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-rw-r--r--scene/3d/world_environment.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
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+++ b/scene/3d/world_environment.cpp
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+/*************************************************************************/
+/* world_environment.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "world_environment.h"
+#include "scene/main/viewport.h"
+
+void WorldEnvironment::_notification(int p_what) {
+
+ if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
+
+ if (environment.is_valid()) {
+ if (get_viewport()->find_world()->get_environment().is_valid()) {
+ WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
+ }
+ get_viewport()->find_world()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ }
+
+ } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
+
+ if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
+ get_viewport()->find_world()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ }
+ }
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
+
+ if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
+ get_viewport()->find_world()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ //clean up
+ }
+
+ environment = p_environment;
+ if (is_inside_tree() && environment.is_valid()) {
+ if (get_viewport()->find_world()->get_environment().is_valid()) {
+ WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
+ }
+ get_viewport()->find_world()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ }
+
+ update_configuration_warning();
+}
+
+Ref<Environment> WorldEnvironment::get_environment() const {
+
+ return environment;
+}
+
+String WorldEnvironment::get_configuration_warning() const {
+
+ if (!environment.is_valid()) {
+ return TTR("WorldEnvironment needs an Environment resource.");
+ }
+
+ if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
+ return String();
+
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
+
+ if (nodes.size() > 1) {
+ return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ }
+
+ // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
+ //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
+ // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
+ //}
+
+ return String();
+}
+
+void WorldEnvironment::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
+ ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+}
+
+WorldEnvironment::WorldEnvironment() {
+}