diff options
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r-- | scene/3d/visual_instance.cpp | 79 |
1 files changed, 40 insertions, 39 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 466c273154..bbcd54b36b 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -45,7 +45,7 @@ void VisualInstance::_update_visibility() { return; _change_notify("visible"); - VS::get_singleton()->instance_set_visible(get_instance(),is_visible()); + VS::get_singleton()->instance_set_visible(get_instance(),is_visible_in_tree()); } @@ -102,7 +102,7 @@ void VisualInstance::_notification(int p_what) { VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); VisualServer::get_singleton()->instance_set_room(instance,RID()); VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); - // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); + //VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -137,14 +137,14 @@ uint32_t VisualInstance::get_layer_mask() const { void VisualInstance::_bind_methods() { - ClassDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); - ClassDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); - ClassDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); - ClassDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); + ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); + ClassDB::bind_method(D_METHOD("set_base","base"), &VisualInstance::set_base); + ClassDB::bind_method(D_METHOD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); + ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask); - ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb); + ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb); - ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask"); } @@ -162,6 +162,7 @@ VisualInstance::VisualInstance() instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() ); layers=1; + set_notify_transform(true); } @@ -323,51 +324,51 @@ float GeometryInstance::get_extra_cull_margin() const{ void GeometryInstance::_bind_methods() { - ClassDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); - ClassDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); + ClassDB::bind_method(D_METHOD("set_material_override","material"), &GeometryInstance::set_material_override); + ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance::get_material_override); - ClassDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); - ClassDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); + ClassDB::bind_method(D_METHOD("set_flag","flag","value"), &GeometryInstance::set_flag); + ClassDB::bind_method(D_METHOD("get_flag","flag"), &GeometryInstance::get_flag); - ClassDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); - ClassDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); - ClassDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis); - ClassDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis); + ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis); + ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis); - ClassDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance); - ClassDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance); + ClassDB::bind_method(D_METHOD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance); + ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance); - ClassDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis); - ClassDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis); + ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis); + ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis); - ClassDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance); - ClassDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance); + ClassDB::bind_method(D_METHOD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance); + ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance); - ClassDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); - ClassDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); + ClassDB::bind_method(D_METHOD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); + ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); - ClassDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb); + ClassDB::bind_method(D_METHOD("get_aabb"),&GeometryInstance::get_aabb); ADD_GROUP("Geometry",""); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), "set_material_override", "get_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin"); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD_FIX_Y); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), "set_flag", "get_flag",FLAG_DEPH_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag",FLAG_VISIBLE_IN_ALL_ROOMS); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag",FLAG_USE_BAKED_LIGHT); ADD_GROUP("LOD","lod_"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance"); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis"); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance"); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis"); -// ADD_SIGNAL( MethodInfo("visibility_changed")); + //ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_CONSTANT(FLAG_CAST_SHADOW ); BIND_CONSTANT(FLAG_BILLBOARD ); @@ -398,7 +399,7 @@ GeometryInstance::GeometryInstance() { shadow_casting_setting=SHADOW_CASTING_SETTING_ON; extra_cull_margin=0; -// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); + //VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } |