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Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp50
1 files changed, 2 insertions, 48 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1a294d016a..0464a82f65 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "visual_instance.h"
-#include "room_instance.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
#include "skeleton.h"
@@ -54,32 +53,9 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // CHECK ROOM
- Spatial *parent = get_parent_spatial();
- Room *room = NULL;
- bool is_geom = cast_to<GeometryInstance>();
-
- /* while(parent) {
-
- room = parent->cast_to<Room>();
- if (room)
- break;
-
- if (is_geom && parent->cast_to<BakedLightSampler>()) {
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
- break;
- }
-
- parent=parent->get_parent_spatial();
- }*/
-
- if (room) {
-
- VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
- }
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
- Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
+ Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
@@ -96,7 +72,6 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_EXIT_WORLD: {
VisualServer::get_singleton()->instance_set_scenario(instance, RID());
- VisualServer::get_singleton()->instance_set_room(instance, RID());
VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
@@ -231,14 +206,6 @@ void GeometryInstance::_notification(int p_what) {
void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- if (p_flag == FLAG_CAST_SHADOW) {
- if (p_value == true) {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
- } else {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
- }
- }
-
if (flags[p_flag] == p_value)
return;
@@ -252,14 +219,6 @@ bool GeometryInstance::get_flag(Flags p_flag) const {
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- if (p_flag == FLAG_CAST_SHADOW) {
- if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
- return false;
- } else {
- return true;
- }
- }
-
return flags[p_flag];
}
@@ -319,7 +278,6 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
@@ -330,8 +288,6 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_CAST_SHADOW);
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
@@ -350,8 +306,6 @@ GeometryInstance::GeometryInstance() {
flags[i] = false;
}
- flags[FLAG_CAST_SHADOW] = true;
-
shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
extra_cull_margin = 0;
//VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);