_shape)
return;
@@ -391,7 +357,6 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
-
enabled = false;
collided = false;
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index f8bfb7846a..8f617e5491 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -34,7 +34,6 @@
#include "scene/3d/node_3d.h"
class RayCast3D : public Node3D {
-
GDCLASS(RayCast3D, Node3D);
bool enabled;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 24bf8b43d1..2cc7913d1c 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -31,18 +31,15 @@
#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
-
intensity = p_intensity;
RS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity);
}
float ReflectionProbe::get_intensity() const {
-
return intensity;
}
void ReflectionProbe::set_interior_ambient(Color p_ambient) {
-
interior_ambient = p_ambient;
RS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
}
@@ -57,33 +54,27 @@ float ReflectionProbe::get_interior_ambient_energy() const {
}
Color ReflectionProbe::get_interior_ambient() const {
-
return interior_ambient;
}
void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
-
interior_ambient_probe_contribution = p_contribution;
RS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
}
float ReflectionProbe::get_interior_ambient_probe_contribution() const {
-
return interior_ambient_probe_contribution;
}
void ReflectionProbe::set_max_distance(float p_distance) {
-
max_distance = p_distance;
RS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance);
}
float ReflectionProbe::get_max_distance() const {
-
return max_distance;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
-
extents = p_extents;
for (int i = 0; i < 3; i++) {
@@ -103,16 +94,13 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) {
update_gizmo();
}
Vector3 ReflectionProbe::get_extents() const {
-
return extents;
}
void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
-
origin_offset = p_extents;
for (int i = 0; i < 3; i++) {
-
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
}
@@ -124,49 +112,40 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
update_gizmo();
}
Vector3 ReflectionProbe::get_origin_offset() const {
-
return origin_offset;
}
void ReflectionProbe::set_enable_box_projection(bool p_enable) {
-
box_projection = p_enable;
RS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable);
}
bool ReflectionProbe::is_box_projection_enabled() const {
-
return box_projection;
}
void ReflectionProbe::set_as_interior(bool p_enable) {
-
interior = p_enable;
RS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
_change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
-
return interior;
}
void ReflectionProbe::set_enable_shadows(bool p_enable) {
-
enable_shadows = p_enable;
RS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable);
}
bool ReflectionProbe::are_shadows_enabled() const {
-
return enable_shadows;
}
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
-
cull_mask = p_layers;
RS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
}
uint32_t ReflectionProbe::get_cull_mask() const {
-
return cull_mask;
}
@@ -180,19 +159,16 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
}
AABB ReflectionProbe::get_aabb() const {
-
AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
}
Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
-
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
if (!interior) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
@@ -201,7 +177,6 @@ void ReflectionProbe::_validate_property(PropertyInfo &property) const {
}
void ReflectionProbe::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
@@ -258,7 +233,6 @@ void ReflectionProbe::_bind_methods() {
}
ReflectionProbe::ReflectionProbe() {
-
intensity = 1.0;
interior_ambient = Color(0, 0, 0);
interior_ambient_probe_contribution = 0;
@@ -278,6 +252,5 @@ ReflectionProbe::ReflectionProbe() {
}
ReflectionProbe::~ReflectionProbe() {
-
RS::get_singleton()->free(probe);
}
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 38792bbb58..7872a8ee1c 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -43,7 +43,6 @@ void RemoteTransform3D::_update_cache() {
}
void RemoteTransform3D::_update_remote() {
-
if (!is_inside_tree())
return;
@@ -59,7 +58,6 @@ void RemoteTransform3D::_update_remote() {
//todo make faster
if (use_global_coordinates) {
-
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
@@ -102,11 +100,8 @@ void RemoteTransform3D::_update_remote() {
}
void RemoteTransform3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
_update_cache();
} break;
@@ -115,7 +110,6 @@ void RemoteTransform3D::_notification(int p_what) {
break;
if (cache.is_valid()) {
-
_update_remote();
}
@@ -124,7 +118,6 @@ void RemoteTransform3D::_notification(int p_what) {
}
void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {
-
remote_node = p_remote_node;
if (is_inside_tree()) {
_update_cache();
@@ -135,7 +128,6 @@ void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {
}
NodePath RemoteTransform3D::get_remote_node() const {
-
return remote_node;
}
@@ -179,7 +171,6 @@ void RemoteTransform3D::force_update_cache() {
}
String RemoteTransform3D::get_configuration_warning() const {
-
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
}
@@ -188,7 +179,6 @@ String RemoteTransform3D::get_configuration_warning() const {
}
void RemoteTransform3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform3D::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform3D::get_remote_node);
ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform3D::force_update_cache);
@@ -213,7 +203,6 @@ void RemoteTransform3D::_bind_methods() {
}
RemoteTransform3D::RemoteTransform3D() {
-
use_global_coordinates = true;
update_remote_position = true;
update_remote_rotation = true;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 973822653a..c834dad2d0 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -67,7 +67,6 @@ SkinReference::~SkinReference() {
}
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
-
String path = p_path;
if (!path.begins_with("bones/"))
@@ -77,7 +76,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String what = path.get_slicec('/', 2);
if (which == bones.size() && what == "name") {
-
add_bone(p_value);
return true;
}
@@ -99,7 +97,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
bones.write[which].nodes_bound.clear();
for (int i = 0; i < children.size(); i++) {
-
NodePath npath = children[i];
ERR_CONTINUE(npath.operator String() == "");
Node *node = get_node(npath);
@@ -115,7 +112,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
}
bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
-
String path = p_path;
if (!path.begins_with("bones/"))
@@ -140,7 +136,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
Array children;
for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
@@ -156,9 +151,7 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
return true;
}
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
-
for (int i = 0; i < bones.size(); i++) {
-
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
@@ -170,7 +163,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Skeleton3D::_update_process_order() {
-
if (!process_order_dirty)
return;
@@ -180,7 +172,6 @@ void Skeleton3D::_update_process_order() {
process_order.resize(len);
int *order = process_order.ptrw();
for (int i = 0; i < len; i++) {
-
if (bonesptr[i].parent >= len) {
//validate this just in case
ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
@@ -223,11 +214,8 @@ void Skeleton3D::_update_process_order() {
}
void Skeleton3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_UPDATE_SKELETON: {
-
RenderingServer *vs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
@@ -237,7 +225,6 @@ void Skeleton3D::_notification(int p_what) {
const int *order = process_order.ptr();
for (int i = 0; i < len; i++) {
-
Bone &b = bonesptr[order[i]];
if (b.global_pose_override_amount >= 0.999) {
@@ -245,50 +232,38 @@ void Skeleton3D::_notification(int p_what) {
