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-rw-r--r--scene/3d/world_environment.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index a4c990c81d..83a7243906 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -121,7 +121,7 @@ String WorldEnvironment::get_configuration_warning() const {
return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
+ if (!is_inside_tree())
return String();
List<Node *> nodes;
@@ -131,11 +131,6 @@ String WorldEnvironment::get_configuration_warning() const {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
- // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
- //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
- // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
- //}
-
return String();
}