diff options
Diffstat (limited to 'scene/3d')
57 files changed, 780 insertions, 933 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index e9e19488e9..db7c3233f6 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const { return reverb_uniformity; } -void Area3D::_validate_property(PropertyInfo &property) const { - if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") { +void Area3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; - } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + p_property.hint_string = options; + } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { - if (property.name == "gravity_direction") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "gravity_direction") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { - if (property.name.begins_with("gravity_point_")) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("gravity_point_")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } - } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - - CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 3b892baf57..48364739b7 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -141,7 +141,7 @@ private: float reverb_amount = 0.0; float reverb_uniformity = 0.0; - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _initialize_wind(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 65b00742ee..0e7b71f74a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -149,7 +149,7 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p if (uniformity > 0.0) { float distance = listener_area_pos.length(); - float attenuation = Math::db2linear(_get_attenuation_db(distance)); + float attenuation = Math::db_to_linear(_get_attenuation_db(distance)); // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. float center_val[3] = { 0.5f, 0.25f, 0.16666f }; @@ -213,12 +213,12 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { - att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); } break; case ATTENUATION_INVERSE_SQUARE_DISTANCE: { float d = (p_distance / unit_size); d *= d; - att = Math::linear2db(1.0 / (d + CMP_EPSILON)); + att = Math::linear_to_db(1.0 / (d + CMP_EPSILON)); } break; case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); @@ -443,7 +443,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } } - float multiplier = Math::db2linear(_get_attenuation_db(dist)); + float multiplier = Math::db_to_linear(_get_attenuation_db(dist)); if (max_distance > 0) { multiplier *= MAX(0, 1.0 - (dist / max_distance)); } @@ -453,13 +453,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { if (emission_angle_enabled) { Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); + float angle = Math::rad_to_deg(Math::acos(c)); if (angle > emission_angle) { db_att -= -emission_angle_filter_attenuation_db; } } - linear_attenuation = Math::db2linear(db_att); + linear_attenuation = Math::db_to_linear(db_att); for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); } @@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const { return active.is_set(); } -void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bus") { +void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { @@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; + p_property.hint_string = options; } - - Node3D::_validate_property(property); } void AudioStreamPlayer3D::_bus_layout_changed() { diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 647b18a4a7..ef48269544 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -120,7 +120,7 @@ private: float cached_global_panning_strength = 1.0f; protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fbd5b5b65b..b3ff6497a7 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -30,8 +30,8 @@ #include "bone_attachment_3d.h" -void BoneAttachment3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bone_name") { +void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "bone_name") { // Because it is a constant function, we cannot use the _get_skeleton_3d function. const Skeleton3D *parent = nullptr; if (use_external_skeleton) { @@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { names += parent->get_bone_name(i); } - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = names; + p_property.hint = PROPERTY_HINT_ENUM; + p_property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; - property.hint_string = ""; + p_property.hint = PROPERTY_HINT_NONE; + p_property.hint_string = ""; } } - - Node3D::_validate_property(property); } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 3224361a25..f85053e614 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D { Skeleton3D *_get_skeleton3d(); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index f654373ee5..b8b6296c45 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -71,8 +71,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - - Node3D::_validate_property(p_property); } void Camera3D::_update_camera() { @@ -487,7 +485,7 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking); - ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum); + ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::_get_frustum); ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid); @@ -617,6 +615,11 @@ Vector<Plane> Camera3D::get_frustum() const { return cm.get_projection_planes(get_camera_transform()); } +TypedArray<Plane> Camera3D::_get_frustum() const { + Variant ret = get_frustum(); + return ret; +} + bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const { Vector<Plane> frustum = get_frustum(); for (int i = 0; i < frustum.size(); i++) { diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index cedd976890..bba9b7d1e4 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -86,6 +86,7 @@ private: // void _camera_make_current(Node *p_camera); friend class Viewport; void _update_audio_listener_state(); + TypedArray<Plane> _get_frustum() const; DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; Ref<VelocityTracker3D> velocity_tracker; @@ -99,7 +100,7 @@ protected: void _update_camera_mode(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 9a5d4f5480..f5e3e8b015 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject3D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject3D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -432,6 +443,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); @@ -456,6 +469,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); + GDVIRTUAL_BIND(_mouse_enter); + GDVIRTUAL_BIND(_mouse_exit); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); @@ -466,6 +481,7 @@ void CollisionObject3D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); @@ -532,8 +548,8 @@ void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { } } -Array CollisionObject3D::_get_shape_owners() { - Array ret; +PackedInt32Array CollisionObject3D::_get_shape_owners() { + PackedInt32Array ret; for (const KeyValue<uint32_t, ShapeData> &E : shapes) { ret.push_back(E.key); } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 3ec3aa0fc1..c638be9d90 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -47,6 +47,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; @@ -112,6 +113,8 @@ protected: bool is_only_update_transform_changes_enabled() const; GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; @@ -125,13 +128,16 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List<uint32_t> *r_owners); - Array _get_shape_owners(); + PackedInt32Array _get_shape_owners(); void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); Transform3D shape_owner_get_transform(uint32_t p_owner) const; diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index bd6a70e566..90099d787b 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 759997de7b..a9bc28b464 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -118,7 +118,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { @@ -126,9 +126,9 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { } if (shape.is_valid() && - Object::cast_to<RigidDynamicBody3D>(get_parent()) && + Object::cast_to<RigidBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape)) { - warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); + warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); } return warnings; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 4df0c37ad6..9dc61b35af 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -33,7 +33,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/main/viewport.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() { return split_scale; } -void CPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { - property.usage = PROPERTY_USAGE_NONE; +void CPUParticles3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("scale_curve_") && !split_scale) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("scale_curve_") && !split_scale) { + p_property.usage = PROPERTY_USAGE_NONE; } - - Node3D::_validate_property(property); } static uint32_t idhash(uint32_t x) { @@ -768,13 +766,13 @@ void CPUParticles3D::_particles_process(double p_delta) { } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread); Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); } else { //initiate velocity spread in 3D - real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); - real_t angle2_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); + real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); + real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread); Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -798,7 +796,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) p.transform = Transform3D(); @@ -985,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; - // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y)); @@ -1009,7 +1007,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); - p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle } //apply color @@ -1345,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_draw_order(DrawOrder(particles->get_draw_order())); set_mesh(particles->get_draw_pass_mesh(0)); - Ref<ParticlesMaterial> material = particles->get_process_material(); + Ref<ParticleProcessMaterial> material = particles->get_process_material(); if (material.is_null()) { return; } @@ -1366,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); - set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y)); - set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y)); + set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); set_emission_box_extents(material->get_emission_box_extents()); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); @@ -1384,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_gravity(material->get_gravity()); set_lifetime_randomness(material->get_lifetime_randomness()); -#define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ - { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) \ - set_param_curve(m_param, ctex->get_curve()); \ - } \ - set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); +#define CONVERT_PARAM(m_param) \ + set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index e26c301038..d84b0aedd2 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -198,7 +198,7 @@ private: protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: AABB get_aabb() const override; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 0112f24e0c..460402ad1d 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -152,11 +152,10 @@ AABB Decal::get_aabb() const { return aabb; } -void Decal::_validate_property(PropertyInfo &property) const { - if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Decal::_validate_property(PropertyInfo &p_property) const { + if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - VisualInstance3D::_validate_property(property); } TypedArray<String> Decal::get_configuration_warnings() const { diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 38da4c14e3..1a7d55b108 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -62,7 +62,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index 1b329143b6..319129603e 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -45,12 +45,11 @@ void FogVolume::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); } -void FogVolume::_validate_property(PropertyInfo &property) const { - if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { - property.usage = PROPERTY_USAGE_NONE; +void FogVolume::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { + p_property.usage = PROPERTY_USAGE_NONE; return; } - VisualInstance3D::_validate_property(property); } void FogVolume::set_extents(const Vector3 &p_extents) { diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h index 556a92ad3f..fcdc1e2807 100644 --- a/scene/3d/fog_volume.h +++ b/scene/3d/fog_volume.h @@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D { protected: _FORCE_INLINE_ RID _get_volume() { return volume; } static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_extents(const Vector3 &p_extents); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 2ee126e161..bd63939d74 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -30,7 +30,7 @@ #include "gpu_particles_3d.