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+/*************************************************************************/
+/* visibility_notifier_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISIBILITY_NOTIFIER_H
+#define VISIBILITY_NOTIFIER_H
+
+#include "scene/3d/node_3d.h"
+
+class Camera3D;
+class VisibilityNotifier3D : public Node3D {
+
+ GDCLASS(VisibilityNotifier3D, Node3D);
+
+ Set<Camera3D *> cameras;
+
+ AABB aabb;
+
+protected:
+ virtual void _screen_enter() {}
+ virtual void _screen_exit() {}
+
+ void _notification(int p_what);
+ static void _bind_methods();
+ friend struct SpatialIndexer;
+
+ void _enter_camera(Camera3D *p_camera);
+ void _exit_camera(Camera3D *p_camera);
+
+public:
+ void set_aabb(const AABB &p_aabb);
+ AABB get_aabb() const;
+ bool is_on_screen() const;
+
+ VisibilityNotifier3D();
+};
+
+class VisibilityEnabler3D : public VisibilityNotifier3D {
+
+ GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
+
+public:
+ enum Enabler {
+ ENABLER_PAUSE_ANIMATIONS,
+ ENABLER_FREEZE_BODIES,
+ ENABLER_MAX
+ };
+
+protected:
+ virtual void _screen_enter();
+ virtual void _screen_exit();
+
+ bool visible;
+
+ void _find_nodes(Node *p_node);
+
+ Map<Node *, Variant> nodes;
+ void _node_removed(Node *p_node);
+ bool enabler[ENABLER_MAX];
+
+ void _change_node_state(Node *p_node, bool p_enabled);
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_enabler(Enabler p_enabler, bool p_enable);
+ bool is_enabler_enabled(Enabler p_enabler) const;
+
+ VisibilityEnabler3D();
+};
+
+VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
+
+#endif // VISIBILITY_NOTIFIER_H