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Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp120
1 files changed, 113 insertions, 7 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 9419996187..af535e139f 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -31,7 +31,7 @@
#include "servers/visual_server.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
-
+#include "baked_light_instance.h"
#include "skeleton.h"
AABB VisualInstance::get_transformed_aabb() const {
@@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
}
- // CHECK SKELETON
+ // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
+ /*
Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
+ */
VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
@@ -184,6 +186,76 @@ float GeometryInstance::get_draw_range_end() const {
return draw_end;
}
+void GeometryInstance::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_WORLD) {
+
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
+
+ _find_baked_light();
+ }
+
+ _update_visibility();
+
+ } else if (p_what==NOTIFICATION_EXIT_WORLD) {
+
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
+
+ if (baked_light_instance) {
+ baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
+ baked_light_instance=NULL;
+ }
+ _baked_light_changed();
+
+ }
+
+ } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ _update_visibility();
+ }
+
+
+}
+
+void GeometryInstance::_baked_light_changed() {
+
+ if (!baked_light_instance)
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
+ else
+ VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+
+}
+
+void GeometryInstance::_find_baked_light() {
+
+ Node *n=get_parent();
+ while(n) {
+
+ BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
+ if (bl) {
+
+ baked_light_instance=bl;
+ baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
+ _baked_light_changed();
+
+ return;
+ }
+
+ n=n->get_parent();
+ }
+
+ _baked_light_changed();
+}
+
+void GeometryInstance::_update_visibility() {
+
+ if (!is_inside_scene())
+ return;
+
+ _change_notify("geometry/visible");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]);
+}
+
void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
@@ -193,11 +265,22 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
flags[p_flag]=p_value;
VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
if (p_flag==FLAG_VISIBLE) {
- _change_notify("geometry/visible");
- emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+ _update_visibility();
+ }
+ if (p_flag==FLAG_USE_BAKED_LIGHT) {
+
+ if (is_inside_world()) {
+ if (!p_value) {
+ if (baked_light_instance) {
+ baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
+ baked_light_instance=NULL;
+ }
+ _baked_light_changed();
+ } else {
+ _find_baked_light();
+ }
+ }
}
-
-
}
bool GeometryInstance::get_flag(Flags p_flag) const{
@@ -207,6 +290,18 @@ bool GeometryInstance::get_flag(Flags p_flag) const{
}
+void GeometryInstance::set_baked_light_texture_id(int p_id) {
+
+ baked_light_texture_id=p_id;
+ VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
+
+}
+
+int GeometryInstance::get_baked_light_texture_id() const{
+
+ return baked_light_texture_id;
+}
+
void GeometryInstance::_bind_methods() {
@@ -222,6 +317,11 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
+ ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
+ ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
+
+ ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
+
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW);
@@ -232,8 +332,10 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
- ADD_SIGNAL( MethodInfo("visibility_changed"));
+// ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE );
BIND_CONSTANT(FLAG_CAST_SHADOW );
@@ -256,5 +358,9 @@ GeometryInstance::GeometryInstance() {
flags[FLAG_BILLBOARD_FIX_Y]=false;
flags[FLAG_DEPH_SCALE]=false;
flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
+ baked_light_instance=NULL;
+ baked_light_texture_id=0;
+ VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
+
}