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path: root/scene/3d/velocity_tracker_3d.cpp
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Diffstat (limited to 'scene/3d/velocity_tracker_3d.cpp')
-rw-r--r--scene/3d/velocity_tracker_3d.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index c9b95e6397..db10f3273b 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -32,16 +32,14 @@
#include "core/engine.h"
void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
-
physics_step = p_track_physics_step;
}
bool VelocityTracker3D::is_tracking_physics_step() const {
-
return physics_step;
}
-void VelocityTracker3D::update_position(const Vector3 &p_position) {
+void VelocityTracker3D::update_position(const Vector3 &p_position) {
PositionHistory ph;
ph.position = p_position;
if (physics_step) {
@@ -59,8 +57,8 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
position_history.write[0] = ph;
}
-Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
+Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
Vector3 linear_velocity;
float max_time = 1 / 5.0; //maximum time to interpolate a velocity
@@ -90,8 +88,9 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
delta = double(diff) / 1000000.0;
}
- if (base_time + time_accum + delta > max_time)
+ if (base_time + time_accum + delta > max_time) {
break;
+ }
distance_accum += distance;
time_accum += delta;
@@ -105,7 +104,6 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
}
void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
-
PositionHistory ph;
ph.position = p_new_pos;
if (physics_step) {
@@ -119,7 +117,6 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
}
void VelocityTracker3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step);
ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step);
ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position);