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Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h new file mode 100644 index 0000000000..9476c28848 --- /dev/null +++ b/scene/3d/visual_instance_3d.h @@ -0,0 +1,150 @@ +/*************************************************************************/ +/* visual_instance_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISUAL_INSTANCE_H +#define VISUAL_INSTANCE_H + +#include "core/math/face3.h" +#include "core/rid.h" +#include "scene/3d/node_3d.h" +#include "scene/resources/material.h" + +class VisualInstance3D : public Node3D { + + GDCLASS(VisualInstance3D, Node3D); + OBJ_CATEGORY("3D Visual Nodes"); + + RID base; + RID instance; + uint32_t layers; + + RID _get_visual_instance_rid() const; + +protected: + void _update_visibility(); + + void _notification(int p_what); + static void _bind_methods(); + +public: + enum GetFacesFlags { + FACES_SOLID = 1, // solid geometry + FACES_ENCLOSING = 2, + FACES_DYNAMIC = 4 // dynamic object geometry + + }; + + RID get_instance() const; + virtual AABB get_aabb() const = 0; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const = 0; + + virtual AABB get_transformed_aabb() const; // helper + + void set_base(const RID &p_base); + RID get_base() const; + + void set_layer_mask(uint32_t p_mask); + uint32_t get_layer_mask() const; + + void set_layer_mask_bit(int p_layer, bool p_enable); + bool get_layer_mask_bit(int p_layer) const; + + VisualInstance3D(); + ~VisualInstance3D(); +}; + +class GeometryInstance3D : public VisualInstance3D { + + GDCLASS(GeometryInstance3D, VisualInstance3D); + +public: + enum Flags { + FLAG_USE_BAKED_LIGHT = RS::INSTANCE_FLAG_USE_BAKED_LIGHT, + FLAG_USE_DYNAMIC_GI = RS::INSTANCE_FLAG_USE_DYNAMIC_GI, + FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, + FLAG_MAX = RS::INSTANCE_FLAG_MAX, + }; + + enum ShadowCastingSetting { + SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF, + SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON, + SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED, + SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY + }; + +private: + bool flags[FLAG_MAX]; + ShadowCastingSetting shadow_casting_setting; + Ref<Material> material_override; + float lod_min_distance; + float lod_max_distance; + float lod_min_hysteresis; + float lod_max_hysteresis; + + float extra_cull_margin; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_flag(Flags p_flag, bool p_value); + bool get_flag(Flags p_flag) const; + + void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); + ShadowCastingSetting get_cast_shadows_setting() const; + + void set_lod_min_distance(float p_dist); + float get_lod_min_distance() const; + + void set_lod_max_distance(float p_dist); + float get_lod_max_distance() const; + + void set_lod_min_hysteresis(float p_dist); + float get_lod_min_hysteresis() const; + + void set_lod_max_hysteresis(float p_dist); + float get_lod_max_hysteresis() const; + + void set_material_override(const Ref<Material> &p_material); + Ref<Material> get_material_override() const; + + void set_extra_cull_margin(float p_margin); + float get_extra_cull_margin() const; + + void set_custom_aabb(AABB aabb); + + GeometryInstance3D(); +}; + +VARIANT_ENUM_CAST(GeometryInstance3D::Flags); +VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting); + +#endif |