} else {
if (b.disable_rest) {
if (b.enabled) {
-
Transform pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
if (b.parent >= 0) {
-
b.pose_global = bonesptr[b.parent].pose_global * pose;
} else {
-
b.pose_global = pose;
}
} else {
-
if (b.parent >= 0) {
-
b.pose_global = bonesptr[b.parent].pose_global;
} else {
-
b.pose_global = Transform();
}
}
} else {
if (b.enabled) {
-
Transform pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
if (b.parent >= 0) {
-
b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
} else {
-
b.pose_global = b.rest * pose;
}
} else {
-
if (b.parent >= 0) {
-
b.pose_global = bonesptr[b.parent].pose_global * b.rest;
} else {
-
b.pose_global = b.rest;
}
}
@@ -304,7 +279,6 @@ void Skeleton3D::_notification(int p_what) {
}
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
Node3D *sp = Object::cast_to<Node3D>(obj);
@@ -315,7 +289,6 @@ void Skeleton3D::_notification(int p_what) {
//update skins
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
-
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
uint32_t bind_count = skin->get_bind_count();
@@ -328,7 +301,6 @@ void Skeleton3D::_notification(int p_what) {
}
if (E->get()->skeleton_version != version) {
-
for (uint32_t i = 0; i < bind_count; i++) {
StringName bind_name = skin->get_bind_name(i);
@@ -405,7 +377,6 @@ void Skeleton3D::clear_bones_global_pose_override() {
}
void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;
@@ -414,7 +385,6 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po
}
Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
if (dirty)
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
@@ -423,11 +393,9 @@ Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
// skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
-
ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
for (int i = 0; i < bones.size(); i++) {
-
ERR_FAIL_COND(bones[i].name == p_name);
}
@@ -440,9 +408,7 @@ void Skeleton3D::add_bone(const String &p_name) {
update_gizmo();
}
int Skeleton3D::find_bone(const String &p_name) const {
-
for (int i = 0; i < bones.size(); i++) {
-
if (bones[i].name == p_name)
return i;
}
@@ -450,14 +416,12 @@ int Skeleton3D::find_bone(const String &p_name) const {
return -1;
}
String Skeleton3D::get_bone_name(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), "");
return bones[p_bone].name;
}
bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
-
int parent_of_bone = get_bone_parent(p_bone);
if (-1 == parent_of_bone)
@@ -470,12 +434,10 @@ bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
}
int Skeleton3D::get_bone_count() const {
-
return bones.size();
}
void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
@@ -485,7 +447,6 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
}
void Skeleton3D::unparent_bone_and_rest(int p_bone) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
_update_process_order();
@@ -503,60 +464,51 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
}
void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].disable_rest = p_disable;
}
bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
return bones[p_bone].disable_rest;
}
int Skeleton3D::get_bone_parent(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), -1);
return bones[p_bone].parent;
}
void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].rest = p_rest;
_make_dirty();
}
Transform Skeleton3D::get_bone_rest(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
return bones[p_bone].rest;
}
void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].enabled = p_enabled;
_make_dirty();
}
bool Skeleton3D::is_bone_enabled(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
return bones[p_bone].enabled;
}
void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) {
-
ERR_FAIL_NULL(p_node);
ERR_FAIL_INDEX(p_bone, bones.size());
ObjectID id = p_node->get_instance_id();
for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
-
if (E->get() == id)
return; // already here
}
@@ -564,7 +516,6 @@ void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) {
bones.write[p_bone].nodes_bound.push_back(id);
}
void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) {
-
ERR_FAIL_NULL(p_node);
ERR_FAIL_INDEX(p_bone, bones.size());
@@ -572,11 +523,9 @@ void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) {
bones.write[p_bone].nodes_bound.erase(id);
}
void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const {
-
ERR_FAIL_INDEX(p_bone, bones.size());
for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
-
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
p_bound->push_back(Object::cast_to<Node>(obj));
@@ -584,7 +533,6 @@ void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound
}
void Skeleton3D::clear_bones() {
-
bones.clear();
process_order_dirty = true;
version++;
@@ -594,7 +542,6 @@ void Skeleton3D::clear_bones() {
// posing api
void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].pose = p_pose;
@@ -603,13 +550,11 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
}
}
Transform Skeleton3D::get_bone_pose(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
return bones[p_bone].pose;
}
void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) {
-
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
@@ -620,13 +565,11 @@ void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose
}
Transform Skeleton3D::get_bone_custom_pose(int p_bone) const {
-
ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
return bones[p_bone].custom_pose;
}
void Skeleton3D::_make_dirty() {
-
if (dirty)
return;
@@ -641,7 +584,6 @@ int Skeleton3D::get_process_order(int p_idx) {
}
void Skeleton3D::localize_rests() {
-
_update_process_order();
for (int i = bones.size() - 1; i >= 0; i--) {
@@ -736,7 +678,6 @@ void Skeleton3D::_rebuild_physical_bones_cache() {
}
void _pb_stop_simulation(Node *p_node) {
-
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
_pb_stop_simulation(p_node->get_child(i));
}
@@ -755,7 +696,6 @@ void Skeleton3D::physical_bones_stop_simulation() {
}
void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) {
-
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
_pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones);
}
@@ -792,7 +732,6 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName>
}
void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) {
-
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
_physical_bones_add_remove_collision_exception(p_add, p_node->get_child(i), p_exception);
}
@@ -822,7 +761,6 @@ void Skeleton3D::_skin_changed() {
}
Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
-
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
if (E->get()->skin == p_skin) {
return Ref<SkinReference>(E->get());
@@ -883,7 +821,6 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
void Skeleton3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -938,7 +875,6 @@ void Skeleton3D::_bind_methods() {
}
Skeleton3D::Skeleton3D() {
-
animate_physical_bones = true;
dirty = false;
version = 1;
@@ -946,7 +882,6 @@ Skeleton3D::Skeleton3D() {
}
Skeleton3D::~Skeleton3D() {
-
//some skins may remain bound
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 0bccd3f8fc..1e864c1c48 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -66,7 +66,6 @@ public:
};
class Skeleton3D : public Node3D {
-
GDCLASS(Skeleton3D, Node3D);
private:
@@ -77,7 +76,6 @@ private:
void _skin_changed();
struct Bone {
-
String name;
bool enabled;
@@ -130,13 +128,11 @@ private:
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
-
Array bound;
List<Node *> children;
get_bound_child_nodes_to_bone(p_bone, &children);
for (int i = 0; i < children.size(); i++) {
-
bound.push_back(children[i]);
}
return bound;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 5c0e48a5df..40c91fca69 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -55,7 +55,6 @@ FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(
/// Build a chain that starts from the root to tip
bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
