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-rw-r--r--scene/3d/vehicle_body_3d.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index a798c76c1f..4ef70f7764 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,6 +129,8 @@ public:
bool is_in_contact() const;
+ Node3D *get_contact_body() const;
+
void set_roll_influence(real_t p_value);
real_t get_roll_influence() const;
@@ -160,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D {
real_t m_steeringValue = 0.0;
real_t m_currentVehicleSpeedKmHour = 0.0;
- Set<RID> exclude;
+ RBSet<RID> exclude;
Vector<Vector3> m_forwardWS;
Vector<Vector3> m_axle;