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-rw-r--r--scene/3d/area.cpp270
-rw-r--r--scene/3d/area.h42
-rw-r--r--scene/3d/navigation.cpp30
-rw-r--r--scene/3d/navigation.h13
-rw-r--r--scene/3d/spatial.cpp3
-rw-r--r--scene/3d/sprite_3d.cpp4
6 files changed, 341 insertions, 21 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index d49ffff729..a00946a07a 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -52,6 +52,17 @@ bool Area::is_gravity_a_point() const{
return gravity_is_point;
}
+void Area::set_gravity_distance_scale(real_t p_scale){
+
+ gravity_distance_scale=p_scale;
+ PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
+
+}
+
+real_t Area::get_gravity_distance_scale() const{
+ return gravity_distance_scale;
+}
+
void Area::set_gravity_vector(const Vector3& p_vec){
gravity_vec=p_vec;
@@ -214,27 +225,56 @@ void Area::_clear_monitoring() {
}
ERR_FAIL_COND(locked);
- Map<ObjectID,BodyState> bmcopy = body_map;
- body_map.clear();
- //disconnect all monitored stuff
+ {
+ Map<ObjectID,BodyState> bmcopy = body_map;
+ body_map.clear();
+ //disconnect all monitored stuff
- for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
+ for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_CONTINUE(!node);
- if (!E->get().in_tree)
- continue;
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_CONTINUE(!node);
+ if (!E->get().in_tree)
+ continue;
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ }
- for(int i=0;i<E->get().shapes.size();i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
}
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+ }
+
+ {
+
+ Map<ObjectID,AreaState> bmcopy = area_map;
+ area_map.clear();
+ //disconnect all monitored stuff
+
+ for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
+
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_CONTINUE(!node);
+ if (!E->get().in_tree)
+ continue;
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
+
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ }
}
}
@@ -260,10 +300,127 @@ void Area::set_enable_monitoring(bool p_enable) {
if (monitoring) {
PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
+ PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,"_area_inout");
} else {
PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
+ PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
_clear_monitoring();
+
+ }
+}
+
+
+void Area::_area_enter_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_tree);
+
+ E->get().in_tree=true;
+ emit_signal(SceneStringNames::get_singleton()->area_enter,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_enter_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+}
+
+void Area::_area_exit_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+ Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_tree);
+ E->get().in_tree=false;
+ emit_signal(SceneStringNames::get_singleton()->area_exit,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+}
+
+void Area::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
+
+
+ bool area_in = p_status==PhysicsServer::AREA_BODY_ADDED;
+ ObjectID objid=p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+
+ Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
+
+ ERR_FAIL_COND(!area_in && !E);
+
+ locked=true;
+
+ if (area_in) {
+ if (!E) {
+
+ E = area_map.insert(objid,AreaState());
+ E->get().rc=0;
+ E->get().in_tree=node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_enter,node);
+
+ }
+ }
+
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
+
+
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_enter_shape,objid,node,p_area_shape,p_self_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
+
+ bool eraseit=false;
+
+ if (E->get().rc==0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
+ }
+
+ }
+
+ eraseit=true;
+
+ }
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,objid,obj,p_area_shape,p_self_shape);
+ }
+
+ if (eraseit)
+ area_map.erase(E);
+
}
+
+ locked=false;
+
+
}
bool Area::is_monitoring_enabled() const {
@@ -291,17 +448,85 @@ Array Area::get_overlapping_bodies() const {
return ret;
}