-
ERR_FAIL_COND_V(-1 == p_task->root_bone, false);
Chain &chain(p_task->chain);
@@ -75,7 +74,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain_ids.resize(p_task->skeleton->get_bone_count());
for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) {
-
const EndEffector *ee(&p_task->end_effectors[x]);
ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false);
ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false);
@@ -84,7 +82,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
// Picks all IDs that composing a single chain in reverse order (except the root)
BoneId chain_sub_tip(ee->tip_bone);
while (chain_sub_tip > p_task->root_bone) {
-
chain_ids.write[sub_chain_size++] = chain_sub_tip;
chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip);
}
@@ -95,10 +92,8 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
// For each chain item id will be created a ChainItem if doesn't exists
ChainItem *sub_chain(&chain.chain_root);
for (int i = sub_chain_size - 1; 0 <= i; --i) {
-
ChainItem *child_ci(sub_chain->find_child(chain_ids[i]));
if (!child_ci) {
-
child_ci = sub_chain->add_child(chain_ids[i]);
child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
@@ -137,7 +132,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
}
void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
-
if (!p_chain_item)
return;
@@ -151,7 +145,6 @@ void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_c
}
void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
-
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
int can_solve(p_task->max_iterations);
@@ -167,7 +160,6 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
}
void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
-
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
@@ -200,7 +192,6 @@ void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve
}
void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
-
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
@@ -212,7 +203,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
sub_chain_root->current_pos = origin;
if (!sub_chain_root->children.empty()) {
-
ChainItem &child(sub_chain_root->children.write[0]);
// Is not tip
@@ -231,7 +221,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
sub_chain_root = &child;
}
} else {
-
// Is tip
sub_chain_root = nullptr;
}
@@ -239,7 +228,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
}
FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
-
FabrikInverseKinematic::EndEffector ee;
ee.tip_bone = tip_bone;
@@ -267,12 +255,10 @@ void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
}
void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
-
if (blending_delta >= 0.99f) {
// Update the end_effector (local transform) without blending
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
-
// End effector in local transform
const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
@@ -282,7 +268,6 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
}
void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) {
-
if (blending_delta <= 0.01f) {
return; // Skip solving
}
@@ -314,7 +299,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
new_bone_pose.origin = ci->current_pos;
if (!ci->children.empty()) {
-
/// Rotate basis
const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
@@ -341,11 +325,8 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "root_bone" || property.name == "tip_bone") {
-
if (skeleton) {
-
String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
@@ -356,7 +337,6 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = names;
} else {
-
property.hint = PROPERTY_HINT_NONE;
property.hint_string = "";
}
@@ -364,7 +344,6 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
}
void SkeletonIK3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK3D::set_root_bone);
ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK3D::get_root_bone);
@@ -421,7 +400,6 @@ void SkeletonIK3D::_notification(int p_what) {
reload_chain();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
-
if (target_node_override)
reload_goal();
@@ -537,7 +515,6 @@ void SkeletonIK3D::stop() {
}
Transform SkeletonIK3D::_get_target_transform() {
-
if (!target_node_override && !target_node_path_override.is_empty())
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
@@ -548,7 +525,6 @@ Transform SkeletonIK3D::_get_target_transform() {
}
void SkeletonIK3D::reload_chain() {
-
FabrikInverseKinematic::free_task(task);
task = nullptr;
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index ad2623193b..0d948f13a9 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -41,14 +41,12 @@
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {
-
struct EndEffector {
BoneId tip_bone;
Transform goal_transform;
};
struct ChainItem {
-
Vector<ChainItem> children;
ChainItem *parent_item = nullptr;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 91b8b5c859..ea89f07266 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -65,7 +65,6 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
}
void SoftBodyRenderingServerHandler::clear() {
-
if (mesh.is_valid()) {
buffer.resize(0);
}
@@ -127,11 +126,9 @@ bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
String which = name.get_slicec('/', 0);
if ("pinned_points" == which) {
-
return _set_property_pinned_points_indices(p_value);
} else if ("attachments" == which) {
-
int idx = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
@@ -159,7 +156,6 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
} else if ("attachments" == which) {
-
int idx = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
@@ -170,7 +166,6 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
}
void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
-
const int pinned_points_indices_size = pinned_points.size();
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "pinned_points"));
@@ -183,7 +178,6 @@ void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
-
const int p_indices_size = p_indices.size();
{ // Remove the pined points on physics server that will be removed by resize
@@ -262,9 +256,7 @@ void SoftBody3D::_changed_callback(Object *p_changed, const char *p_prop) {
void SoftBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
-
if (Engine::get_singleton()->is_editor_hint()) {
-
add_change_receptor(this);
}
@@ -278,7 +270,6 @@ void SoftBody3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
if (Engine::get_singleton()->is_editor_hint()) {
_reset_points_offsets();
return;
@@ -294,12 +285,10 @@ void SoftBody3D::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
_update_pickable();
} break;
case NOTIFICATION_EXIT_WORLD: {
-
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID());
} break;
@@ -317,7 +306,6 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -386,7 +374,6 @@ void SoftBody3D::_bind_methods() {
}
String SoftBody3D::get_configuration_warning() const {
-
String warning = MeshInstance3D::get_configuration_warning();
if (get_mesh().is_null()) {
@@ -427,7 +414,6 @@ void SoftBody3D::_draw_soft_mesh() {
return;
if (!rendering_server_handler.is_ready()) {
-
rendering_server_handler.prepare(get_mesh()->get_rid(), 0);
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
@@ -446,9 +432,7 @@ void SoftBody3D::_draw_soft_mesh() {
}
void SoftBody3D::prepare_physics_server() {
-
if (Engine::get_singleton()->is_editor_hint()) {
-
if (get_mesh().is_valid())
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
else
@@ -458,12 +442,10 @@ void SoftBody3D::prepare_physics_server() {
}
if (get_mesh().is_valid()) {
-
become_mesh_owner();
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
} else {
-
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
@@ -689,19 +671,16 @@ bool SoftBody3D::is_point_pinned(int p_point_index) const {
}
void SoftBody3D::set_ray_pickable(bool p_ray_pickable) {
-
ray_pickable = p_ray_pickable;
_update_pickable();
}
bool SoftBody3D::is_ray_pickable() const {
-
return ray_pickable;
