diff options
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 0810b7b4ce..7fed8095ef 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,7 @@ class VisualInstance3D : public Node3D { RID base; RID instance; - uint32_t layers; + uint32_t layers = 1; RID _get_visual_instance_rid() const; @@ -105,21 +105,21 @@ public: }; private: - ShadowCastingSetting shadow_casting_setting; + ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; Ref<Material> material_override; - float lod_min_distance; - float lod_max_distance; - float lod_min_hysteresis; - float lod_max_hysteresis; + float lod_min_distance = 0.0; + float lod_max_distance = 0.0; + float lod_min_hysteresis = 0.0; + float lod_max_hysteresis = 0.0; - float lod_bias; + float lod_bias = 1.0; mutable HashMap<StringName, Variant> instance_uniforms; mutable HashMap<StringName, StringName> instance_uniform_property_remap; - float extra_cull_margin; - LightmapScale lightmap_scale; - GIMode gi_mode; + float extra_cull_margin = 0.0; + LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; + GIMode gi_mode = GI_MODE_DISABLED; const StringName *_instance_uniform_get_remap(const StringName p_name) const; |