summaryrefslogtreecommitdiff
path: root/scene/3d/velocity_tracker_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/velocity_tracker_3d.cpp')
-rw-r--r--scene/3d/velocity_tracker_3d.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
new file mode 100644
index 0000000000..c9b95e6397
--- /dev/null
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -0,0 +1,136 @@
+/*************************************************************************/
+/* velocity_tracker_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "velocity_tracker_3d.h"
+#include "core/engine.h"
+
+void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
+
+ physics_step = p_track_physics_step;
+}
+
+bool VelocityTracker3D::is_tracking_physics_step() const {
+
+ return physics_step;
+}
+void VelocityTracker3D::update_position(const Vector3 &p_position) {
+
+ PositionHistory ph;
+ ph.position = p_position;
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
+ } else {
+ ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ }
+
+ if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
+ position_history_len = MIN(position_history.size(), position_history_len + 1);
+ for (int i = position_history_len - 1; i > 0; i--) {
+ position_history.write[i] = position_history[i - 1];
+ }
+ }
+
+ position_history.write[0] = ph;
+}
+Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
+
+ Vector3 linear_velocity;
+
+ float max_time = 1 / 5.0; //maximum time to interpolate a velocity
+
+ Vector3 distance_accum;
+ float time_accum = 0.0;
+ float base_time = 0.0;
+
+ if (position_history_len) {
+ if (physics_step) {
+ uint64_t base = Engine::get_singleton()->get_physics_frames();
+ base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
+ } else {
+ uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
+ base_time = double(base - position_history[0].frame) / 1000000.0;
+ }
+ }
+
+ for (int i = 0; i < position_history_len - 1; i++) {
+ float delta = 0.0;
+ uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
+ Vector3 distance = position_history[i].position - position_history[i + 1].position;
+
+ if (physics_step) {
+ delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
+ } else {
+ delta = double(diff) / 1000000.0;
+ }
+
+ if (base_time + time_accum + delta > max_time)
+ break;
+
+ distance_accum += distance;
+ time_accum += delta;
+ }
+
+ if (time_accum) {
+ linear_velocity = distance_accum / time_accum;
+ }
+
+ return linear_velocity;
+}
+
+void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
+
+ PositionHistory ph;
+ ph.position = p_new_pos;
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
+ } else {
+ ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ }
+
+ position_history.write[0] = ph;
+ position_history_len = 1;
+}
+
+void VelocityTracker3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step);
+ ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step);
+ ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position);
+ ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &VelocityTracker3D::get_tracked_linear_velocity);
+ ClassDB::bind_method(D_METHOD("reset", "position"), &VelocityTracker3D::reset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "track_physics_step"), "set_track_physics_step", "is_tracking_physics_step");
+}
+
+VelocityTracker3D::VelocityTracker3D() {
+ position_history.resize(4); // should be configurable
+ position_history_len = 0;
+ physics_step = false;
+}