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Diffstat (limited to 'scene/3d/visibility_notifier_3d.cpp')
-rw-r--r-- | scene/3d/visibility_notifier_3d.cpp | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp new file mode 100644 index 0000000000..2f657fe7b1 --- /dev/null +++ b/scene/3d/visibility_notifier_3d.cpp @@ -0,0 +1,274 @@ +/*************************************************************************/ +/* visibility_notifier_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visibility_notifier_3d.h" + +#include "core/engine.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/scene_string_names.h" + +void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { + + ERR_FAIL_COND(cameras.has(p_camera)); + cameras.insert(p_camera); + if (cameras.size() == 1) { + emit_signal(SceneStringNames::get_singleton()->screen_entered); + _screen_enter(); + } + + emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera); +} + +void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { + + ERR_FAIL_COND(!cameras.has(p_camera)); + cameras.erase(p_camera); + + emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera); + if (cameras.size() == 0) { + emit_signal(SceneStringNames::get_singleton()->screen_exited); + + _screen_exit(); + } +} + +void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { + + if (aabb == p_aabb) + return; + aabb = p_aabb; + + if (is_inside_world()) { + get_world()->_update_notifier(this, get_global_transform().xform(aabb)); + } + + _change_notify("aabb"); + update_gizmo(); +} + +AABB VisibilityNotifier3D::get_aabb() const { + + return aabb; +} + +void VisibilityNotifier3D::_notification(int p_what) { + + switch (p_what) { + case NOTIFICATION_ENTER_WORLD: { + + get_world()->_register_notifier(this, get_global_transform().xform(aabb)); + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + get_world()->_update_notifier(this, get_global_transform().xform(aabb)); + } break; + case NOTIFICATION_EXIT_WORLD: { + + get_world()->_remove_notifier(this); + } break; + } +} + +bool VisibilityNotifier3D::is_on_screen() const { + + return cameras.size() != 0; +} + +void VisibilityNotifier3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); + ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); + + ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); + + ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); + ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); + ADD_SIGNAL(MethodInfo("screen_entered")); + ADD_SIGNAL(MethodInfo("screen_exited")); +} + +VisibilityNotifier3D::VisibilityNotifier3D() { + + aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + set_notify_transform(true); +} + +////////////////////////////////////// + +void VisibilityEnabler3D::_screen_enter() { + + for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { + + _change_node_state(E->key(), true); + } + + visible = true; +} + +void VisibilityEnabler3D::_screen_exit() { + + for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { + + _change_node_state(E->key(), false); + } + + visible = false; +} + +void VisibilityEnabler3D::_find_nodes(Node *p_node) { + + bool add = false; + Variant meta; + + { + RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); + if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) { + + add = true; + meta = rb->get_mode(); + } + } + + { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + if (ap) { + add = true; + } + } + + if (add) { + + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT); + nodes[p_node] = meta; + _change_node_state(p_node, false); + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *c = p_node->get_child(i); + if (c->get_filename() != String()) + continue; //skip, instance + + _find_nodes(c); + } +} + +void VisibilityEnabler3D::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + if (Engine::get_singleton()->is_editor_hint()) + return; + + Node *from = this; + //find where current scene starts + while (from->get_parent() && from->get_filename() == String()) + from = from->get_parent(); + + _find_nodes(from); + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + + if (Engine::get_singleton()->is_editor_hint()) + return; + + for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { + + if (!visible) + _change_node_state(E->key(), true); + E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed)); + } + + nodes.clear(); + } +} + +void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { + + ERR_FAIL_COND(!nodes.has(p_node)); + + if (enabler[ENABLER_FREEZE_BODIES]) { + RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); + if (rb) + + rb->set_sleeping(!p_enabled); + } + + if (enabler[ENABLER_PAUSE_ANIMATIONS]) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + + if (ap) { + + ap->set_active(p_enabled); + } + } +} + +void VisibilityEnabler3D::_node_removed(Node *p_node) { + + if (!visible) + _change_node_state(p_node, true); + nodes.erase(p_node); +} + +void VisibilityEnabler3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler); + ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); + + BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); + BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); + BIND_ENUM_CONSTANT(ENABLER_MAX); +} + +void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) { + + ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); + enabler[p_enabler] = p_enable; +} +bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const { + + ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); + return enabler[p_enabler]; +} + +VisibilityEnabler3D::VisibilityEnabler3D() { + + for (int i = 0; i < ENABLER_MAX; i++) + enabler[i] = true; + + visible = false; +} |