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-rw-r--r--scene/3d/world_environment.cpp86
1 files changed, 58 insertions, 28 deletions
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index c8d7382e81..5e73e460ed 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -29,83 +29,113 @@
/*************************************************************************/
#include "world_environment.h"
-#include "scene/main/viewport.h"
-void WorldEnvironment::_notification(int p_what) {
-
- if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
+#include "scene/main/window.h"
+void WorldEnvironment::_notification(int p_what) {
+ if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
+ if (camera_effects.is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
+ WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
+ }
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ }
+
+ } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ }
- if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
-
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
}
Ref<Environment> WorldEnvironment::get_environment() const {
-
return environment;
}
-String WorldEnvironment::get_configuration_warning() const {
+void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+ if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ //clean up
+ }
+ camera_effects = p_camera_effects;
+ if (is_inside_tree() && camera_effects.is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
+ WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
+ }
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ }
+
+ update_configuration_warning();
+}
+
+Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
+ return camera_effects;
+}
+
+String WorldEnvironment::get_configuration_warning() const {
if (!environment.is_valid()) {
return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
+ if (!is_inside_tree()) {
return String();
+ }
List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
+ get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
- // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
- //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
- // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
- //}
-
return String();
}
void WorldEnvironment::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
}
WorldEnvironment::WorldEnvironment() {