diff options
Diffstat (limited to 'scene/3d/world_environment.cpp')
-rw-r--r-- | scene/3d/world_environment.cpp | 100 |
1 files changed, 58 insertions, 42 deletions
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index cf1c319acc..26fa43b969 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -30,56 +30,75 @@ #include "world_environment.h" +#include "scene/3d/node_3d.h" #include "scene/main/window.h" void WorldEnvironment::_notification(int p_what) { if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) { if (environment.is_valid()) { - if (get_viewport()->find_world_3d()->get_environment().is_valid()) { - WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world_3d()->set_environment(environment); add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_environment(); } if (camera_effects.is_valid()) { - if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { - WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world_3d()->set_camera_effects(camera_effects); add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_effects(); } } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) { - if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { - get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); + if (environment.is_valid()) { remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_environment(); } - if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { - get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + if (camera_effects.is_valid()) { remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); + _update_current_camera_effects(); } } } -void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { - if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { +void WorldEnvironment::_update_current_environment() { + WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); + + if (first) { + get_viewport()->find_world_3d()->set_environment(first->environment); + } else { get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); + } + get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); +} + +void WorldEnvironment::_update_current_camera_effects() { + WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); + if (first) { + get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects); + } else { + get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + } + + get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); +} + +void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { + if (environment == p_environment) { + return; + } + if (is_inside_tree() && environment.is_valid()) { remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - //clean up } environment = p_environment; + if (is_inside_tree() && environment.is_valid()) { - if (get_viewport()->find_world_3d()->get_environment().is_valid()) { - WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world_3d()->set_environment(environment); add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } - update_configuration_warning(); + if (is_inside_tree()) { + _update_current_environment(); + } else { + update_configuration_warnings(); + } } Ref<Environment> WorldEnvironment::get_environment() const { @@ -87,53 +106,50 @@ Ref<Environment> WorldEnvironment::get_environment() const { } void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { + if (camera_effects == p_camera_effects) { + return; + } + if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { - get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); - //clean up } camera_effects = p_camera_effects; if (is_inside_tree() && camera_effects.is_valid()) { - if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { - WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding."); - } - get_viewport()->find_world_3d()->set_camera_effects(camera_effects); add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } - update_configuration_warning(); + if (is_inside_tree()) { + _update_current_camera_effects(); + } else { + update_configuration_warnings(); + } } Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { return camera_effects; } -String WorldEnvironment::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> WorldEnvironment::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!environment.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); + warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.")); } if (!is_inside_tree()) { - return warning; + return warnings; } - List<Node *> nodes; - get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes); + if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) { + warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes).")); + } - if (nodes.size() > 1) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); + if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { + warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } - return warning; + return warnings; } void WorldEnvironment::_bind_methods() { |