}
SoftBody3D::SoftBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
-
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
@@ -729,7 +708,6 @@ void SoftBody3D::_update_cache_pin_points_datas() {
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
-
if (!w[i].spatial_attachment_path.is_empty()) {
w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path));
}
@@ -746,7 +724,6 @@ void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
SoftBody3D::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
-
// Create new
PinnedPoint pp;
pp.point_index = p_point_index;
@@ -760,7 +737,6 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
pinned_points.push_back(pp);
} else {
-
pinned_point->point_index = p_point_index;
pinned_point->spatial_attachment_path = p_spatial_attachment_path;
@@ -772,14 +748,12 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
}
void SoftBody3D::_reset_points_offsets() {
-
if (!Engine::get_singleton()->is_editor_hint())
return;
const PinnedPoint *r = pinned_points.ptr();
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
-
if (!r[i].spatial_attachment)
w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 485f7427f8..0063e342f2 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -36,7 +36,6 @@
class SoftBody3D;
class SoftBodyRenderingServerHandler {
-
friend class SoftBody3D;
RID mesh;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index f61e6eb2a7..3f94645bae 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -54,7 +54,6 @@ void SpringArm3D::_notification(int p_what) {
}
void SpringArm3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm3D::get_hit_length);
ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm3D::set_length);
@@ -157,7 +156,6 @@ void SpringArm3D::process_spring() {
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
-
Node3D *child = Object::cast_to<Node3D>(get_child(i));
if (child) {
childs_transform.basis = child->get_global_transform().basis;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 85e5ebc475..9764bf77c5 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -34,7 +34,6 @@
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
-
if (!color_dirty)
return color_accum;
@@ -52,7 +51,6 @@ Color SpriteBase3D::_get_color_accum() {
}
void SpriteBase3D::_propagate_color_changed() {
-
if (color_dirty)
return;
@@ -60,15 +58,12 @@ void SpriteBase3D::_propagate_color_changed() {
_queue_update();
for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) {
-
E->get()->_propagate_color_changed();
}
}
void SpriteBase3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
if (!pending_update)
_im_update();
@@ -79,9 +74,7 @@ void SpriteBase3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
if (parent_sprite) {
-
parent_sprite->children.erase(pI);
pI = nullptr;
parent_sprite = nullptr;
@@ -90,98 +83,80 @@ void SpriteBase3D::_notification(int p_what) {
}
void SpriteBase3D::set_centered(bool p_center) {
-
centered = p_center;
_queue_update();
}
bool SpriteBase3D::is_centered() const {
-
return centered;
}
void SpriteBase3D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
_queue_update();
}
Point2 SpriteBase3D::get_offset() const {
-
return offset;
}
void SpriteBase3D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
_queue_update();
}
bool SpriteBase3D::is_flipped_h() const {
-
return hflip;
}
void SpriteBase3D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
_queue_update();
}
bool SpriteBase3D::is_flipped_v() const {
-
return vflip;
}
void SpriteBase3D::set_modulate(const Color &p_color) {
-
modulate = p_color;
_propagate_color_changed();
_queue_update();
}
Color SpriteBase3D::get_modulate() const {
-
return modulate;
}
void SpriteBase3D::set_pixel_size(float p_amount) {
-
pixel_size = p_amount;
_queue_update();
}
float SpriteBase3D::get_pixel_size() const {
-
return pixel_size;
}
void SpriteBase3D::set_opacity(float p_amount) {
-
opacity = p_amount;
_queue_update();
}
float SpriteBase3D::get_opacity() const {
-
return opacity;
}
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
-
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
_queue_update();
}
Vector3::Axis SpriteBase3D::get_axis() const {
-
return axis;
}
void SpriteBase3D::_im_update() {
-
_draw();
pending_update = false;
}
void SpriteBase3D::_queue_update() {
-
if (pending_update)
return;
@@ -193,11 +168,9 @@ void SpriteBase3D::_queue_update() {
}
AABB SpriteBase3D::get_aabb() const {
-
return aabb;
}
Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
@@ -260,7 +233,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
}
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
_queue_update();
@@ -272,31 +244,26 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
}
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
-
ERR_FAIL_INDEX(p_mode, 3);
alpha_cut = p_mode;
_queue_update();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
-
return alpha_cut;
}
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
-
ERR_FAIL_INDEX(p_mode, 3);
billboard_mode = p_mode;
_queue_update();
}
StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
-
return billboard_mode;
}
void SpriteBase3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
@@ -359,7 +326,6 @@ void SpriteBase3D::_bind_methods() {
}
SpriteBase3D::SpriteBase3D() {
-
color_dirty = true;
centered = true;
hflip = false;
@@ -382,14 +348,12 @@ SpriteBase3D::SpriteBase3D() {
}
SpriteBase3D::~SpriteBase3D() {
-
RenderingServer::get_singleton()->free(immediate);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
-
RID immediate = get_immediate();
RS::get_singleton()->immediate_clear(immediate);
@@ -458,7 +422,6 @@ void Sprite3D::_draw() {
SWAP(uvs[2], uvs[3]);
}
if (is_flipped_v()) {
-
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
}
@@ -499,7 +462,6 @@ void Sprite3D::_draw() {
AABB aabb;
for (int i = 0; i < 6; i++) {
-
static const int index[6] = { 0, 1, 2, 0, 2, 3 };
RS::get_singleton()->immediate_normal(immediate, normal);
@@ -527,7 +489,6 @@ void Sprite3D::_texture_changed() {
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
-
if (p_texture == texture)
return;
if (texture.is_valid()) {
@@ -541,12 +502,10 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
}
Ref<Texture2D> Sprite3D::get_texture() const {
-
return texture;
}
void Sprite3D::set_region(bool p_region) {
-
if (p_region == region)
return;
@@ -555,12 +514,10 @@ void Sprite3D::set_region(bool p_region) {
}
bool Sprite3D::is_region() const {
-
return region;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
-
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
@@ -569,12 +526,10 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
}
Rect2 Sprite3D::get_region_rect() const {
-
return region_rect;
}
void Sprite3D::set_frame(int p_frame) {
-
ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
frame = p_frame;
@@ -587,7 +542,6 @@ void Sprite3D::set_frame(int p_frame) {
}
int Sprite3D::get_frame() const {
-
return frame;
}
@@ -603,31 +557,26 @@ Vector2 Sprite3D::get_frame_coords() const {
}
void Sprite3D::set_vframes(int p_amount) {
-
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
_queue_update();
_change_notify();
}
int Sprite3D::get_vframes() const {
-
return vframes;
}
void Sprite3D::set_hframes(int p_amount) {
-
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
_queue_update();
_change_notify();
}
int Sprite3D::get_hframes() const {
-
return hframes;
}
Rect2 Sprite3D::get_item_rect() const {
-
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
@@ -638,7 +587,6 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
if (region) {
-
s = region_rect.size;
} else {
s = texture->get_size();
@@ -656,7 +604,6 @@ Rect2 Sprite3D::get_item_rect() const {
}
void Sprite3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
@@ -669,7 +616,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
}
void Sprite3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
@@ -705,7 +651,6 @@ void Sprite3D::_bind_methods() {
}
Sprite3D::Sprite3D() {
-