+void Area::set_monitorable(bool p_enable) {
+
+ if (locked) {
+ ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ }
+ ERR_FAIL_COND(locked);
+
+ if (p_enable==monitorable)
+ return;
+
+ monitorable=p_enable;
+
+ PhysicsServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
+}
+
+bool Area::is_monitorable() const {
+
+ return monitorable;
+}
+
+
+Array Area::get_overlapping_areas() const {
+
+ ERR_FAIL_COND_V(!monitoring,Array());
+ Array ret;
+ ret.resize(area_map.size());
+ int idx=0;
+ for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize( ret.size() -1 ); //ops
+ } else {
+ ret[idx++]=obj;
+ }
+
+ }
+
+ return ret;
+}
+
+bool Area::overlaps_area(Node* p_area) const {
+
+ ERR_FAIL_NULL_V(p_area,false);
+ const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
+ if (!E)
+ return false;
+ return E->get().in_tree;
+
+
+
+}
+
+bool Area::overlaps_body(Node* p_body) const{
+
+ ERR_FAIL_NULL_V(p_body,false);
+ const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
+ if (!E)
+ return false;
+ return E->get().in_tree;
+
+}
+
void Area::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area::_body_exit_tree);
+ ObjectTypeDB::bind_method(_MD("_area_enter_tree","id"),&Area::_area_enter_tree);
+ ObjectTypeDB::bind_method(_MD("_area_exit_tree","id"),&Area::_area_exit_tree);
+
ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area::set_space_override_mode);
ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area::get_space_override_mode);
ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point);
ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point);
+ ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area::set_gravity_distance_scale);
+ ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area::get_gravity_distance_scale);
+
ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector);
ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector);
@@ -314,13 +539,21 @@ void Area::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
+ ObjectTypeDB::bind_method(_MD("set_monitorable","enable"),&Area::set_monitorable);
+ ObjectTypeDB::bind_method(_MD("is_monitorable"),&Area::is_monitorable);
+
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled);
ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area::get_overlapping_bodies);
+ ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area::get_overlapping_areas);
+
+ ObjectTypeDB::bind_method(_MD("overlaps_body:PhysicsBody","body"),&Area::overlaps_body);
+ ObjectTypeDB::bind_method(_MD("overlaps_area:Area","area"),&Area::overlaps_area);
ObjectTypeDB::bind_method(_MD("_body_inout"),&Area::_body_inout);
+ ObjectTypeDB::bind_method(_MD("_area_inout"),&Area::_area_inout);
ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
@@ -328,13 +561,20 @@ void Area::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
+ ADD_SIGNAL( MethodInfo("area_enter_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("area_exit_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
+ ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
+
ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
}
@@ -345,11 +585,13 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
locked=false;
set_gravity_vector(Vector3(0,-1,0));
gravity_is_point=false;
+ gravity_distance_scale=0;
density=0.1;
priority=0;
monitoring=false;
set_ray_pickable(false);
set_enable_monitoring(true);
+ set_monitorable(true);
}
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 493c71c595..fa7500c47c 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -49,9 +49,11 @@ private:
Vector3 gravity_vec;
real_t gravity;
bool gravity_is_point;
+ real_t gravity_distance_scale;
real_t density;
int priority;
bool monitoring;
+ bool monitorable;
bool locked;
@@ -83,6 +85,36 @@ private:
};
Map<ObjectID,BodyState> body_map;
+
+
+ void _area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape);
+
+ void _area_enter_tree(ObjectID p_id);
+ void _area_exit_tree(ObjectID p_id);
+
+ struct AreaShapePair {
+
+ int area_shape;
+ int self_shape;
+ bool operator<(const AreaShapePair& p_sp) const {
