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Diffstat (limited to 'scene/3d/visibility_notifier_3d.cpp')
-rw-r--r-- | scene/3d/visibility_notifier_3d.cpp | 274 |
1 files changed, 0 insertions, 274 deletions
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp deleted file mode 100644 index 2f657fe7b1..0000000000 --- a/scene/3d/visibility_notifier_3d.cpp +++ /dev/null @@ -1,274 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visibility_notifier_3d.h" - -#include "core/engine.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/physics_body_3d.h" -#include "scene/animation/animation_player.h" -#include "scene/scene_string_names.h" - -void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { - - ERR_FAIL_COND(cameras.has(p_camera)); - cameras.insert(p_camera); - if (cameras.size() == 1) { - emit_signal(SceneStringNames::get_singleton()->screen_entered); - _screen_enter(); - } - - emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera); -} - -void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { - - ERR_FAIL_COND(!cameras.has(p_camera)); - cameras.erase(p_camera); - - emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera); - if (cameras.size() == 0) { - emit_signal(SceneStringNames::get_singleton()->screen_exited); - - _screen_exit(); - } -} - -void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { - - if (aabb == p_aabb) - return; - aabb = p_aabb; - - if (is_inside_world()) { - get_world()->_update_notifier(this, get_global_transform().xform(aabb)); - } - - _change_notify("aabb"); - update_gizmo(); -} - -AABB VisibilityNotifier3D::get_aabb() const { - - return aabb; -} - -void VisibilityNotifier3D::_notification(int p_what) { - - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - - get_world()->_register_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - get_world()->_update_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_EXIT_WORLD: { - - get_world()->_remove_notifier(this); - } break; - } -} - -bool VisibilityNotifier3D::is_on_screen() const { - - return cameras.size() != 0; -} - -void VisibilityNotifier3D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); - ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); - - ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); - - ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("screen_entered")); - ADD_SIGNAL(MethodInfo("screen_exited")); -} - -VisibilityNotifier3D::VisibilityNotifier3D() { - - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); - set_notify_transform(true); -} - -////////////////////////////////////// - -void VisibilityEnabler3D::_screen_enter() { - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - - _change_node_state(E->key(), true); - } - - visible = true; -} - -void VisibilityEnabler3D::_screen_exit() { - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - - _change_node_state(E->key(), false); - } - - visible = false; -} - -void VisibilityEnabler3D::_find_nodes(Node *p_node) { - - bool add = false; - Variant meta; - - { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) { - - add = true; - meta = rb->get_mode(); - } - } - - { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - if (ap) { - add = true; - } - } - - if (add) { - - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT); - nodes[p_node] = meta; - _change_node_state(p_node, false); - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); - if (c->get_filename() != String()) - continue; //skip, instance - - _find_nodes(c); - } -} - -void VisibilityEnabler3D::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_TREE) { - - if (Engine::get_singleton()->is_editor_hint()) - return; - - Node *from = this; - //find where current scene starts - while (from->get_parent() && from->get_filename() == String()) - from = from->get_parent(); - - _find_nodes(from); - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - - if (Engine::get_singleton()->is_editor_hint()) - return; - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - - if (!visible) - _change_node_state(E->key(), true); - E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed)); - } - - nodes.clear(); - } -} - -void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { - - ERR_FAIL_COND(!nodes.has(p_node)); - - if (enabler[ENABLER_FREEZE_BODIES]) { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb) - - rb->set_sleeping(!p_enabled); - } - - if (enabler[ENABLER_PAUSE_ANIMATIONS]) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - if (ap) { - - ap->set_active(p_enabled); - } - } -} - -void VisibilityEnabler3D::_node_removed(Node *p_node) { - - if (!visible) - _change_node_state(p_node, true); - nodes.erase(p_node); -} - -void VisibilityEnabler3D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler); - ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled); - - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); - - BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_ENUM_CONSTANT(ENABLER_MAX); -} - -void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) { - - ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); - enabler[p_enabler] = p_enable; -} -bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const { - - ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); - return enabler[p_enabler]; -} - -VisibilityEnabler3D::VisibilityEnabler3D() { - - for (int i = 0; i < ENABLER_MAX; i++) - enabler[i] = true; - - visible = false; -} |