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB GPUParticles3D::get_aabb() const { return AABB(); @@ -306,10 +306,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { if (process_material.is_null()) { warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { - const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr()); if (!anim_material_found && process && - (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || - process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } } @@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const { return RS::get_singleton()->particles_get_current_aabb(particles); } -void GPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("draw_pass_")) { - int index = property.name.get_slicec('_', 2).to_int() - 1; +void GPUParticles3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("draw_pass_")) { + int index = p_property.name.get_slicec('_', 2).to_int() - 1; if (index >= draw_passes.size()) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; return; } } - - GeometryInstance3D::_validate_property(property); } void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { @@ -587,7 +585,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length"); ADD_GROUP("Process Material", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Draw Passes", "draw_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes"); for (int i = 0; i < MAX_DRAW_PASSES; i++) { diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 0c745dd734..2ad9672474 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -94,7 +94,7 @@ private: protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: AABB get_aabb() const override; diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index b0509475a7..d5cab6728a 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -221,11 +221,11 @@ void Joint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "solver_priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_nodes_from_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); } Joint3D::Joint3D() { @@ -292,22 +292,6 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// -void HingeJoint3D::_set_upper_limit(real_t p_limit) { - set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_upper_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); -} - -void HingeJoint3D::_set_lower_limit(real_t p_limit) { - set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_lower_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); -} - void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param); @@ -315,17 +299,11 @@ void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag); ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag); - ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit); - ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit); - - ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit); - ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); @@ -420,34 +398,10 @@ HingeJoint3D::HingeJoint3D() { ///////////////////////////////////////////////// -////////////////////////////////// - -void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_upper_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); -} - -void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_lower_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); -} - void SliderJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular); - ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular); - - ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular); - ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS); @@ -460,8 +414,8 @@ void SliderJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING); @@ -562,34 +516,12 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// -void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) { - set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_swing_span() const { - return Math::rad2deg(get_param(PARAM_SWING_SPAN)); -} - -void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) { - set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_twist_span() const { - return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); -} - void ConeTwistJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span); - ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span); - - ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span); - ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS); @@ -620,8 +552,6 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const { void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Transform3D gt = get_global_transform(); - //Vector3 cone_twistpos = gt.origin; - //Vector3 cone_twistdir = gt.basis.get_axis(2); Transform3D ainv = body_a->get_global_transform().affine_inverse(); @@ -652,73 +582,7 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// -void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); -} - void Generic6DOFJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x); ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x); @@ -794,8 +658,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_GROUP("Angular Limit", "angular_limit_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING); @@ -803,8 +667,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING); @@ -812,8 +676,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING); diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h index ea356ef3b7..cb967023e8 100644 --- a/scene/3d/joint_3d.h +++ b/scene/3d/joint_3d.h @@ -136,12 +136,6 @@ protected: virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); - void _set_upper_limit(real_t p_limit); - real_t _get_upper_limit() const; - - void _set_lower_limit(real_t p_limit); - real_t _get_lower_limit() const; - public: void set_param(Param p_param, real_t p_value); real_t get_param(Param p_param) const; @@ -188,12 +182,6 @@ public: }; protected: - void _set_upper_limit_angular(real_t p_limit_angular); - real_t _get_upper_limit_angular() const; - - void _set_lower_limit_angular(real_t p_limit_angular); - real_t _get_lower_limit_angular() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -221,12 +209,6 @@ public: }; protected: - void _set_swing_span(real_t p_limit_angular); - real_t _get_swing_span() const; - - void _set_twist_span(real_t p_limit_angular); - real_t _get_twist_span() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -281,24 +263,6 @@ public: }; protected: - void _set_angular_hi_limit_x(real_t p_limit_angular); - real_t _get_angular_hi_limit_x() const; - - void _set_angular_hi_limit_y(real_t p_limit_angular); - real_t _get_angular_hi_limit_y() const; - - void _set_angular_hi_limit_z(real_t p_limit_angular); - real_t _get_angular_hi_limit_z() const; - - void _set_angular_lo_limit_x(real_t p_limit_angular); - real_t _get_angular_lo_limit_x() const; - - void _set_angular_lo_limit_y(real_t p_limit_angular); - real_t _get_angular_lo_limit_y() const; - - void _set_angular_lo_limit_z(real_t p_limit_angular); - real_t _get_angular_lo_limit_z() const; - real_t params_x[PARAM_MAX]; bool flags_x[FLAG_MAX]; real_t params_y[PARAM_MAX]; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 712a37e745..e4a7cf6ee5 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -31,8 +31,10 @@ #include "label_3d.h" #include "core/core_string_names.h" +#include "scene/main/viewport.h" #include "scene/resources/theme.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); @@ -162,9 +164,19 @@ void Label3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); } -void Label3D::_validate_property(PropertyInfo &property) const { - if (property.name == "material_override" || property.name == "material_overlay") { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Label3D::_validate_property(PropertyInfo &p_property) const { + if ( + p_property.name == "material_override" || + p_property.name == "material_overlay" || + p_property.name == "lod_bias" || + p_property.name == "gi_mode" || + p_property.name == "gi_lightmap_scale") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) { + // Alpha-blended materials can't cast shadows. + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -174,6 +186,14 @@ void Label3D::_notification(int p_what) { if (!pending_update) { _im_update(); } + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed)); + } break; + case NOTIFICATION_EXIT_TREE: { + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed)); } break; case NOTIFICATION_TRANSLATION_CHANGED: { String new_text = tr(text); @@ -422,7 +442,7 @@ void Label3D::_shape() { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - Array stt; + TypedArray<Vector2i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); } else { @@ -715,13 +735,13 @@ Ref<Font> Label3D::_get_font_or_default() const { } // Check the project-defined Theme resource. - if (Theme::get_project_default().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { List<StringName> theme_types; - Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -734,11 +754,11 @@ Ref<Font> Label3D::_get_font_or_default() const { // Lastly, fall back on the items defined in the default Theme, if they exist. { List<StringName> theme_types; - Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { - if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -749,7 +769,7 @@ Ref<Font> Label3D::_get_font_or_default() const { } // If they don't exist, use any type to return the default/empty value. - Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); + Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed")); @@ -889,6 +909,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); + notify_property_list_changed(); } } @@ -927,7 +948,12 @@ Label3D::Label3D() { mesh = RenderingServer::get_singleton()->mesh_create(); + // Disable shadow casting by default to improve performance and avoid unintended visual artifacts. set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + + // Label3D can't contribute to GI in any way, so disable it to improve performance. + set_gi_mode(GI_MODE_DISABLED); + set_base(mesh); } diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index d4bfe743a6..3c9a758e6e 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -149,7 +149,7 @@ protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _im_update(); void _font_changed(); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 53c072c318..8d96d13f0c 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -149,7 +149,7 @@ AABB Light3D::get_aabb() const { } else if (type == RenderingServer::LIGHT_SPOT) { real_t len = param[PARAM_RANGE]; - real_t size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; + real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } @@ -223,21 +223,19 @@ bool Light3D::is_editor_only() const { return editor_only; } -void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; +void Light3D::_validate_property(PropertyInfo &p_property) const { + if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { + if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") { // Angular distance is only used in DirectionalLight3D. - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } - if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - - VisualInstance3D::_validate_property(property); } void Light3D::_bind_methods() { @@ -429,29 +427,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const { return sky_mode; } -void DirectionalLight3D::_validate_property(PropertyInfo &property) const { - if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { +void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const { + if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) { // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { + if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) { // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { + if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") { // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") { + if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") { // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights. // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead. - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } - - Light3D::_validate_property(property); } void DirectionalLight3D::_bind_methods() { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index ef003e133d..035ba50e42 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -93,7 +93,7 @@ protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; Light3D(RenderingServer::LightType p_type); @@ -171,7 +171,7 @@ private: protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_shadow_mode(ShadowMode p_mode); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 6b6a2eff9e..7efda6db32 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1410,17 +1410,16 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const { return gen_probes; } -void LightmapGI::_validate_property(PropertyInfo &property) const { - if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { - property.usage = PROPERTY_USAGE_NONE; +void LightmapGI::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { + p_property.usage = PROPERTY_USAGE_NONE; } - VisualInstance3D::_validate_property(property); } void LightmapGI::_bind_methods() { diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 85150b833f..87add9facc 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -216,7 +216,7 @@ private: void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds); protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); void _notification(int p_what); diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp index 7dc1b1ace0..3987172561 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/marker_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.cpp */ +/* marker_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "position_3d.h" +#include "marker_3d.h" -Position3D::Position3D() { +Marker3D::Marker3D() { } diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h index 5514399e6e..95caa101c5 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/marker_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.h */ +/* marker_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POSITION_3D_H -#define POSITION_3D_H +#ifndef MARKER_3D_H +#define MARKER_3D_H #include "scene/3d/node_3d.h" -class Position3D : public Node3D { - GDCLASS(Position3D, Node3D); +class Marker3D : public Node3D { + GDCLASS(Marker3D, Node3D); public: - Position3D(); + Marker3D(); }; -#endif // POSITION_3D_H +#endif // MARKER_3D_H diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 3752713d6a..34e84861a2 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y); ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist); - ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist); + ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance); + ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors); @@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() { ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed"); @@ -179,7 +179,7 @@ void NavigationAgent3D::_notification(int p_what) { NavigationAgent3D::NavigationAgent3D() { agent = NavigationServer3D::get_singleton()->agent_create(); - set_neighbor_dist(50.0); + set_neighbor_distance(50.0); set_max_neighbors(10); set_time_horizon(5.0); set_radius(1.0); @@ -291,9 +291,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) { NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y); } -void NavigationAgent3D::set_neighbor_dist(real_t p_dist) { - neighbor_dist = p_dist; - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); +void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { + neighbor_distance = p_distance; + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent3D::set_max_neighbors(int p_count) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index e05f0287f7..35c1b1175a 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -52,7 +52,7 @@ class NavigationAgent3D : public Node { real_t radius = 0.0; real_t navigation_height_offset = 0.0; bool ignore_y = false; - real_t neighbor_dist = 0.0; + real_t neighbor_distance = 0.0; int max_neighbors = 0; real_t time_horizon = 0.0; real_t max_speed = 0.0; @@ -122,9 +122,9 @@ public: return ignore_y; } - void set_neighbor_dist(real_t p_dist); - real_t get_neighbor_dist() const { - return neighbor_dist; + void set_neighbor_distance(real_t p_distance); + real_t get_neighbor_distance() const { + return neighbor_distance; } void set_max_neighbors(int p_count); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index c6eda1f9cd..953e52e591 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -133,7 +133,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { } if (Object::cast_to<StaticBody3D>(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } @@ -141,7 +141,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { } void NavigationObstacle3D::initialize_agent() { - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 0316fc37a8..7f6af668b6 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node { protected: static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); public: diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 1de85d57a3..426a8c1684 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -561,8 +561,8 @@ void Node3D::clear_gizmos() { #endif } -Array Node3D::get_gizmos_bind() const { - Array ret; +TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const { + TypedArray<Node3DGizmo> ret; #ifdef TOOLS_ENABLED for (int i = 0; i < data.gizmos.size(); i++) { @@ -879,25 +879,25 @@ NodePath Node3D::get_visibility_parent() const { return visibility_parent_path; } -void Node3D::_validate_property(PropertyInfo &property) const { - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") { - property.usage = 0; +void Node3D::_validate_property(PropertyInfo &p_property) const { + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") { + p_property.usage = 0; } - if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") { - property.usage = 0; + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") { + p_property.usage = 0; } - if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") { - property.usage = 0; + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") { + p_property.usage = 0; } } -bool Node3D::property_can_revert(const String &p_name) { +bool Node3D::_property_can_revert(const StringName &p_name) const { if (p_name == "basis") { return true; } else if (p_name == "scale") { @@ -912,47 +912,48 @@ bool Node3D::property_can_revert(const String &p_name) { return false; } -Variant Node3D::property_get_revert(const String &p_name) { - Variant r_ret; +bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { bool valid = false; if (p_name == "basis") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis(); + r_property = Transform3D(variant).get_basis(); } else { - r_ret = Basis(); + r_property = Basis(); } } else if (p_name == "scale") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_scale(); + r_property = Transform3D(variant).get_basis().get_scale(); } else { - return Vector3(1.0, 1.0, 1.0); + r_property = Vector3(1.0, 1.0, 1.0); } } else if (p_name == "quaternion") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); + r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); } else { - return Quaternion(); + r_property = Quaternion(); } } else if (p_name == "rotation") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); + r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); } else { - return Vector3(); + r_property = Vector3(); } } else if (p_name == "position") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid) { - r_ret = Transform3D(variant).get_origin(); + r_property = Transform3D(variant).get_origin(); } else { - return Vector3(); + r_property = Vector3(); } + } else { + return false; } - return r_ret; + return true; } void Node3D::_bind_methods() { @@ -1032,9 +1033,6 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert); - BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); @@ -1056,7 +1054,7 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index b1e129798d..90c7bc89ef 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -155,10 +155,10 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; public: enum { @@ -216,7 +216,7 @@ public: void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void clear_subgizmo_selection(); Vector<Ref<Node3DGizmo>> get_gizmos() const; - Array get_gizmos_bind() const; + TypedArray<Node3DGizmo> get_gizmos_bind() const; void add_gizmo(Ref<Node3DGizmo> p_gizmo); void remove_gizmo(Ref<Node3DGizmo> p_gizmo); void clear_gizmos(); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 25226ad384..7d79d9b4fd 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { return; } real_t bi = c->get_bake_interval(); - real_t o_next = offset + bi; - real_t o_prev = offset - bi; + real_t o_next = progress + bi; + real_t o_prev = progress - bi; if (loop) { o_next = Math::fposmod(o_next, bl); @@ -198,7 +198,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } } - Vector3 pos = c->interpolate_baked(offset, cubic); + Vector3 pos = c->interpolate_baked(progress, cubic); Transform3D t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used @@ -217,9 +217,9 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { forward.normalize(); } - Vector3 up = c->interpolate_baked_up_vector(offset, true); + Vector3 up = c->interpolate_baked_up_vector(progress, true); - if (o_next < offset) { + if (o_next < progress) { Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); Vector3 axis = up.cross(up1); @@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { // for a discussion about why not Frenet frame. t.origin = pos; - if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. + if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. real_t sample_distance = bi * 0.01; Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic); Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic); - Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic); + Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic); + Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic); Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); @@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } // do the additional tilting - real_t tilt_angle = c->interpolate_baked_tilt(offset); + real_t tilt_angle = c->interpolate_baked_tilt(progress); Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { @@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const { return cubic; } -void PathFollow3D::_validate_property(PropertyInfo &property) const { - if (property.name == "offset") { +void PathFollow3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "offset") { real_t max = 10000; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } - property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } - Node3D::_validate_property(property); } TypedArray<String> PathFollow3D::get_configuration_warnings() const { @@ -360,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const { } void PathFollow3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset); + ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); + ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset); @@ -369,8 +368,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset); - ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset); - ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset); + ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio); + ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio); ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode); ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode); @@ -381,8 +380,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); @@ -396,22 +395,22 @@ void PathFollow3D::_bind_methods() { BIND_ENUM_CONSTANT(ROTATION_ORIENTED); } -void PathFollow3D::set_offset(real_t p_offset) { - ERR_FAIL_COND(!isfinite(p_offset)); - prev_offset = offset; - offset = p_offset; +void PathFollow3D::set_progress(real_t p_progress) { + ERR_FAIL_COND(!isfinite(p_progress)); + prev_offset = progress; + progress = p_progress; if (path) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); if (loop && path_length) { - offset = Math::fposmod(offset, path_length); - if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { - offset = path_length; + progress = Math::fposmod(progress, path_length); + if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { + progress = path_length; } } else { - offset = CLAMP(offset, 0, path_length); + progress = CLAMP(progress, 0, path_length); } } @@ -441,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const { return v_offset; } -real_t PathFollow3D::get_offset() const { - return offset; +real_t PathFollow3D::get_progress() const { + return progress; } -void PathFollow3D::set_unit_offset(real_t p_unit_offset) { +void PathFollow3D::set_progress_ratio(real_t p_ratio) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - set_offset(p_unit_offset * path->get_curve()->get_baked_length()); + set_progress(p_ratio * path->get_curve()->get_baked_length()); } } -real_t PathFollow3D::get_unit_offset() const { +real_t PathFollow3D::get_progress_ratio() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - return get_offset() / path->get_curve()->get_baked_length(); + return get_progress() / path->get_curve()->get_baked_length(); } else { return 0; } diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index b4cc6db7e3..45fa2c8917 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -75,7 +75,7 @@ public: private: Path3D *path = nullptr; real_t prev_offset = 0.0; // Offset during the last _update_transform. - real_t offset = 0.0; + real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; @@ -85,14 +85,14 @@ private: void _update_transform(bool p_update_xyz_rot = true); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); public: - void set_offset(real_t p_offset); - real_t get_offset() const; + void set_progress(real_t p_progress); + real_t get_progress() const; void set_h_offset(real_t p_h_offset); real_t get_h_offset() const; @@ -100,8 +100,8 @@ public: void set_v_offset(real_t p_v_offset); real_t get_v_offset() const; - void set_unit_offset(real_t p_unit_offset); - real_t get_unit_offset() const; + void set_progress_ratio(real_t p_ratio); + real_t get_progress_ratio() const; void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index cbdef02826..5534bc28f1 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -376,7 +376,7 @@ AnimatableBody3D::AnimatableBody3D() : PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { +void RigidBody3D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -399,7 +399,7 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { +void RigidBody3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -420,7 +420,7 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -439,8 +439,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p //E->value.rc=0; E->value.in_tree = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree).bind(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree).bind(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree).bind(objid)); if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -466,8 +466,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p if (E->value.shapes.is_empty()) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); if (in_tree) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); } @@ -481,19 +481,19 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p } } -struct _RigidDynamicBodyInOut { +struct _RigidBodyInOut { RID rid; ObjectID id; int shape = 0; int local_shape = 0; }; -void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance; +void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + RigidBody3D *body = (RigidBody3D *)p_instance; body->_body_state_changed(p_state); } -void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { +void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { set_ignore_transform_notification(true); set_global_transform(p_state->get_transform()); @@ -524,9 +524,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } } - _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut)); - int toadd_count = 0; //state->get_contact_count(); - RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction)); + _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut)); + int toadd_count = 0; + RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction)); int toremove_count = 0; //put the ones to add @@ -537,8 +537,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) int local_shape = p_state->get_contact_local_shape(i); int shape = p_state->get_contact_collider_shape(i); - //bool found=false; - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); if (!E) { toadd[toadd_count].rid = rid; @@ -592,7 +590,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } } -void RigidDynamicBody3D::_notification(int p_what) { +void RigidBody3D::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -610,7 +608,7 @@ void RigidDynamicBody3D::_notification(int p_what) { #endif } -void RigidDynamicBody3D::_apply_body_mode() { +void RigidBody3D::_apply_body_mode() { if (freeze) { switch (freeze_mode) { case FREEZE_MODE_STATIC: { @@ -621,13 +619,13 @@ void RigidDynamicBody3D::_apply_body_mode() { } break; } } else if (lock_rotation) { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID_LINEAR); } else { - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID); } } -void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { +void RigidBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { if (p_lock_rotation == lock_rotation) { return; } @@ -636,11 +634,11 @@ void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) { _apply_body_mode(); } -bool RigidDynamicBody3D::is_lock_rotation_enabled() const { +bool RigidBody3D::is_lock_rotation_enabled() const { return lock_rotation; } -void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) { +void RigidBody3D::set_freeze_enabled(bool p_freeze) { if (p_freeze == freeze) { return; } @@ -649,11 +647,11 @@ void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) { _apply_body_mode(); } -bool RigidDynamicBody3D::is_freeze_enabled() const { +bool RigidBody3D::is_freeze_enabled() const { return freeze; } -void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { +void RigidBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { if (p_freeze_mode == freeze_mode) { return; } @@ -662,21 +660,21 @@ void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) { _apply_body_mode(); } -RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const { +RigidBody3D::FreezeMode RigidBody3D::get_freeze_mode() const { return freeze_mode; } -void RigidDynamicBody3D::set_mass(real_t p_mass) { +void RigidBody3D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } -real_t RigidDynamicBody3D::get_mass() const { +real_t RigidBody3D::get_mass() const { return mass; } -void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) { +void RigidBody3D::set_inertia(const Vector3 &p_inertia) { ERR_FAIL_COND(p_inertia.x < 0); ERR_FAIL_COND(p_inertia.y < 0); ERR_FAIL_COND(p_inertia.z < 0); @@ -685,11 +683,11 @@ void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); } -const Vector3 &RigidDynamicBody3D::get_inertia() const { +const Vector3 &RigidBody3D::get_inertia() const { return inertia; } -void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { +void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { if (center_of_mass_mode == p_mode) { return; } @@ -711,11 +709,11 @@ void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { } } -RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const { +RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const { return center_of_mass_mode; } -void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { +void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { if (center_of_mass == p_center_of_mass) { return; } @@ -726,106 +724,106 @@ void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); } -const Vector3 &RigidDynamicBody3D::get_center_of_mass() const { +const Vector3 &RigidBody3D::get_center_of_mass() const { return center_of_mass; } -void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { +void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { - if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) { - physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); } } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { - physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); + physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } -Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const { +Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const { return physics_material_override; } -void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) { +void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) { gravity_scale = p_gravity_scale; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } -real_t RigidDynamicBody3D::get_gravity_scale() const { +real_t RigidBody3D::get_gravity_scale() const { return gravity_scale; } -void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) { +void RigidBody3D::set_linear_damp_mode(DampMode p_mode) { linear_damp_mode = p_mode; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); } -RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const { +RigidBody3D::DampMode RigidBody3D::get_linear_damp_mode() const { return linear_damp_mode; } -void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) { +void RigidBody3D::set_angular_damp_mode(DampMode p_mode) { angular_damp_mode = p_mode; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); } -RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const { +RigidBody3D::DampMode RigidBody3D::get_angular_damp_mode() const { return angular_damp_mode; } -void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) { +void RigidBody3D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < 0.0); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } -real_t RigidDynamicBody3D::get_linear_damp() const { +real_t RigidBody3D::get_linear_damp() const { return linear_damp; } -void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) { +void RigidBody3D::set_angular_damp(real_t p_angular_damp) { ERR_FAIL_COND(p_angular_damp < 0.0); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } -real_t RigidDynamicBody3D::get_angular_damp() const { +real_t RigidBody3D::get_angular_damp() const { return angular_damp; } -void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) { +void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { Vector3 axis = p_axis.normalized(); linear_velocity -= axis * axis.dot(linear_velocity); linear_velocity += p_axis; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) { +void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -Vector3 RigidDynamicBody3D::get_linear_velocity() const { +Vector3 RigidBody3D::get_linear_velocity() const { return linear_velocity; } -void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) { +void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } -Vector3 RigidDynamicBody3D::get_angular_velocity() const { +Vector3 RigidBody3D::get_angular_velocity() const { return angular_velocity; } -Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const { +Basis RigidBody3D::get_inverse_inertia_tensor() const { return inverse_inertia_tensor; } -void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) { +void RigidBody3D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; } @@ -834,102 +832,108 @@ void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) { PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } -bool RigidDynamicBody3D::is_using_custom_integrator() { +bool RigidBody3D::is_using_custom_integrator() { return custom_integrator; } -void RigidDynamicBody3D::set_sleeping(bool p_sleeping) { +void RigidBody3D::set_sleeping(bool p_sleeping) { sleeping = p_sleeping; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping); } -void RigidDynamicBody3D::set_can_sleep(bool p_active) { +void RigidBody3D::set_can_sleep(bool p_active) { can_sleep = p_active; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); } -bool RigidDynamicBody3D::is_able_to_sleep() const { +bool RigidBody3D::is_able_to_sleep() const { return can_sleep; } -bool RigidDynamicBody3D::is_sleeping() const { +bool RigidBody3D::is_sleeping() const { return sleeping; } -void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) { +void RigidBody3D::set_max_contacts_reported(int p_amount) { max_contacts_reported = p_amount; PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } -int RigidDynamicBody3D::get_max_contacts_reported() const { +int RigidBody3D::get_max_contacts_reported() const { return max_contacts_reported; } -void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) { +int RigidBody3D::get_contact_count() const { + PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + +void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } -void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { +void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) { +void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse); } -void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) { +void RigidBody3D::apply_central_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force); } -void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) { +void RigidBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_apply_force(get_rid(), p_force, p_position); } -void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) { +void RigidBody3D::apply_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque); } -void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) { +void RigidBody3D::add_constant_central_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force); } -void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) { +void RigidBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_add_constant_force(get_rid(), p_force, p_position); } -void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) { +void RigidBody3D::add_constant_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque); } -void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) { +void RigidBody3D::set_constant_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force); } -Vector3 RigidDynamicBody3D::get_constant_force() const { +Vector3 RigidBody3D::get_constant_force() const { return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid()); } -void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) { +void RigidBody3D::set_constant_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque); } -Vector3 RigidDynamicBody3D::get_constant_torque() const { +Vector3 RigidBody3D::get_constant_torque() const { return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid()); } -void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) { +void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) { ccd = p_enable; PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable); } -bool RigidDynamicBody3D::is_using_continuous_collision_detection() const { +bool RigidBody3D::is_using_continuous_collision_detection() const { return ccd; } -void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { +void RigidBody3D::set_contact_monitor(bool p_enabled) { if (p_enabled == is_contact_monitor_enabled()) { return; } @@ -943,8 +947,8 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { Node *node = Object::cast_to<Node>(obj); if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); } } @@ -956,14 +960,14 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { } } -bool RigidDynamicBody3D::is_contact_monitor_enabled() const { +bool RigidBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidDynamicBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>()); - Array ret; + TypedArray<Node3D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { @@ -978,105 +982,106 @@ Array RigidDynamicBody3D::get_colliding_bodies() const { return ret; } -TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const { +TypedArray<String> RigidBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); TypedArray<String> warnings = Node::get_configuration_warnings(); if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) { - warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void RigidDynamicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass); +void RigidBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); - ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia); - ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia); - ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass); - ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity); - ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor); + ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor); - ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale); - ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale); - ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode); - ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody3D::get_linear_damp_mode); - ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode); - ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody3D::get_angular_damp_mode); - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp); - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp); - ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody3D::get_contact_count); - ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator); - ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator); - ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor); - ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled); - ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity); - ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse); - ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3()); - ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3()); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse); - ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force); - ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3()); - ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque); + ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody3D::apply_central_force); + ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody3D::apply_force, Vector3()); + ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody3D::apply_torque); - ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force); - ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3()); - ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque); + ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody3D::add_constant_central_force); + ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody3D::add_constant_force, Vector3()); + ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody3D::add_constant_torque); - ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force); - ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force); + ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody3D::set_constant_force); + ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody3D::get_constant_force); - ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque); - ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque); + ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody3D::set_constant_torque); + ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody3D::get_constant_torque); - ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping); - ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping); - ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep); - ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody3D::set_lock_rotation_enabled); + ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody3D::is_lock_rotation_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled); - ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled); + ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody3D::set_freeze_enabled); + ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody3D::is_freeze_enabled); - ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode); - ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode); + ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody3D::set_freeze_mode); + ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody3D::get_freeze_mode); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); @@ -1089,7 +1094,7 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1124,27 +1129,26 @@ void RigidDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); } -void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { +void RigidBody3D::_validate_property(PropertyInfo &p_property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { - if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name == "center_of_mass") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } -RigidDynamicBody3D::RigidDynamicBody3D() : - PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) { +RigidBody3D::RigidBody3D() : + PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -RigidDynamicBody3D::~RigidDynamicBody3D() { +RigidBody3D::~RigidBody3D() { if (contact_monitor) { memdelete(contact_monitor); } } -void RigidDynamicBody3D::_reload_physics_characteristics() { +void RigidBody3D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); @@ -1177,9 +1181,9 @@ bool CharacterBody3D::move_and_slide() { if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) { bool excluded = false; if (collision_state.floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (collision_state.wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1231,10 +1235,10 @@ bool CharacterBody3D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!collision_state.floor && !collision_state.wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1854,20 +1858,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody3D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody3D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody3D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody3D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody3D::set_motion_mode(MotionMode p_mode) { @@ -1878,12 +1882,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const { return motion_mode; } -void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody3D::get_max_slides() const { @@ -1948,7 +1952,7 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity); - ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); + ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); @@ -1959,10 +1963,10 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); @@ -1976,8 +1980,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); @@ -2002,33 +2006,36 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); + + ADD_GROUP("Moving Platform", "platform_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); + + ADD_GROUP("Collision", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } -void CharacterBody3D::_validate_property(PropertyInfo &property) const { +void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { if (motion_mode == MOTION_MODE_FLOATING) { - if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : @@ -2277,13 +2284,13 @@ bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant } if ("joint_constraints/swing_span" == p_name) { - swing_span = Math::deg2rad(real_t(p_value)); + swing_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, swing_span); } } else if ("joint_constraints/twist_span" == p_name) { - twist_span = Math::deg2rad(real_t(p_value)); + twist_span = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, twist_span); } @@ -2319,9 +2326,9 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re } if ("joint_constraints/swing_span" == p_name) { - r_ret = Math::rad2deg(swing_span); + r_ret = Math::rad_to_deg(swing_span); } else if ("joint_constraints/twist_span" == p_name) { - r_ret = Math::rad2deg(twist_span); + r_ret = Math::rad_to_deg(twist_span); } else if ("joint_constraints/bias" == p_name) { r_ret = bias; } else if ("joint_constraints/softness" == p_name) { @@ -2357,13 +2364,13 @@ bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Varian } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower); } @@ -2401,9 +2408,9 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r if ("joint_constraints/angular_limit_enabled" == p_name) { r_ret = angular_limit_enabled; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_bias" == p_name) { r_ret = angular_limit_bias; } else if ("joint_constraints/angular_limit_softness" == p_name) { @@ -2464,13 +2471,13 @@ bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Varia } } else if ("joint_constraints/angular_limit_upper" == p_name) { - angular_limit_upper = Math::deg2rad(real_t(p_value)); + angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper); } } else if ("joint_constraints/angular_limit_lower" == p_name) { - angular_limit_lower = Math::deg2rad(real_t(p_value)); + angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower); } @@ -2516,9 +2523,9 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_ } else if ("joint_constraints/linear_limit_damping" == p_name) { r_ret = linear_limit_damping; } else if ("joint_constraints/angular_limit_upper" == p_name) { - r_ret = Math::rad2deg(angular_limit_upper); + r_ret = Math::rad_to_deg(angular_limit_upper); } else if ("joint_constraints/angular_limit_lower" == p_name) { - r_ret = Math::rad2deg(angular_limit_lower); + r_ret = Math::rad_to_deg(angular_limit_lower); } else if ("joint_constraints/angular_limit_softness" == p_name) { r_ret = angular_limit_softness; } else if ("joint_constraints/angular_limit_restitution" == p_name) { @@ -2642,13 +2649,13 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia } } else if ("angular_limit_upper" == var_name) { - axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_upper = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper); } } else if ("angular_limit_lower" == var_name) { - axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value)); + axis_data[axis].angular_limit_lower = Math::deg_to_rad(real_t(p_value)); if (j.is_valid()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower); } @@ -2758,9 +2765,9 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_ } else if ("angular_limit_enabled" == var_name) { r_ret = axis_data[axis].angular_limit_enabled; } else if ("angular_limit_upper" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_upper); } else if ("angular_limit_lower" == var_name) { - r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower); + r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_lower); } else if ("angular_limit_softness" == var_name) { r_ret = axis_data[axis].angular_limit_softness; } else if ("angular_restitution" == var_name) { @@ -3414,9 +3421,10 @@ void PhysicalBone3D::_start_physics_simulation() { return; } reset_to_rest_position(); - set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); + set_body_mode(PhysicsServer3D::BODY_MODE_RIGID); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); set_as_top_level(true); _internal_simulate_physics = true; @@ -3430,10 +3438,12 @@ void PhysicalBone3D::_stop_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); } else { set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); } if (_internal_simulate_physics) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index b9baba4d96..184d8b00d0 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -129,8 +129,8 @@ private: bool is_sync_to_physics_enabled() const; }; -class RigidDynamicBody3D : public PhysicsBody3D { - GDCLASS(RigidDynamicBody3D, PhysicsBody3D); +class RigidBody3D : public PhysicsBody3D { + GDCLASS(RigidBody3D, PhysicsBody3D); public: enum FreezeMode { @@ -198,7 +198,7 @@ private: tagged = false; } }; - struct RigidDynamicBody3D_RemoveAction { + struct RigidBody3D_RemoveAction { RID rid; ObjectID body_id; ShapePair pair; @@ -226,7 +226,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) @@ -300,11 +300,12 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - Array get_colliding_bodies() const; + TypedArray<Node3D> get_colliding_bodies() const; void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); @@ -326,16 +327,16 @@ public: virtual TypedArray<String> get_configuration_warnings() const override; - RigidDynamicBody3D(); - ~RigidDynamicBody3D(); + RigidBody3D(); + ~RigidBody3D(); private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode); -VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); -VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode); +VARIANT_ENUM_CAST(RigidBody3D::FreezeMode); +VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidBody3D::DampMode); class KinematicCollision3D; @@ -347,10 +348,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -382,7 +383,7 @@ public: private: real_t margin = 0.001; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; union CollisionState { uint32_t state = 0; struct { @@ -410,11 +411,11 @@ private: int platform_layer = 0; RID platform_rid; ObjectID platform_object_id; - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; real_t floor_snap_length = 0.1; - real_t floor_max_angle = Math::deg2rad((real_t)45.0); - real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); + real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); Vector3 up_direction = Vector3(0.0, 1.0, 0.0); Vector3 velocity; Vector3 floor_normal; @@ -456,17 +457,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -483,11 +484,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; }; VARIANT_ENUM_CAST(CharacterBody3D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave); class KinematicCollision3D : public RefCounted { GDCLASS(KinematicCollision3D, RefCounted); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2db5ab2d4e..a45ef52452 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast3D::get_collider_rid() const { + return against_rid; +} + int RayCast3D::get_collider_shape() const { return against_shape; } @@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } } @@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index aa62f6927e..eb5c3ee90a 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -41,6 +41,7 @@ class RayCast3D : public Node3D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector3 collision_point; Vector3 collision_normal; @@ -113,6 +114,7 @@ public: void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 0a9d6cbbeb..bc3cc31963 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const { return aabb; } -void ReflectionProbe::_validate_property(PropertyInfo &property) const { - if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") { +void ReflectionProbe::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") { if (ambient_mode != AMBIENT_COLOR) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - VisualInstance3D::_validate_property(property); } void ReflectionProbe::_bind_methods() { diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index a161717ece..5a5a3fe0bb 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -67,7 +67,7 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_intensity(float p_intensity); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 4c38fccc8b..1bc138704e 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -void Skeleton3D::_validate_property(PropertyInfo &property) const { - PackedStringArray split = property.name.split("/"); +void Skeleton3D::_validate_property(PropertyInfo &p_property) const { + PackedStringArray split = p_property.name.split("/"); if (split.size() == 3 && split[0] == "bones") { if (split[2] == "rest") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (is_show_rest_only()) { if (split[2] == "enabled") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "position") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "rotation") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "scale") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } else if (!is_bone_enabled(split[1].to_int())) { if (split[2] == "position") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "rotation") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } if (split[2] == "scale") { - property.usage |= PROPERTY_USAGE_READ_ONLY; + p_property.usage |= PROPERTY_USAGE_READ_ONLY; } } } - - Node3D::_validate_property(property); } void Skeleton3D::_update_process_order() { @@ -615,42 +613,6 @@ Vector<int> Skeleton3D::get_bone_children(int p_bone) { return bones[p_bone].child_bones; } -void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones = p_children; - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::add_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones.push_back(p_child); - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::remove_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - - int child_idx = bones[p_bone].child_bones.find(p_child); - if (child_idx >= 0) { - bones.write[p_bone].child_bones.remove_at(child_idx); - } else { - WARN_PRINT("Cannot remove child bone: Child bone not found."); - } - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - Vector<int> Skeleton3D::get_parentless_bones() { _update_process_order(); return parentless_bones; @@ -762,6 +724,20 @@ Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const { return bones[p_bone].pose_scale; } +void Skeleton3D::reset_bone_pose(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + set_bone_pose_position(p_bone, bones[p_bone].rest.origin); + set_bone_pose_rotation(p_bone, bones[p_bone].rest.basis.get_rotation_quaternion()); + set_bone_pose_scale(p_bone, bones[p_bone].rest.basis.get_scale()); +} + +void Skeleton3D::reset_bone_poses() { + for (int i = 0; i < bones.size(); i++) { + reset_bone_pose(i); + } +} + Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); @@ -1226,9 +1202,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); - ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); - ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); - ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); @@ -1252,6 +1225,9 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation); ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale); + ClassDB::bind_method(D_METHOD("reset_bone_pose", "bone_idx"), &Skeleton3D::reset_bone_pose); + ClassDB::bind_method(D_METHOD("reset_bone_poses"), &Skeleton3D::reset_bone_poses); + ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 8b69410a39..79feadf44f 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -156,7 +156,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); @@ -227,6 +227,9 @@ public: Quaternion get_bone_pose_rotation(int p_bone) const; Vector3 get_bone_pose_scale(int p_bone) const; + void reset_bone_pose(int p_bone); + void reset_bone_poses(); + void clear_bones_global_pose_override(); Transform3D get_bone_global_pose_override(int p_bone) const; void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 2182c5ba11..f0534c8099 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_ } } -void SkeletonIK3D::_validate_property(PropertyInfo &property) const { - if (property.name == "root_bone" || property.name == "tip_bone") { +void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "root_bone" || p_property.name == "tip_bone") { if (skeleton) { String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { @@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { names += skeleton->get_bone_name(i); } - property.hint = PROPERTY_HINT_ENUM; - property.hint_string = names; + p_property.hint = PROPERTY_HINT_ENUM; + p_property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; - property.hint_string = ""; + p_property.hint = PROPERTY_HINT_NONE; + p_property.hint_string = ""; } } - - Node::_validate_property(property); } void SkeletonIK3D::_bind_methods() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 6ae86a2bf6..097df2c400 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -137,7 +137,7 @@ class SkeletonIK3D : public Node { FabrikInverseKinematic::Task *task = nullptr; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); virtual void _notification(int p_what); diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 15f050defb..47858b372c 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_dynamic_body_3d.cpp */ +/* soft_body_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "soft_dynamic_body_3d.h" +#include "soft_body_3d.h" #include "scene/3d/physics_body_3d.h" -SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {} +SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} -void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { +void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { clear(); ERR_FAIL_COND(!p_mesh.is_valid()); @@ -56,7 +56,7 @@ void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { offset_normal = surface_offsets[RS::ARRAY_NORMAL]; } -void SoftDynamicBodyRenderingServerHandler::clear() { +void SoftBodyRenderingServerHandler::clear() { buffer.resize(0); stride = 0; offset_vertices = 0; @@ -66,57 +66,57 @@ void SoftDynamicBodyRenderingServerHandler::clear() { mesh = RID(); } -void SoftDynamicBodyRenderingServerHandler::open() { +void SoftBodyRenderingServerHandler::open() { write_buffer = buffer.ptrw(); } -void SoftDynamicBodyRenderingServerHandler::close() { +void SoftBodyRenderingServerHandler::close() { write_buffer = nullptr; } -void SoftDynamicBodyRenderingServerHandler::commit_changes() { +void SoftBodyRenderingServerHandler::commit_changes() { RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); } -void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { +void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } -void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { +void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { // Store normal vector in A2B10G10R10 format. Vector3 n; memcpy(&n, p_vector3, sizeof(Vector3)); n *= Vector3(0.5, 0.5, 0.5); n += Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t)); } -void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { +void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb); } -SoftDynamicBody3D::PinnedPoint::PinnedPoint() { +SoftBody3D::PinnedPoint::PinnedPoint() { } -SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { +SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { point_index = obj_tocopy.point_index; spatial_attachment_path = obj_tocopy.spatial_attachment_path; spatial_attachment = obj_tocopy.spatial_attachment; offset = obj_tocopy.offset; } -void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; offset = obj.offset; } -void SoftDynamicBody3D::_update_pickable() { +void SoftBody3D::_update_pickable() { if (!is_inside_tree()) { return; } @@ -124,7 +124,7 @@ void SoftDynamicBody3D::_update_pickable() { PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); } -bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) { +bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; String which = name.get_slicec('/', 0); @@ -141,7 +141,7 @@ bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) { return false; } -bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const { +bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; String which = name.get_slicec('/', 0); @@ -168,7 +168,7 @@ bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } -void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const { +void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { const int pinned_points_indices_size = pinned_points.size(); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points"))); @@ -181,7 +181,7 @@ void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) { +bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { const int p_indices_size = p_indices.size(); { // Remove the pined points on physics server that will be removed by resize @@ -210,7 +210,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indic return true; } -bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { +bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { if (pinned_points.size() <= p_item) { return false; } @@ -229,7 +229,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const return true; } -bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { +bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { if (pinned_points.size() <= p_item) { return false; } @@ -248,7 +248,7 @@ bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_ return true; } -void SoftDynamicBody3D::_notification(int p_what) { +void SoftBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { if (Engine::get_singleton()->is_editor_hint()) { @@ -313,56 +313,56 @@ void SoftDynamicBody3D::_notification(int p_what) { } } -void SoftDynamicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid); +void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer); - ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value); - ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value); - ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value); - ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode); - ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions); - ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with); - ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions); + ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with); + ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with); - ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision); - ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision); + ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision); + ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision); - ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass); - ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass); + ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass); + ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass); - ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness); - ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness); + ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); + ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient); - ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient); + ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); + ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient); - ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient); + ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); + ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); - ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient); + ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient); + ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform); + ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform); - ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned); + ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned); - ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable); - ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable); + ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable); + ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); @@ -384,7 +384,7 @@ void SoftDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } -TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { +TypedArray<String> SoftBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (mesh.is_null()) { @@ -393,13 +393,13 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) { - warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void SoftDynamicBody3D::_update_physics_server() { +void SoftBody3D::_update_physics_server() { if (!simulation_started) { return; } @@ -415,7 +415,7 @@ void SoftDynamicBody3D::_update_physics_server() { } } -void SoftDynamicBody3D::_draw_soft_mesh() { +void SoftBody3D::_draw_soft_mesh() { if (mesh.is_null()) { return; } @@ -445,7 +445,7 @@ void SoftDynamicBody3D::_draw_soft_mesh() { rendering_server_handler->commit_changes(); } -void SoftDynamicBody3D::_prepare_physics_server() { +void SoftBody3D::_prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (mesh.is_valid()) { @@ -465,22 +465,22 @@ void SoftDynamicBody3D::_prepare_physics_server() { mesh_rid = mesh->get_rid(); } PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); - RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); + RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); - if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) { - RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); + if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) { + RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); } } } -void SoftDynamicBody3D::_become_mesh_owner() { +void SoftBody3D::_become_mesh_owner() { Vector<Ref<Material>> copy_materials; copy_materials.append_array(surface_override_materials); ERR_FAIL_COND(!mesh->get_surface_count()); - // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody + // Get current mesh array and create new mesh array with necessary flag for SoftBody Array surface_arrays = mesh->surface_get_arrays(0); Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); Dictionary surface_lods = mesh->surface_get_lods(0); @@ -502,25 +502,25 @@ void SoftDynamicBody3D::_become_mesh_owner() { owned_mesh = soft_mesh->get_rid(); } -void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) { +void SoftBody3D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask); } -uint32_t SoftDynamicBody3D::get_collision_mask() const { +uint32_t SoftBody3D::get_collision_mask() const { return collision_mask; } -void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) { +void SoftBody3D::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer); } -uint32_t SoftDynamicBody3D::get_collision_layer() const { +uint32_t SoftBody3D::get_collision_layer() const { return collision_layer; } -void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { +void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t collision_layer = get_collision_layer(); @@ -532,13 +532,13 @@ void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_val set_collision_layer(collision_layer); } -bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const { +bool SoftBody3D::get_collision_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_layer() & (1 << (p_layer_number - 1)); } -void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { +void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); @@ -550,13 +550,13 @@ void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_valu set_collision_mask(mask); } -bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const { +bool SoftBody3D::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } -void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { +void SoftBody3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; } @@ -568,33 +568,33 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { } } -SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const { +SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const { return disable_mode; } -void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { +void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { parent_collision_ignore = p_parent_collision_ignore; } -const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const { +const NodePath &SoftBody3D::get_parent_collision_ignore() const { return parent_collision_ignore; } -void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) { +void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) { pinned_points = p_pinned_points_indices; for (int i = pinned_points.size() - 1; 0 <= i; --i) { pin_point(p_pinned_points_indices[i].point_index, true); } } -Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() { +Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() { return pinned_points; } -Array SoftDynamicBody3D::get_collision_exceptions() { +TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); - Array ret; + TypedArray<PhysicsBody3D> ret; for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); @@ -604,77 +604,77 @@ Array SoftDynamicBody3D::get_collision_exceptions() { return ret; } -void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) { +void SoftBody3D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); } -void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) { +void SoftBody3D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); } -int SoftDynamicBody3D::get_simulation_precision() { +int SoftBody3D::get_simulation_precision() { return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid); } -void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) { +void SoftBody3D::set_simulation_precision(int p_simulation_precision) { PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision); } -real_t SoftDynamicBody3D::get_total_mass() { +real_t SoftBody3D::get_total_mass() { return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid); } -void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) { +void SoftBody3D::set_total_mass(real_t p_total_mass) { PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass); } -void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) { +void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) { PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness); } -real_t SoftDynamicBody3D::get_linear_stiffness() { +real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -real_t SoftDynamicBody3D::get_pressure_coefficient() { +real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { +void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } -real_t SoftDynamicBody3D::get_damping_coefficient() { +real_t SoftBody3D::get_damping_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid); } -void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) { +void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient); } -real_t