+ if (area_shape==p_sp.area_shape)
+ return self_shape < p_sp.self_shape;
+ else
+ return area_shape < p_sp.area_shape;
+ }
+
+ AreaShapePair() {}
+ AreaShapePair(int p_bs, int p_as) { area_shape=p_bs; self_shape=p_as; }
+ };
+
+ struct AreaState {
+
+ int rc;
+ bool in_tree;
+ VSet<AreaShapePair> shapes;
+ };
+
+ Map<ObjectID,AreaState> area_map;
void _clear_monitoring();
@@ -98,6 +130,9 @@ public:
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
+ void set_gravity_distance_scale(real_t p_scale);
+ real_t get_gravity_distance_scale() const;
+
void set_gravity_vector(const Vector3& p_vec);
Vector3 get_gravity_vector() const;
@@ -113,7 +148,14 @@ public:
void set_enable_monitoring(bool p_enable);
bool is_monitoring_enabled() const;
+ void set_monitorable(bool p_enable);
+ bool is_monitorable() const;
+
Array get_overlapping_bodies() const;
+ Array get_overlapping_areas() const; //function for script
+
+ bool overlaps_area(Node* p_area) const;
+ bool overlaps_body(Node* p_body) const;
Area();
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 48820706dd..bfa8add09c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -85,9 +85,14 @@ void Navigation::_navmesh_link(int p_id) {
} else {
if (C->get().B!=NULL) {
- print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
+ ConnectionPending pending;
+ pending.polygon=&p;
+ pending.edge=j;
+ p.edges[j].P=C->get().pending.push_back(pending);
+ continue;
+ //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
- ERR_CONTINUE(C->get().B!=NULL); //wut
+ //ERR_CONTINUE(C->get().B!=NULL); //wut
C->get().B=&p;
C->get().B_edge=j;
@@ -126,8 +131,13 @@ void Navigation::_navmesh_unlink(int p_id) {
EdgeKey ek(edges[i].point,edges[next].point);
Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+
ERR_CONTINUE(!C);
- if (C->get().B) {
+
+ if (edges[i].P) {
+ C->get().pending.erase(edges[i].P);
+ edges[i].P=NULL;
+ } else if (C->get().B) {
//disconnect
C->get().B->edges[C->get().B_edge].C=NULL;
@@ -143,6 +153,20 @@ void Navigation::_navmesh_unlink(int p_id) {
C->get().B=NULL;
C->get().B_edge=-1;
+ if (C->get().pending.size()) {
+ //reconnect if something is pending
+ ConnectionPending cp = C->get().pending.front()->get();
+ C->get().pending.pop_front();
+
+ C->get().B=cp.polygon;
+ C->get().B_edge=cp.edge;
+ C->get().A->edges[C->get().A_edge].C=cp.polygon;
+ C->get().A->edges[C->get().A_edge].C_edge=cp.edge;
+ cp.polygon->edges[cp.edge].C=C->get().A;
+ cp.polygon->edges[cp.edge].C_edge=C->get().A_edge;
+ cp.polygon->edges[cp.edge].P=NULL;
+ }
+
} else {
connections.erase(C);
//erase
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 0f7f67571f..f8434aaf72 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -42,6 +42,13 @@ class Navigation : public Spatial {
struct NavMesh;
+ struct Polygon;
+
+ struct ConnectionPending {
+
+ Polygon *polygon;
+ int edge;
+ };
struct Polygon {
@@ -50,7 +57,8 @@ class Navigation : public Spatial {
Point point;
Polygon *C; //connection
int C_edge;
- Edge() { C=NULL; C_edge=-1; }
+ List<ConnectionPending>::Element *P;
+ Edge() { C=NULL; C_edge=-1; P=NULL; }
};
Vector<Edge> edges;
@@ -72,6 +80,9 @@ class Navigation : public Spatial {
int A_edge;
Polygon *B;
int B_edge;
+
+ List<ConnectionPending> pending;
+
Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;}
};
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 9c69520a85..c672d0e94f 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -626,10 +626,11 @@ void Spatial::rotate_z(float p_radians){
void Spatial::translate(const Vector3& p_offset){
Transform t =get_transform();
- t.origin+=p_offset;
+ t.translate(p_offset);
set_transform(t);
}
+
void Spatial::scale(const Vector3& p_ratio){
Transform t =get_transform();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 4952f742df..e9da95f3fb 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -580,7 +580,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
@@ -727,7 +727,7 @@ void AnimatedSprite3D::_bind_methods(){
ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
ADD_SIGNAL(MethodInfo("frame_changed"));