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diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
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+/*************************************************************************/
+/* xr_nodes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "xr_nodes.h"
+#include "core/input/input_filter.h"
+#include "servers/xr/xr_interface.h"
+#include "servers/xr_server.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void XRCamera3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ // need to find our XROrigin3D parent and let it know we're its camera!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin != nullptr) {
+ origin->set_tracked_camera(this);
+ }
+ }; break;
+ case NOTIFICATION_EXIT_TREE: {
+ // need to find our XROrigin3D parent and let it know we're no longer its camera!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin != nullptr) {
+ origin->clear_tracked_camera_if(this);
+ }
+ }; break;
+ };
+};
+
+String XRCamera3D::get_configuration_warning() const {
+ if (!is_visible() || !is_inside_tree())
+ return String();
+
+ // must be child node of XROrigin3D!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ return TTR("XRCamera3D must have an XROrigin3D node as its parent.");
+ };
+
+ return String();
+};
+
+Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Vector3());
+
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera3D::project_local_ray_normal(p_pos);
+ }
+
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
+
+ Size2 viewport_size = get_viewport()->get_camera_rect_size();
+ Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
+ Vector3 ray;
+
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
+
+ return ray;
+};
+
+Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Vector2());
+
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera3D::unproject_position(p_pos);
+ }
+
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+
+ Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
+
+ p = cm.xform4(p);
+ p.normal /= p.d;
+
+ Point2 res;
+ res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
+ res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
+
+ return res;
+};
+
+Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Vector3());
+
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera3D::project_position(p_point, p_z_depth);
+ }
+
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+
+ Vector2 vp_he = cm.get_viewport_half_extents();
+
+ Vector2 point;
+ point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
+ point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
+ point *= vp_he;
+
+ Vector3 p(point.x, point.y, -p_z_depth);
+
+ return get_camera_transform().xform(p);
+};
+
+Vector<Plane> XRCamera3D::get_frustum() const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, Vector<Plane>());
+
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera3D::get_frustum();
+ }
+
+ ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ return cm.get_projection_planes(get_camera_transform());
+};
+
+XRCamera3D::XRCamera3D(){
+ // nothing to do here yet for now..
+};
+
+XRCamera3D::~XRCamera3D(){
+ // nothing to do here yet for now..
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void XRController3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(true);
+ }; break;
+ case NOTIFICATION_EXIT_TREE: {
+ set_process_internal(false);
+ }; break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ // find the tracker for our controller
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == nullptr) {
+ // this controller is currently turned off
+ is_active = false;
+ button_states = 0;
+ } else {
+ is_active = true;
+ set_transform(tracker->get_transform(true));
+
+ int joy_id = tracker->get_joy_id();
+ if (joy_id >= 0) {
+ int mask = 1;
+ // check button states
+ for (int i = 0; i < 16; i++) {
+ bool was_pressed = (button_states & mask) == mask;
+ bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+
+ if (!was_pressed && is_pressed) {
+ emit_signal("button_pressed", i);
+ button_states += mask;
+ } else if (was_pressed && !is_pressed) {
+ emit_signal("button_release", i);
+ button_states -= mask;
+ };
+
+ mask = mask << 1;
+ };
+
+ } else {
+ button_states = 0;
+ };
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
+ };
+ }; break;
+ default:
+ break;
+ };
+};
+
+void XRController3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &XRController3D::set_controller_id);
+ ClassDB::bind_method(D_METHOD("get_controller_id"), &XRController3D::get_controller_id);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
+ ClassDB::bind_method(D_METHOD("get_controller_name"), &XRController3D::get_controller_name);
+
+ // passthroughs to information about our related joystick
+ ClassDB::bind_method(D_METHOD("get_joystick_id"), &XRController3D::get_joystick_id);
+ ClassDB::bind_method(D_METHOD("is_button_pressed", "button"), &XRController3D::is_button_pressed);
+ ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis);
+
+ ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_hand"), &XRController3D::get_hand);
+
+ ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
+ ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh);
+
+ ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+};
+
+void XRController3D::set_controller_id(int p_controller_id) {
+ // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to a controller yet.
+ controller_id = p_controller_id;
+ update_configuration_warning();
+};
+
+int XRController3D::get_controller_id(void) const {
+ return controller_id;
+};
+
+String XRController3D::get_controller_name(void) const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, String());
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == nullptr) {
+ return String("Not connected");
+ };
+
+ return tracker->get_name();
+};
+
+int XRController3D::get_joystick_id() const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 0);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == nullptr) {
+ // No tracker? no joystick id... (0 is our first joystick)
+ return -1;
+ };
+
+ return tracker->get_joy_id();
+};
+
+bool XRController3D::is_button_pressed(int p_button) const {
+ int joy_id = get_joystick_id();
+ if (joy_id == -1) {
+ return false;
+ };
+
+ return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+};
+
+float XRController3D::get_joystick_axis(int p_axis) const {
+ int joy_id = get_joystick_id();
+ if (joy_id == -1) {
+ return 0.0;
+ };
+
+ return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+};
+
+real_t XRController3D::get_rumble() const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 0.0);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == nullptr) {
+ return 0.0;
+ };
+
+ return tracker->get_rumble();
+};
+
+void XRController3D::set_rumble(real_t p_rumble) {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker != nullptr) {
+ tracker->set_rumble(p_rumble);
+ };
+};
+
+Ref<Mesh> XRController3D::get_mesh() const {
+ return mesh;
+}
+
+bool XRController3D::get_is_active() const {
+ return is_active;
+};
+
+XRPositionalTracker::TrackerHand XRController3D::get_hand() const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == nullptr) {
+ return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
+ };
+
+ return tracker->get_hand();
+};
+
+String XRController3D::get_configuration_warning() const {
+ if (!is_visible() || !is_inside_tree())
+ return String();
+
+ // must be child node of XROrigin!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ return TTR("XRController3D must have an XROrigin3D node as its parent.");
+ };
+
+ if (controller_id == 0) {
+ return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
+ };
+
+ return String();
+};
+
+XRController3D::XRController3D() {
+ controller_id = 1;
+ is_active = true;
+ button_states = 0;
+};
+
+XRController3D::~XRController3D(){
+ // nothing to do here yet for now..
