diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 6 |
2 files changed, 15 insertions, 1 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 09d75dd284..e16dc63bc6 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -38,6 +38,9 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent3D::set_avoidance_enabled); ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent3D::get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent3D::set_path_desired_distance); + ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent3D::get_path_desired_distance); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance); @@ -85,6 +88,7 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset"); @@ -241,6 +245,10 @@ RID NavigationAgent3D::get_navigation_map() const { return RID(); } +void NavigationAgent3D::set_path_desired_distance(real_t p_dd) { + path_desired_distance = p_dd; +} + void NavigationAgent3D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } @@ -416,7 +424,7 @@ void NavigationAgent3D::update_navigation() { // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < target_desired_distance) { + while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index d0eaead3f1..a2e5f7464f 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -47,6 +47,7 @@ class NavigationAgent3D : public Node { bool avoidance_enabled = false; uint32_t navigation_layers = 1; + real_t path_desired_distance = 1.0; real_t target_desired_distance = 1.0; real_t radius = 0.0; real_t navigation_height_offset = 0.0; @@ -93,6 +94,11 @@ public: void set_navigation_map(RID p_navigation_map); RID get_navigation_map() const; + void set_path_desired_distance(real_t p_dd); + real_t get_path_desired_distance() const { + return path_desired_distance; + } + void set_target_desired_distance(real_t p_dd); real_t get_target_desired_distance() const { return target_desired_distance; |