diff options
Diffstat (limited to 'scene/3d/visual_instance.cpp')
| -rw-r--r-- | scene/3d/visual_instance.cpp | 229 |
1 files changed, 100 insertions, 129 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index b4f7a4e5b4..ec37aa2bc4 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,15 +31,23 @@ #include "servers/visual_server.h" #include "room_instance.h" #include "scene/scene_string_names.h" -#include "baked_light_instance.h" #include "skeleton.h" -AABB VisualInstance::get_transformed_aabb() const { +Rect3 VisualInstance::get_transformed_aabb() const { return get_global_transform().xform( get_aabb() ); } +void VisualInstance::_update_visibility() { + + if (!is_inside_tree()) + return; + + _change_notify("visible"); + VS::get_singleton()->instance_set_visible(get_instance(),is_visible_in_tree()); +} + void VisualInstance::_notification(int p_what) { @@ -52,7 +60,7 @@ void VisualInstance::_notification(int p_what) { Room *room=NULL; bool is_geom = cast_to<GeometryInstance>(); - while(parent) { + /* while(parent) { room = parent->cast_to<Room>(); if (room) @@ -64,7 +72,7 @@ void VisualInstance::_notification(int p_what) { } parent=parent->get_parent_spatial(); - } + }*/ @@ -80,6 +88,8 @@ void VisualInstance::_notification(int p_what) { */ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); + _update_visibility(); + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -92,10 +102,14 @@ void VisualInstance::_notification(int p_what) { VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); VisualServer::get_singleton()->instance_set_room(instance,RID()); VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); - VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); + //VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + _update_visibility(); } break; + } } @@ -123,14 +137,14 @@ uint32_t VisualInstance::get_layer_mask() const { void VisualInstance::_bind_methods() { - ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); - ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); - ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); - ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); + ClassDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); + ClassDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); + ClassDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); + ClassDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); - ObjectTypeDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb); + ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb); - ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask")); } @@ -148,6 +162,7 @@ VisualInstance::VisualInstance() instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() ); layers=1; + set_notify_transform(true); } @@ -172,98 +187,73 @@ Ref<Material> GeometryInstance::get_material_override() const{ -void GeometryInstance::set_draw_range_begin(float p_dist){ +void GeometryInstance::set_lod_min_distance(float p_dist){ - draw_begin=p_dist; - VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); + lod_min_distance=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } -float GeometryInstance::get_draw_range_begin() const{ +float GeometryInstance::get_lod_min_distance() const{ - return draw_begin; + return lod_min_distance; } -void GeometryInstance::set_draw_range_end(float p_dist) { +void GeometryInstance::set_lod_max_distance(float p_dist) { - draw_end=p_dist; - VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); + lod_max_distance=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); } -float GeometryInstance::get_draw_range_end() const { +float GeometryInstance::get_lod_max_distance() const { - return draw_end; + return lod_max_distance; } -void GeometryInstance::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_WORLD) { +void GeometryInstance::set_lod_min_hysteresis(float p_dist){ - if (flags[FLAG_USE_BAKED_LIGHT]) { + lod_min_hysteresis=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); +} - _find_baked_light(); - } +float GeometryInstance::get_lod_min_hysteresis() const{ - _update_visibility(); + return lod_min_hysteresis; +} - } else if (p_what==NOTIFICATION_EXIT_WORLD) { - if (flags[FLAG_USE_BAKED_LIGHT]) { +void GeometryInstance::set_lod_max_hysteresis(float p_dist) { - if (baked_light_instance) { - baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); - baked_light_instance=NULL; - } - _baked_light_changed(); + lod_max_hysteresis=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); - } +} - } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { +float GeometryInstance::get_lod_max_hysteresis() const { - _update_visibility(); - } + return lod_max_hysteresis; +} -} +void GeometryInstance::_notification(int p_what) { -void GeometryInstance::_baked_light_changed() { + if (p_what==NOTIFICATION_ENTER_WORLD) { - if (!baked_light_instance) - VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID()); - else - VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance()); + if (flags[FLAG_USE_BAKED_LIGHT]) { -} + } -void GeometryInstance::_find_baked_light() { - Node *n=get_parent(); - while(n) { + } else if (p_what==NOTIFICATION_EXIT_WORLD) { - BakedLightInstance *bl=n->cast_to<BakedLightInstance>(); - if (bl) { + if (flags[FLAG_USE_BAKED_LIGHT]) { - baked_light_instance=bl; - baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); - _baked_light_changed(); - return; } - n=n->get_parent(); } - _baked_light_changed(); -} - -void GeometryInstance::_update_visibility() { - - if (!is_inside_tree()) - return; - - _change_notify("geometry/visible"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]); } void GeometryInstance::set_flag(Flags p_flag,bool p_value) { @@ -283,22 +273,8 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) { flags[p_flag]=p_value; VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value); - if (p_flag==FLAG_VISIBLE) { - _update_visibility(); - } if (p_flag==FLAG_USE_BAKED_LIGHT) { - if (is_inside_world()) { - if (!p_value) { - if (baked_light_instance) { - baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); - baked_light_instance=NULL; - } - _baked_light_changed(); - } else { - _find_baked_light(); - } - } } } @@ -331,17 +307,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin return shadow_casting_setting; } -void GeometryInstance::set_baked_light_texture_id(int p_id) { - baked_light_texture_id=p_id; - VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id); -} - -int GeometryInstance::get_baked_light_texture_id() const{ - - return baked_light_texture_id; -} void GeometryInstance::set_extra_cull_margin(float p_margin) { @@ -357,50 +324,53 @@ float GeometryInstance::get_extra_cull_margin() const{ void GeometryInstance::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); - ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); + ClassDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); + ClassDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); - ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); - ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); + ClassDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); + ClassDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); - ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); - ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); + ClassDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); + ClassDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); - ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); - ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); + ClassDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis); + ClassDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis); - ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end); - ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end); + ClassDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance); + ClassDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance); - ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); - ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); + ClassDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis); + ClassDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis); - ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); - ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); + ClassDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance); + ClassDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance); - ObjectTypeDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb); - ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed); + ClassDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); + ClassDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); - ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); - ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); - ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id")); + ClassDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb); -// ADD_SIGNAL( MethodInfo("visibility_changed")); - BIND_CONSTANT(FLAG_VISIBLE ); + ADD_GROUP("Geometry",""); + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); + + ADD_GROUP("LOD","lod_"); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis")); + + //ADD_SIGNAL( MethodInfo("visibility_changed")); + BIND_CONSTANT(FLAG_CAST_SHADOW ); - BIND_CONSTANT(FLAG_RECEIVE_SHADOWS ); BIND_CONSTANT(FLAG_BILLBOARD ); BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y ); BIND_CONSTANT(FLAG_DEPH_SCALE ); @@ -415,20 +385,21 @@ void GeometryInstance::_bind_methods() { } GeometryInstance::GeometryInstance() { - draw_begin=0; - draw_end=0; + lod_min_distance=0; + lod_max_distance=0; + lod_min_hysteresis=0; + lod_max_hysteresis=0; + for(int i=0;i<FLAG_MAX;i++) { flags[i]=false; } - flags[FLAG_VISIBLE]=true; + flags[FLAG_CAST_SHADOW]=true; - flags[FLAG_RECEIVE_SHADOWS]=true; + shadow_casting_setting=SHADOW_CASTING_SETTING_ON; - baked_light_instance=NULL; - baked_light_texture_id=0; extra_cull_margin=0; - VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); + //VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } |