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Diffstat (limited to 'scene/3d/visibility_notifier_3d.h')
-rw-r--r--scene/3d/visibility_notifier_3d.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 35f6c02e83..9f7705067f 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,13 +33,15 @@
#include "scene/3d/node_3d.h"
+class World3D;
class Camera3D;
class VisibilityNotifier3D : public Node3D {
GDCLASS(VisibilityNotifier3D, Node3D);
+ Ref<World3D> world;
Set<Camera3D *> cameras;
- AABB aabb;
+ AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
protected:
virtual void _screen_enter() {}
@@ -74,7 +76,7 @@ protected:
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible;
+ bool visible = false;
void _find_nodes(Node *p_node);