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Diffstat (limited to 'scene/3d/visibility_notifier_3d.h')
-rw-r--r-- | scene/3d/visibility_notifier_3d.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h new file mode 100644 index 0000000000..19204a6a4e --- /dev/null +++ b/scene/3d/visibility_notifier_3d.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* visibility_notifier_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISIBILITY_NOTIFIER_H +#define VISIBILITY_NOTIFIER_H + +#include "scene/3d/node_3d.h" + +class Camera3D; +class VisibilityNotifier3D : public Node3D { + + GDCLASS(VisibilityNotifier3D, Node3D); + + Set<Camera3D *> cameras; + + AABB aabb; + +protected: + virtual void _screen_enter() {} + virtual void _screen_exit() {} + + void _notification(int p_what); + static void _bind_methods(); + friend struct SpatialIndexer; + + void _enter_camera(Camera3D *p_camera); + void _exit_camera(Camera3D *p_camera); + +public: + void set_aabb(const AABB &p_aabb); + AABB get_aabb() const; + bool is_on_screen() const; + + VisibilityNotifier3D(); +}; + +class VisibilityEnabler3D : public VisibilityNotifier3D { + + GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); + +public: + enum Enabler { + ENABLER_PAUSE_ANIMATIONS, + ENABLER_FREEZE_BODIES, + ENABLER_MAX + }; + +protected: + virtual void _screen_enter(); + virtual void _screen_exit(); + + bool visible; + + void _find_nodes(Node *p_node); + + Map<Node *, Variant> nodes; + void _node_removed(Node *p_node); + bool enabler[ENABLER_MAX]; + + void _change_node_state(Node *p_node, bool p_enabled); + + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_enabler(Enabler p_enabler, bool p_enable); + bool is_enabler_enabled(Enabler p_enabler) const; + + VisibilityEnabler3D(); +}; + +VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler); + +#endif // VISIBILITY_NOTIFIER_H |