SoftDynamicBody3D::get_drag_coefficient() { +real_t SoftBody3D::get_drag_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid); } -void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) { +void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient); } -Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) { +Vector3 SoftBody3D::get_point_transform(int p_point_index) { return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index); } -void SoftDynamicBody3D::pin_point_toggle(int p_point_index) { +void SoftBody3D::pin_point_toggle(int p_point_index) { pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index))); } -void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { +void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { _pin_point_on_physics_server(p_point_index, pin); if (pin) { _add_pinned_point(p_point_index, p_spatial_attachment_path); @@ -683,35 +683,35 @@ void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p } } -bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const { +bool SoftBody3D::is_point_pinned(int p_point_index) const { return -1 != _has_pinned_point(p_point_index); } -void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) { +void SoftBody3D::set_ray_pickable(bool p_ray_pickable) { ray_pickable = p_ray_pickable; _update_pickable(); } -bool SoftDynamicBody3D::is_ray_pickable() const { +bool SoftBody3D::is_ray_pickable() const { return ray_pickable; } -SoftDynamicBody3D::SoftDynamicBody3D() : +SoftBody3D::SoftBody3D() : physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) { - rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler); + rendering_server_handler = memnew(SoftBodyRenderingServerHandler); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); } -SoftDynamicBody3D::~SoftDynamicBody3D() { +SoftBody3D::~SoftBody3D() { memdelete(rendering_server_handler); PhysicsServer3D::get_singleton()->free(physics_rid); } -void SoftDynamicBody3D::_make_cache_dirty() { +void SoftBody3D::_make_cache_dirty() { pinned_points_cache_dirty = true; } -void SoftDynamicBody3D::_update_cache_pin_points_datas() { +void SoftBody3D::_update_cache_pin_points_datas() { if (!pinned_points_cache_dirty) { return; } @@ -724,17 +724,17 @@ void SoftDynamicBody3D::_update_cache_pin_points_datas() { w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); } if (!w[i].spatial_attachment) { - ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!"); + ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!"); } } } -void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { +void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin); } -void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { - SoftDynamicBody3D::PinnedPoint *pinned_point; +void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { + SoftBody3D::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { // Create new PinnedPoint pp; @@ -759,7 +759,7 @@ void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_s } } -void SoftDynamicBody3D::_reset_points_offsets() { +void SoftBody3D::_reset_points_offsets() { if (!Engine::get_singleton()->is_editor_hint()) { return; } @@ -781,25 +781,25 @@ void SoftDynamicBody3D::_reset_points_offsets() { } } -void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) { +void SoftBody3D::_remove_pinned_point(int p_point_index) { const int id(_has_pinned_point(p_point_index)); if (-1 != id) { pinned_points.remove_at(id); } } -int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const { +int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const { const int id = _has_pinned_point(p_point_index); if (-1 == id) { r_point = nullptr; return -1; } else { - r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); + r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); return id; } } -int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const { +int SoftBody3D::_has_pinned_point(int p_point_index) const { const PinnedPoint *r = pinned_points.ptr(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (p_point_index == r[i].point_index) { diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_body_3d.h index 04f3365f72..40f3d6f1f4 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_dynamic_body_3d.h */ +/* soft_body_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SOFT_DYNAMIC_BODY_3D_H -#define SOFT_DYNAMIC_BODY_3D_H +#ifndef SOFT_BODY_3D_H +#define SOFT_BODY_3D_H #include "scene/3d/mesh_instance_3d.h" #include "servers/physics_server_3d.h" -class SoftDynamicBody3D; +class PhysicsBody3D; +class SoftBody3D; -class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { - friend class SoftDynamicBody3D; +class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { + friend class SoftBody3D; RID mesh; int surface = 0; @@ -49,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingSer uint8_t *write_buffer = nullptr; private: - SoftDynamicBodyRenderingServerHandler(); + SoftBodyRenderingServerHandler(); bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; } void prepare(RID p_mesh_rid, int p_surface); void clear(); @@ -63,8 +64,8 @@ public: void set_aabb(const AABB &p_aabb) override; }; -class SoftDynamicBody3D : public MeshInstance3D { - GDCLASS(SoftDynamicBody3D, MeshInstance3D); +class SoftBody3D : public MeshInstance3D { + GDCLASS(SoftBody3D, MeshInstance3D); public: enum DisableMode { @@ -84,7 +85,7 @@ public: }; private: - SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr; + SoftBodyRenderingServerHandler *rendering_server_handler = nullptr; RID physics_rid; @@ -168,7 +169,7 @@ public: void set_drag_coefficient(real_t p_drag_coefficient); real_t get_drag_coefficient(); - Array get_collision_exceptions(); + TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); void remove_collision_exception_with(Node *p_node); @@ -181,8 +182,8 @@ public: void set_ray_pickable(bool p_ray_pickable); bool is_ray_pickable() const; - SoftDynamicBody3D(); - ~SoftDynamicBody3D(); + SoftBody3D(); + ~SoftBody3D(); private: void _make_cache_dirty(); @@ -197,6 +198,6 @@ private: int _has_pinned_point(int p_point_index) const; }; -VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode); +VARIANT_ENUM_CAST(SoftBody3D::DisableMode); -#endif // SOFT_DYNAMIC_BODY_3D_H +#endif // SOFT_BODY_3D_H diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index ef2b9e1ce5..669c3eb7fd 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -562,23 +562,21 @@ void Sprite3D::_draw() { { Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_normal = value; } uint32_t v_tangent; { Plane t = tangent; + Vector2 res = t.normal.octahedron_tangent_encode(t.d); uint32_t value = 0; - value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (t.d > 0) { - value |= 3UL << 30; - } + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; + v_tangent = value; } @@ -751,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const { return Rect2(ofs, s); } -void Sprite3D::_validate_property(PropertyInfo &property) const { - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; +void Sprite3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; + p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (property.name == "frame_coords") { - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + if (p_property.name == "frame_coords") { + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - - SpriteBase3D::_validate_property(property); } void Sprite3D::_bind_methods() { @@ -929,23 +925,20 @@ void AnimatedSprite3D::_draw() { { Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + Vector2 res = n.octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_normal = value; } uint32_t v_tangent; { Plane t = tangent; + Vector2 res = t.normal.octahedron_tangent_encode(t.d); uint32_t value = 0; - value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (t.d > 0) { - value |= 3UL << 30; - } + value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; v_tangent = value; } @@ -1000,50 +993,51 @@ void AnimatedSprite3D::_draw() { } } -void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { +void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } - if (property.name == "animation") { - property.hint = PROPERTY_HINT_ENUM; + if (p_property.name == "animation") { + p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; frames->get_animation_list(&names); names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { - property.hint_string += ","; + for (const StringName &E : names) { + if (!is_first_element) { + p_property.hint_string += ","; + } else { + is_first_element = false; } - property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } if (!current_found) { - if (property.hint_string.is_empty()) { - property.hint_string = String(animation); + if (p_property.hint_string.is_empty()) { + p_property.hint_string = String(animation); } else { - property.hint_string = String(animation) + "," + property.hint_string; + p_property.hint_string = String(animation) + "," + p_property.hint_string; } } } - if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; + if (p_property.name == "frame") { + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { - property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; + p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } else { // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`. - property.hint_string = "0,0,1"; + p_property.hint_string = "0,0,1"; } - property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - - SpriteBase3D::_validate_property(property); } void AnimatedSprite3D::_notification(int p_what) { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 6ac85a7bbc..03688cf787 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -174,7 +174,7 @@ protected: virtual void _draw() override; static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_texture(const Ref<Texture2D> &p_texture); @@ -229,7 +229,7 @@ protected: virtual void _draw() override; static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 42ed52c9f2..d61b49eaa7 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -807,7 +807,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { - RigidDynamicBody3D::_body_state_changed(p_state); + RigidBody3D::_body_state_changed(p_state); real_t step = p_state->get_step(); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 2f3a37af2a..5c4f4beaea 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -152,8 +152,8 @@ public: VehicleWheel3D(); }; -class VehicleBody3D : public RigidDynamicBody3D { - GDCLASS(VehicleBody3D, RigidDynamicBody3D); +class VehicleBody3D : public RigidBody3D { + GDCLASS(VehicleBody3D, RigidBody3D); real_t engine_force = 0.0; real_t brake = 0.0; diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index 6b27cdffc2..d3b92ab766 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -34,8 +34,6 @@ #include "scene/3d/node_3d.h" class VelocityTracker3D : public RefCounted { - GDCLASS(VelocityTracker3D, RefCounted); - struct PositionHistory { uint64_t frame = 0; Vector3 position; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 40a43043c6..de765d7ccb 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() { ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse); }; -void XRNode3D::_validate_property(PropertyInfo &property) const { +void XRNode3D::_validate_property(PropertyInfo &p_property) const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - if (property.name == "tracker") { + if (p_property.name == "tracker") { PackedStringArray names = xr_server->get_suggested_tracker_names(); String hint_string; for (const String &name : names) { hint_string += name + ","; } - property.hint_string = hint_string; - } else if (property.name == "pose") { + p_property.hint_string = hint_string; + } else if (p_property.name == "pose") { PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name); String hint_string; for (const String &name : names) { hint_string += name + ","; } - property.hint_string = hint_string; + p_property.hint_string = hint_string; } - - Node3D::_validate_property(property); } void XRNode3D::set_tracker(const StringName p_tracker_name) { diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 3079e20dc7..312bef7856 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -93,7 +93,7 @@ protected: void _pose_changed(const Ref<XRPose> &p_pose); public: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; void set_tracker(const StringName p_tracker_name); StringName get_tracker() const; |