diff options
Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 171 |
1 files changed, 102 insertions, 69 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index a1c498e8ab..73c2887983 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,6 @@ #include "visual_instance_3d.h" #include "scene/scene_string_names.h" -#include "servers/rendering_server.h" -#include "skeleton_3d.h" AABB VisualInstance3D::get_transformed_aabb() const { return get_global_transform().xform(get_aabb()); @@ -43,7 +41,6 @@ void VisualInstance3D::_update_visibility() { return; } - _change_notify("visible"); RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree()); } @@ -62,7 +59,7 @@ void VisualInstance3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); RenderingServer::get_singleton()->instance_set_transform(instance, gt); } break; case NOTIFICATION_EXIT_WORLD: { @@ -94,18 +91,22 @@ uint32_t VisualInstance3D::get_layer_mask() const { return layers; } -void VisualInstance3D::set_layer_mask_bit(int p_layer, bool p_enable) { - ERR_FAIL_INDEX(p_layer, 32); - if (p_enable) { - set_layer_mask(layers | (1 << p_layer)); +void VisualInstance3D::set_layer_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive."); + uint32_t mask = get_layer_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); } else { - set_layer_mask(layers & (~(1 << p_layer))); + mask &= ~(1 << (p_layer_number - 1)); } + set_layer_mask(mask); } -bool VisualInstance3D::get_layer_mask_bit(int p_layer) const { - ERR_FAIL_INDEX_V(p_layer, 32, false); - return (layers & (1 << p_layer)); +bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive."); + return layers & (1 << (p_layer_number - 1)); } void VisualInstance3D::_bind_methods() { @@ -115,8 +116,8 @@ void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance3D::get_instance); ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance3D::set_layer_mask); ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance3D::get_layer_mask); - ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance3D::set_layer_mask_bit); - ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "layer"), &VisualInstance3D::get_layer_mask_bit); + ClassDB::bind_method(D_METHOD("set_layer_mask_value", "layer_number", "value"), &VisualInstance3D::set_layer_mask_value); + ClassDB::bind_method(D_METHOD("get_layer_mask_value", "layer_number"), &VisualInstance3D::get_layer_mask_value); ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb); @@ -135,7 +136,6 @@ RID VisualInstance3D::get_base() const { VisualInstance3D::VisualInstance3D() { instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id()); - layers = 1; set_notify_transform(true); } @@ -152,40 +152,42 @@ Ref<Material> GeometryInstance3D::get_material_override() const { return material_override; } -void GeometryInstance3D::set_lod_min_distance(float p_dist) { - lod_min_distance = p_dist; - RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); +void GeometryInstance3D::set_visibility_range_begin(float p_dist) { + visibility_range_begin = p_dist; + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + update_configuration_warnings(); } -float GeometryInstance3D::get_lod_min_distance() const { - return lod_min_distance; +float GeometryInstance3D::get_visibility_range_begin() const { + return visibility_range_begin; } -void GeometryInstance3D::set_lod_max_distance(float p_dist) { - lod_max_distance = p_dist; - RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); +void GeometryInstance3D::set_visibility_range_end(float p_dist) { + visibility_range_end = p_dist; + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + update_configuration_warnings(); } -float GeometryInstance3D::get_lod_max_distance() const { - return lod_max_distance; +float GeometryInstance3D::get_visibility_range_end() const { + return visibility_range_end; } -void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) { - lod_min_hysteresis = p_dist; - RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); +void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) { + visibility_range_begin_margin = p_dist; + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); } -float GeometryInstance3D::get_lod_min_hysteresis() const { - return lod_min_hysteresis; +float GeometryInstance3D::get_visibility_range_begin_margin() const { + return visibility_range_begin_margin; } -void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) { - lod_max_hysteresis = p_dist; - RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); +void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) { + visibility_range_end_margin = p_dist; + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); } -float GeometryInstance3D::get_lod_max_hysteresis() const { - return lod_max_hysteresis; +float GeometryInstance3D::get_visibility_range_end_margin() const { + return visibility_range_end_margin; } void GeometryInstance3D::_notification(int p_what) { @@ -240,17 +242,16 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : pinfo) { bool has_def_value = false; Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { has_def_value = true; } if (instance_uniforms.has(pi.name)) { - pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0); + pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE); } else { - pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed + pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed } pi.name = "shader_params/" + pi.name; @@ -278,6 +279,16 @@ float GeometryInstance3D::get_extra_cull_margin() const { return extra_cull_margin; } +void GeometryInstance3D::set_lod_bias(float p_bias) { + ERR_FAIL_COND(p_bias < 0.0); + lod_bias = p_bias; + RS::get_singleton()->instance_geometry_set_lod_bias(get_instance(), lod_bias); +} + +float GeometryInstance3D::get_lod_bias() const { + return lod_bias; +} + void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform); @@ -285,7 +296,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform instance_uniforms.erase(p_value); } else { instance_uniforms[p_uniform] = p_value; - RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value); + if (p_value.get_type() == Variant::OBJECT) { + RID tex_id = p_value; + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id); + } else { + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value); + } } } @@ -330,6 +346,25 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const { return gi_mode; } +void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) { + ignore_occlusion_culling = p_enabled; + RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, ignore_occlusion_culling); +} + +bool GeometryInstance3D::is_ignoring_occlusion_culling() { + return ignore_occlusion_culling; +} + +TypedArray<String> GeometryInstance3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) { + warnings.push_back(TTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance.")); + } + + return warnings; +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); @@ -337,20 +372,23 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting); - ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis); - ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis); + ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); + ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); - ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance); - ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance); + ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin); - ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); - ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); + ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &GeometryInstance3D::set_visibility_range_end); + ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &GeometryInstance3D::get_visibility_range_end); - ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis); - ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis); + ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &GeometryInstance3D::set_visibility_range_begin_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &GeometryInstance3D::get_visibility_range_begin_margin); - ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance); - ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance); + ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin); + + ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); + ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin); ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin); @@ -361,23 +399,28 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode); ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode); + ClassDB::bind_method(D_METHOD("set_ignore_occlusion_culling", "ignore_culling"), &GeometryInstance3D::set_ignore_occlusion_culling); + ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb); ADD_GROUP("Geometry", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling"); ADD_GROUP("Global Illumination", "gi_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale"); - ADD_GROUP("LOD", "lod_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis"); + ADD_GROUP("Visibility Range", "visibility_range_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin", "get_visibility_range_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); //ADD_SIGNAL( MethodInfo("visibility_changed")); @@ -398,15 +441,5 @@ void GeometryInstance3D::_bind_methods() { } GeometryInstance3D::GeometryInstance3D() { - lod_min_distance = 0; - lod_max_distance = 0; - lod_min_hysteresis = 0; - lod_max_hysteresis = 0; - - gi_mode = GI_MODE_DISABLED; - lightmap_scale = LIGHTMAP_SCALE_1X; - - shadow_casting_setting = SHADOW_CASTING_SETTING_ON; - extra_cull_margin = 0; //RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } |