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Diffstat (limited to 'scene/3d/voxel_gi.cpp')
-rw-r--r--scene/3d/voxel_gi.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 377abd5b38..35ac1792e9 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -225,9 +225,9 @@ void VoxelGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dynamic_range", PROPERTY_HINT_RANGE, "1,8,0.01"), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
@@ -403,7 +403,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
if (p_create_visual_debug) {
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
mmi->set_multimesh(baker.create_debug_multimesh());
- add_child(mmi);
+ add_child(mmi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
@@ -458,7 +458,7 @@ TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead."));
+ warnings.push_back(TTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}