diff options
Diffstat (limited to 'scene/3d/voxel_light_baker.cpp')
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 75 |
1 files changed, 69 insertions, 6 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 5fa8c43f9f..8e09930aed 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -1792,19 +1792,82 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) { } } -Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { +Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { //transfer light information to a lightmap Ref<Mesh> mesh = p_mesh; - int width = mesh->get_lightmap_size_hint().x; - int height = mesh->get_lightmap_size_hint().y; - //step 1 - create lightmap + int width; + int height; Vector<LightMap> lightmap; - lightmap.resize(width * height); - Transform xform = to_cell_space * p_xform; + if (mesh->get_lightmap_size_hint() == Size2()) { + double area = 0; + double uv_area = 0; + for (int i = 0; i < mesh->get_surface_count(); i++) { + Array arrays = mesh->surface_get_arrays(i); + PoolVector<Vector3> vertices = arrays[Mesh::ARRAY_VERTEX]; + PoolVector<Vector2> uv2 = arrays[Mesh::ARRAY_TEX_UV2]; + PoolVector<int> indices = arrays[Mesh::ARRAY_INDEX]; + + ERR_FAIL_COND_V(vertices.size() == 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(uv2.size() == 0, ERR_INVALID_PARAMETER); + + int vc = vertices.size(); + PoolVector<Vector3>::Read vr = vertices.read(); + PoolVector<Vector2>::Read u2r = uv2.read(); + PoolVector<int>::Read ir; + int ic = 0; + + if (indices.size()) { + ic = indices.size(); + ir = indices.read(); + } + + int faces = ic ? ic / 3 : vc / 3; + for (int j = 0; j < faces; j++) { + Vector3 vertex[3]; + Vector2 uv[3]; + + for (int k = 0; k < 3; k++) { + int idx = ic ? ir[j * 3 + k] : j * 3 + k; + vertex[k] = xform.xform(vr[idx]); + uv[k] = u2r[idx]; + } + + Vector3 p1 = vertex[0]; + Vector3 p2 = vertex[1]; + Vector3 p3 = vertex[2]; + double a = p1.distance_to(p2); + double b = p2.distance_to(p3); + double c = p3.distance_to(p1); + double halfPerimeter = (a + b + c) / 2.0; + area += sqrt(halfPerimeter * (halfPerimeter - a) * (halfPerimeter - b) * (halfPerimeter - c)); + + Vector2 uv_p1 = uv[0]; + Vector2 uv_p2 = uv[1]; + Vector2 uv_p3 = uv[2]; + double uv_a = uv_p1.distance_to(uv_p2); + double uv_b = uv_p2.distance_to(uv_p3); + double uv_c = uv_p3.distance_to(uv_p1); + double uv_halfPerimeter = (uv_a + uv_b + uv_c) / 2.0; + uv_area += sqrt(uv_halfPerimeter * (uv_halfPerimeter - uv_a) * (uv_halfPerimeter - uv_b) * (uv_halfPerimeter - uv_c)); + } + } + + if (uv_area < 0.0001f) { + uv_area = 1.0; + } + + int pixels = (ceil((1.0 / sqrt(uv_area)) * sqrt(area * default_texels_per_unit))); + width = height = CLAMP(pixels, 2, 4096); + } else { + width = mesh->get_lightmap_size_hint().x; + height = mesh->get_lightmap_size_hint().y; + } + + lightmap.resize(width * height); //step 2 plot faces to lightmap for (int i = 0; i < mesh->get_surface_count(); i++) { |