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Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp229
1 files changed, 100 insertions, 129 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index b4f7a4e5b4..ec37aa2bc4 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,23 @@
#include "servers/visual_server.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
-#include "baked_light_instance.h"
#include "skeleton.h"
-AABB VisualInstance::get_transformed_aabb() const {
+Rect3 VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform( get_aabb() );
}
+void VisualInstance::_update_visibility() {
+
+ if (!is_inside_tree())
+ return;
+
+ _change_notify("visible");
+ VS::get_singleton()->instance_set_visible(get_instance(),is_visible_in_tree());
+}
+
void VisualInstance::_notification(int p_what) {
@@ -52,7 +60,7 @@ void VisualInstance::_notification(int p_what) {
Room *room=NULL;
bool is_geom = cast_to<GeometryInstance>();
- while(parent) {
+ /* while(parent) {
room = parent->cast_to<Room>();
if (room)
@@ -64,7 +72,7 @@ void VisualInstance::_notification(int p_what) {
}
parent=parent->get_parent_spatial();
- }
+ }*/
@@ -80,6 +88,8 @@ void VisualInstance::_notification(int p_what) {
*/
VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
+ _update_visibility();
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -92,10 +102,14 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
+ //VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_visibility();
} break;
+
}
}
@@ -123,14 +137,14 @@ uint32_t VisualInstance::get_layer_mask() const {
void VisualInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
- ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
- ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
+ ClassDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
+ ClassDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
+ ClassDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
+ ClassDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
+ ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
}
@@ -148,6 +162,7 @@ VisualInstance::VisualInstance()
instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
layers=1;
+ set_notify_transform(true);
}
@@ -172,98 +187,73 @@ Ref<Material> GeometryInstance::get_material_override() const{
-void GeometryInstance::set_draw_range_begin(float p_dist){
+void GeometryInstance::set_lod_min_distance(float p_dist){
- draw_begin=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+ lod_min_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
-float GeometryInstance::get_draw_range_begin() const{
+float GeometryInstance::get_lod_min_distance() const{
- return draw_begin;
+ return lod_min_distance;
}
-void GeometryInstance::set_draw_range_end(float p_dist) {
+void GeometryInstance::set_lod_max_distance(float p_dist) {
- draw_end=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+ lod_max_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
-float GeometryInstance::get_draw_range_end() const {
+float GeometryInstance::get_lod_max_distance() const {
- return draw_end;
+ return lod_max_distance;
}
-void GeometryInstance::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_ENTER_WORLD) {
+void GeometryInstance::set_lod_min_hysteresis(float p_dist){
- if (flags[FLAG_USE_BAKED_LIGHT]) {
+ lod_min_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+}
- _find_baked_light();
- }
+float GeometryInstance::get_lod_min_hysteresis() const{
- _update_visibility();
+ return lod_min_hysteresis;
+}
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
+void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
+ lod_max_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- }
+}
- } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+float GeometryInstance::get_lod_max_hysteresis() const {
- _update_visibility();
- }
+ return lod_max_hysteresis;
+}
-}
+void GeometryInstance::_notification(int p_what) {
-void GeometryInstance::_baked_light_changed() {
+ if (p_what==NOTIFICATION_ENTER_WORLD) {
- if (!baked_light_instance)
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
- else
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
-}
+ }
-void GeometryInstance::_find_baked_light() {
- Node *n=get_parent();
- while(n) {
+ } else if (p_what==NOTIFICATION_EXIT_WORLD) {
- BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
- if (bl) {
+ if (flags[FLAG_USE_BAKED_LIGHT]) {
- baked_light_instance=bl;
- baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- _baked_light_changed();
- return;
}
- n=n->get_parent();
}
- _baked_light_changed();
-}
-
-void GeometryInstance::_update_visibility() {
-
- if (!is_inside_tree())
- return;
-
- _change_notify("geometry/visible");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]);
}
void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
@@ -283,22 +273,8 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
flags[p_flag]=p_value;
VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
- if (p_flag==FLAG_VISIBLE) {
- _update_visibility();
- }
if (p_flag==FLAG_USE_BAKED_LIGHT) {
- if (is_inside_world()) {
- if (!p_value) {
- if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
- }
- _baked_light_changed();
- } else {
- _find_baked_light();
- }
- }
}
}
@@ -331,17 +307,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
return shadow_casting_setting;
}
-void GeometryInstance::set_baked_light_texture_id(int p_id) {
- baked_light_texture_id=p_id;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
-}
-
-int GeometryInstance::get_baked_light_texture_id() const{
-
- return baked_light_texture_id;
-}
void GeometryInstance::set_extra_cull_margin(float p_margin) {
@@ -357,50 +324,53 @@ float GeometryInstance::get_extra_cull_margin() const{
void GeometryInstance::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
- ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
+ ClassDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
+ ClassDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
- ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
+ ClassDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
+ ClassDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
- ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
- ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
+ ClassDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
+ ClassDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
+ ClassDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
+ ClassDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
- ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
- ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
+ ClassDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
+ ClassDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
- ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
- ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
+ ClassDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
+ ClassDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
- ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
- ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
+ ClassDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
+ ClassDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
- ObjectTypeDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
- ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
+ ClassDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
+ ClassDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
+ ClassDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
-// ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_VISIBLE );
+ ADD_GROUP("Geometry","");
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
+
+ ADD_GROUP("LOD","lod_");
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis"));
+
+ //ADD_SIGNAL( MethodInfo("visibility_changed"));
+
BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
BIND_CONSTANT(FLAG_BILLBOARD );
BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
BIND_CONSTANT(FLAG_DEPH_SCALE );
@@ -415,20 +385,21 @@ void GeometryInstance::_bind_methods() {
}
GeometryInstance::GeometryInstance() {
- draw_begin=0;
- draw_end=0;
+ lod_min_distance=0;
+ lod_max_distance=0;
+ lod_min_hysteresis=0;
+ lod_max_hysteresis=0;
+
for(int i=0;i<FLAG_MAX;i++) {
flags[i]=false;
}
- flags[FLAG_VISIBLE]=true;
+
flags[FLAG_CAST_SHADOW]=true;
- flags[FLAG_RECEIVE_SHADOWS]=true;
+
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
- baked_light_instance=NULL;
- baked_light_texture_id=0;
extra_cull_margin=0;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
+ //VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}