diff options
Diffstat (limited to 'scene/3d/velocity_tracker_3d.cpp')
-rw-r--r-- | scene/3d/velocity_tracker_3d.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp new file mode 100644 index 0000000000..c9b95e6397 --- /dev/null +++ b/scene/3d/velocity_tracker_3d.cpp @@ -0,0 +1,136 @@ +/*************************************************************************/ +/* velocity_tracker_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "velocity_tracker_3d.h" +#include "core/engine.h" + +void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { + + physics_step = p_track_physics_step; +} + +bool VelocityTracker3D::is_tracking_physics_step() const { + + return physics_step; +} +void VelocityTracker3D::update_position(const Vector3 &p_position) { + + PositionHistory ph; + ph.position = p_position; + if (physics_step) { + ph.frame = Engine::get_singleton()->get_physics_frames(); + } else { + ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + } + + if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest + position_history_len = MIN(position_history.size(), position_history_len + 1); + for (int i = position_history_len - 1; i > 0; i--) { + position_history.write[i] = position_history[i - 1]; + } + } + + position_history.write[0] = ph; +} +Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { + + Vector3 linear_velocity; + + float max_time = 1 / 5.0; //maximum time to interpolate a velocity + + Vector3 distance_accum; + float time_accum = 0.0; + float base_time = 0.0; + + if (position_history_len) { + if (physics_step) { + uint64_t base = Engine::get_singleton()->get_physics_frames(); + base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second(); + } else { + uint64_t base = Engine::get_singleton()->get_idle_frame_ticks(); + base_time = double(base - position_history[0].frame) / 1000000.0; + } + } + + for (int i = 0; i < position_history_len - 1; i++) { + float delta = 0.0; + uint64_t diff = position_history[i].frame - position_history[i + 1].frame; + Vector3 distance = position_history[i].position - position_history[i + 1].position; + + if (physics_step) { + delta = float(diff) / Engine::get_singleton()->get_iterations_per_second(); + } else { + delta = double(diff) / 1000000.0; + } + + if (base_time + time_accum + delta > max_time) + break; + + distance_accum += distance; + time_accum += delta; + } + + if (time_accum) { + linear_velocity = distance_accum / time_accum; + } + + return linear_velocity; +} + +void VelocityTracker3D::reset(const Vector3 &p_new_pos) { + + PositionHistory ph; + ph.position = p_new_pos; + if (physics_step) { + ph.frame = Engine::get_singleton()->get_physics_frames(); + } else { + ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + } + + position_history.write[0] = ph; + position_history_len = 1; +} + +void VelocityTracker3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step); + ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step); + ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position); + ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &VelocityTracker3D::get_tracked_linear_velocity); + ClassDB::bind_method(D_METHOD("reset", "position"), &VelocityTracker3D::reset); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "track_physics_step"), "set_track_physics_step", "is_tracking_physics_step"); +} + +VelocityTracker3D::VelocityTracker3D() { + position_history.resize(4); // should be configurable + position_history_len = 0; + physics_step = false; +} |