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Diffstat (limited to 'scene/3d/vehicle_body.h')
-rw-r--r-- | scene/3d/vehicle_body.h | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h deleted file mode 100644 index c05ea30f94..0000000000 --- a/scene/3d/vehicle_body.h +++ /dev/null @@ -1,212 +0,0 @@ -/*************************************************************************/ -/* vehicle_body.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VEHICLE_BODY_H -#define VEHICLE_BODY_H - -#include "scene/3d/physics_body.h" - -class VehicleBody; - -class VehicleWheel : public Spatial { - - GDCLASS(VehicleWheel, Spatial); - - friend class VehicleBody; - - Transform m_worldTransform; - Transform local_xform; - bool engine_traction; - bool steers; - - Vector3 m_chassisConnectionPointCS; //const - Vector3 m_wheelDirectionCS; //const - Vector3 m_wheelAxleCS; // const or modified by steering - - real_t m_suspensionRestLength; - real_t m_maxSuspensionTravelCm; - real_t m_wheelRadius; - - real_t m_suspensionStiffness; - real_t m_wheelsDampingCompression; - real_t m_wheelsDampingRelaxation; - real_t m_frictionSlip; - real_t m_maxSuspensionForce; - bool m_bIsFrontWheel; - - VehicleBody *body; - - //btVector3 m_wheelAxleCS; // const or modified by steering ? - - real_t m_steering; - real_t m_rotation; - real_t m_deltaRotation; - real_t m_rpm; - real_t m_rollInfluence; - real_t m_engineForce; - real_t m_brake; - - real_t m_clippedInvContactDotSuspension; - real_t m_suspensionRelativeVelocity; - //calculated by suspension - real_t m_wheelsSuspensionForce; - real_t m_skidInfo; - - struct RaycastInfo { - //set by raycaster - Vector3 m_contactNormalWS; //contactnormal - Vector3 m_contactPointWS; //raycast hitpoint - real_t m_suspensionLength; - Vector3 m_hardPointWS; //raycast starting point - Vector3 m_wheelDirectionWS; //direction in worldspace - Vector3 m_wheelAxleWS; // axle in worldspace - bool m_isInContact; - PhysicsBody *m_groundObject; //could be general void* ptr - } m_raycastInfo; - - void _update(PhysicsDirectBodyState *s); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_radius(float p_radius); - float get_radius() const; - - void set_suspension_rest_length(float p_length); - float get_suspension_rest_length() const; - - void set_suspension_travel(float p_length); - float get_suspension_travel() const; - - void set_suspension_stiffness(float p_value); - float get_suspension_stiffness() const; - - void set_suspension_max_force(float p_value); - float get_suspension_max_force() const; - - void set_damping_compression(float p_value); - float get_damping_compression() const; - - void set_damping_relaxation(float p_value); - float get_damping_relaxation() const; - - void set_friction_slip(float p_value); - float get_friction_slip() const; - - void set_use_as_traction(bool p_enable); - bool is_used_as_traction() const; - - void set_use_as_steering(bool p_enabled); - bool is_used_as_steering() const; - - bool is_in_contact() const; - - void set_roll_influence(float p_value); - float get_roll_influence() const; - - float get_skidinfo() const; - - float get_rpm() const; - - void set_engine_force(float p_engine_force); - float get_engine_force() const; - - void set_brake(float p_brake); - float get_brake() const; - - void set_steering(float p_steering); - float get_steering() const; - - String get_configuration_warning() const; - - VehicleWheel(); -}; - -class VehicleBody : public RigidBody { - - GDCLASS(VehicleBody, RigidBody); - - float engine_force; - float brake; - - real_t m_pitchControl; - real_t m_steeringValue; - real_t m_currentVehicleSpeedKmHour; - - Set<RID> exclude; - - Vector<Vector3> m_forwardWS; - Vector<Vector3> m_axle; - Vector<real_t> m_forwardImpulse; - Vector<real_t> m_sideImpulse; - - struct btVehicleWheelContactPoint { - PhysicsDirectBodyState *m_s; - PhysicsBody *m_body1; - Vector3 m_frictionPositionWorld; - Vector3 m_frictionDirectionWorld; - real_t m_jacDiagABInv; - real_t m_maxImpulse; - - btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse); - }; - - void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence); - real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint); - - void _update_friction(PhysicsDirectBodyState *s); - void _update_suspension(PhysicsDirectBodyState *s); - real_t _ray_cast(int p_idx, PhysicsDirectBodyState *s); - void _update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s); - void _update_wheel(int p_idx, PhysicsDirectBodyState *s); - - friend class VehicleWheel; - Vector<VehicleWheel *> wheels; - - static void _bind_methods(); - - void _direct_state_changed(Object *p_state); - -public: - void set_engine_force(float p_engine_force); - float get_engine_force() const; - - void set_brake(float p_brake); - float get_brake() const; - - void set_steering(float p_steering); - float get_steering() const; - - VehicleBody(); -}; - -#endif // VEHICLE_BODY_H |