diff options
Diffstat (limited to 'scene/3d/visibility_notifier_3d.h')
-rw-r--r-- | scene/3d/visibility_notifier_3d.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 35f6c02e83..9f7705067f 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,13 +33,15 @@ #include "scene/3d/node_3d.h" +class World3D; class Camera3D; class VisibilityNotifier3D : public Node3D { GDCLASS(VisibilityNotifier3D, Node3D); + Ref<World3D> world; Set<Camera3D *> cameras; - AABB aabb; + AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); protected: virtual void _screen_enter() {} @@ -74,7 +76,7 @@ protected: virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible; + bool visible = false; void _find_nodes(Node *p_node); |