diff options
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 5b0b3b89d3..92c0e09947 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -79,40 +79,40 @@ public: }; void VehicleWheel3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); - if (!cb) { - return; - } - body = cb; - local_xform = get_transform(); - cb->wheels.push_back(this); - - m_chassisConnectionPointCS = get_transform().origin; - m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized(); - m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized(); - } - if (p_what == NOTIFICATION_EXIT_TREE) { - VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); - if (!cb) { - return; - } - cb->wheels.erase(this); - body = nullptr; + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); + if (!cb) { + return; + } + body = cb; + local_xform = get_transform(); + cb->wheels.push_back(this); + + m_chassisConnectionPointCS = get_transform().origin; + m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized(); + m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized(); + } break; + + case NOTIFICATION_EXIT_TREE: { + VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); + if (!cb) { + return; + } + cb->wheels.erase(this); + body = nullptr; + } break; } } -String VehicleWheel3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> VehicleWheel3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<VehicleBody3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."); + warnings.push_back(TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.")); } - return warning; + return warnings; } void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { @@ -149,7 +149,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { void VehicleWheel3D::set_radius(real_t p_radius) { m_wheelRadius = p_radius; - update_gizmo(); + update_gizmos(); } real_t VehicleWheel3D::get_radius() const { @@ -158,7 +158,7 @@ real_t VehicleWheel3D::get_radius() const { void VehicleWheel3D::set_suspension_rest_length(real_t p_length) { m_suspensionRestLength = p_length; - update_gizmo(); + update_gizmos(); } real_t VehicleWheel3D::get_suspension_rest_length() const { @@ -349,7 +349,7 @@ VehicleWheel3D::VehicleWheel3D() { void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { wheel.m_raycastInfo.m_isInContact = false; - Transform chassisTrans = s->get_transform(); + Transform3D chassisTrans = s->get_transform(); /* if (interpolatedTransform && (getRigidBody()->getMotionState())) { getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); @@ -787,7 +787,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); + Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence)); #else rel_pos[1] *= wheelInfo.m_rollInfluence; //? @@ -806,6 +806,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { RigidBody3D::_direct_state_changed(p_state); state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); real_t step = state->get_step(); @@ -843,7 +844,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); if (wheel.m_raycastInfo.m_isInContact) { - const Transform &chassisWorldTransform = state->get_transform(); + const Transform3D &chassisWorldTransform = state->get_transform(); Vector3 fwd( chassisWorldTransform.basis[0][Vector3::AXIS_Z], @@ -925,7 +926,7 @@ void VehicleBody3D::_bind_methods() { VehicleBody3D::VehicleBody3D() { exclude.insert(get_rid()); - //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed)); set_mass(40); } |