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path: root/scene/3d/voxel_light_baker.cpp
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Diffstat (limited to 'scene/3d/voxel_light_baker.cpp')
-rw-r--r--scene/3d/voxel_light_baker.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index ba2807d4e8..f3abdc6bbe 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -409,16 +409,16 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
}
//put this temporarily here, corrected in a later step
- bake_cells[p_idx].albedo[0] += albedo_accum.r;
- bake_cells[p_idx].albedo[1] += albedo_accum.g;
- bake_cells[p_idx].albedo[2] += albedo_accum.b;
- bake_cells[p_idx].emission[0] += emission_accum.r;
- bake_cells[p_idx].emission[1] += emission_accum.g;
- bake_cells[p_idx].emission[2] += emission_accum.b;
- bake_cells[p_idx].normal[0] += normal_accum.x;
- bake_cells[p_idx].normal[1] += normal_accum.y;
- bake_cells[p_idx].normal[2] += normal_accum.z;
- bake_cells[p_idx].alpha += alpha;
+ bake_cells.write[p_idx].albedo[0] += albedo_accum.r;
+ bake_cells.write[p_idx].albedo[1] += albedo_accum.g;
+ bake_cells.write[p_idx].albedo[2] += albedo_accum.b;
+ bake_cells.write[p_idx].emission[0] += emission_accum.r;
+ bake_cells.write[p_idx].emission[1] += emission_accum.g;
+ bake_cells.write[p_idx].emission[2] += emission_accum.b;
+ bake_cells.write[p_idx].normal[0] += normal_accum.x;
+ bake_cells.write[p_idx].normal[1] += normal_accum.y;
+ bake_cells.write[p_idx].normal[2] += normal_accum.z;
+ bake_cells.write[p_idx].alpha += alpha;
} else {
//go down
@@ -465,9 +465,9 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
//sub cell must be created
uint32_t child_idx = bake_cells.size();
- bake_cells[p_idx].children[i] = child_idx;
+ bake_cells.write[p_idx].children[i] = child_idx;
bake_cells.resize(bake_cells.size() + 1);
- bake_cells[child_idx].level = p_level + 1;
+ bake_cells.write[child_idx].level = p_level + 1;
}
_plot_face(bake_cells[p_idx].children[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
@@ -483,7 +483,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
- ret[i] = p_color_add;
+ ret.write[i] = p_color_add;
}
return ret;
@@ -509,7 +509,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
c.a = r[i * 4 + 3] / 255.0;
- ret[i] = c;
+ ret.write[i] = c;
}
return ret;
@@ -686,13 +686,13 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent) {
- bake_light[p_idx].x = p_x;
- bake_light[p_idx].y = p_y;
- bake_light[p_idx].z = p_z;
+ bake_light.write[p_idx].x = p_x;
+ bake_light.write[p_idx].y = p_y;
+ bake_light.write[p_idx].z = p_z;
if (p_level == cell_subdiv - 1) {
- bake_light[p_idx].next_leaf = first_leaf;
+ bake_light.write[p_idx].next_leaf = first_leaf;
first_leaf = p_idx;
} else {
@@ -1197,33 +1197,33 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
leaf_voxel_count++;
float alpha = bake_cells[p_idx].alpha;
- bake_cells[p_idx].albedo[0] /= alpha;
- bake_cells[p_idx].albedo[1] /= alpha;
- bake_cells[p_idx].albedo[2] /= alpha;
+ bake_cells.write[p_idx].albedo[0] /= alpha;
+ bake_cells.write[p_idx].albedo[1] /= alpha;
+ bake_cells.write[p_idx].albedo[2] /= alpha;
//transfer emission to light
- bake_cells[p_idx].emission[0] /= alpha;
- bake_cells[p_idx].emission[1] /= alpha;
- bake_cells[p_idx].emission[2] /= alpha;
+ bake_cells.write[p_idx].emission[0] /= alpha;
+ bake_cells.write[p_idx].emission[1] /= alpha;
+ bake_cells.write[p_idx].emission[2] /= alpha;
- bake_cells[p_idx].normal[0] /= alpha;
- bake_cells[p_idx].normal[1] /= alpha;
- bake_cells[p_idx].normal[2] /= alpha;
+ bake_cells.write[p_idx].normal[0] /= alpha;
+ bake_cells.write[p_idx].normal[1] /= alpha;
+ bake_cells.write[p_idx].normal[2] /= alpha;
Vector3 n(bake_cells[p_idx].normal[0], bake_cells[p_idx].normal[1], bake_cells[p_idx].normal[2]);
if (n.length() < 0.01) {
//too much fight over normal, zero it
- bake_cells[p_idx].normal[0] = 0;
- bake_cells[p_idx].normal[1] = 0;
- bake_cells[p_idx].normal[2] = 0;
+ bake_cells.write[p_idx].normal[0] = 0;
+ bake_cells.write[p_idx].normal[1] = 0;
+ bake_cells.write[p_idx].normal[2] = 0;
} else {
n.normalize();
