diff options
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index ac7608a3d5..5c2fa59a21 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -99,7 +99,7 @@ void VehicleWheel3D::_notification(int p_what) { if (!cb) return; cb->wheels.erase(this); - body = NULL; + body = nullptr; } } @@ -385,7 +385,7 @@ VehicleWheel3D::VehicleWheel3D() { m_clippedInvContactDotSuspension = 1.0; m_raycastInfo.m_isInContact = false; - body = NULL; + body = nullptr; } void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { @@ -454,7 +454,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { bool col = ss->intersect_ray(source, target, rr, exclude); - wheel.m_raycastInfo.m_groundObject = 0; + wheel.m_raycastInfo.m_groundObject = nullptr; if (col) { param = source.distance_to(rr.position) / source.distance_to(target); @@ -917,7 +917,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { wheel.m_deltaRotation *= real_t(0.99); //damping of rotation when not in contact } - state = NULL; + state = nullptr; } void VehicleBody3D::set_engine_force(float p_engine_force) { @@ -988,7 +988,7 @@ VehicleBody3D::VehicleBody3D() { engine_force = 0; brake = 0; - state = NULL; + state = nullptr; ccd = false; exclude.insert(get_rid()); |