diff options
Diffstat (limited to 'scene/3d/voxelizer.cpp')
-rw-r--r-- | scene/3d/voxelizer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 9fc3feb49a..de5496ee35 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "voxelizer.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #include "core/os/os.h" #include "core/os/threaded_array_processor.h" @@ -124,7 +124,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co Vector3 half = (to - from) * 0.5; //is in this cell? - if (!Geometry::triangle_box_overlap(from + half, half, p_vtx)) { + if (!Geometry3D::triangle_box_overlap(from + half, half, p_vtx)) { continue; //face does not span this cell } @@ -267,7 +267,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test - if (!Geometry::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) { + if (!Geometry3D::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) { //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) { //does not fit in child, go on continue; @@ -439,7 +439,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec } //test against original bounds - if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { + if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { continue; } //plot @@ -471,7 +471,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec } //test against original bounds - if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { + if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { continue; } //plot face |