diff options
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index edd58347f0..0d88769b70 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -346,7 +346,7 @@ VehicleWheel3D::VehicleWheel3D() { void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { wheel.m_raycastInfo.m_isInContact = false; - Transform chassisTrans = s->get_transform(); + Transform3D chassisTrans = s->get_transform(); /* if (interpolatedTransform && (getRigidBody()->getMotionState())) { getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); @@ -784,7 +784,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); + Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence)); #else rel_pos[1] *= wheelInfo.m_rollInfluence; //? @@ -803,6 +803,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { RigidBody3D::_direct_state_changed(p_state); state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); real_t step = state->get_step(); @@ -840,7 +841,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); if (wheel.m_raycastInfo.m_isInContact) { - const Transform &chassisWorldTransform = state->get_transform(); + const Transform3D &chassisWorldTransform = state->get_transform(); Vector3 fwd( chassisWorldTransform.basis[0][Vector3::AXIS_Z], @@ -922,7 +923,7 @@ void VehicleBody3D::_bind_methods() { VehicleBody3D::VehicleBody3D() { exclude.insert(get_rid()); - //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed)); set_mass(40); } |