- bake_cells[p_idx].normal[0] = n.x;
- bake_cells[p_idx].normal[1] = n.y;
- bake_cells[p_idx].normal[2] = n.z;
+ bake_cells.write[p_idx].normal[0] = n.x;
+ bake_cells.write[p_idx].normal[1] = n.y;
+ bake_cells.write[p_idx].normal[2] = n.z;
}
- bake_cells[p_idx].alpha = 1.0;
+ bake_cells.write[p_idx].alpha = 1.0;
/*if (bake_light.size()) {
for(int i=0;i<6;i++) {
@@ -1235,20 +1235,20 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
//go down
- bake_cells[p_idx].emission[0] = 0;
- bake_cells[p_idx].emission[1] = 0;
- bake_cells[p_idx].emission[2] = 0;
- bake_cells[p_idx].normal[0] = 0;
- bake_cells[p_idx].normal[1] = 0;
- bake_cells[p_idx].normal[2] = 0;
- bake_cells[p_idx].albedo[0] = 0;
- bake_cells[p_idx].albedo[1] = 0;
- bake_cells[p_idx].albedo[2] = 0;
+ bake_cells.write[p_idx].emission[0] = 0;
+ bake_cells.write[p_idx].emission[1] = 0;
+ bake_cells.write[p_idx].emission[2] = 0;
+ bake_cells.write[p_idx].normal[0] = 0;
+ bake_cells.write[p_idx].normal[1] = 0;
+ bake_cells.write[p_idx].normal[2] = 0;
+ bake_cells.write[p_idx].albedo[0] = 0;
+ bake_cells.write[p_idx].albedo[1] = 0;
+ bake_cells.write[p_idx].albedo[2] = 0;
if (bake_light.size()) {
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] = 0;
- bake_light[p_idx].accum[j][1] = 0;
- bake_light[p_idx].accum[j][2] = 0;
+ bake_light.write[p_idx].accum[j][0] = 0;
+ bake_light.write[p_idx].accum[j][1] = 0;
+ bake_light.write[p_idx].accum[j][2] = 0;
}
}
@@ -1267,29 +1267,29 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
if (bake_light.size() > 0) {
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] += bake_light[child].accum[j][0];
- bake_light[p_idx].accum[j][1] += bake_light[child].accum[j][1];
- bake_light[p_idx].accum[j][2] += bake_light[child].accum[j][2];
+ bake_light.write[p_idx].accum[j][0] += bake_light[child].accum[j][0];
+ bake_light.write[p_idx].accum[j][1] += bake_light[child].accum[j][1];
+ bake_light.write[p_idx].accum[j][2] += bake_light[child].accum[j][2];
}
- bake_cells[p_idx].emission[0] += bake_cells[child].emission[0];
- bake_cells[p_idx].emission[1] += bake_cells[child].emission[1];
- bake_cells[p_idx].emission[2] += bake_cells[child].emission[2];
+ bake_cells.write[p_idx].emission[0] += bake_cells[child].emission[0];
+ bake_cells.write[p_idx].emission[1] += bake_cells[child].emission[1];
+ bake_cells.write[p_idx].emission[2] += bake_cells[child].emission[2];
}
children_found++;
}
- bake_cells[p_idx].alpha = alpha_average / 8.0;
+ bake_cells.write[p_idx].alpha = alpha_average / 8.0;
if (bake_light.size() && children_found) {
float divisor = Math::lerp(8, children_found, propagation);
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] /= divisor;
- bake_light[p_idx].accum[j][1] /= divisor;
- bake_light[p_idx].accum[j][2] /= divisor;
+ bake_light.write[p_idx].accum[j][0] /= divisor;
+ bake_light.write[p_idx].accum[j][1] /= divisor;
+ bake_light.write[p_idx].accum[j][2] /= divisor;
}
- bake_cells[p_idx].emission[0] /= divisor;
- bake_cells[p_idx].emission[1] /= divisor;
- bake_cells[p_idx].emission[2] /= divisor;
+ bake_cells.write[p_idx].emission[0] /= divisor;
+ bake_cells.write[p_idx].emission[1] /= divisor;
+ bake_cells.write[p_idx].emission[2] /= divisor;
}
}
}
@@ -2403,25 +2403,25 @@ PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) {
new_size++;
demap.push_back(i);
}
- remap[i] = c;
+ remap.write[i] = c;
}
Vector<VoxelLightBakerOctree> octree;
octree.resize(new_size);
for (int i = 0; i < new_size; i++) {
- octree[i].alpha = bake_cells[demap[i]].alpha;
+ octree.write[i].alpha = bake_cells[demap[i]].alpha;
for (int j = 0; j < 6; j++) {
for (int k = 0; k < 3; k++) {
float l = bake_light[demap[i]].accum[j][k]; //add anisotropic light
l += bake_cells[demap[i]].emission[k]; //add emission
- octree[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree
+ octree.write[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree
}
}
for (int j = 0; j < 8; j++) {
uint32_t child = bake_cells[demap[i]].children[j];
- octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child];
+ octree.write[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child];
}
}