diff options
Diffstat (limited to 'scene/3d/world_environment.cpp')
-rw-r--r-- | scene/3d/world_environment.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp new file mode 100644 index 0000000000..3cd43cbf5b --- /dev/null +++ b/scene/3d/world_environment.cpp @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* world_environment.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "world_environment.h" +#include "scene/main/viewport.h" + +void WorldEnvironment::_notification(int p_what) { + + if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) { + + if (environment.is_valid()) { + if (get_viewport()->find_world()->get_environment().is_valid()) { + WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); + } + get_viewport()->find_world()->set_environment(environment); + add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } + + } else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) { + + if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { + get_viewport()->find_world()->set_environment(Ref<Environment>()); + remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } + } +} + +void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { + + if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { + get_viewport()->find_world()->set_environment(Ref<Environment>()); + remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + //clean up + } + + environment = p_environment; + if (is_inside_tree() && environment.is_valid()) { + if (get_viewport()->find_world()->get_environment().is_valid()) { + WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); + } + get_viewport()->find_world()->set_environment(environment); + add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + } + + update_configuration_warning(); +} + +Ref<Environment> WorldEnvironment::get_environment() const { + + return environment; +} + +String WorldEnvironment::get_configuration_warning() const { + + if (!environment.is_valid()) { + return TTR("WorldEnvironment needs an Environment resource."); + } + + if (/*!is_visible_in_tree() ||*/ !is_inside_tree()) + return String(); + + List<Node *> nodes; + get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes); + + if (nodes.size() > 1) { + return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); + } + + // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated. + //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) { + // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes)."); + //} + + return String(); +} + +void WorldEnvironment::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); + ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); +} + +WorldEnvironment::WorldEnvironment() { +} |