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Diffstat (limited to 'scene/3d/visible_on_screen_notifier_3d.h')
-rw-r--r-- | scene/3d/visible_on_screen_notifier_3d.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h new file mode 100644 index 0000000000..fb7137c4f0 --- /dev/null +++ b/scene/3d/visible_on_screen_notifier_3d.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* visible_on_screen_notifier_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H + +#include "scene/3d/visual_instance_3d.h" + +class World3D; +class Camera3D; +class VisibleOnScreenNotifier3D : public VisualInstance3D { + GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); + + AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + +private: + bool on_screen = false; + void _visibility_enter(); + void _visibility_exit(); + +protected: + virtual void _screen_enter() {} + virtual void _screen_exit() {} + + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_aabb(const AABB &p_aabb); + virtual AABB get_aabb() const override; + bool is_on_screen() const; + + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + VisibleOnScreenNotifier3D(); + ~VisibleOnScreenNotifier3D(); +}; + +class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { + GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); + +public: + enum EnableMode { + ENABLE_MODE_INHERIT, + ENABLE_MODE_ALWAYS, + ENABLE_MODE_WHEN_PAUSED, + }; + +protected: + ObjectID node_id; + virtual void _screen_enter() override; + virtual void _screen_exit() override; + + EnableMode enable_mode = ENABLE_MODE_INHERIT; + NodePath enable_node_path = NodePath(".."); + + void _notification(int p_what); + static void _bind_methods(); + + void _update_enable_mode(bool p_enable); + +public: + void set_enable_mode(EnableMode p_mode); + EnableMode get_enable_mode(); + + void set_enable_node_path(NodePath p_path); + NodePath get_enable_node_path(); + + VisibleOnScreenEnabler3D(); +}; + +VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); + +#endif // VISIBILITY_NOTIFIER_H |