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-rw-r--r--scene/3d/visibility_notifier_3d.cpp253
1 files changed, 0 insertions, 253 deletions
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
deleted file mode 100644
index 471838b9d1..0000000000
--- a/scene/3d/visibility_notifier_3d.cpp
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@@ -1,253 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "visibility_notifier_3d.h"
-
-#include "core/config/engine.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/3d/physics_body_3d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/scene_string_names.h"
-
-void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- cameras.insert(p_camera);
- if (cameras.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
- }
-
- emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
-}
-
-void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- cameras.erase(p_camera);
-
- emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
- if (cameras.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
-}
-
-void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
- if (aabb == p_aabb) {
- return;
- }
- aabb = p_aabb;
-
- if (is_inside_world()) {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
- }
-
- update_gizmo();
-}
-
-AABB VisibilityNotifier3D::get_aabb() const {
- return aabb;
-}
-
-void VisibilityNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- world = get_world_3d();
- ERR_FAIL_COND(!world.is_valid());
- world->_register_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- world->_update_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- ERR_FAIL_COND(!world.is_valid());
- world->_remove_notifier(this);
- } break;
- }
-}
-
-bool VisibilityNotifier3D::is_on_screen() const {
- return cameras.size() != 0;
-}
-
-void VisibilityNotifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
-
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
-
- ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
-}
-
-VisibilityNotifier3D::VisibilityNotifier3D() {
- set_notify_transform(true);
-}
-
-//////////////////////////////////////
-
-void VisibilityEnabler3D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- visible = true;
-}
-
-void VisibilityEnabler3D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- visible = false;
-}
-
-void VisibilityEnabler3D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
- add = true;
- meta = rb->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
- }
-
- _find_nodes(c);
- }
-}
-
-void VisibilityEnabler3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler3D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
-void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
-
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
-
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
-
-void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
-}
-
-VisibilityEnabler3D::VisibilityEnabler3D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
-}