region = false;
frame = 0;
vframes = 1;
@@ -715,7 +660,6 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
-
RID immediate = get_immediate();
RS::get_singleton()->immediate_clear(immediate);
@@ -792,7 +736,6 @@ void AnimatedSprite3D::_draw() {
SWAP(uvs[2], uvs[3]);
}
if (is_flipped_v()) {
-
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
}
@@ -834,7 +777,6 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
for (int i = 0; i < 6; i++) {
-
static const int indices[6] = {
0, 1, 2,
0, 2, 3
@@ -861,11 +803,9 @@ void AnimatedSprite3D::_draw() {
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
-
if (!frames.is_valid())
return;
if (property.name == "animation") {
-
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
@@ -903,10 +843,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
void AnimatedSprite3D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
-
if (frames.is_null())
return;
if (!frames->has_animation(animation))
@@ -921,9 +859,7 @@ void AnimatedSprite3D::_notification(int p_what) {
float remaining = get_process_delta_time();
while (remaining) {
-
if (timeout <= 0) {
-
timeout = 1.0 / speed;
int fc = frames->get_frame_count(animation);
@@ -950,7 +886,6 @@ void AnimatedSprite3D::_notification(int p_what) {
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
-
if (frames.is_valid())
frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
frames = p_frames;
@@ -970,12 +905,10 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
-
return frames;
}
void AnimatedSprite3D::set_frame(int p_frame) {
-
if (!frames.is_valid()) {
return;
}
@@ -999,12 +932,10 @@ void AnimatedSprite3D::set_frame(int p_frame) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite3D::get_frame() const {
-
return frame;
}
Rect2 AnimatedSprite3D::get_item_rect() const {
-
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
}
@@ -1027,7 +958,6 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
}
void AnimatedSprite3D::_res_changed() {
-
set_frame(frame);
_change_notify("frame");
_change_notify("animation");
@@ -1035,7 +965,6 @@ void AnimatedSprite3D::_res_changed() {
}
void AnimatedSprite3D::_set_playing(bool p_playing) {
-
if (playing == p_playing)
return;
playing = p_playing;
@@ -1044,29 +973,24 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
}
bool AnimatedSprite3D::_is_playing() const {
-
return playing;
}
void AnimatedSprite3D::play(const StringName &p_animation) {
-
if (p_animation)
set_animation(p_animation);
_set_playing(true);
}
void AnimatedSprite3D::stop() {
-
_set_playing(false);
}
bool AnimatedSprite3D::is_playing() const {
-
return is_processing();
}
void AnimatedSprite3D::_reset_timeout() {
-
if (!playing)
return;
@@ -1083,7 +1007,6 @@ void AnimatedSprite3D::_reset_timeout() {
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
-
if (animation == p_animation)
return;
@@ -1094,12 +1017,10 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_queue_update();
}
StringName AnimatedSprite3D::get_animation() const {
-
return animation;
}
String AnimatedSprite3D::get_configuration_warning() const {
-
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
}
@@ -1108,7 +1029,6 @@ String AnimatedSprite3D::get_configuration_warning() const {
}
void AnimatedSprite3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
@@ -1134,7 +1054,6 @@ void AnimatedSprite3D::_bind_methods() {
}
AnimatedSprite3D::AnimatedSprite3D() {
-
frame = 0;
playing = false;
animation = "default";
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 64bef41fd8..721bed56f1 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -35,7 +35,6 @@
#include "scene/3d/visual_instance_3d.h"
class SpriteBase3D : public GeometryInstance3D {
-
GDCLASS(SpriteBase3D, GeometryInstance3D);
mutable Ref<TriangleMesh> triangle_mesh; //cached
@@ -145,7 +144,6 @@ public:
};
class Sprite3D : public SpriteBase3D {
-
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
@@ -194,7 +192,6 @@ public:
};
class AnimatedSprite3D : public SpriteBase3D {
-
GDCLASS(AnimatedSprite3D, SpriteBase3D);
Ref<SpriteFrames> frames;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 66fcf0e40b..186bb48744 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -79,9 +79,7 @@ public:
};
void VehicleWheel3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
if (!cb)
return;
@@ -94,7 +92,6 @@ void VehicleWheel3D::_notification(int p_what) {
m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
if (!cb)
return;
@@ -112,7 +109,6 @@ String VehicleWheel3D::get_configuration_warning() const {
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
-
if (m_raycastInfo.m_isInContact)
{
@@ -145,77 +141,61 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
}
void VehicleWheel3D::set_radius(float p_radius) {
-
m_wheelRadius = p_radius;
update_gizmo();
}
float VehicleWheel3D::get_radius() const {
-
return m_wheelRadius;
}
void VehicleWheel3D::set_suspension_rest_length(float p_length) {
-
m_suspensionRestLength = p_length;
update_gizmo();
}
float VehicleWheel3D::get_suspension_rest_length() const {
-
return m_suspensionRestLength;
}
void VehicleWheel3D::set_suspension_travel(float p_length) {
-
m_maxSuspensionTravelCm = p_length / 0.01;
}
float VehicleWheel3D::get_suspension_travel() const {
-
return m_maxSuspensionTravelCm * 0.01;
}
void VehicleWheel3D::set_suspension_stiffness(float p_value) {
-
m_suspensionStiffness = p_value;
}
float VehicleWheel3D::get_suspension_stiffness() const {
-
return m_suspensionStiffness;
}
void VehicleWheel3D::set_suspension_max_force(float p_value) {
-
m_maxSuspensionForce = p_value;
}
float VehicleWheel3D::get_suspension_max_force() const {
-
return m_maxSuspensionForce;
}
void VehicleWheel3D::set_damping_compression(float p_value) {
-
m_wheelsDampingCompression = p_value;
}
float VehicleWheel3D::get_damping_compression() const {
-
return m_wheelsDampingCompression;
}
void VehicleWheel3D::set_damping_relaxation(float p_value) {
-
m_wheelsDampingRelaxation = p_value;
}
float VehicleWheel3D::get_damping_relaxation() const {
-
return m_wheelsDampingRelaxation;
}
void VehicleWheel3D::set_friction_slip(float p_value) {
-
m_frictionSlip = p_value;
}
float VehicleWheel3D::get_friction_slip() const {
-
return m_frictionSlip;
}
@@ -232,7 +212,6 @@ bool VehicleWheel3D::is_in_contact() const {
}
void VehicleWheel3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
@@ -303,65 +282,52 @@ void VehicleWheel3D::_bind_methods() {
}
void VehicleWheel3D::set_engine_force(float p_engine_force) {
-
m_engineForce = p_engine_force;
}
float VehicleWheel3D::get_engine_force() const {
-
return m_engineForce;
}
void VehicleWheel3D::set_brake(float p_brake) {
-
m_brake = p_brake;
}
float VehicleWheel3D::get_brake() const {
-
return m_brake;
}
void VehicleWheel3D::set_steering(float p_steering) {
-
m_steering = p_steering;
}
float VehicleWheel3D::get_steering() const {
-
return m_steering;
}
void VehicleWheel3D::set_use_as_traction(bool p_enable) {
-
engine_traction = p_enable;
}
bool VehicleWheel3D::is_used_as_traction() const {
-
return engine_traction;
}
void VehicleWheel3D::set_use_as_steering(bool p_enabled) {
-
steers = p_enabled;
}
bool VehicleWheel3D::is_used_as_steering() const {
-
return steers;
}
float VehicleWheel3D::get_skidinfo() const {
-
return m_skidInfo;
}
float VehicleWheel3D::get_rpm() const {
-
return m_rpm;
}
VehicleWheel3D::VehicleWheel3D() {
-
steers = false;
engine_traction = false;
m_steering = real_t(0.);
@@ -389,7 +355,6 @@ VehicleWheel3D::VehicleWheel3D() {
}
void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) {
-
wheel.m_raycastInfo.m_isInContact = false;
Transform chassisTrans = s->get_transform();
@@ -406,7 +371,6 @@ void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirect
}
void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState3D *s) {
-
VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
@@ -431,7 +395,6 @@ void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState3D *s) {
}
real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