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void XRAnchor3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(true);
+ }; break;
+ case NOTIFICATION_EXIT_TREE: {
+ set_process_internal(false);
+ }; break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ // find the tracker for our anchor
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (tracker == nullptr) {
+ // this anchor is currently not available
+ is_active = false;
+ } else {
+ is_active = true;
+ Transform transform;
+
+ // we'll need our world_scale
+ real_t world_scale = xr_server->get_world_scale();
+
+ // get our info from our tracker
+ transform.basis = tracker->get_orientation();
+ transform.origin = tracker->get_position(); // <-- already adjusted to world scale
+
+ // our basis is scaled to the size of the plane the anchor is tracking
+ // extract the size from our basis and reset the scale
+ size = transform.basis.get_scale() * world_scale;
+ transform.basis.orthonormalize();
+
+ // apply our reference frame and set our transform
+ set_transform(xr_server->get_reference_frame() * transform);
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
+ };
+ }; break;
+ default:
+ break;
+ };
+};
+
+void XRAnchor3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id);
+ ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
+ ClassDB::bind_method(D_METHOD("get_anchor_name"), &XRAnchor3D::get_anchor_name);
+
+ ClassDB::bind_method(D_METHOD("get_is_active"), &XRAnchor3D::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size);
+
+ ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &XRAnchor3D::get_mesh);
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+};
+
+void XRAnchor3D::set_anchor_id(int p_anchor_id) {
+ // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to an anchor yet.
+ anchor_id = p_anchor_id;
+ update_configuration_warning();
+};
+
+int XRAnchor3D::get_anchor_id(void) const {
+ return anchor_id;
+};
+
+Vector3 XRAnchor3D::get_size() const {
+ return size;
+};
+
+String XRAnchor3D::get_anchor_name(void) const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, String());
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (tracker == nullptr) {
+ return String("Not connected");
+ };
+
+ return tracker->get_name();
+};
+
+bool XRAnchor3D::get_is_active() const {
+ return is_active;
+};
+
+String XRAnchor3D::get_configuration_warning() const {
+ if (!is_visible() || !is_inside_tree())
+ return String();
+
+ // must be child node of XROrigin3D!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ return TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
+ };
+
+ if (anchor_id == 0) {
+ return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
+ };
+
+ return String();
+};
+
+Plane XRAnchor3D::get_plane() const {
+ Vector3 location = get_translation();
+ Basis orientation = get_transform().basis;
+
+ Plane plane(location, orientation.get_axis(1).normalized());
+
+ return plane;
+};
+
+Ref<Mesh> XRAnchor3D::get_mesh() const {
+ return mesh;
+}
+
+XRAnchor3D::XRAnchor3D() {
+ anchor_id = 1;
+ is_active = true;
+};
+
+XRAnchor3D::~XRAnchor3D(){
+ // nothing to do here yet for now..
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+String XROrigin3D::get_configuration_warning() const {
+ if (!is_visible() || !is_inside_tree())
+ return String();
+
+ if (tracked_camera == nullptr)
+ return TTR("XROrigin3D requires an XRCamera3D child node.");
+
+ return String();
+};
+
+void XROrigin3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale);
+ ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
+};
+
+void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) {
+ tracked_camera = p_tracked_camera;
+};
+
+void XROrigin3D::clear_tracked_camera_if(XRCamera3D *p_tracked_camera) {
+ if (tracked_camera == p_tracked_camera) {
+ tracked_camera = nullptr;
+ };
+};
+
+float XROrigin3D::get_world_scale() const {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 1.0);
+
+ return xr_server->get_world_scale();
+};
+
+void XROrigin3D::set_world_scale(float p_world_scale) {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ xr_server->set_world_scale(p_world_scale);
+};
+
+void XROrigin3D::_notification(int p_what) {
+ // get our XRServer
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(true);
+ }; break;
+ case NOTIFICATION_EXIT_TREE: {
+ set_process_internal(false);
+ }; break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ // set our world origin to our node transform
+ xr_server->set_world_origin(get_global_transform());
+
+ // check if we have a primary interface
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_valid() && tracked_camera != nullptr) {
+ // get our positioning transform for our headset
+ Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform());
+
+ // now apply this to our camera
+ tracked_camera->set_transform(t);
+ };
+ }; break;
+ default:
+ break;
+ };
+
+ // send our notification to all active XE interfaces, they may need to react to it also
+ for (int i = 0; i < xr_server->get_interface_count(); i++) {
+ Ref<XRInterface> interface = xr_server->get_interface(i);
+ if (interface.is_valid() && interface->is_initialized()) {
+ interface->notification(p_what);
+ }
+ }
+};
+
+XROrigin3D::XROrigin3D() {
+ tracked_camera = nullptr;
+};
+
+XROrigin3D::~XROrigin3D(){
+ // nothing to do here yet for now..
+};