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path: root/scene/3d/visual_instance_3d.cpp
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Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r--scene/3d/visual_instance_3d.cpp191
1 files changed, 134 insertions, 57 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 775a9b76e2..a1c498e8ab 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -35,73 +35,62 @@
#include "skeleton_3d.h"
AABB VisualInstance3D::get_transformed_aabb() const {
-
return get_global_transform().xform(get_aabb());
}
void VisualInstance3D::_update_visibility() {
-
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
_change_notify("visible");
RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree());
}
void VisualInstance3D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_WORLD: {
-
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
if (skeleton)
RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
- ERR_FAIL_COND(get_world().is_null());
- RenderingServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ ERR_FAIL_COND(get_world_3d().is_null());
+ RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
-
Transform gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
-
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
//RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
_update_visibility();
} break;
}
}
RID VisualInstance3D::get_instance() const {
-
return instance;
}
RID VisualInstance3D::_get_visual_instance_rid() const {
-
return instance;
}
void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
-
layers = p_mask;
RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
}
uint32_t VisualInstance3D::get_layer_mask() const {
-
return layers;
}
@@ -120,7 +109,6 @@ bool VisualInstance3D::get_layer_mask_bit(int p_layer) const {
}
void VisualInstance3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
@@ -136,18 +124,15 @@ void VisualInstance3D::_bind_methods() {
}
void VisualInstance3D::set_base(const RID &p_base) {
-
RenderingServer::get_singleton()->instance_set_base(instance, p_base);
base = p_base;
}
RID VisualInstance3D::get_base() const {
-
return base;
}
VisualInstance3D::VisualInstance3D() {
-
instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
layers = 1;
@@ -155,122 +140,200 @@ VisualInstance3D::VisualInstance3D() {
}
VisualInstance3D::~VisualInstance3D() {
-
RenderingServer::get_singleton()->free(instance);
}
void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {
-
material_override = p_material;
RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
}
Ref<Material> GeometryInstance3D::get_material_override() const {
-
return material_override;
}
void GeometryInstance3D::set_lod_min_distance(float p_dist) {
-
lod_min_distance = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_min_distance() const {
-
return lod_min_distance;
}
void GeometryInstance3D::set_lod_max_distance(float p_dist) {
-
lod_max_distance = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_max_distance() const {
-
return lod_max_distance;
}
void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) {
-
lod_min_hysteresis = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_min_hysteresis() const {
-
return lod_min_hysteresis;
}
void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) {
-
lod_max_hysteresis = p_dist;
RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
}
float GeometryInstance3D::get_lod_max_hysteresis() const {
-
return lod_max_hysteresis;
}
void GeometryInstance3D::_notification(int p_what) {
}
-void GeometryInstance3D::set_flag(Flags p_flag, bool p_value) {
+const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
+ StringName *r = instance_uniform_property_remap.getptr(p_name);
+ if (!r) {
+ String s = p_name;
+ if (s.begins_with("shader_params/")) {
+ StringName name = s.replace("shader_params/", "");
+ instance_uniform_property_remap[p_name] = name;
+ return instance_uniform_property_remap.getptr(p_name);
+ }
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- if (flags[p_flag] == p_value)
- return;
+ return nullptr;
+ }
- flags[p_flag] = p_value;
- RS::get_singleton()->instance_geometry_set_flag(get_instance(), (RS::InstanceFlags)p_flag, p_value);
+ return r;
}
-bool GeometryInstance3D::get_flag(Flags p_flag) const {
+bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
+ const StringName *r = _instance_uniform_get_remap(p_name);
+ if (r) {
+ set_shader_instance_uniform(*r, p_value);
+ return true;
+ }
+#ifndef DISABLE_DEPRECATED
+ if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
+ set_gi_mode(GI_MODE_BAKED);
+ return true;
+ }
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ if (p_name == SceneStringNames::get_singleton()->use_dynamic_gi && bool(p_value)) {
+ set_gi_mode(GI_MODE_DYNAMIC);
+ return true;
+ }
+#endif
+ return false;
+}
- return flags[p_flag];
+bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
+ const StringName *r = _instance_uniform_get_remap(p_name);
+ if (r) {
+ r_ret = get_shader_instance_uniform(*r);
+ return true;
+ }
+
+ return false;
+}
+
+void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ List<PropertyInfo> pinfo;
+ RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ PropertyInfo pi = E->get();
+ bool has_def_value = false;
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
+ if (def_value.get_type() != Variant::NIL) {
+ has_def_value = true;
+ }
+ if (instance_uniforms.has(pi.name)) {
+ pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
+ } else {
+ pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
+ }
+
+ pi.name = "shader_params/" + pi.name;
+ p_list->push_back(pi);
+ }
}
void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
-
shadow_casting_setting = p_shadow_casting_setting;
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (RS::ShadowCastingSetting)p_shadow_casting_setting);
}
GeometryInstance3D::ShadowCastingSetting GeometryInstance3D::get_cast_shadows_setting() const {
-
return shadow_casting_setting;
}
void GeometryInstance3D::set_extra_cull_margin(float p_margin) {
-
ERR_FAIL_COND(p_margin < 0);
extra_cull_margin = p_margin;
RS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin);
}
float GeometryInstance3D::get_extra_cull_margin() const {
-
return extra_cull_margin;
}
-void GeometryInstance3D::set_custom_aabb(AABB aabb) {
+void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
+ if (p_value.get_type() == Variant::NIL) {
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value);
+ instance_uniforms.erase(p_value);
+ } else {
+ instance_uniforms[p_uniform] = p_value;
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ }
+}
+
+Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const {
+ return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform);
+}
+void GeometryInstance3D::set_custom_aabb(AABB aabb) {
RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
}
-void GeometryInstance3D::_bind_methods() {
+void GeometryInstance3D::set_lightmap_scale(LightmapScale p_scale) {
+ ERR_FAIL_INDEX(p_scale, LIGHTMAP_SCALE_MAX);
+ lightmap_scale = p_scale;
+}
+
+GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const {
+ return lightmap_scale;
+}
+void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
+ switch (p_mode) {
+ case GI_MODE_DISABLED: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
+ } break;
+ case GI_MODE_BAKED: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
+
+ } break;
+ case GI_MODE_DYNAMIC: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, true);
+ } break;
+ }
+
+ gi_mode = p_mode;
+}
+
+GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
+ return gi_mode;
+}
+
+void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "value"), &GeometryInstance3D::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &GeometryInstance3D::get_flag);
-
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
@@ -280,6 +343,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
+ ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
+
ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
@@ -289,6 +355,12 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
+ ClassDB::bind_method(D_METHOD("set_lightmap_scale", "scale"), &GeometryInstance3D::set_lightmap_scale);
+ ClassDB::bind_method(D_METHOD("get_lightmap_scale"), &GeometryInstance3D::get_lightmap_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
+ ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
+
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
@@ -297,8 +369,9 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_dynamic_gi"), "set_flag", "get_flag", FLAG_USE_DYNAMIC_GI);
+ ADD_GROUP("Global Illumination", "gi_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("LOD", "lod_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
@@ -313,10 +386,15 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
- BIND_ENUM_CONSTANT(FLAG_USE_DYNAMIC_GI);
- BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
+
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_2X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX);
}
GeometryInstance3D::GeometryInstance3D() {
@@ -325,9 +403,8 @@ GeometryInstance3D::GeometryInstance3D() {
lod_min_hysteresis = 0;
lod_max_hysteresis = 0;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
+ gi_mode = GI_MODE_DISABLED;
+ lightmap_scale = LIGHTMAP_SCALE_1X;
shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
extra_cull_margin = 0;