-
VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
@@ -514,7 +477,6 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) {
-
real_t chassisMass = mass;
for (int w_it = 0; w_it < wheels.size(); w_it++) {
@@ -560,7 +522,6 @@ void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) {
//bilateral constraint between two dynamic objects
void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const Vector3 &pos1,
PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) {
-
real_t normalLenSqr = normal.length_squared();
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
@@ -668,7 +629,6 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir
}
real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
-
real_t j1 = 0.f;
const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld;
@@ -699,7 +659,6 @@ real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contact
static const real_t sideFrictionStiffness2 = real_t(1.0);
void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
-
//calculate the impulse, so that the wheels don't move sidewards
int numWheel = wheels.size();
if (!numWheel)
@@ -717,13 +676,10 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
{
-
for (int i = 0; i < wheels.size(); i++) {
-
VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.m_raycastInfo.m_isInContact) {
-
//const btTransform& wheelTrans = getWheelTransformWS( i );
Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis;
@@ -851,7 +807,6 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_direct_state_changed(Object *p_state) {
-
RigidBody3D::_direct_state_changed(p_state);
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
@@ -859,12 +814,10 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
float step = state->get_step();
for (int i = 0; i < wheels.size(); i++) {
-
_update_wheel(i, state);
}
for (int i = 0; i < wheels.size(); i++) {
-
_ray_cast(i, state);
wheels[i]->set_transform(state->get_transform().inverse() * wheels[i]->m_worldTransform);
}
@@ -872,7 +825,6 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
_update_suspension(state);
for (int i = 0; i < wheels.size(); i++) {
-
//apply suspension force
VehicleWheel3D &wheel = *wheels[i];
@@ -921,7 +873,6 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
}
void VehicleBody3D::set_engine_force(float p_engine_force) {
-
engine_force = p_engine_force;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -931,12 +882,10 @@ void VehicleBody3D::set_engine_force(float p_engine_force) {
}
float VehicleBody3D::get_engine_force() const {
-
return engine_force;
}
void VehicleBody3D::set_brake(float p_brake) {
-
brake = p_brake;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -944,12 +893,10 @@ void VehicleBody3D::set_brake(float p_brake) {
}
}
float VehicleBody3D::get_brake() const {
-
return brake;
}
void VehicleBody3D::set_steering(float p_steering) {
-
m_steeringValue = p_steering;
for (int i = 0; i < wheels.size(); i++) {
VehicleWheel3D &wheelInfo = *wheels[i];
@@ -958,12 +905,10 @@ void VehicleBody3D::set_steering(float p_steering) {
}
}
float VehicleBody3D::get_steering() const {
-
return m_steeringValue;
}
void VehicleBody3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force);
ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force);
@@ -980,7 +925,6 @@ void VehicleBody3D::_bind_methods() {
}
VehicleBody3D::VehicleBody3D() {
-
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
m_steeringValue = real_t(0.);
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index d5e896263d..e76f44acfd 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -36,7 +36,6 @@
class VehicleBody3D;
class VehicleWheel3D : public Node3D {
-
GDCLASS(VehicleWheel3D, Node3D);
friend class VehicleBody3D;
@@ -152,7 +151,6 @@ public:
};
class VehicleBody3D : public RigidBody3D {
-
GDCLASS(VehicleBody3D, RigidBody3D);
float engine_force;
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index c9b95e6397..f4f3c7a200 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -32,16 +32,13 @@
#include "core/engine.h"
void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
-
physics_step = p_track_physics_step;
}
bool VelocityTracker3D::is_tracking_physics_step() const {
-
return physics_step;
}
void VelocityTracker3D::update_position(const Vector3 &p_position) {
-
PositionHistory ph;
ph.position = p_position;
if (physics_step) {
@@ -60,7 +57,6 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
position_history.write[0] = ph;
}
Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
-
Vector3 linear_velocity;
float max_time = 1 / 5.0; //maximum time to interpolate a velocity
@@ -105,7 +101,6 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
}
void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
-
PositionHistory ph;
ph.position = p_new_pos;
if (physics_step) {
@@ -119,7 +114,6 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
}
void VelocityTracker3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step);
ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step);
ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position);
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 2707a0a514..9c2035f1d8 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -37,7 +37,6 @@
#include "scene/scene_string_names.h"
void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
-
ERR_FAIL_COND(cameras.has(p_camera));
cameras.insert(p_camera);
if (cameras.size() == 1) {
@@ -49,7 +48,6 @@ void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
}
void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
-
ERR_FAIL_COND(!cameras.has(p_camera));
cameras.erase(p_camera);
@@ -62,7 +60,6 @@ void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
}
void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
-
if (aabb == p_aabb)
return;
aabb = p_aabb;
@@ -76,35 +73,28 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
}
AABB VisibilityNotifier3D::get_aabb() const {
-
return aabb;
}
void VisibilityNotifier3D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
-
get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_EXIT_WORLD: {
-
get_world_3d()->_remove_notifier(this);
} break;
}
}
bool VisibilityNotifier3D::is_on_screen() const {
-
return cameras.size() != 0;
}
void VisibilityNotifier3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
@@ -118,7 +108,6 @@ void VisibilityNotifier3D::_bind_methods() {
}
VisibilityNotifier3D::VisibilityNotifier3D() {
-
aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
@@ -126,9 +115,7 @@ VisibilityNotifier3D::VisibilityNotifier3D() {
//////////////////////////////////////
void VisibilityEnabler3D::_screen_enter() {
-
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
_change_node_state(E->key(), true);
}
@@ -136,9 +123,7 @@ void VisibilityEnabler3D::_screen_enter() {
}
void VisibilityEnabler3D::_screen_exit() {
-
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
_change_node_state(E->key(), false);
}
@@ -146,14 +131,12 @@ void VisibilityEnabler3D::_screen_exit() {
}
void VisibilityEnabler3D::_find_nodes(Node *p_node) {
-
bool add = false;
Variant meta;
{
RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
-
add = true;
meta = rb->get_mode();
}
@@ -167,7 +150,6 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) {
}
if (add) {
-
p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
@@ -183,9 +165,7 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) {
}
void VisibilityEnabler3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
if (Engine::get_singleton()->is_editor_hint())
return;
@@ -198,12 +178,10 @@ void VisibilityEnabler3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
if (Engine::get_singleton()->is_editor_hint())
return;
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
-
if (!visible)
_change_node_state(E->key(), true);
E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
@@ -214,7 +192,6 @@ void VisibilityEnabler3D::_notification(int p_what) {
}
void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
