diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.cpp (renamed from scene/3d/visibility_notifier_3d.cpp) | 61 | ||||
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.h (renamed from scene/3d/visibility_notifier_3d.h) | 21 |
2 files changed, 44 insertions, 38 deletions
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 39b17d195b..682bcec449 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.cpp */ +/* visible_on_screen_notifier_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "visibility_notifier_3d.h" +#include "visible_on_screen_notifier_3d.h" #include "core/config/engine.h" #include "scene/3d/camera_3d.h" @@ -36,7 +36,7 @@ #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" -void VisibilityNotifier3D::_visibility_enter() { +void VisibleOnScreenNotifier3D::_visibility_enter() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -45,7 +45,7 @@ void VisibilityNotifier3D::_visibility_enter() { emit_signal(SceneStringNames::get_singleton()->screen_entered); _screen_enter(); } -void VisibilityNotifier3D::_visibility_exit() { +void VisibleOnScreenNotifier3D::_visibility_exit() { if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { return; } @@ -55,7 +55,7 @@ void VisibilityNotifier3D::_visibility_exit() { _screen_exit(); } -void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { +void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { if (aabb == p_aabb) { return; } @@ -66,23 +66,23 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { update_gizmo(); } -AABB VisibilityNotifier3D::get_aabb() const { +AABB VisibleOnScreenNotifier3D::get_aabb() const { return aabb; } -bool VisibilityNotifier3D::is_on_screen() const { +bool VisibleOnScreenNotifier3D::is_on_screen() const { return on_screen; } -void VisibilityNotifier3D::_notification(int p_what) { +void VisibleOnScreenNotifier3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) { on_screen = false; } } -void VisibilityNotifier3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); +void VisibleOnScreenNotifier3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen); ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); @@ -90,38 +90,43 @@ void VisibilityNotifier3D::_bind_methods() { ADD_SIGNAL(MethodInfo("screen_exited")); } -Vector<Face3> VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const { +Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -VisibilityNotifier3D::VisibilityNotifier3D() { +VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { RID notifier = RS::get_singleton()->visibility_notifier_create(); RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb); - RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit)); + RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); set_base(notifier); } +VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { + RID base = get_base(); + set_base(RID()); + RS::get_singleton()->free(base); +} ////////////////////////////////////// -void VisibilityEnabler3D::_screen_enter() { +void VisibleOnScreenEnabler3D::_screen_enter() { _update_enable_mode(true); } -void VisibilityEnabler3D::_screen_exit() { +void VisibleOnScreenEnabler3D::_screen_exit() { _update_enable_mode(false); } -void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) { +void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) { enable_mode = p_mode; if (is_inside_tree()) { _update_enable_mode(is_on_screen()); } } -VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() { +VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() { return enable_mode; } -void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) { +void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { if (enable_node_path == p_path) { return; } @@ -135,11 +140,11 @@ void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) { } } } -NodePath VisibilityEnabler3D::get_enable_node_path() { +NodePath VisibleOnScreenEnabler3D::get_enable_node_path() { return enable_node_path; } -void VisibilityEnabler3D::_update_enable_mode(bool p_enable) { +void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) { Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); if (node) { if (p_enable) { @@ -159,7 +164,7 @@ void VisibilityEnabler3D::_update_enable_mode(bool p_enable) { } } } -void VisibilityEnabler3D::_notification(int p_what) { +void VisibleOnScreenEnabler3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (Engine::get_singleton()->is_editor_hint()) { return; @@ -178,12 +183,12 @@ void VisibilityEnabler3D::_notification(int p_what) { } } -void VisibilityEnabler3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode); - ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode); +void VisibleOnScreenEnabler3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode); - ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path); - ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path); + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); ADD_GROUP("Enabling", "enable_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); @@ -194,5 +199,5 @@ void VisibilityEnabler3D::_bind_methods() { BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); } -VisibilityEnabler3D::VisibilityEnabler3D() { +VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() { } diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h index 878c97e35e..fb7137c4f0 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visible_on_screen_notifier_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.h */ +/* visible_on_screen_notifier_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_H -#define VISIBILITY_NOTIFIER_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H #include "scene/3d/visual_instance_3d.h" class World3D; class Camera3D; -class VisibilityNotifier3D : public VisualInstance3D { - GDCLASS(VisibilityNotifier3D, VisualInstance3D); +class VisibleOnScreenNotifier3D : public VisualInstance3D { + GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); @@ -59,11 +59,12 @@ public: virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; - VisibilityNotifier3D(); + VisibleOnScreenNotifier3D(); + ~VisibleOnScreenNotifier3D(); }; -class VisibilityEnabler3D : public VisibilityNotifier3D { - GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); +class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { + GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); public: enum EnableMode { @@ -92,9 +93,9 @@ public: void set_enable_node_path(NodePath p_path); NodePath get_enable_node_path(); - VisibilityEnabler3D(); + VisibleOnScreenEnabler3D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); #endif // VISIBILITY_NOTIFIER_H |