-
ERR_FAIL_COND(!nodes.has(p_node));
if (enabler[ENABLER_FREEZE_BODIES]) {
@@ -228,21 +205,18 @@ void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
-
ap->set_active(p_enabled);
}
}
}
void VisibilityEnabler3D::_node_removed(Node *p_node) {
-
if (!visible)
_change_node_state(p_node, true);
nodes.erase(p_node);
}
void VisibilityEnabler3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
@@ -255,18 +229,15 @@ void VisibilityEnabler3D::_bind_methods() {
}
void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
-
ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
enabler[p_enabler] = p_enable;
}
bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
-
ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
return enabler[p_enabler];
}
VisibilityEnabler3D::VisibilityEnabler3D() {
-
for (int i = 0; i < ENABLER_MAX; i++)
enabler[i] = true;
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 19204a6a4e..3864b398f4 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -35,7 +35,6 @@
class Camera3D;
class VisibilityNotifier3D : public Node3D {
-
GDCLASS(VisibilityNotifier3D, Node3D);
Set<Camera3D *> cameras;
@@ -62,7 +61,6 @@ public:
};
class VisibilityEnabler3D : public VisibilityNotifier3D {
-
GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
public:
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 4724c88a30..3af0c0dff0 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -35,12 +35,10 @@
#include "skeleton_3d.h"
AABB VisualInstance3D::get_transformed_aabb() const {
-
return get_global_transform().xform(get_aabb());
}
void VisualInstance3D::_update_visibility() {
-
if (!is_inside_tree())
return;
@@ -49,11 +47,8 @@ void VisualInstance3D::_update_visibility() {
}
void VisualInstance3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
-
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
@@ -66,42 +61,35 @@ void VisualInstance3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
Transform gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
-
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
//RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
_update_visibility();
} break;
}
}
RID VisualInstance3D::get_instance() const {
-
return instance;
}
RID VisualInstance3D::_get_visual_instance_rid() const {
-
return instance;
}
void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
-
layers = p_mask;
RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
}
uint32_t VisualInstance3D::get_layer_mask() const {
-
return layers;
}
@@ -120,7 +108,6 @@ bool VisualInstance3D::get_layer_mask_bit(int p_layer) const {
}
void VisualInstance3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
@@ -136,18 +123,15 @@ void VisualInstance3D::_bind_methods() {
}
void VisualInstance3D::set_base(const RID &p_base) {
-
RenderingServer::get_singleton()->instance_set_base(instance, p_base);
base = p_base;
}
RID VisualInstance3D::get_base() const {
-
return base;
}
VisualInstance3D::VisualInstance3D() {
-
instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
layers = 1;
@@ -155,62 +139,51 @@ VisualInstance3D::VisualInstance3D() {
}
VisualInstance3D::~VisualInstance3D() {
-
RenderingServer::get_singleton()->free(instance);
}
void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {
-
material_override = p_material;
RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
}
Ref<Material> GeometryInstance3D::get_material_override() const {
-
return material_override;
}
void GeometryInstance3D::set_lod_min_distance(float p_dist) {
-
lod_min_distance = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_min_distance() const {
-
return lod_min_distance;
}
void GeometryInstance3D::set_lod_max_distance(float p_dist) {
-
lod_max_distance = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_max_distance() const {
-
return lod_max_distance;
}
void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) {
-
lod_min_hysteresis = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_min_hysteresis() const {
-
return lod_min_hysteresis;
}
void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) {
-
lod_max_hysteresis = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_max_hysteresis() const {
-
return lod_max_hysteresis;
}
@@ -284,31 +257,26 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
-
shadow_casting_setting = p_shadow_casting_setting;
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (RS::ShadowCastingSetting)p_shadow_casting_setting);
}
GeometryInstance3D::ShadowCastingSetting GeometryInstance3D::get_cast_shadows_setting() const {
-
return shadow_casting_setting;
}
void GeometryInstance3D::set_extra_cull_margin(float p_margin) {
-
ERR_FAIL_COND(p_margin < 0);
extra_cull_margin = p_margin;
RS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin);
}
float GeometryInstance3D::get_extra_cull_margin() const {
-
return extra_cull_margin;
}
void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
-
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value);
@@ -320,11 +288,9 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform
}
Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const {
-
return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform);
}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
-
RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
}
@@ -338,7 +304,6 @@ GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const
}
void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
-
switch (p_mode) {
case GI_MODE_DISABLED: {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
@@ -363,7 +328,6 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
}
void GeometryInstance3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index a871c65b6a..195674f62d 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -37,7 +37,6 @@
#include "scene/resources/material.h"
class VisualInstance3D : public Node3D {
-
GDCLASS(VisualInstance3D, Node3D);
OBJ_CATEGORY("3D Visual Nodes");
@@ -81,7 +80,6 @@ public:
};
class GeometryInstance3D : public VisualInstance3D {
-
GDCLASS(GeometryInstance3D, VisualInstance3D);
public:
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index f9c3810843..333c486165 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -36,7 +36,6 @@
#include <stdlib.h>
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
-
if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
r_uv = p_uv[0];
r_normal = p_normal[0];
@@ -77,7 +76,6 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
}
void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
-
if (p_level == cell_subdiv) {
//plot the face by guessing its albedo and emission value
@@ -89,7 +87,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 normal = plane.normal;
for (int i = 0; i < 3; i++) {
-
Vector3 axis;
axis[i] = 1.0;
float dot = ABS(normal.dot(axis));
@@ -117,11 +114,9 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//map to a grid average in the best axis for this face
for (int i = 0; i < color_scan_cell_width; i++) {
-
Vector3 ofs_i = float(i) * t1;
for (int j = 0; j < color_scan_cell_width; j++) {
-
Vector3 ofs_j = float(j) * t2;
Vector3 from = p_aabb.position + ofs_i + ofs_j;
@@ -147,7 +142,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
if (ABS(plane.distance_to(ray_from)) < ABS(plane.distance_to(ray_to))) {
intersection = plane.project(ray_from);
} else {
-
intersection = plane.project(ray_to);
}
}
@@ -210,7 +204,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
normal_accum = lnormal * alpha;
} else {
-
float accdiv = 1.0 / (color_scan_cell_width * color_scan_cell_width);
alpha *= accdiv;
@@ -243,7 +236,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
int half = (1 << cell_subdiv) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
-
AABB aabb = p_aabb;
aabb.size *= 0.5;
@@ -297,11 +289,9 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
}
Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) {
-
Vector<Color> ret;
if (p_image.is_null() || p_image->empty()) {
-
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
ret.write[i] = p_color_add;
@@ -335,7 +325,6 @@ Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_co
}
Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material) {
-
//this way of obtaining materials is inaccurate and also does not support some compressed formats very well
Ref<StandardMaterial3D> mat = p_material;
@@ -348,12 +337,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
MaterialCache mc;
if (mat.is_valid()) {
-
Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO);
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
-
img_albedo = albedo_tex->get_data();
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
@@ -368,7 +355,6 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_emission;
if (emission_tex.is_valid()) {
-
img_emission = emission_tex->get_data();
}
@@ -390,9 +376,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
}
void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
-
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
-
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
continue; //only triangles
@@ -426,12 +410,10 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
if (index.size()) {
-
int facecount = index.size() / 3;
const int *ir = index.ptr();
for (int j = 0; j < facecount; j++) {
-
Vector3 vtxs[3];
Vector2 uvs[3];
Vector3 normal[3];
@@ -460,11 +442,9 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
} else {
-
int facecount = vertices.size() / 3;
for (int j = 0; j < facecount; j++) {
-
Vector3 vtxs[3];
Vector2 uvs[3];
Vector3 normal[3];
@@ -498,7 +478,6 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
void Voxelizer::_sort() {
-
// cells need to be sorted by level and coordinates
// it is important that level has more priority (for compute), and that Z has the least,
// given it may aid older implementations plot using GPU
@@ -507,7 +486,6 @@ void Voxelizer::_sort() {
uint32_t cell_count = bake_cells.size();
sorted_cells.resize(cell_count);
{
-
CellSort *sort_cellsp = sorted_cells.ptrw();
const Cell *bake_cellsp = bake_cells.ptr();
@@ -540,7 +518,6 @@ void Voxelizer::_sort() {
}
{
-
const CellSort *sort_cellsp = sorted_cells.ptr();
const Cell *bake_cellsp = bake_cells.ptr();
const uint32_t *reverse_mapp = reverse_map.ptr();
@@ -563,9 +540,7 @@ void Voxelizer::_sort() {
}
void Voxelizer::_fixup_plot(int p_idx, int p_level) {
-
if (p_level == cell_subdiv) {
-
leaf_voxel_count++;
float alpha = bake_cells[p_idx].alpha;
@@ -604,7 +579,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
}*/
} else {
-
//go down
bake_cells.write[p_idx].emission[0] = 0;
@@ -621,7 +595,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
int children_found = 0;
for (int i = 0; i < 8; i++) {
-
uint32_t child = bake_cells[p_idx].children[i];
if (child == CHILD_EMPTY)
@@ -638,7 +611,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
}
void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
-
sorted = false;
original_bounds = p_bounds;
cell_subdiv = p_subdiv;
@@ -653,7 +625,6 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
leaf_voxel_count = 0;
for (int i = 0; i < 3; i++) {
-
if (i == longest_axis)
continue;
@@ -711,7 +682,6 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
uint32_t cell_count = bake_cells.size();
for (uint32_t i = 0; i < cell_count; i++) {
-
for (uint32_t j = 0; j < 8; j++) {
children_cells[i * 8 + j] = cells[i].children[j];
}
@@ -731,7 +701,6 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
uint32_t cell_count = bake_cells.size();
for (uint32_t i = 0; i < cell_count; i++) {
-
{ //position
uint32_t x = cells[i].x;
@@ -803,7 +772,6 @@ Vector<int> Voxelizer::get_giprobe_level_cell_count() const {
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
-
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
int *v = (int *)&(d[n]);
float *z = (float *)&v[n];
@@ -840,7 +808,6 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
-
Vector3i octree_size = get_giprobe_octree_size();
uint32_t float_count = octree_size.x * octree_size.y * octree_size.z;
@@ -858,7 +825,6 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
uint32_t cell_count = bake_cells.size();
for (uint32_t i = 0; i < cell_count; i++) {
-
if (cells[i].level < (cell_subdiv - 1)) {
continue; //do not care about this level
}
@@ -912,9 +878,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
#undef INF
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
-
if (p_level == cell_subdiv - 1) {
-
Vector3 center = p_aabb.position + p_aabb.size * 0.5;
Transform xform;
xform.origin = center;
@@ -928,9 +892,7 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult
idx++;
} else {
-
for (int i = 0; i < 8; i++) {
-
uint32_t child = bake_cells[p_idx].children[i];
if (child == CHILD_EMPTY || child >= (uint32_t)max_original_cells)
@@ -952,7 +914,6 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult
}
Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
-
Ref<MultiMesh> mm;
mm.instance();
@@ -975,18 +936,15 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
colors.push_back(Color(1, 1, 1, 1));
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
-
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
-
if (i < 3)
face_points[j][(i + k) % 3] = v[k];
else
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 1fde6237a2..3546fd7729 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -43,7 +43,6 @@ private:
};
struct Cell {
-
uint32_t children[8];
float albedo[3]; //albedo in RGB24
float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 8dbb709ae4..ac314e005b 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -32,9 +32,7 @@
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
-
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
-
if (environment.is_valid()) {
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
@@ -52,7 +50,6 @@ void WorldEnvironment::_notification(int p_what) {
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
-
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
@@ -66,7 +63,6 @@ void WorldEnvironment::_notification(int p_what) {
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
-
if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
@@ -86,12 +82,10 @@ void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
}
Ref<Environment> WorldEnvironment::get_environment() const {
-
return environment;
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
-
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
@@ -111,12 +105,10 @@ void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_eff
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
-
return camera_effects;
}
String WorldEnvironment::get_configuration_warning() const {
-
if (!environment.is_valid()) {
return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
@@ -135,7 +127,6 @@ String WorldEnvironment::get_configuration_warning() const {
}
void WorldEnvironment::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index e4c9fc071d..ddb2af7bd3 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -34,7 +34,6 @@
#include "scene/3d/node_3d.h"
class WorldEnvironment : public Node {
-
GDCLASS(WorldEnvironment, Node);
Ref<Environment> environment;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 1b13b64744..1d01a8b5b4 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -443,7 +443,6 @@ void XRAnchor3D::_notification(int p_what) {
};
void XRAnchor3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id);
ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 55dcfe087e..4685328f16 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -44,7 +44,6 @@
XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
*/
class XRCamera3D : public Camera3D {
-
GDCLASS(XRCamera3D, Camera3D);
protected:
@@ -69,7 +68,6 @@ public:
*/
class XRController3D : public Node3D {
-
GDCLASS(XRController3D, Node3D);
private:
@@ -150,7 +148,6 @@ public:
This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
*/
class XROrigin3D : public Node3D {
-
GDCLASS(XROrigin3D, Node3D);
private: